Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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The Ragdoll Show

by Ken Ichi - Compo Entry

Try to pass through the obstacles changing the ragdoll's pose

Use the mouse to drag the joints

Now I'm working on post-compo version with 2Players mode, better lightning and minor changes on the ragdoll :)

Downloads and Links




igrir says ...
Apr 18, 2016 @ 9:17am

Really hard! :D

whilefun says ...
Apr 18, 2016 @ 12:20pm

This seemed impossibly hard for me. The mouse dragging was really slow, and I could only manage to get an elbow in the air before being hilariously smushed by the moving shape wall. Funny take on the theme :)

SmilingCat says ...
Apr 18, 2016 @ 1:19pm

I was able to succeed at most of the shapes at least once, except for the LD35 shape. Very pretty environment for a compo game. Well done.

If I were to take this further, one of the first things I would do is make the ragdoll's body parts break away and fly off when they are hit.

StianTheDark says ...
Apr 18, 2016 @ 7:48pm

No Linux version, can't judge.

Apr 18, 2016 @ 8:13pm

Great job on an implementation of hole in the wall.

Mordokay says ...
Apr 18, 2016 @ 8:22pm

Very hard game just because the ragdoll doesn't lift that much from the ground. Still when you get past the obstacle its a great feeling of accomplishment :)

hbocao says ...
Apr 19, 2016 @ 2:55am

We had the same idea lol
Pretty hard, indeed! The controls feels weird.

MementoGames says ...
Apr 19, 2016 @ 3:00am

Ok, now commenting with the right account (I'm the hbocao).
Good luck to us! :)

Ken Ichi says ...
Apr 19, 2016 @ 5:41pm

@MementoGames: Japanese Game shows are soo much fun :DDD

EdoMiyamoto says ...
Apr 19, 2016 @ 11:34pm

That must have been very hard to do in such a short time, and it's also very hard for me to beat this game !

gurkenlabs says ...
Apr 19, 2016 @ 11:45pm

Is this game even beatable? :D
Very challenging, I liked it!

JefePapaya says ...
Apr 19, 2016 @ 11:51pm

I think maybe less gravity and faster shaping response would be more balanced for the 10 seconds you give the player.

kostasvs says ...
Apr 19, 2016 @ 11:55pm

Other than the really numb controls (i stuck to the compo version), seems like a fun idea, especially if you evolved it into a party game with gamepads. Keep it up!

zaywolfe says ...
Apr 20, 2016 @ 12:06am

Really fun but I don't see the shapeshifting aspect

Ken Ichi says ...
Apr 20, 2016 @ 1:33am

@zaywolfe thx :)
I try to use the shapeshift theme in another way: posing the ragdoll "shaping" it to pass through the wall.

I'll add an Troll mode where the wall are randomly assumes another shape after launch ;p

ployer says ...
Apr 20, 2016 @ 2:38am

wow that was hard. think i got the square only lol. great take on hole in the wall.

jk5000 says ...
Apr 20, 2016 @ 10:20am

The idea is really great, but it too difficult to control the ragdoll.

blob says ...
Apr 20, 2016 @ 10:22am

Successfully got zero points!

dsmeathers says ...
Apr 21, 2016 @ 12:00pm

Good take on the theme, shame about the controls. I'm guessing you didn't make that ragdoll model in the 48 hours!

Ken Ichi says ...
Apr 22, 2016 @ 12:57am

@dsmeathers: thx :) the controls is weird because I used the standard rigidbodydragger script from unity's standart assets (beucause I'm not really a programmer).
And yes... The 3d models (environment + character) was made in 48 hrs. The character model is a simple collection of deformed spheres and cylinders linked to the bones :)

Pixelaborate says ...
Apr 23, 2016 @ 1:05pm

Cute idea, but the only one I could do was the square and it was by pure luck :p good job!

Louspirit says ...
Apr 23, 2016 @ 1:38pm

Hi, good work for the character animation. It is a beautiful and unusual game.

Apr 23, 2016 @ 4:31pm

Solid 48 hours solo work, it looks like a big amount of work so I'm pretty impressed. I really enjoyed playing it, it's challenging but in a good way, I think. The setting is pretty funny and it features a great take of theme in a very unique and unexepcted way.

davor10105 says ...
Apr 27, 2016 @ 12:47pm

Great fun, love it!

Imperial Unit says ...
Apr 27, 2016 @ 1:03pm

I liked the concept and the nice variety of shapes included. I struggled fruitlessly as I tried to get the poor ragdoll into the '3'. The controls were a bit difficult, especially when I was trying to curl the ragdoll into a ball. With a bit of a control touch up, I could see this being a pretty fun couch/party game to play with a few mates.

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