Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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by Monofraps - Jam Entry

2D-Tris! It's like Tetris, except... it's not.

In 2DTris you use all the blocks known from classic Tetris to fill out a randomly generated shape at the field's bottom. While you cannot move the block sideways, the divinity of game scripting gave you the ability to rotate the world... or something. - There are also special event tiles which change your block's shape.

Filling out the target shape will score you points. However, every block outside the shape will reduce your score. Shape difficulty and drop speed will increase with every completed level. - How long can you last?

A and D to rotate the game field
Space to rotate the block itself
W to fast-drop the current block
Escape to exit to the main menu

Downloads and Links




Fierceshadow says ...
Apr 19, 2016 @ 5:45pm

This is an amazing new take on the classic, and the sound affects are perfect!

sol_hsa says ...
Apr 19, 2016 @ 6:10pm

That was definitely a .. twist. get it? Ha ha.. Ok I'll go.

zzapp says ...
Apr 20, 2016 @ 2:53pm

Nice idea, the game was a lot of a fun and is a pretty cool take on tetris.

Sir Magic says ...
Apr 20, 2016 @ 4:46pm

don't see how it fits with theme but I really enjoyed this game, great take on the classic.

Marc F. says ...
Apr 20, 2016 @ 5:48pm

Fun little reinterpretation of tetris and of the theme. Could use some light background music

karln says ...
Apr 20, 2016 @ 5:52pm

Interesting concept. Could use a quick-fall button.

Senor Salty says ...
Apr 20, 2016 @ 5:56pm

I have no idea whatsoever how this fits the theme,and i didn't have much fun with it if I'm honest.

hippy dave says ...
Apr 20, 2016 @ 5:59pm

Brilliant, love it - more creative and successful than my own tetris variant. I'd love a Mac build please if it's not too much trouble :)

Weeping Rupee says ...
Apr 20, 2016 @ 6:04pm

This game almost tells you like it is right up front (without quite differentiating itself title-wise from regular tetris which was also 2d..

but in all seriousness:

This took a minute for my mind to adjust to and to get a feel for the controls. It is ALOT harder than it looks, seeing someone speed run this would be amazing and nauseating.

maartene says ...
Apr 21, 2016 @ 7:37pm

Pretty difficult to realy get the hang of. Interesting take on the shape shifter theme though.

starvingindie says ...
Apr 21, 2016 @ 7:38pm

This is really an enjoyable twist on the classic game. I like that even if you make a mistake, you can reverse it by just flipping the board around. It's a neat undo mechanic. Nice concept.

matt beckett says ...
Apr 21, 2016 @ 7:45pm

Awesome! Brilliant idea.

JangoBrick says ...
Apr 21, 2016 @ 7:46pm

In contrast to some others, I think this fits the theme relatively well. Graphics and sound are good, some music would've been nice. It definitely is hard to get used to the way the game works.

I laughed at the "game over" sound.

HolyBlackCat says ...
Apr 21, 2016 @ 8:02pm

Nice game!

Wait, did you made sounds with your mouth? :O xD

Apr 21, 2016 @ 9:02pm

The idea is nice, but the controls are a little confusing. Also the block should go faster and I missed music.

Monofraps says ...
Apr 21, 2016 @ 9:03pm

Oh my! A huge thank you for all the positive feedback. It just feels awesome to see people enjoying our game. :D

@hippy dave: OSX build is available now - hope it works, but we can't test it.

@HolyBlackCat: Yep, we did make all the sounds with our mouths.

sftrabbit says ...
Apr 22, 2016 @ 5:43pm

The OSX build works great (there's a bit of a weird warping of the grid when rotating, but it doesn't break the game in any way). As others have side, nice twist on a classic. And interesting audio... especially when you hit escape.

Zerkruemler says ...
Apr 22, 2016 @ 6:22pm

That is really a clever idea! First I was a little bit confused, so I got -63 points for the first level, but then I went better. Maybe a bit smaller playfield would make it a bit more interesting, but nevertheless a very good idea and cool game!

James Coote says ...
Apr 22, 2016 @ 10:34pm

Cool idea! Definitely possibilities with building up against more than one surface!

My big issue with it is that sometimes I'd get so far and find it was (as far as I could tell) impossible to fill in the remaining area, since no shape would fit and no matter how I moved or rotated, that wasn't going to change (since there's no rotation of the pieces, only the fall direction).

The other problem is that there isn't quite the same time pressure as Tetris as I can just keep rotating round and round so the piece didn't land, giving me as long as I wanted to think about the move I was going to make.

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