December 16th-19th 2011 :: Theme: Alone

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by treeman - 48 Hour Compo Entry

This is a game about a lonely satellite who wants to build a friend for him. You'll explore space and collect stuff to fulfill your goal.

Collect junk and other items for you to buy upgrades, and finally, your friend to finish the game. Be careful not to run out of battery, you need to return home to base for a recharge between runs.

Control with arrow keys and space/return.

Downloads and Links




Canyon says ...
Dec 20, 2011 @ 9:35pm

I really liked this game. I played it for at least an hour and plan to finish it after judging ends. Brilliant game design and humor.

Canyon says ...
Dec 20, 2011 @ 9:35pm

This has been my favourite game so far. I am suprised how captivating it is. I kept notes when I first played it so I'll refer to them.

My initial qualms were all due to impatience.
I was going to complain about how touchy the controls were, but then I saw that it was part of the game to upgrade your ship's maneuverability. Same goes for the radar.

I am a big fan of space traders, and one of my big projects on the horizon is a space trader, and this reminded me of a game called Escape Velocity, only way way simpler.

I love the joke about game physics, and the singing of a tune and forgetting the words. They are really nice touches, and I'll remember to add things like that in future games I make.

At one point I ventured out very far, and got back in time just before running out of fuel. It's that kind of immergent gameplay that is a sign of good game design. A few simple rules and leave the rest to the system you have created.

It is hard to know what is a good item to collect and what is an asteroid initially. But once I got used to the art assets it was all fine.

I like the "Hello World" response joke. It fits with the theme, its humorous, its brilliant.
There are other jokes later on that made me laugh out loud, and that is so rare for a game to do that.

I got quite far and was about to buy the radar, but then got lost.

Also the fact that when that happened the game didn't simply reset, I lost my money but not my items,
literally stopped me from rage quitting. Bravo

I believe looping some of the jokes is a mistake though. There is some dialogue you can loop, but due to humor having the most impact when it is suprising, I think it's best to just loop him humming tunes etc.

I think the talking to yourself mechanic is integral to the character of the game, and it works well with the theme. The monologue is so upbeat considering how alone the character is.

In the shop inventory, it is confusing what you can buy and what you can't, until you hover over it.
A slight change in alpha or brightness would fix this.

Another great thing about this genre of game is it relies heavily on player choice. Should I buy batteries or save up for a radar? These are matters of surival in the game, but also matters of choice.

I think more pivotal choices like this would make the player feel even more agency.

But I am not going to write an essay on this game, I simply wanted to convey that I believe this game is worth everybody's time, and I'm grateful to you for creating it.



rawbits says ...
Dec 20, 2011 @ 9:37pm

WOW! This game is pure awesome! Incredibly easy to program and yet soo effective. You are a genius! I would put this game in my indie game folder, but there is a bug in it which exits the game with no apparent reason...

galman says ...
Dec 23, 2011 @ 2:03pm

Amazing game! Sometimes the game is crashing and it is a bit annoying.

This game is very addictive and I managed to survive almost half an hour on it! Sweet!

Sorry but I just had to use cheat engine because I really wanted to see the end.

Great game!

treeman says ...
Dec 23, 2011 @ 2:10pm


Thanks for all the praise, the critique and the essay I really appreciate it. I'm surprised you took the time to take notes and be that thorough but I'm glad.

I was a bit worried about the beginning, there was no tutorial and was there enough incentive to get going? When I played it myself I thought it was a bit boring and I never had enough patience to play it more than a couple of minutes at a time.

When making the game I ran out of time towards the end... The graphics for the shop inventory for example was done in 15-20 minutes or something and other pieces are also very unfinished. I can't understand how people manage to polish away bugs like these during the competition... I had originally planned for way more witty banter, with the satellite sometimes commenting on your actions (picking up junk etc) but I didn't have enough time for it. But I'm really glad I made you laugh at least!

Thanks for the comment!


treeman says ...
Dec 23, 2011 @ 2:13pm

@rabits and galman
I never experienced any crashes, did you do anything special when it did that? It's programmed to close when finishing the game but that can't be it I think.

Does it say something in the log file 'log.txt' after crash?

SonnyBone says ...
Dec 27, 2011 @ 3:02pm

Hilarious little game. I never could save enough to get the gps. I always end up getting lost and I run out of juice before finding my base. Good job!

newton64 says ...
Dec 27, 2011 @ 3:36pm

Excellent little game. I've been thinking of making my own little pixel-sized game recently (like Knytt Stories), as well as those finnicky keyboard controls. Seems you scratched that itch.

Excellent balance of risk and exploration, as well as the two trade items -- you need "junk" (was it junk?) to make the friend, but you need cash (was it cash?) to get the teleporter (which is increasingly useful in the endgame).

Now I have to go back to buy myself a beer helmet and see what that's all about. Also: the purple pods? What were those?

Very good job. One of the top games of this LD48 for me.

Pierrec says ...
Dec 29, 2011 @ 10:56am

This game is the one I spent the most time on it. I suppose it means it is brillant!

Canyon says ...
Jan 4, 2012 @ 10:12am

No problem, I loved the game.

Just adding to the bug report, the game crashed my computer after about 20 mins of play, but I'm not sure if that was because I was running the dev preview of Windows 8.

I'll give it a go on win7 and see if it was the games fault of the dev preview.

I'm guessing if it is the game it is probably some memory leak or infinite loop somewhere because it takes quite a while for the game to crash.

treeman says ...
Jan 6, 2012 @ 9:50am

Hmm okay. I have an idea about what may cause it, basically I allocate a new chunk of space which I fill with objects (might also cause some stuttering) but I never release them. It could be the case that it exhausts the memory there.

It's something I need to fix if I want to develop the game further, which I might do later on.

treeman says ...
Jan 6, 2012 @ 9:52am


Glad you liked it. Yes it was junk and the other resource was supposed to be different types of expensive or sought after items (like a glass bottle which I think was the purple one you're referring to? Could also be a pizza slice though...).

Mr. Wonko says ...
Jan 6, 2012 @ 12:12pm

Nice game, though it lacks some more explanation - after buying the teleporter, I pressed space to see if that's how you use it. It is, but the thing is apparently single-use - that killed me.

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