Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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Totem Chess 2

by ceosol - Compo Entry

Earth is the brown/green one
Fire is the yellow/orange one
Water is the navy blue drop
Wind is the light blue one

Move list:
1. Fizzles:
- Left/Right (Fire and Water) fizzle each other
- Up/Down (Earth and Wind) fizzle each other

2. Combining with the same element (i.e. Fire with Fire) increases the elemental attack power by 100 for each symbol clicked.

Combining with the next element in the sequence produces a new attack:
3. Up + Right (Wind and Water) = Squirt Gun, a weaker attack... more of an annoyance for the enemy.
4. Right + Down (Water and Earth) = Muddy Boots, a weakened attack because it annoys your enemy having muddy foot prints in their house, but it heals you since it is fun to play in the mud.
5. Down + Left (Earth and Fire) = Global Warming, a weakened attack because it is a slow death.
6. Left + Up (Fire and Wind) = Sauna (should really have been fire+water... oh well), a weak attack because the enemies do not like being only covered in a towel, but it has a soothing healing effect on you.

Shapeshifting moves:
7. Up + Left - (Wind and Fire): Backdraft +500 damage per fire added
8. Right + Up - (Water and Wind): Typhoon +500 damage per wind added
9. Down + Right - (Earth and Water): Mudslide +500 damage per water added
10. Left + Down - (Fire and Earth): Volcano +500 damage per earth added


Game Description: Totem Chess 1 involves the elemental forces attacking each other. Now they must combine their efforts to fight off some really cruddy looking enemies :)

You have 3 seconds to click symbols at the bottom. If you don't see any symbols you want to use, you will get a free 100 damage attack. Combine with some good elements and you shapeshift into powerful forces of nature! Combine with some bad elements and you get a dud attack.

There are 11 attack types in all (including normal attack and the fizzling out). Attack type 11 is a huge Easter Egg. Leave a note in your comment if you find it.


Screen number descriptions: The purple numbers appearing on the right are how much damage you are do. The better the combination of elements, the higher the damage. Green on the left is healing for you. Every 3 kills, you gain back some health. Some of your attacks can also heal you. The red numbers on the left are damage the enemy is doing back to you. The slower attacking enemies do much more damage than the faster attacking ones. Enemy attack speed is randomly decided, but their hitpoints range from 2000 to 8000.


*Note: I'll have an android version in a little bit.

Downloads and Links




MintArcade says ...
Apr 17, 2016 @ 11:55pm

Nice one!

TLansdale says ...
Apr 18, 2016 @ 5:24pm

Nice idea but it's very hard to see what attacks you're cooking up or learn what made them fizzle. Great music though!

Dooskington says ...
Apr 18, 2016 @ 5:36pm

Even after reading the instructions, I still had a hard time figuring out what to do. Also, there wasn't much feedback, so I wasn't exactly sure if my spells were working or not.

cgriff says ...
Apr 18, 2016 @ 5:38pm

I was a bit confused to start with, but it's a good concept.

ceosol says ...
Apr 18, 2016 @ 5:39pm

Regarding TLansdale's comment. I wanted this to be fast paced. Admittedly, maybe it was a little too fast. :)

Here are the fizzles to help everybody out:
Opposite elements. Fire-Water/Water-Fire and Earth-Wind/Wind-Earth
Earth is the brown/green one
Fire is the yellow/orange one
Water is the navy blue drop
Wind is the light blue one

Wirdo91 says ...
Apr 18, 2016 @ 5:39pm

Had no idea what happened... But had a nice time...

JNI says ...
Apr 18, 2016 @ 5:43pm

The game looks good, but you really have to add a detailed description

goffmog says ...
Apr 18, 2016 @ 5:52pm

Took a while to get my head around it. Love the audio. This isn't your fault but on my small laptop with a ridiculous resolution the game runs in a tiny window that makes it very difficult to see clearly what's going on. Communicating what's meant to be happening is often the biggest challenge in LD. Great innovation, good job!

w1n5t0n says ...
Apr 19, 2016 @ 12:38am

Took me a while to get the rules. When I got it, it was fun to play.

Jordan says ...
Apr 19, 2016 @ 12:51am

Interesting fighting method! I too had a bit of trouble at first, but it's nice once understood.

simex says ...
Apr 19, 2016 @ 12:59am

It seem like it a cool idea, but I had a hard time figuring out what I could do, and what I was supposed to do

merrak says ...
Apr 19, 2016 @ 3:58am

It took me a moment to figure out how to play, but once I did it was fun. I like the background music. It's a perfect fit.

AnaGF says ...
Apr 19, 2016 @ 7:40am

Hard to understand what is going on. However, the concept of the game is a nice usage of the shapeshifting theme

fin_nolimit says ...
Apr 19, 2016 @ 10:47pm

Sound effectsystem rocked and this would be a very cool fight sequence in a larger game. Nice work

Apr 20, 2016 @ 4:08pm

Is a good concept, but it needs a cleaner tutorial or an easier way to learn it, but once you get it its a cool idea.

ployer says ...
Apr 21, 2016 @ 12:14pm

nice concept.

knason says ...
Apr 21, 2016 @ 6:54pm

I managed to kill the first enemy after a while, I don't really know why or how I did it. I think I would have liked this game a lot if I had a clearer view of what I actually doing or supposed to to. It's an interesting idea though :)

xWarZonex says ...
Apr 22, 2016 @ 1:21am

I had absolutely no idea what I was doing, but I killed acouple enemies, so I think I was doing it right? The graphics were really nice, that made the game for me. The complexity of the game seems quite impressive for 48 hours, good job!

Tegu says ...
Apr 24, 2016 @ 12:46pm

Interesting idea! Definitely has some learning curve and the feedback could be better. It took quite a while replaying and rereading the instructions before I finally started to grasp the mechanics. It's nice to finally land that >1k typhoon or volcano and actually understand how I did it instead of just hitting randomly. Eventually I managed to win 5 enemies before defeat.

I like that there are attack animations as they give some more feeling and visible results.

The pace really is fast and many times I ended up running out of time and doing the default 100 hit (which actually is the best move in some cases). There not much time for thinking.

One pattern I noticed is that the powerful moves are clockwise and weaker/healing moves are clockwise. The fizzles are opposite as mentioned in another comment. However, picking the elements from a linear list on the bottom does not really support this kind of visual thinking in such a short time. Thus, mistakes and bad moves still happen.

Overall, a surprisingly fun game! I recommend people to give at least some time to this before jumping to rating.

MayankUnreal says ...
Apr 27, 2016 @ 3:52pm

Its a fun to play this game, bit confusing in starting

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