I am a huge anti-preorder advocate. You can preorder the sequel to my LD32 game RIGHT NOW. (shameless whoring)
I hate the preorder rewards system. The game is 50 percent cheaper now than it will be from April onward.
I don’t like interactive text. My first two games I’ll publish will have fit that description.
Why the change in heart? I don’t know. You see, making Spudcannon was a last-ditch effort to make the LD32 game that I had promised myself I would make. I haven’t touched it since. I’ve been searching for a purpose lately and after playing The Beginner’s Guide, a game that shows the dark side of game development, I want to get back into game development. I’m not very sane.
Next! Okay, what are you going to make, Yarhar?
Let’s make poetic emo bullshit! What kind of poetic emo bullshit?
Erm… a 2D sidescroller? Sure. That hasn’t been done.
Okay, then. Let’s just make the Spudcannon sequel. Easier than poetic emo bullshit.
So now, after soul-searching, I’m making the sequel to Spudcannon. It will be $1.50, giving me a reason to finish. It will be available for preorder, forcing me to finish. Among other game developers, I want to be honest about that last bit. Don’t preorder unless you are okay with your two quarters possibly ending up in my wallet forever. Every 75 cents I get, however, will encourage me to keep working on the game. The preorder isn’t there for money, it’s there to guilt-trip myself into finishing a project. Creating this game’s page has possibly permanently changed the way I view indie preorders and early access indie titles.