December 16th-19th 2011 :: Theme: Alone

Back to Browse Entries

Isolated Assault

by RobProductions - 48 Hour Compo Entry

ISOLATED ASSAULT V1.4

In a world, where the sun burns so furiously you must constantly seek shade...
Where endless cubes fight to get a shot at you...
Where your only weapons are a sword, and a pair of glasses...

Isolated Assault

This 48 hour game was meant to implement the theme, alone, in a new way--you're alone in a cube wasteland until you put on the sunglasses.

The sunglasses make you see things. Enemies. That must be destroyed.

If you can find a shaded zone, (a small building or overhang) you can take off your glasses, making the enemies disappear, and regenerate your health. But, you can't stay there forever. You have a chopper to catch!

The longer you take to find the chopper, the more enemies appear, and the harder it will be to find. It's easy to get lost, so just try to find the shaded zones.

READ THE README.RTF FOR MORE (Controls, hints, humor, etc.)

This is my first Ludum Dare Entry, and I'm exciting to finally be doing this! Good luck to all, and thanks for playing!

Timelapse here: http://dl.dropbox.com/u/53757030/TimelapseCompressed.mov

(Right click and "Save Link as" if you want a download)

I get distracted a lot... Oh and you may want to go full-screen to see what applications I'm using.

There's web version... if you really want it. There are several bugs, it's quite laggy, and the opening menu text is completely ruined.

If you really want to play without a download, let me know in the comments, and I'll post a link, just be prepared for a confusing menu. (The upper left corner blocks is the "Play" button, the lower right is "Quit", and the lower left is instructions.)

Post-Mortem here: http://www.ludumdare.com/compo/2011/12/21/isolated-assault-post-mortem/

Gameplay video:

http://www.youtube.com/watch?v=gVjZnsU1BLA

Downloads and Links


Ratings

Coolness52%
#40Community3.55
#108Innovation3.20
#113Mood3.20
#118Audio3.00
#133Theme3.33
#202Humor2.29
#323Graphics2.67
#435Overall2.50
#487Fun2.06

Comments

King says ...
Dec 20, 2011 @ 6:07am

Not bad. I noticed it is much easier to just run and forget fighting, so you might want to make them baddies easier and more (because we all love bashing things :D)

Dec 20, 2011 @ 10:22pm

Yeah I was thinking about that, having more fighting but yet more enemies. Thanks for playing! :)

Yoman says ...
Dec 23, 2011 @ 2:33am

Pretty great game! I like the concept of staying in shaded areas and the sunglasses giving you a break. The audio was good too and I did feel that the theme was shown well. Good job.

Dec 23, 2011 @ 4:05pm

Thanks! Now I just need more people to play! :P

magnolia_fan says ...
Dec 23, 2011 @ 6:20pm

This was a pretty good concept! I also agree it's easier to run around than it is to fight the enemies, so maybe ways to make enemies more prominent would be a good thing.

Cell says ...
Dec 23, 2011 @ 7:04pm

Cool :O

AyCe says ...
Dec 23, 2011 @ 7:18pm

Mood - Good! Theme - Good! Graphics... well... anyway, you can rush through it without being caught. The game needs an element that forces you to go to shaded areas. Also, I liked the basic idea of the game. Audio was also OK :)

Dec 24, 2011 @ 4:33pm

Thanks for the comments! Yes I pretty much thought of all these things... AFTER the compo and jam ended...

I might make a second version for fun to fix these things and turn it into a full length game soon. If I do, I'll be sure to put a link on Ludum Dare!

Thanks for playing! :)

summaky says ...
Dec 25, 2011 @ 4:53pm

The music delivers the good mood for this game, but as some else stated it is too easy if you just run avoiding the "evil boxes" (that can be beaten even if I don't have the sunglasses on; not sure if intended)

Dec 26, 2011 @ 5:29pm

Thanks, and yes that's intended. If you start swinging around without glasses you might hit one that's invisible.

Hazard says ...
Dec 29, 2011 @ 1:25am

The idea and mood are great, but the fighting is extremely awkward. Also the best strategy to beat the game is just to run for it without caring for enemies or shadows at all.

Dec 29, 2011 @ 10:26pm

Yes I know! :P

Don't worry, for the second version (once Unity 3.5 is out of beta) I'll fix these and add more content to make it a real game! (Possibly even a storyline)

Suese says ...
Dec 31, 2011 @ 7:40am

I liked the innovative idea before I started, but the execution didn't seem to work for me. I couldn't turn on axis. I think this entry is technically a 'level' or a 'level/texture pack' since I'm pretty sure you didn't write the bulk of the game logic scripts like walking/mouse view/head bob, level designer, etc. I'm not sure what the rules are on that sort of thing.

Dec 31, 2011 @ 5:55pm

Sorry? You couldn't turn on "axis"? The "execution"? Do you mean the executable/.exe?

A texture pack or level? On an existing game? If you don't believe I made the game, you can watch the timelapse here:
http://dl.dropbox.com/u/53757030/TimelapseCompressed.mov

And I said ahead of time I would be using Unity's Standard Assets Here (Which is not against the rules):
http://www.ludumdare.com/compo/2011/12/12/setup-for-ludum-dare-22/

There is no "level designer" script, I manually placed the level scenery using Unity's Editor, which is built in to Unity 3.4.

I think you need to elaborate more?

ladron says ...
Jan 5, 2012 @ 9:35pm

Nice job! I wandered around quite a bit, but never found the chopper :-( I found the mouse sensitivity quite high - it made it really easy for me to turn around too fast and lose track of which direction I was going.

Jan 5, 2012 @ 10:24pm

Yes, did you read the README?

I sort of ran out of time and never got to put in options such as render distance or mouse sensitivity.

demonpants says ...
Jan 9, 2012 @ 11:07pm

Pretty good, but got old relatively quickly. I agree there was little point to fighting anything, especially because there seemed to be issues with enemies getting hit a lot of the time.

rawbits says ...
Jan 9, 2012 @ 11:22pm

Could not switch to requested resolution...

Jan 12, 2012 @ 1:06am

Sorry I don't understand by "could not switch". Did you mean the selected res at the beginning of the game didn't work? If so, how did it not work? Did the game just not run?

You must sign in to comment.


[cache: storing page]