Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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Curse Of Circe

by Toccio - Jam Entry

Hello! This is our entry for the 35th Ludum Dare!

It's a tower defense game, where the great witch Circe (from the Odissea poem) has to defend her island from an enemy greek fleet, by turning humans into anthropomorphic animals...
but not as serious as it seems!

We hope you like it and enjoy playing it!
Thanks for playing!

Created using C++ with SFML 2.

Downloads and Links




TeamSoulmyst says ...
Apr 19, 2016 @ 6:21pm

Today I found out that, in a pinch, llamas are a substitute for machine guns. It took me a bit to figure out the magic/human dynamics, but once I did it was fun to play. No one element of this game really stood out to me as exceptional, but as a whole it was a cohesive, challenging, and enjoyable experience. After being nearly pushed to defeat, I was able to build llamas using my castle as a shield and reach the critical mass (~2) llamas to crush any enemy spawns and take down the enemy ship.

Toccio says ...
Apr 19, 2016 @ 7:10pm

Thanks! I really appreciate that you've left a comment! And that you loved the llamas, of course! =D

Apr 19, 2016 @ 11:48pm

This is actually a really fun game c':
The art is great, and the music is pretty good too!
The gameplay is solid (but kinda tough) but solid and overall it's a great jam entry.

IHateATMFees says ...
Apr 20, 2016 @ 2:45am

There's something very satisfying about controlling rabbits that chuck projectile carrots. nice job!

OrangePop says ...
Apr 20, 2016 @ 6:34am

This was really cute and fun! I thought it fit the theme fairly nice. It was somewhat challenging too. Though once you get a foothold, it's easy to snowball and overpower the AI which can be fun. The music was nice, I felt it fit with the action. Good game, I would love to see this worked on even more!

Pestel Crew says ...
Apr 21, 2016 @ 6:44am

Fun game, extra star for c++)

Apr 21, 2016 @ 6:49am

I really liked, good job!!

runvs says ...
Apr 21, 2016 @ 9:54am

Very well executed! I like the graphic style and the mechanics. They are challenging, but never unfair. I would have liked to have more levels und upgrades. I did not understand the mechanics about mana and people alltoghether, a quick introduction would have been nice here.
Another point to mention: the music is quite nice, but the soundeffects are way too loud compared to that. A good trick (when using sfml) is to create three slightliy different sounds (e.g. for taking damage) and choosing randomly one of them.
Also, +1 Star and a big bunch of respect for using c++ and SFML, which is not the easiest combination for a jam!

Toccio says ...
Apr 21, 2016 @ 11:49am

Thanks a lot! I know that the mana and people mechanic is not top clear, but I thought it would have been nice to let the player understand it! Maybe I was wrong xD
For the sound, i tried to lower the sound effects but i know they are still too loud, I'm sorry for that but I couldn't sound more time in that..
Thanks for the advices! And thanks for the +1 star for c++ and sfml, i'm really honored!

marmpa says ...
Apr 22, 2016 @ 10:40pm

Oh my God I saw tower defense and I was like heck yeah. I really like tower defense games and this was no exception. Nice job :)

Shael says ...
Apr 23, 2016 @ 11:58am

The wabbit that throws carrots is funny :) I would of preferred if the wabbit was holding a basket of carrot tho :P
Fun game

Dreschler says ...
Apr 23, 2016 @ 2:25pm

Hahaha sweet graphics, different and pretty simple

Jeff0029 says ...
Apr 25, 2016 @ 5:12am

Great job on the graphic :) Game was pretty hard at first. But with better resource management it definitely gets easier. C++ eh? Hope you pooled/destroyed your objects wisely ;).

eduardogacn says ...
Apr 25, 2016 @ 3:22pm

Good Game :)

puppetmaster says ...
Apr 25, 2016 @ 6:39pm

My kid loved you game! Beautiful menu background sound. It was very funny to play!

Spiria says ...
Apr 27, 2016 @ 2:51am

Love the main menu art and music. Love the humor in this game especially the wailing sacrificial kids :) Beat the game on the second attempt. It was a nice simple challenge to discover how to access the more powerful units.

cmayhem says ...
Apr 29, 2016 @ 2:34pm

Very fun, great job!

Alphish says ...
Apr 29, 2016 @ 5:27pm

Pretty neat entry. A bit tricky to figure out at first (as there isn't really much time to play around and learn at that point), but once you get the hang of it it's rather pleasant, if maybe a bit too simple. The graphics weren't really top-notch, but they have their charm and serve the purpose well enough. Pretty neat game overall. ^^

TheColorMan says ...
Apr 30, 2016 @ 9:37pm

Took some time to figure out, but eventually got a strategy going. The same was fairly difficult and took a few tries to win. Good job

nihilaleph says ...
May 1, 2016 @ 1:25pm

Nice game! It was fun! Graphics are great too (especially the title screen)! Took some time to understand it but I got it! Sort of... I still don't know if I win by resisting the waves or somehow attacking their boat? (I can hear an explosion in the background, but not sure what's happening since is past screen) My strategy was just keep spawning animals and don't let enemy soldiers appear on screen xp

Anyways great entry!

hazzahazzam says ...
May 8, 2016 @ 2:12am

Haha the rabbits <3. I didn't really know C++ could create games in 48 Hours.

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