Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries

Eclipse

by scorder - Compo Entry

Spread the peace across this world.
Grow your vessel with extra materials to ensure your goal.

Controls:
Use the arrow keys to move the main vessel.

A big thank you for those of you spending some time trying the game.
I unexplainably hit a road-block and ended up rushing for time.

Downloads and Links


Ratings

Coolness57%
#353Graphics3.30
#448Humor2.25
#485Mood2.91
#554Innovation2.96
#876Fun2.37
#883Overall2.54
#892Theme2.30

Comments

zacerhy says ...
Apr 18, 2016 @ 2:10pm

Cool idea, can definitely build on it, really like the art

grayhaze says ...
Apr 21, 2016 @ 8:08am

Interesting idea which I'd like to see expanded more. Had to restart once to work out that the heart blocks stick together. Well done for getting something together in time and good luck! :)

tanjent says ...
Apr 22, 2016 @ 6:30pm

I think this has potential to create some good puzzles using colors and order of the hearts.. But I guess it's a bit unfinished at the moment, because I kept wrapping the same two levels?

MayankUnreal says ...
Apr 24, 2016 @ 9:28am

Nice work on sprites and concept.It can be made a great puzzle game I believe.

ekkiiiii says ...
Apr 24, 2016 @ 10:35am

I also think this has the potential to be a cool puzzle game. I especially like that it requires no explanation and completely works based on visual communication.

sndr says ...
Apr 24, 2016 @ 10:36am

I think that the core mechanic has potential! :) Very interesting puzzles could be done with this mechanic, although I can't completely see how the game relates to the theme.

NIGIC says ...
Apr 24, 2016 @ 5:54pm

As mentioned above, what's there is incredibly solid for an incomplete game. Gameplay feels solid, it's unfortunate that there isn't really any content to go with it.

Foxtacy says ...
Apr 25, 2016 @ 6:03pm

You must keep this going man, if you tweek it up a bit it gives a nice puzzle! i'm not kidding your game is very well polished! keep it up! :D

McBeef says ...
Apr 27, 2016 @ 8:43pm

What a shame! I really enjoyed the idea. It could be a cool action puzzle game.
Maybe you could develop it some more.

homeworld says ...
Apr 27, 2016 @ 8:47pm

Cute, it would've been great to have more levels since i was very much looking forward to exploring the mechanic!

thebrainfuse says ...
Apr 29, 2016 @ 6:24pm

That's a good start, I like the idea of having to gather together pieces though I was expecting a physics type with bumping. Still neat.

Xanjos says ...
Apr 30, 2016 @ 3:30pm

Too bad there's no sound (and that it's shamefully short because of your unfortunate roadblock) but the concept definitely has some potential plus I like the art and particle effects.

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]