Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries

Booba Loomba

by josemwarrior - Jam Entry


Collect fruit and friends to make you grow.
Find them all and lead them to the goal!!.

LEFT, RIGHT = Rotate the map.
A = to absorb nearby friends.​
SPACEBAR = to split yourself​.

Hi, I'm @josemwarrior, I worked solo in my game, from the scratch, in 72 hours. I hope you enjoy.​

Inspired by Locoroco :D

PD) Thanks to Erik Sanchez G. for helping with translations

Downloads and Links




terop says ...
Apr 18, 2016 @ 8:27pm

The graphics is nice looking, I had some minor problems starting the game, I expected spacebar to start the game, and cursor keys didn't do anything.

josemwarrior says ...
Apr 18, 2016 @ 10:28pm

Thanks, there is a .exe version, or you can try with another browser.

DevelopTech says ...
Apr 18, 2016 @ 11:13pm

Nice graphics. Also nice music and a good game taking in consideration that is a solo entry. Congrats!

Btw, I like the way you explain the mechanics, its very easy to understand it.

Apr 19, 2016 @ 1:34am

Everything about this makes me happy.

I did get stuck on a level where there are 6 fruit in 1x1 gaps. I got large enough that I can't grab the last 2 fruit as my edge never contacts theirs when I roll over, I'm too large to leave the room, and I can't split. Ah well ;)

But I had a huge grin on my face the whole time. Very nice work!

vctr_seleucos says ...
Apr 19, 2016 @ 1:45am

Really nice game, good idea taking in consideration the theme and also that you work alone!

BubsyPoochies says ...
Apr 19, 2016 @ 10:54am

Nice locoroco, well done! :)

adsilcott says ...
Apr 19, 2016 @ 3:13pm

It's like the old Sonic bonus levels! Which I loved! Also some cool ideas with absorbing and splitting. Very fun!

MintArcade says ...
Apr 19, 2016 @ 3:14pm

I didn't expect that game is so cool! Really awesome!

Munchy2007 says ...
Apr 19, 2016 @ 3:22pm

Really nice game. Initially I couldn't figure it out, as the maps didn't rotate, but the character moved, seemingly randomly.

But then I ran it in Chrome instead of Internet Explorer and it worked perfectly.

Loved the gameplay, graphics and sound.

Well done.

VividReality says ...
Apr 19, 2016 @ 3:23pm

That was sweet :) My mind wants the controls to be inverted, so for me it was pretty challenging to control haha

MrBoxBox says ...
Apr 19, 2016 @ 3:25pm

Great game! It was fun and left me craving for more. some sound effects would have been nice, but i guess no sound is better than terrible sound. I would love to see this be polished and expanded upon.

josemwarrior says ...
Apr 19, 2016 @ 3:32pm

Thank you very much everyone for the nice comments!! :)) I'm very happy. If the game has good feedback I could make an extended version.

Tatos says ...
Apr 19, 2016 @ 3:51pm

Nice game.

Oliver_MB says ...
Apr 19, 2016 @ 5:04pm

I loved it, great fun!
Wanting to see more levels ^^

TheMightyTeam says ...
Apr 19, 2016 @ 7:17pm

The game improves with every screen. Well done!

JuDelCo says ...
Apr 19, 2016 @ 7:24pm

Now all is spinning around me. Cool mechanic & tutorial levels !

SantiHisteria says ...
Apr 19, 2016 @ 7:50pm

Good design. It's so addictive!! I have not stopped playing since the first level... Congratulations, I think this game idea have a lot of possibilities.

tentacode says ...
Apr 19, 2016 @ 8:05pm

Cool games and retro alert boxes :D nice tutorial based levels

Sean says ...
Apr 19, 2016 @ 8:08pm

It's a nice game, but I found the browser popups used for the "level complete" messages to be pretty annoying.

Apr 19, 2016 @ 8:12pm

really cool game. On the last level I had a bit of a hassle with getting all the friends to the bottom and I think perhaps a "zoom out" button might be useful.

GrooveMan says ...
Apr 19, 2016 @ 9:39pm

A straight-forward idea executed really well. I think the way you've got the arrow keys the wrong way around, though. Or at least my brain was working in straight opposite to how I wanted to rotate the level!

josemwarrior says ...
Apr 19, 2016 @ 9:55pm

@GrooveMan yes, I think I could put an option in future versions to change the direction of rotation.
- Thanks all for comments!! :))

MurderPunch says ...
Apr 20, 2016 @ 12:25am

Really fun and innovative game mechanic!

Paploum says ...
Apr 20, 2016 @ 1:36am

Nice game, simple and effective. Well done! :)

sndr says ...
Apr 20, 2016 @ 12:54pm

Cool little game! Nice mechanics and very cute graphics! :)

Apr 20, 2016 @ 1:25pm

I apreciate a very good gamedesign. Specially in a "compo" game. Congrats. I think this game can grow into a fully product. There is a good learning curve. Really nice!

Apr 20, 2016 @ 1:39pm

Hehe that smiley face

Pickens Inc. says ...
Apr 20, 2016 @ 5:39pm

Ah, love Cameltry-style games :)
This one is pretty solid for a 48-hr game, and I like the absorbing and splitting mechanic! Strange choice of control, though, haha.

The thing I would gripe about is that it might not the camera fast enough, or at least it doesn't react to the changes fast enough. Sometimes I found myself holding down rotate trying to get to the centre, but the guy would just 'orbit' it, haha.

Good, though, and nice art and music!

Matzigon says ...
Apr 20, 2016 @ 7:48pm

Nice game! A bit too much spinning, but otherwise good. :)

Karai17 says ...
Apr 20, 2016 @ 10:53pm

Great game! Clean up the art, come up with 50-100 levels, and sell it on mobile!

AnaGF says ...
Apr 21, 2016 @ 12:59am

Cool game, gameplay is original and addictive!

McFunkypants says ...
Apr 21, 2016 @ 6:40pm

Great work! I started getting dizzy!

luquio says ...
Apr 21, 2016 @ 6:45pm

what a nice gameplay! I also liked a lot the dificulty level progression, helps u catch up and learn while u play

JoseArias says ...
Apr 21, 2016 @ 7:47pm

Nice idea, nice game. I miss a restart button but the game is awesome.

macronoid says ...
Apr 21, 2016 @ 9:22pm

Great progression. You introduce the mechanics very well. It may get you dizzy, but the core mechanic is really solid and has a lot of potencial.

Great job.

sararyCow says ...
Apr 22, 2016 @ 2:07am

Damn it this is fun! Graphics are a bit rough and controls could be calibrated for better response but gameplay is the thing here. Nice mechanics, good level design and good dificulty progression makes this a solid entry.

DSSiege11 says ...
Apr 22, 2016 @ 9:36am

Like someone else said it reminded me of the bonus levels in Sonic ;) It's simple but fun.

I tried the web version and when you reach your goal it shows a javascipt alert, an ingame popup would have been nicer ;) Apart from that you did a fine job :)

gillenew says ...
Apr 22, 2016 @ 9:50am

the game was fun, I managed to complete but I think it a bit challenging :)

DSSiege11 says ...
Apr 22, 2016 @ 9:51am

Forgot to rate ^^' Fixed now :)

tmpxyz says ...
Apr 22, 2016 @ 9:53am

Nicely executed idea. I would like it more if have a hires version.

Schurtz says ...
Apr 22, 2016 @ 9:54am

Nice game, I love the mechanics of the movement!! Good job

ragnta says ...
Apr 22, 2016 @ 10:06am

Nice graphics and nice game. Good job!

ragnta says ...
Apr 22, 2016 @ 10:10am

Nice mechanics and nice game. Good job!

Wan says ...
Apr 22, 2016 @ 10:13am

Nice job! I remember seeing your post about issues with the physics engine, I see you found a solution for when the player gets stuck between walls :)

I played, enjoyed and finish your puzzles, it was really fun to play! The graphics and audio worked well together and gave a nice atmosphere to it. Too bad you resorted to JS alerts to display some messages, I found they broke the immersion a bit.

Congratulations for your entry, I'm impressed by the stability of your game given how heavily physics-based it is! Had zero glitches playing it.

ShadowTemplar says ...
Apr 22, 2016 @ 10:27am

I like the level design on this with the gradual introduction of new mechanics that need to be used in the levels. I feel like graphics could have been touched up a bit - especially the characters which have a white border around them. All in all well done and good luck!

pixelpotions says ...
Apr 22, 2016 @ 12:09pm

Fun game and a nice amount of content! Liked the puzzles a lot and the music complemented the game! Would have been even better if there were more songs.

Beard says ...
Apr 22, 2016 @ 12:22pm

I liked the concept of this game. The game started to progress and become quite difficult. My only suggestion is to not display a popup on the page in between each level.

PinkIndian says ...
Apr 22, 2016 @ 2:15pm

I truly enjoyed your game. Awesome music, cute graphics and simple but solid gameplay. Great work!
Note: entering a goal and holding a rotate button set the next level spinning constantly. You can stop it by pressing the same rotate button, but if you let it run for a while it messed the directions.

Apr 22, 2016 @ 2:48pm

Very nice. I got a bit dizzy from spinning around to much.

Xanjos says ...
Apr 22, 2016 @ 3:04pm

Only gripe I had with the game were the pop-up dialogs that appear when you complete a level (Would have preferred it to be in-game instead) but other than that I loved the Loco Roco inspired gameplay.

Ithildin says ...
Apr 23, 2016 @ 2:41am

Very solid entry. I loved the level design and progression, the cute graphics, music and in short, the whole game. Congratulations!

...but now I've become a bit sick with all the rotations @_@

And well, the javascript alerts when you completed the level were a minor annoyance.

caelanrp says ...
Apr 23, 2016 @ 5:42am

GOOD game. The mechanics were a lot of fun, but some of the level design was kind of frustrating. It seems like if you had the ability to view the whole level at once, it might make it a bit vertigo-inducing. Still a great entry.

Freank says ...
Apr 23, 2016 @ 7:13am

Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description

Apr 24, 2016 @ 6:36am

It felt very Sonic Special-stage-esque which isn't a bad thing. The graphics are simple but they work, and the tutorial with the level is really well-understood. Unfortunatley I had a bit of trouble with getting into certain crevices, plus I grew a hatred of our 'friends' as they bounced me elsewhere like a purple pleb.

I played it in my stream last night @ 1:02:05 :

medidog says ...
Apr 28, 2016 @ 8:39pm

The graphics are really intriguing and cute. The gameplay is quite dizzying, though, very hard to keep on playing.

Geckoo1337 says ...
Apr 29, 2016 @ 5:25am

Really interesting game with a fantastic physics. However, it seems to me that it could be more logical to invert controls. With more time, you could do something great with this project. Well done ++

egos says ...
Apr 29, 2016 @ 5:51am

well realized and polished
thanks for the explanation

tanis says ...
Apr 29, 2016 @ 8:38am

I so much enjoyed playing Locoroco back then! It's so nice that someone has taken that kind of mechanic and made such a nice game, well done! :)

V4lesti says ...
Apr 29, 2016 @ 9:01am

Cool game!

I think what was nice in Loco Roco and missing from this game is a sense of flow, where you just go fast and everything is smooth. For example, here I had to try 4 or 5 times just to get past the first level when you must split. Maybe you wanted a hard game, but I felt this part should have been easy (it looks like a tutorial after all)

Maybe changing the rotation speed could work. And the direction because currently, you actually have to press left to go right (and vice versa).

Don't get me wrong, this a nice entry for a solo Jam, I'd like to see an improved version one day :)

Jin47 says ...
Apr 29, 2016 @ 10:20am

Interesting game! I liked the idea and the way you implemented it.
Good job ! PS: I also read your post mortem and found it interesting.

jk5000 says ...
Apr 29, 2016 @ 10:22am

Overall a great game.

APantaloni says ...
Apr 29, 2016 @ 12:07pm

Nice entry, intuitive controls. The javascript popups in the web version feel a little weird, but that's a minor nitpick.

Klaas says ...
Apr 29, 2016 @ 12:09pm

Nice take on the Locoroco mechanics ... the post-mortem write-up was a great read too! The browser pop-ups in the HTML version break the flow somewhat, and I think sound-effects for changing shape would really make this game pop! Great fun!

RyanMan56 says ...
Apr 29, 2016 @ 2:16pm

Fun game! Reminiscent of Loco Roco :)

Beavl says ...
Apr 29, 2016 @ 7:49pm

Great gameplay but even greater post-mortem. We've really enjoyed reading your #LD experiences. Cheers and congrats on your entry!

Arvydas says ...
Apr 29, 2016 @ 8:58pm

Really entertaining game, well, i can't play this for long because all this spinning and flash colors make my eyes hurt a little, btw really intresting idea and nice execution :D

Omiya Games says ...
Apr 30, 2016 @ 1:15am

I had some decent fun with the game. Personally, the game really made me dizzy, and I would have liked to have mouse controls instead of arrow keys so that I could angle the level more accurately. Additionally, is it just me, or is the momentum of the character really, really strong? After rotating the stage, I personally expect the character to fall directly downwards, and while the momentum from the previous movement will affect the character, only for a brief amount of time. Instead, I struggled to get the character to stop bouncing off of walls, and go downwards.

flummox3d says ...
Apr 30, 2016 @ 5:41pm

I got dizzy rotating everything around :D Fun little game though, nice work! :)

bazkur98 says ...
Apr 30, 2016 @ 10:40pm

Looked nice, a bit difficult in areas. Made me a little ill but I didn't count that against you ;)

MatMortatti says ...
Apr 30, 2016 @ 10:50pm

Hello! Good game, man.

The concept is pretty cool, and I can easily see the potential if you are interested on expanding it.
Graphics and audio fit well in the experience :)

There were some minor things:
The lack of precision in the movement bothered me sometimes, but I guess it is hard to run away from it given the mechanics. Maybe if it was faster? Not sure.
Also, the game had some bugs at around stage 5 - physics got real strange there haha.

Congratulations for your entry!

LeReveur says ...
May 1, 2016 @ 12:02am

Interesting puzzle, nice level design, goo idea, well done !

zondarg says ...
May 1, 2016 @ 12:02am

Very nice, cute protagonist(s) and indeed a little like loco roco, but very entertaining :D cool!

lanestp says ...
May 1, 2016 @ 3:06pm

Fun game and well executed! I got pretty motion sick while playing though!

May 6, 2016 @ 9:57pm

A lot of fun!

BrainSlugs83 says ...
May 8, 2016 @ 10:36pm

Headache inducing game mechanic is evil. Add to that, upside or spinning tutorial text, and browser pop-ups. I can't even...

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]