Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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by Sixteen - Compo Entry

A isometric adventure game written for Ludum Dare 35 which had a theme of "Shapeshift".

In this game, you control Squishy, who has an angry side. Shapeshift between his two forms and squish everything that stands in your way.

As per Ludum Dare rules, the sourcecode will be given to those who seek.

Downloads and Links




Apr 19, 2016 @ 6:28am

There's a weird glitch in this where your Big Red form doesn't *quite* shrink enough into the Blue-Balled form, so little bits of Big Red stick out and affect your ability to roll around. Switching back and forth again usually fixes it, but still, that's kinda weird.

Plus, something about the perspective makes it hard to tell where things are. Also, that little jingle that plays is too short and kind of tinny, so it gets annoying really fast. The cannon sounds in the fourth level are the same way.

Despite all that, it fits the theme and basically works as a game. Wouldn't have the phrase "worthy effort" if we didn't need to use it sometimes.

The funny thing is that I REALLY like the idea that's on display here. I think if I were going to make this into a complete game, I would make it so Big Red can move around a bit, and give both Big Red and Blue-Balled separate physical qualities (Big Red sinks, Blue-Balled floats, Big Red moves slowly on teeny little legs, Blue-Balled rolls quickly) and abilities (Big Red can basically use his body as short-range artillery by jumping up and smashing down quickly, Blue-Balled can charge up an attack-roll like Sonic). Get some levels that take advantage of all that together and you've got something that kinda makes me think of Banjo-Kazooie.

So, it wouldn't actually be a bad thing if you took this idea and put the work into it. Worth thinking about!

Apr 19, 2016 @ 6:55am

O got a little addicted on it! I spent some time playing it! congrats!

sepharoth213 says ...
Apr 19, 2016 @ 6:55am

that's not a web link...that's a download link, for a windows version. pls relabel it for us linux bois

Baknik says ...
Apr 19, 2016 @ 6:56am

I wasn't able to open the second gate on the second level even though I got both keys. Otherwise, great visuals and sound!

bagface says ...
Apr 19, 2016 @ 6:58am

Characters are cute. The levels were interesting. Good work!

tppr2046 says ...
Apr 19, 2016 @ 7:01am

good idea!!

cynicalmonkey says ...
Apr 19, 2016 @ 7:06am

Liked the Marble Madness of it but a few little touches would of made a more enjoyable experience. falling of the platform was a little to easy and the time it took to restart again was just a few seconds to long. seems like a minor quibble but that couple of seconds can really change how much fun a game can be (look at Super Meat Boys immediate restarts)

also Application.Quit

2Bit says ...
Apr 20, 2016 @ 5:44am

I really enjoyed the level design and the visuals. Nice game!

Tsevion says ...
Apr 23, 2016 @ 3:11am

Neat idea with some interesting and clean visuals. Could have used some better depth cues though, it took several tries to hit some of the boxes.

Tselmek says ...
Apr 23, 2016 @ 1:14pm

Interesting mechanics you've got going, too bad they're not exploited to the maximum. Some of the platforms have tricky angles but the controls are tight and challenging. Nice job!

Freank says ...
Apr 24, 2016 @ 9:55am

Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description

Studiosaurus says ...
Apr 24, 2016 @ 4:46pm

Nice little puzzle game ^^

nintendoeats says ...
Apr 24, 2016 @ 4:56pm

thegoofromspace pretty much said everything that I was going to say. I would add that relying on depth perception in an isometric game is a recipe for disaster (See Sonic 3D Blast). I quite like the lok but man did that music get annoying fast. I don't know what was going on in the third elvel, but the only solution I found was to drop off the corner to the far left and air control my way onto the flag. I couldn't make the green floor do anything even by dropping on to it.

ziege says ...
Apr 24, 2016 @ 5:02pm

First some criticism:
The ball controls are a little bit too heavy and uncomfortable, but that might be just my personal preference.
On level 2 I have to take one key, open the gate, go back for second key and than back again to the second gate. Thats not exactly fun.

But it's solid base for a good game. With some more work this could be very good game.

thedashdude says ...
Apr 26, 2016 @ 12:52am

I thought the isometric camera didn't help with the game, and I knocked a box off with a key and couldn't get it, but the game was nice.

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