Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries

Dai Kabe

by suppi - Jam Entry

Dai Kabe

A trivia game where you need to choose the right shape to pass through the great wall.


1 - Circle
2 - Triangle
3 - Square
4 - X

Due to the lack of time I initially thought I won't be able to participate this time. After learning what the theme was I immediately got an idea for the game and I decided to go for it with the little time I had, which is around 8 hours.

Hoping I'll have enough time tomorrow, I plan to:

- Add music
- Add Q/A from json mechanism so users will be able to make their own questions

The game was made with PureScript and Emacs.


Another few hours of work and we got the extra features I wanted. scroll down the page to learn how to make your own questions!

Downloads and Links




Ovidios says ...
Apr 17, 2016 @ 5:51pm

I guess for eight hours total it's not too bad. I got the keys wrong like every time. A constant on-screen overlay with the shapes in the right order would've helped. Also at least an animation or a little sound effect for shifting shapes would've been cool.

Steven Pinto says ...
Apr 20, 2016 @ 3:12am

Hmm, I like the fact that u combined maths with shape shifting, well it takes time to grasp on the controls. overall not really up to the mark but.. But Hey! it can still be a great game :) All the best!

megalukes says ...
Apr 20, 2016 @ 3:13am

It was really hard to play. But that was fine for 8 hours. I liked the music but I got a little confused during the gameplay.

Apr 22, 2016 @ 3:31am

I really liked this one! I like how the questions were math questions and the controls were numbers. You could screw up by thinking of the answer to the question when you should be thinking of what key to push. It makes the game kinda like that old "Brain Warp" toy where you had to push a number or color in time.

I'd bet there's actually a lot you can do with this idea if you work on it some more.

Well Done! My score: 225.0.

Apr 22, 2016 @ 8:52am

It's fine for 8 hours, but the controls makes the game be really hard. Some UI changes could improve it.

Multiplexor says ...
Apr 23, 2016 @ 11:11am

Great concept and simple yet fun implementation! Music was great! The thing i missed the most were randomized operations!

Keep up the good work!

MayankUnreal says ...
Apr 28, 2016 @ 8:04pm

Nice game specially concept and graphics

Apr 28, 2016 @ 10:57pm


MiniBobbo says ...
Apr 29, 2016 @ 2:49am

This was fun. The first 4*2+3*4 or whatever it was threw me off and I almost missed it. Nice music and I really like the touch of being able to create your own levels! That's a nice quick feature.

Afendar says ...
Apr 29, 2016 @ 11:37am

I like the concept math ant shape shifting. I have loose in stage 6 --'.

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]