Ludum Dare 31
December 5th-8th, 2014

Archive for the ‘Uncategorized’ Category

Onanigan

Posted by (twitter: @matnesis)
Tuesday, August 26th, 2014 4:40 pm

Do not go, please, they never listen. Why do you think they will do different this time?

Onanigan (Ludum Dare 30)

I hope you enjoy the game!

http://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=10741

Didn’t get any time this weekend

Tuesday, August 26th, 2014 6:58 am

Okay so basically I had my birthday weekend, and turned 39. Was busy from Friday all the way to yesterday. I was going to shoehorn my game into the theme for the jam, however, even that time got usurped.

I’d still like some feedback on it thus far, so I’m posting a link, so when you get bored or done with jam games, why not try my asteroids game. It is in HTML5 and javascript, so you need a compatible browser and javascript on.

Thanks,
Uhfgood

Play my asteroids game here! Instructions on page, uses html5 + javascript

P.S. I have a laptop with an intel i7 and running windows 7 home, and tested this on firefox and internet explorer, they seem to run well for me, but YMMV. If it runs poorly or slowly please consider the possibility it’s either your computer, browser, or the fact you may be running other programs or things in other tabs – first, and then report to me afterward, thanks (I only say this because I’ve had people tell me something doesn’t work in firefox, and then it does for me so I have no way to reproduce the bug, not to mention eventually it works for them anyways without me doing anything, meaning there’s a number of factors involved that doesn’t have to do with my [lack of] programming skills)

Scratch & Try Again

Posted by (twitter: @matnesis)
Saturday, August 23rd, 2014 1:15 am

I’m about to scratch what I have.

It’s something that I want to create, but, I don’t think I would be able to finish it :(

(For another time! maybe?)

onanigan-map1

Little Rainbow Story

Posted by
Friday, August 22nd, 2014 7:39 pm

Concept-Art

Ludum Dare 30

Posted by (twitter: @matnesis)
Friday, August 22nd, 2014 2:38 pm

(Just taking a deep breath… and waiting…)

(It’s almost here…)

I’m in.

Posted by
Friday, August 22nd, 2014 9:45 am

First time I am entering the contest.

I am going to focus on random generation as my art skill set isn’t top notch.

 

Language: 

Java

Libraries:

Slick2D or libgdx

Graphics:

Photoshop / Randomly generated blocks of colour

Audio:

LMMS

 

 

 

BretHudson->participate(Jams::find(“Ludum Dare”, 30));

Posted by (twitter: @BretHudson)
Thursday, August 21st, 2014 1:24 am

I’ve been “doing” Ludum Dare ever since LD #23. Have I ever finished? No. Either I don’t like my project, the weekend becomes busy, or that one fateful time, my game became unplayable due to a memory leak (I used to not know how to debug).

This time? Oh ho ho, you all have another thing coming. I’m joining, and finishing the game.

Tools:
Otter2D or FlashPunk, possibly Unity (all depends on what the theme is and what we decide to make)
Dan Fessler (he’s not a tool (in both literal and metaphorical sense), but he will be my team mate and make the game more than single colored polygons)
– Audacity (sound effects)
– Google (to get code help, find music, and entertain me when I get stressed out)

There you have it, I’m in it this time 100%.

Tiny Thor: WIP

Posted by (twitter: @JoeManaco)
Thursday, August 7th, 2014 8:14 am

At the moment we are working on a HUGE (!) new update for Tiny Thor. We overhauled the complete GUI. Here is a gif where you can see the old and the entirely new version:

And here is a video where you can have a look at the new GUI and some new features (Daily reward, the new Shop, Free Gold). [Please note the slight parallax effect in the background :)]

We are also revisiting the whole ingame graphics. Instead of a retro-pixel look we’re playing around with a smoother, cartoonish style. Here are some first drafts:

Current ingame graphic
(Current InGame Graphic)

Draft
(Draft for new style)

Draft
(Draft for new style)

What do you think of it?

Please note the slightly bigger character that will result in a different (but I think better) gameplay. Of course we also need to change the level design to fit the new style. We will also introduce hidden passages and secrets.

It will be a lot of work, so I’d like to know if you think it’s worth it or have any other suggestions for us.

UPDATE:
We revised the character, so it fits better with the background. We’re still playing around with the size of the char…

Draft

Draft

Draft

Mighty Retro Zero – Pang! based level finished

Posted by (twitter: @DavitMasia)
Wednesday, August 6th, 2014 11:11 am

This will be my next game, called “Mighty Retro Zero” (provisional name).

New levels with an old videogame reference finished,  these time = Pang!

 

Other videos:

First gameplay (No Sound)

Here the last video featuring the Arkanoid based level

 

Links to follow the project
———————————————————————-

TigSource Devlog: http://forums.tigsource.com/index.php?topic=42252
Gamejolt Page:
http://gamejolt.com/games/platformer/mighty-retro-zero/29923/

Tumblr: http://dev.kronbits.com/
Instagram: http://instagram.com/matriax
Facebook: https://www.facebook.com/kronbits
Twitter(Official): https://twitter.com/Kronbits
Twitter(Personal): https://twitter.com/DavitMasia

Missing Ludum Dare 30 :(

Posted by
Monday, August 4th, 2014 9:16 am

I realised that I am away the week that Ludum Dare 30 is on so I made a new game (my first game) and it’s free on Kongregate

Here’s the link:

http://www.kongregate.com/games/thecallume8/thedropoff

Please play and rate and give me feedback because I really need it!

Thank you!

CallumE8

Advice for struggling game dev

Posted by
Thursday, July 31st, 2014 5:01 pm

Hey I was wondering if anyone has some advice for me. I have wanted to make games for the longest time but have never really managed to make anything. I have plenty of crazy ideas. I am a pretty good coder. I have a friend who makes great art and i can make okay placeholder art. For some reason I can never manage to actually make a my own game. Either it goes on for a while and i lose interest/the idea starts to seem really bad, the game works partially and then it hits some sort of road block, or I just cant manage to organize everything well enough to get the game made. I was hoping that at least one of the indie develops who does ludum dares could point me in the right direction with some of their advice. Any advice would be great and if I ever manage to make a game I will ensure it is available to the entire community.

XParkour – my new game!!!

Posted by (twitter: @TosicDev)
Thursday, July 31st, 2014 3:39 am

Hey guys, I have bulit my game called XParkour, and I put it on sale on itch.io!!!
If you would like to check it out, here is the link:

http://tosic.itch.io/xparkour

Here is the logo of my game:

Xparkour

 

And some screenshots:

XParkourschot1

XParkourschot2

There are more screenshots on the link!

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