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December 16th-19th 2011 :: Theme: Alone

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Descension - bigbadwofl - 48 Hour Compo Entry

The game is called Descension and is basically a voxel-based dungeon-crawler. Defeat enemies and bosses to gain access to the next (lower) level.

Works best on big monitors and computers with proper GPUs.

Controls:
Move: W A S D
Shoot: Left Right Up Down

The game currently has 2 types of enemies, one boss, one weapon, an NPC and 2 powerups.

I kept track of progress on my blog (http://bigbadwofl.blogspot.com/) if you're interested.

Hope you enjoy it,
BigBadWofl

View bigbadwofl's journal. | View all entries by bigbadwofl

Ratings

#68Graphics3.69
#69Community3.33
#184Fun2.77
#236Humor2.17
#238Overall2.92
#284Mood2.50
#338Coolness37%
#360Innovation2.38
#364Audio2.13
#443Theme2.38

Comments

GreaseMonkey says ...
Dec 19, 2011 @ 6:59am

Unfortunately, because of your choice to use MSVC++ and your neglect to ensure it would compile on something that isn't MSVC++, your game is not cross-platform at the moment.

This means I will have to try this in Wine. (Just quickly tested it, it seems to work.)

In future, PLEASE get mingw32 or something, and every now and then test-compile your code with that. It should help with making your game more portable, considering that g++ is spewing errors about abs() not being "declared in this scope".

I am thankful that you used OpenGL rather than DirectX though, but I hate C++ and don't want to be dealing with errors.

Blanky says ...
Dec 19, 2011 @ 7:07am

Awesome man. Works great. Not very much content but I like the look and feel of the game. I especially enjoyed the music. Good luck.

bigbadwofl says ...
Dec 19, 2011 @ 7:13am

Thanks for taking the time to comment, GreasyMonkey. This was my first LD and I made the mistake of not considering other computers until the last minute. I just had to turn CLR off in the compiler as I don't actually use MSVC. I definitely won't make the same mistake next time.

Again, thank you very much for your time.

GreaseMonkey says ...
Dec 19, 2011 @ 7:28am

And now I get to rate this. Goody!

Admittedly this game did get kinda old after about 3 levels. It wasn't particularly fun, and it wasn't particularly innovative.

As for the rest of it...

The voxel graphics were very effective. I'm not sure if I want to give you 4 or 5 stars; I've decided on 5.

Audiowise, the music was quite fitting. A few more sound effects would have been good (I kinda forgot that you had bullet sounds, but hit sounds would have helped).

I didn't pick up on humour, so N/A for that.

In terms of theme and mood, I think you did well. The general mood was that of hopelessness, and was amplified by those grumpy old gits you shoved in there, for lack of a better term.

Overall, not particularly fun to play, but still somewhat interesting.

Communitywise, I could see a lot of screenshots. A few betas would have been nice, though - source + binary dumps are the way to go.

My advice: spend more time on enhancing the gameplay. You seem to have no trouble with creating thematics, though.

Ashkin says ...
Dec 20, 2011 @ 3:34am

The game has good graphics- though it's been done to death, I think you pulled off the voxel feel pretty well. However, aside from that, there's not much to it- the game doesn't feel fast-paced or frantic, which would make sense in a shooter like this. There was no variety in the enemies, no threat. But I think that with more work done, this little shooter could go places.

bigbadwofl says ...
Dec 20, 2011 @ 6:10am

I respectfully disagree and think that games based on only textures and or 3D models has been done to death for decades. However your comment was very positive and I am grateful that you took the time to be constructive rather than just rating it and moving on.

iansnyder says ...
Dec 20, 2011 @ 6:13pm

Could be an interesting start to something bigger :)

caranha says ...
Dec 23, 2011 @ 1:00am

Yay, voxels! This game was quite cute! Also, I REALLY liked the boss taunts, they gave some charm to your game.

A few things you might want to improve:
- More player feedback! I couldn't tell when I was taking damage, nor how fast - the HP numbers were too small, and in a place in the screen far away from the action.
- Sometimes the NPC text would be cut off by the end of the screen

Keep working on it!

bentosmile says ...
Dec 29, 2011 @ 1:37pm

Wow, a shooty game I can play on my laptop without having to plug in a mouse! :D Hoorah!

This is super cute and fun. :) You could definitely expand it into something awesome!

Dec 30, 2011 @ 5:29am

The audio didn't load for me so I put the music on loop in an external player and I'm glad I did because it's amazing.
I was singing along while gunning down cubemen.
I like Descension alot.

xilefian says ...
Jan 6, 2012 @ 2:23am

I love voxel graphics :D

I killed everything on the first level, but nothing happened afterwards?

bigbadwofl says ...
Jan 6, 2012 @ 7:42am

When you kill the boss, a hole should appear in the ground into which you can jump to advance to the next level.

Randomasta says ...
Jan 7, 2012 @ 7:55am

I can't run the game. Is there additional libraries or stuff required?

bigbadwofl says ...
Jan 7, 2012 @ 12:39pm

all the libraries you need are included. What platform are you running on, and what error are you getting?

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