December 16th-19th 2011 :: Theme: Alone

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Slot Machine

by Nonakesh - 48 Hour Compo Entry

If you are lost in the white fog, just run in one direction and you will find the target (sooner or later... You can orientate on the "click" sounds)!

TIPP: The town is in the direction of the slot machine!


Left Click / CTRL - Interact
W A S D - Move

You have to close the game with CTRL + F4 or Command + Q I didn't have the time for a ingame menu.

By the way... the traffic lights are really working! :D

Downloads and Links




zwets says ...
Dec 20, 2011 @ 7:12am

Cool! I got a bit lost, but I guess that's kind of the point? Anyway, good effort, congrats!

nonakesh1 says ...
Dec 20, 2011 @ 12:51pm

I planed to make some kind of path in the white fog, but I didn't have enough time for it! I really hope the description can help.

Cell says ...
Dec 20, 2011 @ 1:14pm

Cool :O
Really atmospheric. :)


QXD-me says ...
Dec 22, 2011 @ 2:42pm

Starts out very well, the mood and atmosphere are excellent and it was a very interesting world to explore.

On the negatives: the sign with a cat's head on it took away from the atmosphere a bit - not hugely, but it certainly didn't benefit your game to have it. It could also have done without the platforming, I actually didn't get past that part since I gave up after a couple of attempts. In your post-mortem you list not being able to implement lots of gameplay as "what went wrong" but really that should be in "what went right" since the ideas you propose would almost certainly have destroyed the atmosphere and mood you created with this game.

Nonakesh says ...
Dec 22, 2011 @ 6:50pm

Those ideas were more or less jokes... those ideas were before I completely changed the concept of the game! The platforming part was more or less a filler for gameplay. I just didn't want to make a "art game" without any gameplay at all (it seemed to risky to me...)

And the cat... I am actually quite sorry for that... at 2 am after 38 hours of modelling and programming (more modelling) i tought it was funny... :/

BTW: I really thought that the platforming part was MUCH to easy.. it is probably a disadvantage of programming a game... you get much to good at it! :D

and one last thing: you really haven't missed very much after the platforming part! (I don't want to spoiler here... but it is at the end of the game!

Dec 28, 2011 @ 5:34pm

I love the cat!

SonnyBone says ...
Jan 6, 2012 @ 10:50pm

I really want to play this, but the game looks nothing like the screenshots. I fall out of the sky and land in a big white area. I can pull the slot machine when I'm falling, but not after landing... and then when I walk into the endless white, I see bits of road floating in the sky...

Nonakesh says ...
Jan 6, 2012 @ 11:56pm

Just run to the roads and you will find the city. The slot machine breaks down as soons as it touchs the floor. I really should have made a sound for that. The particle effect is nearly invisible...

mcc says ...
Jan 8, 2012 @ 11:31pm

I liked this a lot, one of the better "Unity Myst" games I've played. I feel like a lot of other "surreal" first person Unity games could learn from this one (environment seemed to be trying to say something, environmental chunks actually "did stuff", cinematic sense to the animations etc). The cat sign did amuse me. I liked the implication the protagonist was doing all this in hopes of getting a kitten.

The "block road" bit did feel frustrating to me and it felt frustrating in an "unfair" way, i.e., it didn't feel like I was screwing up, it felt like the game was screwed up. Since I couldn't see where my feet were, I didn't feel like I had a fair chance to figure out where on the tinier platforms were safe to land.

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