December 16th-19th 2011 :: Theme: Alone

Back to Browse Entries

Phil: A Search for a Friend

by Bullseye8841 - Jam Entry

Phil is a zombie that wants to be alone, but Phil is surrounded by people. Zombie's eat people. Play as Phil with an assortment of cranium accessories at your disposal!

A.S.W.D = Move
Space = Feed
Hold S while moving = Sneak

(Why sneak? Because Ninja Zombies are the next big thing!)

In all reality we, Doug (art) and Terri (code), have put a lot of work into the core mechanics of a much larger game. Sadly, time was our enemy and because of that we have only the mechanics prepared. We intend to finish the adventures of Phil, and we hope that you will enjoy them. :)

Downloads and Links




Thief says ...
Dec 21, 2011 @ 10:06am

That was actually pretty good, but it needs an end to it...

Bullseye8841 says ...
Dec 22, 2011 @ 7:21pm

Thx, we agree completely, but we're glad you enjoyed it! lol

Aaron says ...
Dec 25, 2011 @ 12:17am

Hey guys, congrats on your first stressful dare. :D Thoughts that ran through my mind as I was playing:

It's obvious that a lot of art time was spent on characters and the eating animation was really cool, but the missed visual details really stole my attention: people levitating 5 inches off ground, really big doors and trees, and lack of reaction to me.

Eating is cool, but by itself, just leaves me wanting more to the gameplay. From what I can tell, it's really bare-bones without any sense of challenge (was there another level?). Out of loneliness, I jumped off to the endless pit on the right.

And speaking of which, the theme was not conveyed well (something I regretted with my entry too). If it was a game about a zombie wanting to be friends with people but finds out that everybody he hugs just plays dead and ignores him--even if he eats them--or something. But you have to tell your players that. Some way of expressing his loneliness rather than just a description (especially because the game's music clashes so much against that).

All in all, I can definitely see where your heart was. You guys did a solid job for your first dare, and for future entries, I recommend really focusing on the theme itself and making use of your new time management skills to give yourself plenty of time at the end to make the experience more polished. As for continuing this game, I would really like a lot more feedback and a lot more challenging elements. I think you guys have a pretty nice set of mechanics set up, and I wish you the best of luck going forth. :)

Shigor says ...
Dec 25, 2011 @ 12:21am

There's a potential here, but end result is too unfinished.

joekinley says ...
Dec 26, 2011 @ 8:02am

Would have loved a timelapse video, or some more commentary.

I liked the graphics, and it was rather funny. Awesome eating animation. Although I would have loved some splashing blood and particles.

The game was really slow. At least for me, I don't seem to read it for someone else. But it was annoyingly slow. He walked sooo slow, ugh. Then the eating was slow too, with characters walking past me while I was eating another. Sneaking was even slower, and totally without point at this speed.

Then after walking out the door there was nothing.

Could become a nice game though after some finishing and optimization.

Bullseye8841 says ...
Dec 27, 2011 @ 8:39pm

Aaron, Shigor, Joe, thank you for the responses. There were certainly a number of things we wanted to complete. In fact, there the level that you played was the test area. The full game had a complete lobby (without endless falls), and a full office environment, complete with cubicles, kitchens, janitors closets, and blood particle effects. However, over-ambition and time where our enemies. Proper planning and a simpler concept would have been better suited for the situation. I'm glad you guys found some good with it (I loved doing the eating animations lol), and wish you all the best. Thx

Make A Game says ...
Dec 31, 2011 @ 6:05pm

Nice! I'd like to see this finished. Didn't see the use of the stealth walking option though.

You must sign in to comment.

[cache: storing page]