December 16th-19th 2011 :: Theme: Alone

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Present Continious

by Taugeshtu - 48 Hour Compo Entry

Walking around... Jumping, crowling, twisting, melting.
It's Present Continious. It's your time, your life. And your lifetime was stolen! Find some more, somehow, or die. Death isn't that bad coise, dear.. But there's also another end.

Sort of art walk-around... WASD, Spacebar, LMB/E (perform parkour), B (act), Escape (in Windows build).
You've got hardwared "clock" with your lifetime stored in it - spend it or get more.

Downloads and Links




revilossor says ...
Dec 19, 2011 @ 4:26pm

I could have done with better instructions, had a few tries but don't think i really understood it. Is that you rocking the Rachmaninov? Impressive..... Liked the commentary too, so i gave 3 for audio.

Taugeshtu says ...
Dec 19, 2011 @ 5:39pm

Yep, Rachmaninov Prelude op.3 2 cis-moll was used like a background for "podcast"... Although I'm not happy with final result - waaaaaaay bad quality, a lot of stops in speech. It was hard especially in spot of talking not native for me English, but I've made that)

If you made it to black sceen, asking "Are you alone now?" - it's good end) Being alone in front of TV (just like at 5th screenshot) - that's the bad end I think.
Podcast also contain sort of "what to do" solution for good ending, but I'm really not happy with it - I've run out of time to make something more solid...

pythong says ...
Dec 19, 2011 @ 6:06pm

the webplayer link doesn't seem to work?

Taugeshtu says ...
Dec 19, 2011 @ 6:57pm

Have no idea what went wrong... I just upload folder, copy public link - and get 404( Sorry, guys, really sorry

Dec 20, 2011 @ 12:22am

I dont really get it! Maybe its mostly because I didn't really understand the speech much except for a few clearer bits. maybe subtitles would help?

Taugeshtu says ...
Dec 20, 2011 @ 9:14am

They would, but next time, for now it's too late) Here's base text for record (I was improvising a bit every attempt):
Recording Red podcast number... WHAT? Fuck!
Got fucked by time stealers!

Damn, wasn't planning to die today...
I've got to find some time..somehow.. Should walk around, searching for some work
Well, at least I've got nothing to loose - being alone for a long time...

Fucking people going crazy... All over this place, all over the world! They appear, they grow, and then they just... dissapear!
And no "living" inside, most of them are just "going to live" sometime
That's Pretty sad guys... Poor gray crowd - gray clothes, gray faces and gray thoughts...

Sometimes it seems to me, just seems to me... that I'm the only one who's capable of doing... whatever. I seriously got to drink something in beautiful place...

But hapiness - it's so clear and simple, that it turns to be stupid - it isn't in world reactions, it's in your own way to push yourself beyond the limits, overstep the boundaries!

They.. they just don't want to blame themselves! they're afraid of anything! Afraid of failing, afraid of winning, afraid of even fucking living! PEOPLE! What's the point?! Why are you living then? Why are you walking through crowd alone, why do you do that, WHY?

You're just another dumb fuck... You're going to say "NOOOAAAAUUU!" like roaring bear attracting someone who'll make him feel his own testies,
but you are ALREADY realizing why that thought came to your tiny jellous brain... Yeah, just because you are dumb fuck.

Do you know what it is like - live every second like it's the last one? Do you know how I feel now, running for life? You're getting softer and softer, you may think that your pike is behind - ITS NOT! Do what you was grown for, give yourself challenge of fucking living!

Or is it that hard for you, little listener?)
I know it is hard. I know you can't do it. I forgive you...

Podcast end.
Got working WebBuild, gonna update post right now!

Taugeshtu says ...
Dec 20, 2011 @ 9:16am

Damn, no edit anymore :D
Here's link to web build:

QXD-me says ...
Dec 20, 2011 @ 4:07pm

Interesting. I think our interpretations of the theme were perhaps somewhat similar (though there are some key differences), but our attempts to express it were quite different.

I like the idea of the podcast, but I'm not sure how it was supposed to fit in. Was the player character supposed to be saying it? Listening to it? Was it supposed to be more abstract and a commentary on the game itself? It was also pretty hard to understand.

I'm interested to see what you do in future.

Taugeshtu says ...
Dec 20, 2011 @ 6:39pm

Yes, player character was saying podcast, and yes again, I'm sorry for my English spelling :D

And thank you for your comment!
I'm going to do MindSpace game in future (in fact, I'm going it at very present moment, meaning release it in future), you could find it on TIGSource in Devlogs section...

QXD-me says ...
Dec 21, 2011 @ 1:25am

That looks pretty cool. I'll be keeping track of it.

ladron says ...
Dec 21, 2011 @ 1:36am

Well that was...interesting. Fun, strange space to explore. Controls were pretty wonky.

Hempuli says ...
Dec 22, 2011 @ 5:05am

Eat a raper?

Taugeshtu says ...
Dec 22, 2011 @ 11:24am

Beat... B rounded by squared brakets is supposed to remind you which key to press :)

increpare says ...
Dec 22, 2011 @ 11:37am

controls didn't feel too good to me. space was a bit tooo gray/definitionless in places (though in other ways i quite liked how things were structured) - everything blended in to everything else from some angles (esp the people)

fishbrain says ...
Dec 22, 2011 @ 12:56pm

surreal. melike.

Taugeshtu says ...
Dec 22, 2011 @ 6:05pm

> controls didn't feel too good to me.
Well, honestly - I screwed up this point :D I was confident that I could write good run/wallrun universal formula "by memory", but thruth is - equation should be waaaay more complicated and couldn't be done properly in LD deadline (by me at least, and you should left some time for the rest of whole game)
I think I should stick to simple "constant walking" engine (instead on physics-based) and gave more time to crowd, story and environment... But that's my first LD, hey! :)

> surreal. melike.
Thank you, stranger! It's always sooooo nice to read cheering comments!

Dec 24, 2011 @ 4:22pm

I agree, I think the character movement and controls could be improved, but otherwise you had a nice idea going. Also the lighting could've been improved and the crowd could've had textures or brighter colors. The ambient light is currently grey (Unity's default) which looks horrible with little lighting, so I think it should've been changed to black or had stronger lighting.

The game was a little laggy (you could've reduced the clipping distance or added fog) but most of the time ran okay. And also there could've been more animations to liven the game up a little.

Anyways those are just my perfectionist comments. :P Nice job overall!

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