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    Ludum Dare 22

    December 16th-19th 2011 :: Theme: Alone

    Back to Results

    The Purging - 7Soul - 48 Hour Compo Entry

    Source is included in the download

    Construct Classic
    Aviary Sound Editor

    Big thanks to my friends X-Wing9 and Guax for watching my stream and making me company, also thanks for them for the beta testing!
    Also thanks to those two or three guys who also watched the stream :D

    View 7Soul's journal. | View all entries by 7Soul




    Pierrec says ...
    Dec 20, 2011 @ 8:28pm

    not my cup of tea, but I must admitt this game is pretty good! The Audio is excellent, the light effect are a good idea and...well...it works!
    I got the game freezing 3-4 second at the beginning and after the first level (just for you to know)

    pighead10 says ...
    Dec 20, 2011 @ 9:13pm

    Best game I've played - absolutely fantastic! Good fun, awesome music, epic graphics and kittens! Loved the motion blur especially.

    mes says ...
    Dec 22, 2011 @ 6:02am

    nice graphics and audio. the combat didn't feel that fun though unfortunately. the green spacesuit guys kept murdering me. :( also, yay kitty!

    Cambrian_Man says ...
    Dec 22, 2011 @ 3:39pm

    Nice game, well made, graphics and sound are good. However, I found it frustrating, since the enemies most as fast as you do, once they're nearby, they can just drain you and since they can jump out at you in the dark, they can often get near you before you can do anything.

    bentosmile says ...
    Dec 27, 2011 @ 9:41pm

    For some reason, it crashes on start. (Using Windows Vista... No crash info, just stops responding.)

    DDRKirby(ISQ) says ...
    Jan 7, 2012 @ 3:32pm

    oh my god I killed the kitten.

    While the core gameplay could maybe use some tweaking, I really applaud the amount of polish here given that this is an LD entry. The lighting effects, and the screen transitions in particular. Oh man, the first time I noticed the smooth screen transition I definitely smiled.

    Other minor nitpicks:
    -Bottom-right UI icons weren't quite too self-explanatory, though I could guess.
    -Moving slower while shooting seemed like an interesting mechanic but I quickly realized you could essentially negate it by just tapping fire after each cooldown.

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