Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries

Witches and Werewolves

by Capitals - Compo Entry

Witches and Wolves:
Greetings witch. Your mission is to rid this kingdom of these peasents, and it's peasent king. Convert the populous to Werewolves and take the capital by storm.
It sometimes takes a while to load.

Unity 5.3.2
Photoshop CC 2015
Fonts Used:
Mailart Rubberstamp Regular

Tutorial Text:
On the left is the map. With cities, villages and towns all with fresh peasent blood! Click the icons on the map to view more details.

On the right is the villager details, your stats and the villager stats.

When you convert a peasent into a werewolf the village will get clues about a werewolf being among them and will vote on who to kill to try to catch the werewolf.

<b>Loyalty</b> = Increases the chance you aren't voted on.
<b>Deviousness</b> = As a wolf, they are more likely to kill on their own accord.

Keep your eye on the log, in the bottom right, it'll tell you more about whats happening and help you out along the way.

Just press next, in the bottom right corner, to continue.


Downloads and Links




Marcellus says ...
Apr 18, 2016 @ 12:22pm

link is dead, will come back later

ezombort says ...
Apr 18, 2016 @ 3:17pm

I like the style and the concept but unfortunately the text is so small and unclear on the web version that I cannot read the text. It also took very long time for the unit player to load so maybe thats why the other commenter throught the link was dead? I got this error in the Chrome dev console: UnityLoader.js:1 pre-main prep time: 8268 ms.

ezombort says ...
Apr 18, 2016 @ 3:18pm

Just realized that there is a fullscreen button :) Now it looks much better! My bad.

ezombort says ...
Apr 18, 2016 @ 3:20pm

Sorry for comment spamming but the Web link do not have the fullscreen button as far as I can see but the version embedded in this page has it so use that one.

Cerno_b says ...
Apr 19, 2016 @ 10:34am

Looks very good, but it's not really my genre. I like the concept though. Some music would be nice. Witchy McWitchface! :)

Apr 20, 2016 @ 3:03am

Pretty fun and tough!

solkar says ...
Apr 20, 2016 @ 10:22am

I don't understand how the game works at all. Maybe some more clear icons in the map would help to identify the different elements.

Apr 22, 2016 @ 4:33am

I really enjoyed the text-based game-play. I can tell a quite a bit of thought and writing was involved. My only suggestion would be to consider doing some tinkering with the log. With the text lines running so close together, it can get a little hard to read and keep up with paragraphs of actions. Maybe changing text color or increasing text size for particular actions (such as when a wolf has been killed by the mob etc.) could really aid readability. Over-all, I love the direction this game is going. Very fun!

Zgragselus says ...
Apr 22, 2016 @ 2:47pm

It is really quite complex. I really like it.

pogo says ...
Apr 22, 2016 @ 3:41pm

I enjoyed the tactical elimination of targets, and the ramping cost of converting. It was a little unclear that I could only have one werewolf in each town, and that made taking over larger towns very challenging. I'd have liked a little more concise text, or a dedicated screen for the map and village views.

eduardogacn says ...
Apr 23, 2016 @ 7:33pm

good game :)

Przekop says ...
Apr 27, 2016 @ 11:33am

Damn your concept sounds really similiar to mine. Shame that links dont work.

Jaenis says ...
May 8, 2016 @ 2:13pm

Great game!

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]