Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity
VERY IMPORTANT: use the shape freezing mechanic (hold SPACEBAR)!!! It's essential :)
Using a XBOX controller is recommended.
------
SUBDRAGON is a shooter inspired by Saint Dragon on Atari ST. Your ship has 2 sides: the white one (left) is invulnerable and can stop enemy bullets. The red one is heavily armed but very fragile!
Move around like a snake, change shape and use both sides wisely to eradicate every opponents! :)
Downloads and Links
Ratings
#5 | Graphics | 4.61 |
#14 | Overall | 4.16 |
#27 | Audio | 4.02 |
#44 | Fun | 3.93 |
#47 | Mood | 3.83 |
#94 | Innovation | 3.85 |
#460 | Theme | 3.37 |
#1579 | Coolness | 39% |
Comments
Nice work, I didn't know Saint Dragon but the concept works pretty well :)
Cool graphics and impressive result as usual!
As always, a fantastic game. Gameplay is more fun than last year. The water transition is just beautiful, as is the palette with Amigaish gradients. Very juicy! 5/5
It takes some time to load (3.5mb), it should start after a few seconds :) If not, try using Chrome, it should work fine!
Amazing as always Sébastien! One day you'll have to give me the secret to how you produce such polished graphics, music and gameplay in such a short time. I suspect that you might be a machine. ;)
I found this entry to be a lot more difficult than your past ones, but had no less fun trying. Good luck!
I really dig the atmosphere, the gameplay was interesting as well!
The graphics, sounds, and music are simply amazing! I wonder how you can create such beautiful sprites in such a short amount of time! The gameplay is incredibly fun as well! If I may make a small criticism, the collision detection of the snake is a bit glitchy, I managed to go inside walls, and even shoot enemies on the other side, a few times. :)
How.. how did you make a game so perfect in 48h!!?? Easily the best entry I've played so far, so well polished in every aspect!
Incredible graphics and sound. My xbox y-axis seemed to be inverted, so I had more luck with the keyboard, but a deceptively difficult yet still fun game. Nice job.
Incredible as always. Very cool idea and very satisfying. Great graphics. It was a little hard though.
Unreal visuals and sound as always. It was almost too hard though.
This is surprisingly challenging, the concept is really clever and requires a lot of strategy. The graphics look exceptional as well. Great job!
Unfortunately the vertical axis for my xbox controller is inverted in this game :(
A great game like always :)
This is full of challenging to me, I like the idea of freezing shape, it's fun when changing the strategy from attacking to defending.
Good job!
Excellent game! I really like the design of this one, perfectly balanced risk reward! Well done.
I love the pixel art in this game! And the game mechanic itself is really clever. Great job! 4 thumbs up from my fiancee and I!
Exceptional game design, had a lot of fun playing this. Kudos ! :)
Very impressive, as always. Definitely another league :) I really like the idea with the two sides!
Amazing artwork ... I'm happy that I played it. 5/5 graphics!!!!!!
It was a challenging and hard on pc, but I think it will be easier with a game pad
DEEPNIGHT NEVER FAILS. YOU ARE MY HERO. Brilliant. Best game.
Amazing as always! Beautiful graphics and particle effects. Love the variety of bullet patterns. I like how the gameplay balances between careful thought and quick reflexes. My main strategy is to do strafing circles for most enemies, and freeze my shape for the tough entrenched enemies. Love the easter egg at the end also :p
Top marks as usual. I dig the way the dragon links move together, it looks so natural. The core mechanics are very original and well executed (I had some problems manoeuvring with the gamepad, though, so I went back to mouse and keyboard), and graphics and music could almost pass for final assets on a full-fledged indie game.
Considering that we're talking about a compo game, that's impressive (it could easily rival with the bet entries on the jam, too).
I'm terrible at it, but I've had a lot of fun so far.
Brilliant job!
Absolutely beautiful! I expected nothing less :) Always look forward to playing your games.
Awesome gameplay and amazing graphics, I really love it! I wished the music would be more action-y ;)
Awesome entry. Super concept and mastered and dynamic gameplay.
The sound design is perfect too. Congrats !!
smilie rocks at the end ;) good job! one of the few games i really enjoyed
I always wait for your entries, and again, I'm not disappointed ! Very good job !
Heyho, that's a very cool game. I like how the snake moves and shoots, really cool game for such a short time!
Another great game, you rock!
Water art is beautiful, gameplay very polish, music nice too
5\5 stars in all
I love the graphics, the contrast between water and orange sky is great and erverything looks so nice, but its hard and the shape freeze was not very helpful for me...
Genius! So impressed with your ability to come up with a innovative mechanic every time - props.
Amazing! (Of course, it's by deepnight :D) Huge amount of polish, great theme interpretation, stunning graphics, brilliant gameplay.
When I blocked bullets and planned a route through the stunning graphics and active music, I felt amazed! If you continue to design this, I died early and often. Sometimes I wanted to make a cocoon, and wanted to rotate relatively to my current facing, instead of pick an absolute direction by the arrow keys.
I played on Windows FireFox. On Chrome, the black window appeared but the rest of the game did not load.
Great execution - as always. Nice mechanics, nice details with the level progression. A tad hard in the beginning.
Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
One of the most beautiful looking games I've seen in LD35 to date. Very well done!
One of the best looking entries I've played so far, such great graphics. Only issue I had was the walls you can't go through should probably stand out a bit more. Another LD though and another amazing polished entry, nice job.
Great game! I liked the graphics a lot, the game was a bit hard but fun as always. Good job!
Game looks cool as always, but I feel you should be disqualified, since you did not release the source.
In fact, the last 2 ludumdares you didn't release source, which is part of the rules..
Ludumdare 34: http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=2982
Ludumdare 33: http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=2982
@DigitalDuck> I'm really sorry that not disclosing the source in time to be such big issue. I mean, there are so many other entries where people don't do it. Anyway, I just posted the SubDragon source code, feel free to download/check it :) Didn't have time earlier and I just totally forgot about the source code of my previous LD game.
Video: https://youtu.be/OC2Isnqi0nY
Creative approach to shape shifting! Good combination with shooter game
Awesome game. Best one I've played so far. It'd be cool if you had mouse controls too.
First game of yours that doesn't work for me. Just a black screen. Checked my flash is working... all your old games still work. So something has changed...
Just to provide more info. I've checked the network tab in chrome and the .swf is loading successfuly. It just doesn't start once it's loaded. The console doesn't report any errors. No idea what's happening.
Very nice gameplay mechanic, really creative. The graphics are amazing too. Congratulations!
Loved it! Excellent music and the death sound is soooo good. It also plays so smoothly! Congratulations.
Great game with a frenetic gameplay and a beautiful aesthetic. Well done ++
That was fucking awesome. Not to mention beautiful. Thank you for supporting the gamepad, btw. :-)
subdragon very awesome~! detail so rich! rhythm very balance!and the music also that, very smooth and genki,let me immerse it so easy and also so charmful..
the final challenge's second part(upward area to island) ,i found that i could runsh direclty up-ward, and then clear the part-1 area enemies! (very exiciting!) although this final part really hard but also give me so deep impression ! well done and this entry worth high vote!
(btw, flying like a snake feels very great!)
Awesome.
Very well executed without being too high concept. Thats the nice thing about video games being associated with a style of 8 or 16 bit art-- all the early games needed to have recognizable characters with such a limited resolution... so you can tell me "ok you're a snake whose red side shoots lasers and whose white side absorbs rockets and bullets" and I'll be like "yeah, ok lets do this."
Nice tutorial too.
Very very well executed from conception to implementation.
This is a really cool concept! It's hard for me to control the dragon the way I want it to though - I think my head wants to operate in tangential coordinates instead of absolute (as in W always moves forwards and A and D would "turn")
You must sign in to comment.
Mini Submission FAQ
TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.
CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.
If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.
CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.
CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.
PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).
MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.
MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.
NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.
Very good! I really like the games you make, this is no exception!