Ludum Dare 33
Coming August 21st-24th!

Ludum Dare 32 Results
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Archive for the ‘Uncategorized’ Category

Inkanians Released!

Posted by (twitter: @DavitMasia)
Sunday, March 1st, 2015 10:16 am

The game is finished and released with a total of 60 levels in the full version and 15 levels for the demo. Actually the platforms released are Windows and Mac.

Now working on the full version for the Flash and OUYA. Linux version when somedoby send me a wrapped using Wine and thinking if finally port to Android/iOS mobile/tablets.

You can buy the game at itchio by only 2.99.

Here a Youtube video with the first 15 levels included in the demo.

If you can see all the Inkanians process from the mockup until the game release you only have to visit this: .

And no more, only if you liked, you know, share the game, reblog, RT,etc 😀

P.D. If you want to review the game or you are a Youtuber and need a review copy send me a request via email(in the homepage), or use any social link to contact me:


Backwards postmortem (miniLD 57)

Posted by (twitter: @fullmontis)
Thursday, February 26th, 2015 8:27 am

Ok, this is going to be weird. Writing a post mortem before the game
is something I never attempted.

And yet, I’m pretty sure what is going to go well and go wrong with
my game.

First, I know I will pick up a game I will like, and this is going to
be very helpful. This way I’m going to be very excited about my game
and will be very excited to seee the finished result.

Second, I will overshoot my idea by a countrymile, making it
impossible to create in the time frame of the miniLD. For sure, it is
going to be something so huge and impossible to make and the final
result is going to look like an incomplete mess.

Third, I know that I will interrupt my first idea right in the middle
and I will starting to work on a new idea ex novo, because “it’s so
much better!”, just to finish with a game that is probably worse than
my first idea could have done because of the lack of time.

This is a complete postmortem, and is going to be very accurate when
I’m done with my game. How do I know? Because it looks exactly like
all of my 5 postmortems so far.

Best thing though is that it is going to be a very fun mini ludum dare.

I know because they always are.

Some free electronic music :)

Posted by (twitter: @Muciojad)
Monday, February 23rd, 2015 11:46 am

Hey there!
Some time ago I started producing electronic music and it is royalty free, so you can download and use it in your projects, trailers, gameplays, games/everything for free, just credit me.
If you want – check my new music blog for latest tracks, maybe you’ll find something for you. :)
Thanks! ;]

Pixie Crawl Post-Mortem MiniLD # 57

Posted by
Saturday, February 21st, 2015 7:47 am

I was originally not going to enter this MiniLD, but then I decided it would be good to hopefully finish a game.

What Went Right:

I came up with a new Idea and deleted my old post-mortem from the day before before it was posted
I made a game
I meant to make this game before, but never got around to it
I had fun making beautiful pixels

What Went Wrong:

The music was less than perfect
The sound was BFXR again
My microphone still does not work
I kept switching ideas, so I may not even make this specific game

I hope to play some good games in this next week!

Mighty Retro Zero on Bundle Retro4 by Groupees

Posted by (twitter: @DavitMasia)
Monday, February 16th, 2015 11:13 am

My game Mighty Retro Zero appears inside the last Groupees Bundle Retro4 !! 😀 .

Get your Bundle Here:

Also after 4 days in the bundle, Mighty Retro Zero has benn Greenlit!!

So, thanks to everybody that voted YES to the game! 😉

Java Game Development Tutorial Series

Posted by (twitter: @gandalf1209)
Thursday, January 29th, 2015 9:40 am

Hello all!

I have already created a post about my Java Game Dev series, and this is probably the last post I will make about that. I just wanted to publicly announce the series once more, along with the schedule I will be having with it. First off, you can find the YouTube playlist here. Secondly, I will be releasing a video for this series every other day. The first video was published Tuesday, the second was today (Thursday), and the next one will be on Saturday, and so on. The videos are uploaded the night before, and are published at 5:30 AM CST. Thirdly, just some information about the series. I move fairly quickly, though I do explain the concepts you may not know, and I do not explain the concepts you should already have grasped. You should at least understand OOP (Object Oriented Programming) concepts and how Java works in general. You don’t have to know how to create a window, and draw graphics, and get keyboard input, and more advanced concepts as such. I hope to teach many people how to make games, and hopefully, they will learn enough to make a game for Ludum Dare! If you want to learn from this series, I would definitely recommend subscribing, so you can be notified of any new videos. Comment with your questions, and like the series if you enjoy it!

Also, thank you to those who “hearted” the previous post, and those who liked the first video, and those who watched!

See you all in the videos!

– Gandalf1209

More 48 competitions!

Posted by
Monday, January 19th, 2015 3:23 pm

Well.. I was pretty sick on last ludum dare. Fortunately, there are lots of jams nowadays! So, i joined GM48! Theme was Death is useful! (what a horrible theme isn’t?) But… I made a little game, and i want to share post compo version with LD community!

Mr. Death has lost his scythe for the third time. His seniors are upset. Now he has to prove that he is still useful and so he uses his magic for killing. When somebody above 70 dies, Mr. Death gains points and a part of the dead man’s soul for regeneration. When somebody below 70 dies, however, Mr. Death loses a part of his power, so the victim could be resurrected. To figure out the age, health or mood, use your omniscient aura. Just move closer to a potential victim.

All controls are in game :)






Posted by
Friday, January 16th, 2015 6:05 am

Hey guys,

Let me present you our ‪#‎365gameAssets‬ challenger. The Estúdio Vaca Roxa will make an asset per day during a year.


At the end of each month we’ll release a assets bundle and more.

Just like the studio fanpage to follow this challenger, EstĂşdio Vaca Roxa!


































Hi guys!

Posted by
Tuesday, January 13th, 2015 11:42 pm

I’ve been reading this blog for few months and now I looked at Unity. This is the result

Game icon

I hope you enjoy it :)

Voice Actor Available For FREE

Posted by (twitter: @comelijahlucian)
Tuesday, January 13th, 2015 7:22 pm

Hello Jammers!

My name is Elijah Lucian. I am a voice actor and casting director from Calgary, Alberta, Canada.


I have a proposal for you. Right now, I am starting up a broadcast of my voice acting and casting studio on, and I would love to feature you in our show.


The premise behind the show is that we offer our professional services to indie game developers that can’t afford voice acting, in return I think it creates a lot of excitement in the industry for voice acting. I understand that voice acting can be an expensive addition to any project, and especially going through a big casting house such as Voice123 or their competitors.


What I offer is this: Me and my cast will do 2 (two) free hours of voice acting and editing PLUS free advertising for your game to around 600 unique viewers (all in your target demographic), and in return you give me content for my stream, and entertainment for my viewers.  It would also give me a bit more weight on the viewer scale having dedicated developers on my stream. I am hoping this proposal could be win-win for both of us.


The game development category is VERY new to Twitch, but I have seen explosive growth to my channel during every stream (anywhere from 40-70 followers) Not only is this a good branding opportunity for you, but a good measure of content for me.


Please by all means, go to my stream and see what we are about on Monday 5pm-7pm or Thursday 91m-11am. – We conduct our business in a clean and fun manor!


I would also like to take this opportunity to extend an invitation to hire our studio for any future projects! I personally love the work you do with your studio and I would love to see what we could create together!


If you would like to view some of my work, please simply go and view my voice acting portfolio on my site:


Thanks you so much for your time!


Sincerely, Elijah Lucian

A kinda… Strange – ish, question :s

Posted by (twitter: @TosicDev)
Tuesday, January 6th, 2015 12:58 am

Eh… Anyone out there has an idea how to make a game worth selling?

And where to sell it, gimme a good marketplace for Android (or PC) that can pay me via Bank Account, or Skrill, or Payza, or Google Checkout?

… And yes, I do have a website:


Quick Plug: Meetup at Tech Valley Game Space

Posted by (twitter: @OmiyaGames)
Sunday, January 4th, 2015 4:56 pm

I promise I won’t spam about Tech Valley Game Space too much. Anyway, we’ve noticed that there were a few Ludum Dare attendants who both happen to live near the Capital Region in New York, and were interested in what we were doing. As some of you may already know, we hosted Ludum Dare 31 here as a physical location. What you may not know is that we do more than that: we’re actively building a game developer community here in the Capital Region. We have a meeting every Wednesday, weather permitted, and we’ve scheduled our first 2015 meeting at 6:00 PM, January 7th to discuss this year’s plans. Check it out on below:

The Future of TVGS

Wednesday, Jan 7, 2015, 6:00 PM

Tech Valley Center of Gravity / Capital District Makerspace
35 4th Street Troy, NY

7 Space Cadets Attending

For our first meeting of the new year, come join us as we discuss the future and our collective plans for TVGS in 2015. Primary discussion topics will include:• Upcoming events and classes that we will be working together to organize• Ideas for spreading awareness of TVGS and increasing the size and diversity of the group• Distributing tasks amo…

Check out this Meetup →

Happy gaming, everyone!

Posted by (twitter: @DavitMasia)
Saturday, December 27th, 2014 12:55 pm

Working on the Title Screen of my side project called Inkanians. Still needs the animated torchs and some minor details but looks promisions, right?

(Click in the image to see the full screen version)


What you think? Hope you like it!


Links to follow the project

1Hour1Game #01

Posted by (twitter: @AurelDev)
Thursday, December 25th, 2014 4:20 pm

Screen Shot 2014-12-26 at 00.16.55


Super sneak peek

Play here

(One hour for making a game is definitely not enough at all for a polished result. However, I believe this is good practice for rapid prototyping / any kind of gamedev jams with very limited time. It helps identify problems with your framework, workflow, the tools you’re using, your time estimation, et cetera. So I gave it a go, hopefully this could turn into a fairly regular exercise.)

Anyone here up for a challenge? :)

Side project called: Inkanians

Posted by (twitter: @DavitMasia)
Tuesday, December 23rd, 2014 11:55 am

Inkanians is a side project i’m working now at the same time that Mighty Retro Zero. As you can see a total different style Wink .

Inkanians is a puzzle game on control two players at the same time. The basics will be like my first coded game called “Ninja Twins” but the idea is be more accesible/fun, easy, more challeging getting the three stars for each level and maybe some history mode with scrolls to do bigger maps.


To see all the progress (Mockups, screenshots, videos..) until now:


What you think?

RPG Cursor

Posted by
Wednesday, December 17th, 2014 12:38 pm

You are free to use the cursor, you dont have to name us and you can make money with it if you want :3

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