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    Ludum Dare 22

    December 16th-19th 2011 :: Theme: Alone

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    Craequ - Jonathan Whiting - 48 Hour Compo Entry

    Washed up on glistening angular sand; the shore shifts away from you...

    A puzzle game. Arrow keys control.

    View Jonathan Whiting's journal. | View all entries by Jonathan Whiting




    Matt Rix says ...
    Dec 19, 2011 @ 6:18am

    Great game. I didn't finish it (assuming that's possible), but I played for a little while. The room-moving concept is pretty cool, and I was surprised at how quickly I figured it out.

    Great audio and visuals too, really solid.

    Dec 19, 2011 @ 8:08am

    Yep, it is completable. There's even a small ending of sorts. Glad you liked it :)

    increpare says ...
    Dec 19, 2011 @ 9:38am

    Really beautiful. :)

    Marco Jonkers says ...
    Dec 19, 2011 @ 12:53pm

    Brilliant game! I was a little confused at the first "blinking" puzzle, but it made sense afterwards. Great job :)

    jsjwooowooo says ...
    Dec 19, 2011 @ 5:59pm

    I liked how nothing was explained, but it wasn't too difficult to figure everything out through the subtle cues of the game! Wicked!

    marudziik says ...
    Dec 19, 2011 @ 8:37pm

    Very nice, innovative idea, and presented in a way which didn't make it too hard to figure out what's going on.

    eli says ...
    Dec 19, 2011 @ 9:08pm

    Outstanding game. Though if others hadn't raved so much about it, I might have just skipped trying to figure out what's going on. Excellent polish and even the repetitive music was a nice touch.

    Gaeel says ...
    Dec 20, 2011 @ 1:34pm

    That's pretty much what my reaction was when I figured it out.
    Outstanding game, loved it!

    Dec 20, 2011 @ 2:51pm

    Brilliant, kinda sad I haven't thought of this yet, and happy that you have.

    Gib says ...
    Dec 20, 2011 @ 9:46pm

    My favorite game of the compo by far. Awesome mood !

    Chaoseed says ...
    Dec 21, 2011 @ 12:45am

    Pretty cool. Nice variation on the whole Sokoban idea. The last puzzle required a bit of concentrated thought, but it never quite seemed impossible...My only complaint is the "ending", such as it was!

    Winterblood says ...
    Dec 21, 2011 @ 1:39am

    Inspired mechanic and design, good solid implementation. Even the simple graphics were quite evocative. Thoroughly enjoyed playing it.

    mcc says ...
    Dec 21, 2011 @ 8:24am

    This was a great play and very meaty for an LD48 game, it oozed atmosphere and the puzzle setups were original and the exact kind of creative, deconstructive mechanics I love to see games explore. Just… everything was neat!

    The puzzles did seem just a little easy/straightforward. I wonder if you could make a more challenging version of this with more time to design puzzles...

    cobhc6 says ...
    Dec 21, 2011 @ 2:51pm

    I really love the graphics!

    angrygeometry says ...
    Dec 21, 2011 @ 9:56pm

    very fleshed out and polished for a LD game. always interesting to see puzzle games made in 48 hours and you came up with some good ones. overall, pretty nice game.

    Manuel777 says ...
    Dec 22, 2011 @ 10:18pm

    Awesome little game, took me a few mins to fugure out what was all about, but after that its brillant!

    Fififox says ...
    Dec 22, 2011 @ 11:54pm

    Nice game, with puzzles that are easy-enough not to spend hours on, but which still require a few seconds of thought before being solved. I'm not very satisfied with the ending: I was expecting more from this otherwise very polished game! Nevertheless, I enjoyed playing it, well done!

    wally2069 says ...
    Dec 23, 2011 @ 2:25am

    Very nice minimalistic puzzler.

    CireNeikual says ...
    Dec 24, 2011 @ 1:21am

    I beat it! I really liked this game. The moving rooms thing was really cool. I actually like how there is no tutorial, the discovery of what does what is half the fun!

    Jiggawatt says ...
    Dec 24, 2011 @ 12:28pm

    "What's going on, the hell am I supposed to do? Can't push these blocks... oh, there's another screen... more blocks, but this time I can push them... I wonder why-- Wait, these blocks look like... OH. OOOOOHHHHH."

    Thanks for giving that feeling. One of my favorite entries this LD, really polished and unique.

    chardish says ...
    Dec 31, 2011 @ 1:10am

    I love games that make me feel smart. High marks all around! This one is a gem.

    SonnyBone says ...
    Jan 5, 2012 @ 8:26pm

    Took a sec to figure out what was what, but then it all came together. Good work!

    kato9 says ...
    Jan 7, 2012 @ 6:41pm

    Genuinely brilliant. My favorite game of the compo so far.

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