Ludum Dare 34
Coming December 11th-14th Weekend

Archive for the ‘Uncategorized’ Category

Feedback for Space survival odyssey [Indies Vs Gamers]

Posted by (twitter: @gillenewnovo)
Wednesday, July 22nd, 2015 4:27 pm
Space survival odyssey Gameplay

This time it was a hard time creating the game.. I started trying to create a multiplayer but I give up, and when left 16 hours to deadline I decided to start another game that was this spaceman game.

Survive in the space, collect itens exploding meteors and explore the vast outer space.

How to play?

Basically you have three status bars and they measure the percentage of: oxygen; plasma (ammunition) and foot jet fuel.

  • Oxygen | Your oxygen will be constantly running out, for get more and to also continue alive you need to explore the pieces of meteors
  • Plasma | Ammunition for your gun, auto reloads when the gun is not being used
  • Foot jet fuel | Fuel of jet boots, auto reloads when on the ground

Currently there are 3 types of items: golden coins; blue jewelry and capsules of oxygen.

The time in space passes very quickly, so the longer you survive, better for your health ūüėÄ

Please play and rate it or just leave a feedback :)

link to Game Jolt game > Here!

and also check out this video below to see how it born!

Indies VS Gamers 2084

Tuesday, July 21st, 2015 4:27 pm

Play the game right here!

Put on your 3D-Glasses. Ready? Set. Seizure!

An homage to Robotron 2084. This arcade game will relentlessly try to destroy you. Being the Last Gamer, you’re tasked to save the last 3 Let’s Players (and one pug) from the evil forces of the Independent Super Computers. Plenty enemies, endless amounts of waves and non-stop freakin action will have you in a daze when you finally get that High Score.

And don’t forget to leave a vote! It helps a lot!

Controls: Gamepad or Keyboard, both work like a charm and get explained in-game!

Shoot: Arrow Keys
Move: WASD
Pause: P

Shoot: Right Stick
Move: Left Stick or D-Pad
Pause: Start

Escape quits downloadable versions.

Made for #INDIESVSGAMERS in 72 Hours

My Entry to the IndiesVsGamers Jam!

Posted by
Monday, July 20th, 2015 10:18 pm

I decided to participate in the IndiesVsGamers¬†Jam recently and I was very excited because I missed last years big jam on GameJolt (IndiesVsPewDiePie). One of the requirements was that your game had to use GameJolt scoreboards which was hard for me to implement because I had never used it before but ended up being worth it in the end. I created an endless runner called Rooftops. It was a very enjoyable experience for me and I learned a ton as a result of this jam! I think my game turned out pretty well and i’m excited to see where the community decides to rank it! You can check it out¬†Here¬†if you want to :)

Rooftops Screenshot 1

Rooftops Screenshot 4

Rooftops Screenshot 3  Rooftops Screenshot 2


                   GAMEJOLT PAGE

Pewpew jam.

Posted by
Monday, July 20th, 2015 11:23 am

Hi! I made¬†game for #indiesvsgamers too! And… Here is


Game made for #GM48 and Pew pew pew jam. #indiesvsgamers

Controls :

Mouse left button – PEW PEW PEW
Mouse right buton – KABOOOM (sometimes)
Mouse… Mouse – Turn and aim

You can take parts of your dead enemies!

Try to beat my score ūüėÄ


Procedural Maps

Posted by (twitter: @Rubikow)
Saturday, July 18th, 2015 9:15 am


While playing Invisible Inc. I suddenly wanted to build procedural maps like the game does. So I wrote a small procedural map generator capable of doing some pretty cool stuff. At the moment It produces maps like these:

vaults talecraft hexo bunker proc5 proc4 proc1 prmap proc10 rnd1 proc9 proc7

The algorithm producing all of these maps is the same. Hovewer I programmed different “map-renders” to get different visual designs. As you can see it is capable of building simple rogue-like maps as well as more complex maps (like the valuts-and-caverns map you see or the hex-field landscapes). The main feature is: (other than using random maps … ) There is always a way from point A to point B!

You can generate some levels here:


“What does this algorithm do?”

Basically you feed my algo with sets of “rooms”. A “room” in Javascript looks like this:


[new JTile(1),new JTile(1),new JTile(1)],
[new JTile(1),new JTile(1),new JTile(1)],
[new JTile(1),new JTile(1),new JTile(1)],


This room looks like this:


As you can see its a simple 3×3 room. JTile(1) in the code above means “JoinTile” (or more simple: a Tile) of type “1”. As you can see in the image my map-viever interprets a “1” as a field of a vault-room. If I change the center tile to 4:


[new JTile(1),new JTile(1),new JTile(1)],
[new JTile(1),new JTile(4),new JTile(1)],
[new JTile(1),new JTile(1),new JTile(1)],


It looks like this:


As you can see, my map-viewer interprets a 4 as a field of dirt.

Now, here comes the main feature!


Lets change our room to this:


[new JTile(1),new JTile(1),new JTile(1)],
[new JTile(1,(1)),new JTile(4),new JTile(1)],
[new JTile(1),new JTile(1),new JTile(1,(1))],


See? I added a “,(1)” to the fields in the west, and south-east. Now lets generate 3 rooms instead of one and let’s have a look:

simple2 simple3

These are two of many possible combinations the generator may produce now. (Some parts of the rooms are hidden behind walls due to my map-viewer).

What happened?

By adding the “,(1)” I told the tile, that it may join with another tile of type 1 in any direction. You can read:

    new JTile(1,(1))

as: “I am a Tile of type 1 and I will join with other tiles of type 1 in any direction!”.

Using only this, we already have a powerfull tool here. Add some more rooms of different types and shapes and give them different “join-partners” such as: “A toilet room always joins with a corridor” or “a vault entry always joins with a cavern” and you can build maps like this:


I’m working on a detailed tutorial at the moment, so if nothing of the above makes sense to you, just be patient ūüėČ


“How can I use it for my games?!?”

If you want to, just go to my website and copy some of the current code under development. I wrote the generator in javascript for web browsers and in c# as a library for unity. Once I have the import/export part done I will publish it for everyone to use. Stay tuned!






Get ready for Ludum Dare 33

Posted by
Thursday, July 16th, 2015 6:44 pm

Get ready for Ludum Dare 33 !!


Game Jolt’s Indies VS Gamers Jam

Posted by (twitter: @BretHudson)
Tuesday, July 14th, 2015 2:12 am

Hey Ludum Dare-rs! I heard you guys like game jams.

Indies VS Gamers

You might have heard of Game Jolt. In case you haven’t, it’s the largest indie game portal on the web, boasting nearly 900k members and a community that absolutely loves game jams.

Game Jolt is hosting a game jam called Indies VS Gamers, which takes your standard game jam to the next level. First off, they’ve teamed up with some huge YouTubers: PewDiePie, Markiplier, and Jacksepticeye. These three big shots will play the top five games from the game jam. Holy publicity.

Before we get to the next bulletpoint on why you should already be foaming at the mouth, let’s take a moment to clarify one of the rules: all games for this jam must incorporate the Game Jolt scoreboards API. “Ugh, really?” Yes, REALLY! This is because the game jam is going to include the other side of the equation: the gamers!

Players not only get to choose who wins the jam by voting on the Game Jolt website, but can compete against each other (and the YouTubers!) in each of the games, with the top 10 high scores of the five winning games being showcased on the jam page. Hashtag braggingrights, am I right?

It’ll start on July 17, 2015 at midnight Eastern Time EST (US) and end at midnight Eastern Time on July 20, 2015. The theme will be announced at the start of the contest. Voting will end July 27, 2015. More details can be found here.

Nintendo President Satoru Iwata Dies at 55

Posted by (twitter: @atomicvikings)
Monday, July 13th, 2015 9:09 am

Rest in Peace, Satoru Iwata.

Satoru Iwata (December 6, 1959¬†‚Äď July 11, 2015) was a Japanese businessman and programmer who served as the fourth President¬†and chief executing officer¬†(CEO) of Nintendo. He worked as a programmer at HAL Laboritory¬†early in his career before joining Nintendo in 2000, succeeding Hiroshi Yamauchi¬†as the company’s president in May 2002. Iwata directed the company to pursue development of the Nintendo DS and Wii¬†consoles in 2006, helping the company to become financially successful among other game console manufacturers. He served as company president until his death in July 2015.


My Jam Game Spark

Posted by
Sunday, July 12th, 2015 8:42 pm

Hey guys,

I just finished a game that I made for the Indie Cup 2015 Jam on GameJolt. I made it in under 72 hours to warm up for the upcoming Indies Vs Gamers Jam and it turned out surprisingly well. It was a ton of fun to make and I hope to add more content and further polish it in the future. Feel free to check it out Here if you want and constructive criticism is always welcome!

Spark Thumbnail

Sword of Fireheart – RPG like ragnarok

Posted by (twitter: @gillenewnovo)
Saturday, June 27th, 2015 7:04 pm

Well, long’m wanting to create an RPG or whatever. Then in January this year I decided to start an idea that provisionally named Sword of Fireheart, where the player would control Dario the protagonist of the story.

Dario has the important mission to save their village which was apparently frozen by an evil being, the gameplay is made by clicks, reminding some rpgs and several mmorpgs (as ragnarok, which I took some inspiration for various elements of the game).

Until the current state the game is complete and in Beta, the development has one month of life (as is done in January and then I paused the project), but I will further refine the graphics and add some more BGMs and SFX. I had plan to try greenlit but I don’t know very well yet ūüėÄ

Some images:






Demo V1.4.3.0 on scirra arcade –
Or download Windows, Linux or IOs desktop versions from –

Burlap Plays: Skyrider

Posted by (twitter: @burlapjack)
Thursday, June 25th, 2015 8:03 pm

An excellent platformer by developer @adriannovell that has been making waves as of late.  Play it for yourself!

Flowchart maker that actually works

Posted by (twitter: @jonathon_prehn)
Sunday, June 21st, 2015 1:54 pm

I’ve posted several flowchart makers in the past, but they all have been

crummy and broken, but this one is not, for realsies!

Process Sketcher’s github page

Making hosting servers easier

Saturday, June 20th, 2015 6:15 pm


I’ve been working on a tool that makes¬†testing and hosting servers a lot easier. Hopefully it will enable more people to create¬†multiplayer¬†games next LD.

All you have to do is download¬†and run it, enter the port your game runs on (locally) and it’ll give you an address you can share with people anywhere so that they can connect to your server. Unlike programs¬†like Hamachi, players don’t need to download anything extra. You’ll get a¬†a address, with a randomized port number. It works by routing data through the server as a proxy of sorts.

I’ll post it again around the next jam when it’s more stable, but right now it’s still very in-development. It should work just fine in it’s current state,¬†however.



Direct link:


Fallout Inspired Game Jam on GameJolt

Posted by
Monday, June 15th, 2015 6:39 am

In celebration of the announcement of Fallout 4 i’m hosting a jam on Gamejolt for Fallout inspired games. Make a game that is inspired by the Fallout series or takes place in a post-nuclear disaster world. It starts on June 15 and runs for 21 days. Anyone who wants to participate is welcome! Click Here¬†for details and rules.

Game maker tutorials

Posted by
Thursday, June 4th, 2015 3:08 pm

I am working on some game maker tutorials and so far i am on ep 3, with stronger enemies and health bars, feel free to check it out if anyone wants to actually make a game instead of play them on this site. you can upload these to any website. so i hope you guys enjoy :)

Construct 2 Test

Posted by
Wednesday, June 3rd, 2015 9:35 am

I created this game to get familiar with construct 2 and to see what I could do with it.



I hope you enjoy. Spent a while on it.

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