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December 16th-19th 2011 :: Theme: Alone

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Busy King - Rose - Jam Entry

Busy King Instructions:
You play as a king who has a long list of things to do, but his subjects won't leave him alone! You need to stay in your office by yourself to reduce your to-do list. But if a subject catches you, you have to get rid of him by returning him to his room.

Controls:
Play with the arrow keys or WASD.

Notes:
Made in Flashpunk. There's no sound. This is all my own work, but I didn't finish in time to enter the Compo.

Well, it's not completely finished: I wanted to add more people and multiple levels, the in-game instructions aren't great, and there's a bug where a subject will occasionally break free and run out of the castle! But in any case, please tell me what you think.

Postmortem: http://www.ludumdare.com/compo/2011/12/19/busy-king-postmortem/

View Rose's journal. | View all entries by Rose

Ratings

#4Innovation(Jam)3.67
#16Overall(Jam)3.36
#18Theme(Jam)3.53
#23Fun(Jam)3.18
#53Humor(Jam)2.25
#59Graphics(Jam)3.21
#110Mood(Jam)1.88
#138Audio(Jam)1.11
#262Coolness46%
#325Community2.53

Comments

Milo says ...
Dec 20, 2011 @ 3:41am

This game was excellent. The concept is very original and quite a bit of fun. I like that it can be executed so simply (it doesn't take many instructions or controls) and that it can use such simple graphics, but still look excellent.

Ralkarin says ...
Dec 20, 2011 @ 4:40am

Clever idea! Cool graphics and a good use of the theme.

Dec 20, 2011 @ 6:06am

The wizard is the worst. I really hate that guy.

If you are going to work on it some more, I suggest keeping track of how long it takes the king to finish his list to use as a potential score. (Otherwise your game might be nothing more than a tedious distraction.)

ASTERISCUS says ...
Dec 20, 2011 @ 9:54am

I KNEW this game was going to be great. You never see Pac-Man mechanics show up in games these days, but it's mostly because devs can't seem to figure out plausible reasons to have their characters being chased down corridors. You absolutely nailed the gameplay, the art, and the under-represented obverse meaning of the theme. Make an iPhone version of this immediately, sell it for a dollar, and I anticipate you'll be a trillionaire by springtime.

Dietrich Epp says ...
Dec 20, 2011 @ 10:08am

You really nailed the concept there!

waynebeam says ...
Dec 20, 2011 @ 3:47pm

i liked this a lot. nice use of the theme and i liked the tiny sprites. fun to play too

Jorjon says ...
Dec 21, 2011 @ 10:14pm

Good take on Pac-Man mechanics. I enjoyed playing this.

iforce2d says ...
Dec 23, 2011 @ 8:28am

That's really fun. At first it seemed like the subjects could find me too easily, but once you notice that you can hide in the colored rooms, it's about right.

ScreamRawr says ...
Dec 27, 2011 @ 9:01am

Amazing game! I am really fond of your cute sprite graphics! I loved the game and would love to see more done to it! Fantastic!

Make A Game says ...
Dec 27, 2011 @ 8:30pm

Interesting idea, I can easily see this turned into a time management game like Diner Dash or something even better!

marudziik says ...
Dec 28, 2011 @ 10:01pm

Awesome sprites and a really neat concept of the game! Great coffe-break gameplay. Sometimes I got some minor problems with controls (hard to turn exactly where I wanted), but nothing game-breaking.

Kelly Thomas says ...
Dec 29, 2011 @ 11:56am

great fun

jeffz says ...
Jan 2, 2012 @ 12:19pm

cute concept.

SonnyBone says ...
Jan 4, 2012 @ 5:24pm

This was really freakin' clever. Good job! Now I'm gonna go play the new version.

Shigor says ...
Jan 5, 2012 @ 2:27am

Nice idea... or I should probably say nice implementation of the idea a lot of entries used usually with quite bad results. (probably most innovative and quite playable).

dr_soda says ...
Jan 9, 2012 @ 8:48pm

This is a delightful concept! I do wish you'd succeeded in getting sound put together for this entry, but even without sound it is really nice! I did see some bugs here and there, mostly relating to the subjects mysteriously teleporting around, but I also found on in which the wizard decided to move from his room to the left. forever. He passed through walls on his way out of the world.

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