Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries


by Danilo Bezerra - Compo Entry

Oh no! The sharks shifted their forms... Now they are Flying Cyborg Sharks with LASERS!!
We have to catch our pirate ship with built-in cannon and MAKE they shift their form to normal sharks again! (Watching out the innocent seagulls of course...)

- Hit the sharks that shifted its "form"
- Avoid hitting the the real seagulls
- Don't let the shark shifters flee

- Press [Left Arrow] and [Right Arrow] to move the ship
- Press [Space Bar] to shoot the cannon

- Unity 5
- Visual Studio Code
- Inkscape
- Bfxr

Downloads and Links




bigbatardyt says ...
Apr 18, 2016 @ 8:36am

It makes no sense and that's why i love it, good job ^^

DivineOmega says ...
Apr 18, 2016 @ 10:22pm

There were sharks with laser beams, so that immediately gives the game points in my book. Also, fun and simple gameplay! I certainly got into it.

My highest score was 1260.

Pellanor says ...
Apr 18, 2016 @ 10:53pm

Fun game. How do you even come up with an idea like that?

rynti says ...
Apr 18, 2016 @ 11:23pm

Haha the idea was great - and solidly executed as well. My highscore was 1130 :)

bigpan says ...
Apr 20, 2016 @ 1:51am

This is nonsense! Yet so funny to play, congratulations! I've also made a game about sharks =) The graphics and sfx are really good, i missed a background music tho.

illuware says ...
Apr 21, 2016 @ 1:25pm

Nice little semi-bullet-hell. Fun to play. Found it slightly odd that hitting a gull decreases your health, though if sharks are flying with lasers, there's probably a reasonable explanation for it :)

Wisedawn says ...
Apr 21, 2016 @ 1:56pm

Simple and fun! I liked it!

pixzleone says ...
Apr 21, 2016 @ 2:31pm

Sticky keys! :D
Always gotta get that one single duck in a swarm of 100 sharks.
Good job!

Apr 21, 2016 @ 3:55pm

Nice, an upside-down version of the classic submarine game, with a totally sensible theme :D

Apr 21, 2016 @ 4:14pm

@pixzleone: Sticky keys Fixed! Now it's Space bar to shoot.

AnMorfeusz says ...
Apr 24, 2016 @ 5:41pm

Game concept, title: 5/5

ANTZtakeover says ...
May 6, 2016 @ 7:45am

That has got to be the wackiest game I've played in all the jams I've done! In a good way, of course :D

11Schotter says ...
May 6, 2016 @ 7:49am

Fun and simple gameplay, not really shapeshift, but cool!

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]