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    Ludum Dare 22

    December 16th-19th 2011 :: Theme: Alone

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    Descension - bigbadwofl - 48 Hour Compo Entry

    The game is called Descension and is basically a voxel-based dungeon-crawler. Defeat enemies and bosses to gain access to the next (lower) level.

    Works best on big monitors and computers with proper GPUs.

    Move: W A S D
    Shoot: Left Right Up Down

    The game currently has 2 types of enemies, one boss, one weapon, an NPC and 2 powerups.

    I kept track of progress on my blog (http://bigbadwofl.blogspot.com/) if you're interested.

    Hope you enjoy it,

    View bigbadwofl's journal. | View all entries by bigbadwofl




    GreaseMonkey says ...
    Dec 19, 2011 @ 6:59am

    Unfortunately, because of your choice to use MSVC++ and your neglect to ensure it would compile on something that isn't MSVC++, your game is not cross-platform at the moment.

    This means I will have to try this in Wine. (Just quickly tested it, it seems to work.)

    In future, PLEASE get mingw32 or something, and every now and then test-compile your code with that. It should help with making your game more portable, considering that g++ is spewing errors about abs() not being "declared in this scope".

    I am thankful that you used OpenGL rather than DirectX though, but I hate C++ and don't want to be dealing with errors.

    Blanky says ...
    Dec 19, 2011 @ 7:07am

    Awesome man. Works great. Not very much content but I like the look and feel of the game. I especially enjoyed the music. Good luck.

    bigbadwofl says ...
    Dec 19, 2011 @ 7:13am

    Thanks for taking the time to comment, GreasyMonkey. This was my first LD and I made the mistake of not considering other computers until the last minute. I just had to turn CLR off in the compiler as I don't actually use MSVC. I definitely won't make the same mistake next time.

    Again, thank you very much for your time.

    GreaseMonkey says ...
    Dec 19, 2011 @ 7:28am

    And now I get to rate this. Goody!

    Admittedly this game did get kinda old after about 3 levels. It wasn't particularly fun, and it wasn't particularly innovative.

    As for the rest of it...

    The voxel graphics were very effective. I'm not sure if I want to give you 4 or 5 stars; I've decided on 5.

    Audiowise, the music was quite fitting. A few more sound effects would have been good (I kinda forgot that you had bullet sounds, but hit sounds would have helped).

    I didn't pick up on humour, so N/A for that.

    In terms of theme and mood, I think you did well. The general mood was that of hopelessness, and was amplified by those grumpy old gits you shoved in there, for lack of a better term.

    Overall, not particularly fun to play, but still somewhat interesting.

    Communitywise, I could see a lot of screenshots. A few betas would have been nice, though - source + binary dumps are the way to go.

    My advice: spend more time on enhancing the gameplay. You seem to have no trouble with creating thematics, though.

    Ashkin says ...
    Dec 20, 2011 @ 3:34am

    The game has good graphics- though it's been done to death, I think you pulled off the voxel feel pretty well. However, aside from that, there's not much to it- the game doesn't feel fast-paced or frantic, which would make sense in a shooter like this. There was no variety in the enemies, no threat. But I think that with more work done, this little shooter could go places.

    bigbadwofl says ...
    Dec 20, 2011 @ 6:10am

    I respectfully disagree and think that games based on only textures and or 3D models has been done to death for decades. However your comment was very positive and I am grateful that you took the time to be constructive rather than just rating it and moving on.

    iansnyder says ...
    Dec 20, 2011 @ 6:13pm

    Could be an interesting start to something bigger :)

    caranha says ...
    Dec 23, 2011 @ 1:00am

    Yay, voxels! This game was quite cute! Also, I REALLY liked the boss taunts, they gave some charm to your game.

    A few things you might want to improve:
    - More player feedback! I couldn't tell when I was taking damage, nor how fast - the HP numbers were too small, and in a place in the screen far away from the action.
    - Sometimes the NPC text would be cut off by the end of the screen

    Keep working on it!

    bentosmile says ...
    Dec 29, 2011 @ 1:37pm

    Wow, a shooty game I can play on my laptop without having to plug in a mouse! :D Hoorah!

    This is super cute and fun. :) You could definitely expand it into something awesome!

    Dec 30, 2011 @ 5:29am

    The audio didn't load for me so I put the music on loop in an external player and I'm glad I did because it's amazing.
    I was singing along while gunning down cubemen.
    I like Descension alot.

    xilefian says ...
    Jan 6, 2012 @ 2:23am

    I love voxel graphics :D

    I killed everything on the first level, but nothing happened afterwards?

    bigbadwofl says ...
    Jan 6, 2012 @ 7:42am

    When you kill the boss, a hole should appear in the ground into which you can jump to advance to the next level.

    Randomasta says ...
    Jan 7, 2012 @ 7:55am

    I can't run the game. Is there additional libraries or stuff required?

    bigbadwofl says ...
    Jan 7, 2012 @ 12:39pm

    all the libraries you need are included. What platform are you running on, and what error are you getting?

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