Ludum Dare 31
December 5th-8th, 2014

October Challenge 2014
Ending Soon!

ConstructionPlease excuse the site weirdness. Mike is making and fixing things. Clocks are probably wrong. Colors are place-holder.

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Ludum Dare 30

Posted by (twitter: @matnesis)
Friday, August 22nd, 2014 2:38 pm

(Just taking a deep breath… and waiting…)

(It’s almost here…)

I’m in.

Posted by
Friday, August 22nd, 2014 9:45 am

First time I am entering the contest.

I am going to focus on random generation as my art skill set isn’t top notch.





Slick2D or libgdx


Photoshop / Randomly generated blocks of colour






BretHudson->participate(Jams::find(“Ludum Dare”, 30));

Posted by (twitter: @BretHudson)
Thursday, August 21st, 2014 1:24 am

I’ve been “doing” Ludum Dare ever since LD #23. Have I ever finished? No. Either I don’t like my project, the weekend becomes busy, or that one fateful time, my game became unplayable due to a memory leak (I used to not know how to debug).

This time? Oh ho ho, you all have another thing coming. I’m joining, and finishing the game.

Otter2D or FlashPunk, possibly Unity (all depends on what the theme is and what we decide to make)
Dan Fessler (he’s not a tool (in both literal and metaphorical sense), but he will be my team mate and make the game more than single colored polygons)
– Audacity (sound effects)
– Google (to get code help, find music, and entertain me when I get stressed out)

There you have it, I’m in it this time 100%.

Tiny Thor: WIP

Posted by (twitter: @JoeManaco)
Thursday, August 7th, 2014 8:14 am

At the moment we are working on a HUGE (!) new update for Tiny Thor. We overhauled the complete GUI. Here is a gif where you can see the old and the entirely new version:

And here is a video where you can have a look at the new GUI and some new features (Daily reward, the new Shop, Free Gold). [Please note the slight parallax effect in the background :)]

We are also revisiting the whole ingame graphics. Instead of a retro-pixel look we’re playing around with a smoother, cartoonish style. Here are some first drafts:

Current ingame graphic
(Current InGame Graphic)

(Draft for new style)

(Draft for new style)

What do you think of it?

Please note the slightly bigger character that will result in a different (but I think better) gameplay. Of course we also need to change the level design to fit the new style. We will also introduce hidden passages and secrets.

It will be a lot of work, so I’d like to know if you think it’s worth it or have any other suggestions for us.

We revised the character, so it fits better with the background. We’re still playing around with the size of the char…




Mighty Retro Zero – Pang! based level finished

Posted by (twitter: @DavitMasia)
Wednesday, August 6th, 2014 11:11 am

This will be my next game, called “Mighty Retro Zero” (provisional name).

New levels with an old videogame reference finished,  these time = Pang!


Other videos:

First gameplay (No Sound)

Here the last video featuring the Arkanoid based level


Links to follow the project

TigSource Devlog:
Gamejolt Page:


Missing Ludum Dare 30 :(

Posted by
Monday, August 4th, 2014 9:16 am

I realised that I am away the week that Ludum Dare 30 is on so I made a new game (my first game) and it’s free on Kongregate

Here’s the link:

Please play and rate and give me feedback because I really need it!

Thank you!


Advice for struggling game dev

Posted by
Thursday, July 31st, 2014 5:01 pm

Hey I was wondering if anyone has some advice for me. I have wanted to make games for the longest time but have never really managed to make anything. I have plenty of crazy ideas. I am a pretty good coder. I have a friend who makes great art and i can make okay placeholder art. For some reason I can never manage to actually make a my own game. Either it goes on for a while and i lose interest/the idea starts to seem really bad, the game works partially and then it hits some sort of road block, or I just cant manage to organize everything well enough to get the game made. I was hoping that at least one of the indie develops who does ludum dares could point me in the right direction with some of their advice. Any advice would be great and if I ever manage to make a game I will ensure it is available to the entire community.

XParkour – my new game!!!

Posted by
Thursday, July 31st, 2014 3:39 am

Hey guys, I have bulit my game called XParkour, and I put it on sale on!!!
If you would like to check it out, here is the link:

Here is the logo of my game:



And some screenshots:



There are more screenshots on the link!

I’m Back!, And Starting a new project(NEED YOUR IDEAS!!!!)

Posted by (twitter: @JammyJames123)
Thursday, July 31st, 2014 2:07 am

Hi guys and gals, I am back. After my extremely long time away from game dev xD. But yeah, I am working on a new game. Called Space Life(Don’t know if that is already taken but I don’t think it is) it is a 2D clone of 0x10c( “nought to the ten c” ) which “Was” a project notch was working on before he scrapped it and said he would rather work on small games. Although, it has the communtities touch to it. It is set very far into the future. Too many numbers for my brain to remember xD.

But yeah, I was thinking if you guys could give me any ideas on the game-play. Remember this game is set in the future, so please don’t add anything like “Wooden Slingshot” xD. Also, the game is a RPG(Role-Playing game). Just to keep that in mind. So the game will vary in classes, races, skills, vehicles, weapons, personalities, planets ETC. The game also features an on-board computer(Like notches D-CPU, only that it is more futuristic and no-way features any of notches storyline ETC). So here is a thing of things you guys could possibly add to it:

  • Races(E.G. Humanoid, other “Off-world” species)
  • Classes(E.G. Smuggler, Soldier, Civilian,  rogue, pilot, what ever you can think of :P)
  • Planets(E.G.I plan having a lot of these, so every type of player can “Fit” into the game)
  • Random Encounters(E.G. Ship failures, Smuggler raids on your ship, going into a black hole)
  • Currencies(Different types for different planets)
  • Languages(For different races/species)
  • Weapons(Guns, Ranged, Melee(Any type of weapon))
  • Background stories of Characters and planets
  • Types of Music people listen to in the world
  • Food
  • Drink
  • Dating system(E.G. Calendars, time keeping(How is this done on different planets?)
  • Anything else you would like to add

Remember, I want the game to be everyone’s idea. You guys can shape the world, add things, remove things ETC. Just no bad things…



The help is REALLY appreciated :D :D :D

-James(The guy’s post you wasted like 3 mins of your life on)

P.S. You can also mail me at [email protected] if you have any further queries or things you would like to add.

Mighty Retro Zero

Posted by (twitter: @DavitMasia)
Saturday, July 26th, 2014 12:37 pm

This will be my next game, called “Mighty Retro Zero” (provisional name).

As you can see the player looks like a minimalistic and pixelated Megaman, and after the Keiji Inafune clone called “Mighty No. 9” well i decide put this name that can be changed in the future.


Here the last video featuring the Arkanoid based level:


Links to follow the project

TigSource Devlog:
Gamejolt Page:


I created an unofficial Ludum Dare Plug.DJ room. Come on in!

Posted by (twitter: @YarharALC)
Sunday, July 13th, 2014 8:30 pm

Here is my unofficial Ludum Dare Plug.DJ room!

Come on in, although I can’t promise many people.

Mods of Ludum Dare, feel free to contact me if you want to have an owner status or make it official.

I would like to show you some new screenshots from my current project called “Artificial Mind”!
I have also written an article about all the new features and tweaks that were added to the game.
Make sure to share your opinions and ideas! :)
Link to article on Indie DB

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