Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity
Fight back against boredom as you face down against waves of doodles in your school notebook! Enemies are attacking from up high, down low, and in between; you'll have to transform between three different heroes to keep the evil horde at bay. Battle for a high score as you shapeshift and shoot to hold off the baddies for as long as you can.
--Controls--
A / J ..........Become Giraffe (to attack high enemies)
S / K ..........Become Human (to attack mid enemies)
D / L ..........Become Creature (to attack low enemies)
F / Space ......Fire
If the enemies reach you, you die. Sorry.
Take your shots carefully! If you fire and miss all enemies, you'll get a strike. Three strikes and you're shooting privileges will be revoked.
Successive kills will increase your score multiplier. Miss a shot, and it goes back to 0.
Leave your high score in the comments to see who is the best doodle destroyer of Ludum Dare!
-------------------------------------
This has been my fourth Ludum Dare, and my third time finishing. I focused a lot more on art this time, so while my gameplay is more simplistic, I'm happy with the amount of animation work I was able to get done in a weekend.
Please leave any and all feedback, and if you run into bugs I will try to track them down. Looking forward to playing everyone else's games!
**Mac and Linux builds are untested; let me know if they don't work
-------------------------------------
Engine: Unity
Code: C#
Art: Adobe Flash and Photoshop
Background Music: FakeMusicGenerator and Audacity
SFX: bfxr
Downloads and Links
Ratings
![]() | Coolness | 68% |
#59 | Graphics | 4.11 |
#115 | Theme | 3.92 |
#119 | Humor | 3.24 |
#313 | Fun | 3.35 |
#313 | Overall | 3.38 |
#332 | Mood | 3.10 |
#603 | Innovation | 2.89 |
Comments
Tried Web version. Shooting (space) stops working after a while.
@brinkhousegames there is a zip up on the Drive; does it not work?
@codecast couldn't repro your issue; did anything in particular cause it to stop working?
Love the doodle art. I feel like the difficulty ramping is a bit extreme. I went from "this is to ez" to "holy shit so many of them!" xD
Hello!
This animations.. is very very cool :3
Resolution of your Web build is .. very huge. How many people have monitor for this?
And lools like after small to big forms transformation shots spawns at a wrong place.
This is great! It is a simple concept, but the execution is really good - the work you put into the transformation animations in particular really shows. Nice job!
love the art and animations! the game play it self is really simple, but the art really carries it.
Mac build doesn't work for me, just exits. Played web instead. Love the art, pretty fun concept, but I felt like the difficulty didn't ramp up very well. Went from easy to hard very suddenly.
Well, at least I got an A on my Art lol
I love the tweening between each form, it feels quite smooth.
Good job :D
The art is fantastic. But for some reason I like the level art way better than the menu's.
Congratulations on the game overall. It's pretty much complete with ui, art, graphics, gameplay, sfx and music.
Would you please explain to me how to use Adobe Flash for art?
My score was 2233
Kudos.
My Highscore is 16791!
The game is fitting to the theme and is challenging (has a nice difficulty curve). And I also like the doodle art, especially the giraffe.
You mentioned a score multiplier mechanic in the description, but a visual indicator in the game would be nice too.
The animations and drawings were magnificent, as was the end screen (See Me :D).
Music was nice although there was a balance issue between the sound effects and the music volumes.
Great animation with the shapeshifting. It's a nice idea but starts a little too easy and then ramps up massively where it gets really fun. A little more balance would definitely improve the experience. Overall it's a nicely made game. Good job!
Hiscore 9966! :)
Great little game! Was great fun. Nice increase in difficulty
Really enjoyed the graphics the most. The game play is quite simple, but showcases the art well. Thanks for sharing this entry!
Had the same problem as CodeCast in the web player, otherwise a fun game with neat graphics.
Ha, very nice one. I much liked the doodle book graphics and the smooth animations between characters, but it indeed gets hard rather quickly. Sound and Music are great too :D Web version worked well, btw
Nice animations! Try to work on your audio for next time -- your music is too soft and sound effects too harsh (specifically in the high frequencies).
Great little game. Simple concept but heaps of fun to play (my top score was pushing 2500, by the way). The animations are especially nice - really distinctive and full of character. Good work!
Really like the graphical style you came up with here. I also enjoyed the game, and after a few seriously failed attempts I managed to get 12000+ points. I would have preferred the shapeshifting keys on the number pad as an option, as I kept getting confused with the fire button right next to the shapeshifting buttons (yes, I know - I could've used space, but I did prefer the F-key). Also... no exit game option.
But, overall - this was a solid and fun Ludum Dare entry, and I thoroughly enjoyed it.
Pretty fun mechanic - feels a bit like those typing games where you have to type the word in time :)
Love the art style and animations!
As for the gameplay - it started out very easy, then suddenly ramped up in difficulty, but I felt that I never really increased again after that, so I ended up getting slightly bored as it didn't really seem to shake up things.
Ended up with 274876 (and mostly F grades - not sure if related ;) http://i.imgur.com/Aqz80px.jpg ). Not sure if you're able to reach grading period 2 and higher, but I think I played a good 10 minutes to get the score I did.
Fun entry!
You must sign in to comment.
Mini Submission FAQ
TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.
CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.
If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.
CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.
CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.
PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).
MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.
MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.
NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.
Tried to download for Mac, but no luck. I think you need to upload the build as a zip if you want to host on Drive, Dropbox, etc. I had a similar issue.