Archive for the ‘Uncategorized’ Category

I’m in

Posted by (twitter: @adambeedle)
Saturday, January 7th, 2017 4:44 am

I’m in. I read something in the FAQ about needing to do a post like this so if you’re a moderator, I’m human. Looking forward to LD38, but as I’ve never touched game dev properly before now I’m trying to learn before the Jam. If anyone could help, particularly with Unreal Engine (I know not the best choice but it’s what I’m used to) or LD in general message me

Streaming Game Dev for Beyond Infinity!

Posted by
Monday, January 2nd, 2017 12:18 am

Hey guys i’m streaming development for the game i’m working on Beyond Infinity. If anyone’s up for some David Bowie and Unity dev  you can watch here:


Stream Link


FUCK YOU ALL!!! Before judging ends, check this

Posted by (twitter: @doppelgunner)
Sunday, January 1st, 2017 10:29 am


just joking!, was trying to get your attention.

A real-time strategy game that I made for my christmas challenge to myself. Play it and rate it so that I know if I improved compared with my ludumdare 37 compo entry. Thanks for the time.

By the way, Try playing the different levels.

Play it here: (html5)

Watch the game demo here:

Watch the process here:

When an entry becomes much more

Friday, December 30th, 2016 9:26 am

Hi everyone!

Last summer I made my first Ludum Dare entry, it was in the #36 and the Compo section indeed. It was a great experience and I was amazed by all the feedback I got. And I didn’t want to waste it.

These months I’ve been dedicating some free time to adapt and improve the game and I’ve just proudly pubished it today for Google Play.

I’ll leave you the link to the game and some related stuff.


Thanks for the support and happy holidays :)

What’s in a theme?

Posted by
Monday, December 26th, 2016 6:06 am

Happy holidays everyone!

Ludum Dare and the awesome games you guys create always gets me inspired; so I put together my thoughts on what can make or break a theme in a game jam. It’s really interesting seeing the reactions people have when the theme is announced and seeing how differently people view different theme ideas in the voting. I would love to hear your guys thoughts too, so feel free to add to the discussion in the comments!

Theme Interpretation

In my mind, a great theme should be able to be interpreted in many different ways. This allows for a ton of creativity and variety in the games that are made. A theme can be too specific, which can restrict creativity and lead to the theme only inspiring a few “obvious” types of games. Alternatively, themes can also be too wide or too general. There is a common saying: “Restriction breeds creativity”, which I really feel captures the spirit of Ludum Dare. For me, the perfect theme is one that is open enough that there isn’t an obvious game to make, but restrictive enough to inspire ideas and make people build their games around the theme rather than tying the theme into their games.

One thing I’ve found is that a lot of good themes can be extended. A good example of this is the theme Guardian (from LD #1): you can add different adjectives to the word to completely change its meaning and evoke different thoughts and ideas. What would a malicious guardian look like? How about a reluctant guardian? What is it a guardian of? The central idea here is that the theme of Guardian immediately gets you thinking and can evoke different responses from different people depending on what kind of guardian comes to mind for them. For me, this is the perfect sweet spot of restrictiveness in a theme.


Unfinished LD37 Entry

Posted by (twitter: @SuperEndeg)
Tuesday, December 13th, 2016 10:42 am

Here’s my unfinished LD37 entry, if anyone curious.

You can explore the room, and have same random encounters in hallway or near the the left wall. Also there’s debug keys ‘e’ and ‘q’ to engage/quit battle mode.

Wash’Em Balls for my practical exam at school

Posted by (twitter: @doppelgunner)
Friday, December 9th, 2016 6:36 pm

I’m in!

Posted by
Friday, December 9th, 2016 4:56 pm

I’m in! 😀

I will be using Phaser/javascript as the engine and Paint .NET for graphics and Bfxr for sound!

I’m in

Posted by
Thursday, December 8th, 2016 6:48 pm

Good luck, everyone~

HowTo dynamic grid in unity, before the ludum dare 37

Posted by (twitter: @doppelgunner)
Thursday, December 8th, 2016 5:34 am

Watch my howto tutorial in making a dynamic grid in unity. The cells are created at run time and the grid is modifiable.

I’m (Hopefully) in

Posted by (twitter: @SuperEndeg)
Tuesday, December 6th, 2016 11:53 am

Hello, everyone.

I was hesitant during previous compos but finally decided to give it a try. I’m still very skeptical about making competent game, I’m not even sure about having free time during this weekend, but it still looks like fun activity.

My tools:

  • Godot – to make a game and maybe even embed it into browser
  • Krita or Gimp – to draw some lovely programmer art
  • LMMS or SunVox – to make some sweet tunes (or maybe I’ll just use some of the music I’ve made like 10 years ago)
  • FreeMind – to free my mind

So yeah, now there’s no going back for me (we’ll see through).

Posted by
Monday, December 5th, 2016 8:09 pm

Hello This is my 7th time, I will be using Linux OS.

Unity 5.4 for the game engine

Blender 2.7 for the 3d modeling

Gimp 2.8 for the art

Mac OS Garage Band / Linux OS lMMS for the Music and sound effects.

Enjoy the Game.

Yogo Path LD28 remake

Posted by (twitter: @cesisco)
Sunday, December 4th, 2016 4:02 pm


Hi, finally I took some time to remake my Ludum Dare entry ” Yogo Path”.
The game was made for LD28, and It was a platformer with procedurally generated levels. Ludum Dare entry
Now the game has only one procedural endless level (like an endless runner), and the backgrounds are procedurally generated too… and I made a new gameplay music.
I didn’t test this fully yet(only on Chrome and on my overpowered PC), so I don’t know if it runs well with all the procedural stuff going on.

I’m still working on this game, and I’ll include a lot of graphic and gameplay features.

If you have the time to play it, go for it.


Play the game

I’m in!

Posted by
Sunday, December 4th, 2016 6:11 am

I hope this time i can finish a game!

I’ll be using Java as always, and this time i’ll probably try to make some textures and sounds.

See ya!

Finding partners to work with

Posted by
Sunday, November 27th, 2016 8:54 am

Hey dudes and dudedinas!

I would like to know, where you find your partners to work with? Is there a special place or website, which is only dedicated for teaming up with people? It looks like a lot of people are searching for partners to join the jam, instead of living the life of a lone wolf. And if there isn’t any place, how about creating one? Like an extra steam group only for this purpose to keep the main group clean? I imagine one with multiple sub-forums like “Looking for a team” and “Team looking for more”. Or would it be possible to add this sub-forums to the main group?
These are just thoughts and ideas and I dont want to mess anything up.

So, how do you think about this thoughts, especially PoV? Or are you even planning such a feature for the new website?




Count me in

Posted by (twitter: @@CupCodeGamers)
Monday, November 21st, 2016 7:20 pm

I have never done a Ludum Dare before because I wasn’t sure that I was up to the challenge.  So I will be participating in LD37, but not in the compo.  I will be teaming up with my friend in China via Skype to get as much done as we can.  While we are doing the Jam and not the Compo, we will be sticking as close to the compo rules as we can, just to see if we can do it.  Who knows, maybe we’ll each to the compo next time.

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