December 16th-19th 2011 :: Theme: Alone
NOTE: The "Web (Alt)" option is in case my own website is down. The hosting service is messing with my server and the site has been unstable lately.
This is a puzzle game and it's meant to be challenging. I hope you enjoy thinking. :)
There is a hidden kitty in the game, if you're interested in looking for it. Good luck; it's very well hidden! ;)
Downloads and Links
Ratings
![]() | Coolness | 56% |
#69 | Overall | 3.41 |
#71 | Theme | 3.59 |
#78 | Community | 3.29 |
#86 | Fun | 3.16 |
#127 | Innovation | 3.12 |
#138 | Mood | 3.00 |
#465 | Graphics | 2.29 |
#523 | Humor | 1.41 |
#587 | Audio | 1.07 |
Comments
Cute little puzzler with very good mood. I like it :)
Especially well done was the way you introduced new mechanics slowly and in easy-to-understand levels.
That's a nice game with nice mechanics, and a nice little story. I would have liked more levels, but that's usual for LD games not to have 100 levels. :P
Also, I couldn't find Kittens in it, even after playing the game twice !
This was one of the best games to come out of LudumDare.
Controlling both at the same time is nothing new to gaming, (but these days what is?) but it's really well implemented here, and the first game I've seen in this compo to use something like this.
I don't like puzzle games, not one bit.. but I actually played this one all the way through. That says something about the fun factor.
The text between levels really helps to boost the alone theme.
The graphics are simple and effective, I really like the subtle animation in the ending.
No audio, so I can't give any points there.
Not funny, sad. But that ending was really well done, and is definitely like an Inception ending.
Fantastic! I absolutely loved this entry. the puzzles ramp up perfectly, and there's just the right amount of levels. brilliant design!
Great puzzler! I wasn't a big fan of the black+white tiles, as the gradients gave me a headache.
Loved the concept, though, and I spotted a kitty!
Simply beautiful! I like how you were able to devote so much time to engaging puzzles levels in your 48 hours due to your artistic choices.
(copied from TIGS)
Lovely stuff. Surprisingly touching considering it's just a couple of blocks. The text and animation does a good job.
Gameplay-wise the puzzles were well-designed. Occasionally I failed a level by going on the red tiles, but it took me a bit by surprise. Quick animations when the blocks move between tiles, and an indication of one when it lands on a red tile, would make it clearer what was going on.
Just a small niggle though. Enjoyed it overall.
I liked the presentation of the tutorials a lot. Good puzzles too, though I think this particular mechanic has been used a number of times before (I think I have even seen it in LD maybe 19?). I never quite figured out the point of the projections when you were on the goal dot?
Aced the theme. Especially with the ambiguous ending. The puzzles were good too. A few had me going a while before figuring out. Good use of tutorial levels on the teleporter, though the red squares were a bit weak on tutorials (still fine, though, as the game supports easy retries).
Not much to criticize here. Graphics were simplistic, but appropriate. Audio would've been nice. And the fade effects between text messages were a bit slow. But good work overall.
I think I'm still the only one who found the kitten in this game.
I got a little help though.
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your site gives me a missing plugin error, but if I go to http://www.tasteofmoonlight.com/games/separation.swf, it works fine. just sayin'.
I like the puzzle mechanic, but the teleporters hurt my brain.