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    Ludum Dare 22

    December 16th-19th 2011 :: Theme: Alone

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    Dr. Autofober's Experiment - tcstyle - 48 Hour Compo Entry

    **Windows Exe added** Run DrA.exe!
    **Fixed broken link!**

    For Linux or to start from source run DrA.py if you have python and pygame installed.

    Goal of this game is to keep Dr. Autofober's Experiment about loneliness running for some time. Therefore the test subjects should not get in close contact. You can avoid this by placing walls and kittens. You also have to keep the panic low, which will rise by placing walls close to test subjects.

    Game could need some polish and there is only one level so far. Any comment welcome.

    View tcstyle's journal. | View all entries by tcstyle




    iforce2d says ...
    Dec 19, 2011 @ 4:19pm

    Neat idea. I think it needs to be slightly (just slightly) slower paced. A couple more levels would be good too.

    EatThePath says ...
    Dec 21, 2011 @ 5:54am

    The windows link is 404ing

    tcstyle says ...
    Dec 21, 2011 @ 7:51am

    Fixed the link. Should work now. Thanks for the hint.

    Kelly Thomas says ...
    Dec 21, 2011 @ 10:55am

    Nice idea, but I found the button choice to be unintuitive and reduced my ability to respond under pressure.

    I found I wanted the segments to be on the arrow keys i.e. up/down for vertical and left/right for horizontal.

    Aaron says ...
    Dec 21, 2011 @ 11:59pm

    Interesting play on the theme.

    There's a lot happening at once and at quite the lively pace too, so I'm often blocking off two approaching subjects, notice another pair joining out of the corner of my eye, and know that I won't be quick enough to stop them. Maybe I'm just terrible at microing, lol.

    Perhaps adapting a cooldown to the resources (ex: max of three kittens, getting a new one every 10s) and having placed ones just disappear over time will shift the gameplay more towards a fast pace placing game to fit the AI's pace rather than the current game's more intense pressure gameplay.

    All in all, pretty interesting concept. Unfortunate that you didn't get all the features in that you wanted but good work nonetheless. :)

    summaky says ...
    Dec 23, 2011 @ 6:54pm

    The concept is very interesting, but I have a hard time to place the correct time under pressure; the controls are not as untuitive as I would like to.

    Hazard says ...
    Dec 30, 2011 @ 3:36pm

    The idea is great and has a lot of potential, but the game isn't very fun in its current state.

    Make A Game says ...
    Jan 2, 2012 @ 11:12pm

    "So many ideas so little time." I can totaly relate to that =D, but nevertheless, despite the acelerated pace and the lack of sound, the whole concept behind this entry is very original and I enjoyed the game.

    At this pace, this game is too difficult for me. I won the second time I tried but it was pure luck =), (reactive agents for the win).
    Also I think I found a bug, at least in the windows version, I could place objects outside the boundries (I kept doing that replay after replay by mistake :( ).

    Benjamin says ...
    Jan 6, 2012 @ 6:11pm

    It's way too fast for me. I think the starting idea would make a very good turn per turn game

    Beerman says ...
    Jan 8, 2012 @ 2:07am

    Nice idea. Completely unplayable unless you're some kind of ninja, but the concept's good.

    Raptor85 says ...
    Jan 8, 2012 @ 3:33am

    interesting concept, but yeah, between the UI and button choices basicly unplayable, by the time you get a wall selected you have a game over.

    galman says ...
    Jan 8, 2012 @ 1:29pm

    Very nice concept!
    Still not a full game, you should work more on it.

    kibertoad says ...
    Jan 8, 2012 @ 6:44pm

    Interesting idea but action is too frantic :(

    AyCe says ...
    Jan 8, 2012 @ 7:47pm

    Intersting game! After some attempts, I won! However, I felt like this was most likely based on luck, due to the fast pace of the game. Anyway, theme-related and a good concept! :D

    lanoiadimuu says ...
    Jan 8, 2012 @ 11:43pm

    The game itself is lots of fun, but requires ninja reflexes. Make it turn based or slow it down! On a trackball mouse is completely unplayable.

    rawbits says ...
    Jan 9, 2012 @ 11:48pm

    It's a good idea, but you shold rethink the controls imho.

    Maybe you should place them in a maze or something to be more challenging...

    I think it's a bug that you can place walls outside of the frame.

    Kitch says ...
    Jan 9, 2012 @ 11:51pm

    Great idea, and I could see this being a lot of fun. But as mentioned above, I just cant think that fast.

    wademcgillis says ...
    Jan 10, 2012 @ 12:02am

    I thought clicking on the cat and wall on the left side would make them become the active tool. I made this mistake even after playing 5 or so rounds.

    The graphics were simple but not crap, and if the game lasted longer it would have been quite fun. But in its current state, it's too short and just a little too complex to be fun.

    Hopefully you'll release a post-LD version?

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