Ludum Dare 31
Theme:
Entire Game on One Screen

Judging ends in:
It’s time to Play and Rate Games!

PlayRate80Star

Archive for the ‘Uncategorized’ Category

Reminder: Make it Juicy presentation in 1 day

Monday, December 1st, 2014 12:00 pm

Here’s a reminder I’m doing a presentation called Make it Juicy: Easy Ways To Make Your Game More Engaging on Tuesday, December 2nd, 7:00 PM EST (just 1-day!) via Twitch.tv. I’ll be discussing about techniques I use to improve the game feel.

Reminder: Make it Juicy presentation in 2 days

Sunday, November 30th, 2014 12:00 pm

Here’s a reminder I’m doing a presentation called Make it Juicy: Easy Ways To Make Your Game More Engaging on Tuesday, December 2nd, 7:00 PM EST (just 2-days!) via Twitch.tv. I’ll be discussing about techniques I use to improve the game feel.

Reminder: Make it Juicy presentation in 3 days

Saturday, November 29th, 2014 12:00 pm

Here’s a reminder I’m doing a presentation called Make it Juicy: Easy Ways To Make Your Game More Engaging on Tuesday, December 2nd, 7:00 PM EST (just 3-days!) via Twitch.tv. I’ll be discussing about techniques I use to improve the game feel.

Tech Valley Game Space presentation: Make it Juicy!

Tuesday, November 25th, 2014 9:58 am

Hey, guys. I’m doing a presentation, live on Twitch.tv, called Make it Juicy: Easy Ways To Make Your Game More Engaging on Tuesday, December 2nd, 7:00 PM EST. I’ll be discussing about techniques I use to improve the game feel. The presentation will be about an hour long, and I’ll have a chat-based Q & A at the end. See you there!

Slider (iOS&Android)

Posted by (twitter: @playmedusa)
Tuesday, November 18th, 2014 9:58 am

Yeah, ok, Slider was not created for any Ludum Dare, but it certainly contains lots of things I’ve learned creating games for this event (also creating junk that I never posted. Which is precisely why I love Ludum Dare – it’s the perfect bootcamp to try new ideas, mechanics or aesthetics.

The game is simple: keep the grid clear by drawing paths that send your ship towards enemies, scoring up when you slide through them. So it’s back to basics: beat your record, stay alive! But not that easy.

Here’s the launch trailer:

We (we as in the small group I belong to) have just released the game, but we are already considering a few improvements. New board configurations, new enemies, new powerups and game modes. All that given we get a good feedback from players, that is! Otherwise we’ll move on and begin working on a different idea.

So we would love reading your opinion! The game is free (with ads, or paid, without ads) for iOS and Android. Would you try it and write us back? 

sharpening the tools

Posted by (twitter: @mess110)
Saturday, November 15th, 2014 3:43 am

Hi,

 

I work on games as a hobby and LD is really fun. I learned quite a lot reading source code and getting feedback. You helped me improve. A LOT. For that I thank you.

I made https://github.com/mess110/coffee-engine which is an 2D/3D engine (if you can call it that). It is a thin layer over THREE.js in coffee script (for 3d part) and also a 2d engine – depends on what you want to build. It basically is a collection of classes which (I thought) could be re-used for game development like a Singleton SceneManager or a function which toggles the browser’s full-screen feature.

It is not yet polished – any improvement suggestions are welcome.

I plan to use it for LD31.

 

That being said, have an awesome day,

mess110

Mighty Retro Zero – Alpha 0.11 Released!

Posted by (twitter: @DavitMasia)
Monday, November 3rd, 2014 9:50 am

Download the Mighty Retro Zero public alpha from @itchio here:

http://kronbits.itch.io/mighty-retro-zero

Mighty Retro Zero is a minimalistic game where you control a tiny player like megaman with full references to old great games using only 8 colors, pixels like punchs and addictive gameplay.

At the moment there are 3 game modes planned: History, Retro levels and Time Attack/Puzzle. Other modes can be added later but at least the game will have the previous ones.

The game is still in development and not have any release date yet.

The game is made using Multimedia Fusion 2.

 

Cool Features


  • Great and addictive levels based on the old greatest hits.
  • Funny encounters with your best characters of all the time.
  • Portals and Jetpacks! :O
  • Launch arrows that stuck on walls to walk/jump over them!.
  • Carry/Push/Hit and launch blocks that can destroy enemies.
  • All the bugs i’m sure you will find in the game.

 

Links to follow the project


 

Official page: http://dev.kronbits.com/myghtyretrozero
Itch.io Page: http://kronbits.itch.io/mighty-retro-zero

TigSource Devlog: http://forums.tigsource.com/index.php?topic=42252
Gamejolt Page: http://gamejolt.com/games/platformer/mighty-retro-zero/29923/
IndieDB: http://www.indiedb.com/games/mighty-retro-zero
Steam: http://steamcommunity.com/sharedfiles/filedetails/308914920

Tumblr: http://dev.kronbits.com/
Instagram: http://instagram.com/matriax
Facebook: https://www.facebook.com/kronbits
Twitter(Official): https://twitter.com/Kronbits
Twitter(Personal): https://twitter.com/DavitMasia

 

Mighty Retro Zero Public alpha released! (v0.10)

Posted by (twitter: @DavitMasia)
Friday, October 24th, 2014 1:31 pm

Download the Mighty Retro Zero public alpha from @itchio here:

http://kronbits.itch.io/mighty-retro-zero

Mighty Retro Zero is a minimalistic game where you control a tiny player like megaman with full references to old great games using only 8 colors, pixels like punchs and addictive gameplay.

At the moment there are 3 game modes planned: History, Retro levels and Time Attack/Puzzle. Other modes can be added later but at least the game will have the previous ones.

The game is still in development and not have any release date yet.

The game is made using Multimedia Fusion 2 by Clickteam .

 

Cool Features


  • Great and addictive levels based on the old greatest hits.
  • Funny encounters with your best characters of all the time.
  • Portals and Jetpacks! :O
  • Launch arrows that stuck on walls to walk/jump over them!.
  • Carry/Push/Hit and launch blocks that can destroy enemies.
  • All the bugs i’m sure you will find in the game.

Hope you like it!

C+C Welcomed!

Onanigan :: Post-Mortem ::

Posted by (twitter: @matnesis)
Thursday, September 11th, 2014 9:46 pm

My objective was a platform game where you are able to walk everywhere, like a spider, like a mountain climber. You jump and get hooked to the wall, the gravity always pushing down (as usual).

The mechanic took me a lot of time and between coding & testing I did get pretty good at it. And this was part of the problem, getting good at my game somehow blind me about how other players would adapt.

Also, even when I did try to teach the player with design, I was not good enough, the game gets pretty hard pretty fast. This plus the learning curve plus some little bugs makes the gameplay unfinished.

But, I love this game, it’s my 5th Ludum Dare entry, my 5th game ever, and as a prototype I believe I can polish and design a better version (I have a big list of ideas also). You are invited to watch the playthrough or play the game! Thanks for reading this!

PLAY & RATE ONANIGAN (web win mac lin)

NAILER – Native Application Installer / Launcher

Posted by (twitter: @snake5creator)
Tuesday, September 9th, 2014 3:10 am

I’ve been working on some software that is meant to reduce the effort it takes to test native applications. I’m sure many of you know how most native games here are released – they’re packaged together in an archive that has to be opened and fully extracted before running the game. Many people are possibly turned off by the amount of work it takes to run a simple game, some might even avoid testing such games.

To tip the scale towards native games (in the name of the undisputedly superior experience and technological variety such games can provide), I’ve developed an application that can generate a self-extracting archive. But it’s one that supports building custom user interfaces and doing background extraction of game files so that games can be opened with just one click.

This is how the interface can look (it’s fully customizable):

First game package ever built (Windows version of my LD30 game: Connected Worlds – The Adventure) (Dropbox mirror)

More info (source, SDK, backstory) at blog.sgscript.org.

Mighty Retro Zero – Bangai-O Missile Fury inspired level

Posted by (twitter: @DavitMasia)
Saturday, September 6th, 2014 2:55 pm

First, thanks to “Theunlosing Quint” steam user for the idea of a Bangai-O level.

This will be one of the Endless level available in the game. Yes, is a bit hard and challenging but also addictive and fun!!

The level is inspired on Bangai-O Missile Fury. Here you can see a  youtube video: https://www.youtube.com/watch?v=dSlQRd7C1to .

Hope you like it!

 

 

Links to follow the project
—————————–

Official page: http://dev.kronbits.com/myghtyretrozero

TigSource Devlog: http://forums.tigsource.com/index.php?topic=42252
Gamejolt Page: http://gamejolt.com/games/platformer/mighty-retro-zero/29923/
IndieDB: http://www.indiedb.com/games/mighty-retro-zero
Steam: http://steamcommunity.com/sharedfiles/filedetails/308914920

Tumblr: http://dev.kronbits.com/
Instagram: http://instagram.com/matriax
Facebook: https://www.facebook.com/kronbits
Twitter(Official): https://twitter.com/Kronbits
Twitter(Personal): https://twitter.com/DavitMasia

Hi!

Posted by
Monday, September 1st, 2014 6:03 pm

Hello there! I am Dmqza, I joined 1-2 days ago. I wanted to upload a game to the Ludum Dare 30, but I started after the entries closed. You will see it on the third page of the warmup weekend games, titled ‘Warmup Entry That Was Supposed To Be A Ludum Dare 30 Game’. I hope you enjoy it. But it is not very good, so maybe not. Anyway, to sum it all up: I’m new here, can’t upload my game, in the warmup, not very good. Bye! P.S: LD30 seemed like the most interesting one. But now it’s (the entries are) over. :(

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