Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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by Postcursor Laboratories - Jam Entry

You can shapeshift into all the 4 classical elements. As such you have been tasked with murdering every single robot, which is what shapeshifters do. Can you kill all the robots before they kill you?

Arrow Keys to move
1,2,3,4,5 to shapeshift (Human, Earth, Water, Fire, Air, respectively)
Z to punch
X to use Spell 1
C to use Spell 2

Human: No spells
Earth: Rock Throw (lob a rock with gravity), Fissure (Wall of rocks stuns enemies in front of you)
Water: Surf (Dash forward), Frostbite (freeze and amplify damage)
Fire: Fireball (Throw AOE), Heatwave (Cast a line of fire that deals DOT)
Air: Gust (Fly for 5 seconds)

Made in 72 (73) hours using PhaserJS with HTML5 and ES6/Javascript, by a team of 4:
Charlie Green, __Init__, Kenyon Prater, and Kenzierocks

We ran out of time to do sound, basic balancing, and having a win condition, lose condition, or anything, but the concept is there.

Downloads and Links




MissVioletVi says ...
Apr 19, 2016 @ 5:28am

This game was amazing. So creative, so visually impressive. I loved the use of animation. The game matched the theme perfectly. There are a few balancing issues (FIRE OP), but still amazing.

Apr 19, 2016 @ 5:38am

Thanks! We were going to add cooldowns on the abilities so you couldn't just spam fire*infinity, but we ran out of time. :P

B0pt1K says ...
Apr 19, 2016 @ 8:27am

This game was brilliant :) The shape shifting implementation was great, and I really enjoyed the animations you had. The game was a lot of fun, if I had to mention one thing that could be improved, I would suggest perhaps the jump, seemed kind of floaty. But that's just a small thing and does not detract from the enjoyment of this game.

LoHii says ...
Apr 19, 2016 @ 8:37am

The fire dude was way too strong :D

wavertron says ...
Apr 19, 2016 @ 8:53am

IMO a little too much particle effects. Some sound effects would have really added to feedback/feel of the game when firing/getting hit etc. But great job overall.

dusho says ...
Apr 20, 2016 @ 7:51pm

guess i bugged out after while.. also got pretty laggy
nice idea, though

namrog84 says ...
Apr 22, 2016 @ 4:38am

i died! they died! we all died! fun!

Apr 23, 2016 @ 5:49am

Thanks for all the feedback, we've just pushed a fix for a bullet leak that led to a lot of lag. It should run much better now.

Larzan says ...
Apr 23, 2016 @ 10:07am

Hm, i couldn't shapeshift, just punshing. Then when i died the game kept going, i was invisible but could still punch, but still no shapeshift? (Win7-64 Chrome)

fin_nolimit says ...
Apr 23, 2016 @ 9:17pm

That was fun!

Apr 23, 2016 @ 11:37pm

@Larzan: Unsure why you couldn't shapeshift, but we weren't able to implement a restart for after you die, so the game does keep going and it pretends you are alive but unable to move.

deathray says ...
Apr 27, 2016 @ 3:22am

I liked the elemental forms... but the enemies were a little boring. Would be nice if there were different enemies vulnerable to different forms.

shane1090 says ...
Apr 27, 2016 @ 10:51pm

Liked the concept of shifting into the different elements but felt it should have had different enemies that either react or needed to be killed in different ways. I killed all the robots on the bottom level and couldn't see if there was any further progress to be had. Fun idea though, nice job!

LoneStranger says ...
Apr 28, 2016 @ 8:37am

Love the characters and the animations.

Rock Eaters says ...
Apr 28, 2016 @ 10:24pm

i dont really understant what happen, but nice robots :)

tomlum says ...
Apr 29, 2016 @ 1:42pm

Easily the most fun transformations I've seen. Unique but intuitive and all very different. Animation and graphics are also super on point.

Toonhawk says ...
May 1, 2016 @ 5:07pm

decent take on the theme, but maybe it would've been better to have only 2 or 3 transformations and spend more time on figuring out what to do with them. This seems more like a tech demo than a game.

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