December 16th-19th 2011 :: Theme: Alone

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A Gravekeeper

by downsider - 48 Hour Compo Entry

My entry's about a Gravekeeper who enters a crypt one night after hearing stories about a treasure inside.

I worked on this for probably about 8-10 hours overall, and a good portion of that was swapping between ideas. I focused on the art first, then worked on the game itself. It's unfortunate that I couldn't have done much more in terms of gameplay, but at least it looks like I imagined! Unfortunately, there's no sound and it's rather short, but it was still a lot of fun making it. I didn't really have enough time, between sleep, going out for dinner, my Mom's birthday party, and Christmas shopping.

It's WAY too short, with not much gameplay, but whatever, 8 hours of work from the engine up, so, yeah.

Programmed in C++ using SFML2, all assets done in Paint.NET and I think I might've used GIMP at one point. The levels were made in Tiled to save time.

Source is available here: http://deljam.net/projects/grave_src.zip

..but I'm begging you not to look at it.

Downloads and Links


Ratings

#29Graphics4.00
#146Theme3.29
#223Overall2.94
#229Mood2.69
#247Fun2.59
#251Community2.70
#503Humor1.44
#553Innovation1.88
#594Audio1.00
#605Coolness14%

Comments

Sanguine says ...
Dec 20, 2011 @ 9:09am

The game looks really great, the art is amazing. A little ambient music, would make the mood so much better though, in my opinion, this can't be stressed enough.

sanojian says ...
Dec 20, 2011 @ 6:54pm

Nice graphics. Cool light effect and shaking effect. Some sound would have made a big difference. A bit too easy. Won on first attempt without knowing what I was doing.

QXD-me says ...
Dec 21, 2011 @ 1:34am

Slick platforming, nice graphics, but the lack of music/sound brought it down a bit and I didn't really feel very alone while playing it.

downsider says ...
Dec 21, 2011 @ 1:43am

Yeah, unfortunately I had way less time than I thought I was going to have with this. It was originally supposed to be a puzzle-based platformer with a moody feel, with the lighting setup and all. It ended up being a quickly thrown together "game" with the only progression being the treasure and lackluster/very short escape sequence.

idanmiller says ...
Dec 21, 2011 @ 10:02pm

I like the graphics a lot!
The movement is also very fun, just walking and jumping feels very right :)
I loved how the crypt starts collapsing.
Too bad it's very short but it was fun to play nonthelesss :)

SonnyBone says ...
Dec 29, 2011 @ 6:37pm

Yeah I agree on the audio. It neeeeeeeds something. Not innovative at all, but I do agree that the gameplay feels VERY solid. You have a good start. The walk cycle and lighting are both well done.

caranha says ...
Jan 2, 2012 @ 5:36pm

Nice graphics, including the lighting effects and the dungeon collapsing effects. I liked it a lot. The controls are also pretty smooth. Even if you didn't finish the game as you wanted, I can see that a lot of skill was put here, so I hope you work more on this game in the future :-)

Odra says ...
Jan 4, 2012 @ 7:53am

Yeah... apart from the graphics, everything else was kind of dull. I guess that teach us a valuable lesson about Ludum Dare.

Oye Beto says ...
Jan 9, 2012 @ 12:26pm

The graphics are pretty but it's so dark that it hurts my eyes when I try to look where I'm walking.

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