Ludum Dare 35
The Theme is:

Archive for the ‘Uncategorized’ Category

A gift for creators, MultiGame for Unity

Posted by (twitter: @whendricso)
Saturday, January 23rd, 2016 5:59 pm

I’ve made something useful, and I want to share it with you :)


Click for the free version!

Unity is powerful, but hard to use for non-programmers. So, a drag-and-drop framework that eliminates the need for coding or visual logic editors, MultiGame is a comprehensive game development framework for Unity.

It’s easy. Want health? Add it. Inventory? Click. Combine objects and components together to control Unity itself directly. Full documentation is built in to the editor! Just click “help” on any MultiGame component, or hover your mouse over field names for a helpful hint. The full version of MultiGame includes over 130 components, and growing every week. Powerful Managed Message functionality lets MultiGame command any script component even if it’s not included with MultiGame! This free evaluation version contains a few dozen of the most useful components in MultiGame. You can even use this in commercial projects, free of charge! But, if you like MultiGame please send feedback!

MultiGame is intuitive. Use it’s robust Interaction system to receive events such as player input, triggers and collisions, broken joints and send Managed Messages using an intuitive and consistent interface.

MultiGame has an ever-expanding feature set and the full version already contains over 150 components including:

-Interaction system
-Robust Message Manager that can send commands to any script
-Motion for transforms and rigidbodies
-General game functionalities and scripts
-Modular AI system
-User created content and construction/destruction systems
-Animation systems
-Combat system including health, damage, projectiles, and melee with combos
-Inventory system
-Save/load preferences
-Save/load entire game to binary
-Multiplayer support with Photon Cloud
-Mecanim state machine behaviors (state machine visual scripting with Mecanim editor)
-Level and prefab generator (beta)

MultiGame is great for adventure, physics, tower defense, RTS, RPG, FPS, MMO, open world, action, racing, arcade, or really any real-time genre or combination of genres you can imagine.

I would appreciate your feedback before I go for the full release so please:

Get the free version now!

Quick post to make my profile less buggy

Posted by (twitter: @taro_omiya)
Saturday, January 9th, 2016 2:02 am

Before this post, link is not working, but apparently posting on this account once should fix it.

Edit: in reality, though, I’m using the Omiya Games account, and occasionally use this one as backup if I have more than one game to submit.

I’m in!

Posted by (twitter: @
Thursday, January 7th, 2016 10:01 am

14 weeks, 1 day until Ludum Dare 35. Ok. No need to panic yet.

A bit about myself – Henrik “Tivec” Bergvin is my name, currently living in Norway where I work with security in an airport administration. I’m of the ’82 vintage, living with my girlfriend and 3 dogs. I love programming and gaming, so Ludum Dare should be right up my alley. I haven’t participated before, so this is my first competition – thus why I start out early. The goal is to spend as much time as possible working on refining my skills so that I am ready for the weekend.

I’ll try to post about my progress every so often – once per week is the goal. Stay tuned for more!

Dog tax: My Australian Shepherd Scott :)


Our game has a trailer watch it NOW!

Posted by (twitter: @gv1351)
Sunday, December 27th, 2015 3:04 am

Our game SAVING THE OAK has a game trailer go and watch.

Go and play and rate it here:

Super MLG Christmas Game Jam!

Posted by
Wednesday, December 23rd, 2015 11:58 pm

Looking for a holiday game jam to participate in? Look no further than the SUPER MLG CHRISTMAS GAME JAM! It’s a Christmas themed jam on GameJolt that runs until the 27th of December. The winners will be featured on my YouTube channel. This jam should be loads of fun and I hope to see some of you folks there!

~Keep it indie~


My Best (Magical) Friend works-in-progress

Posted by
Friday, December 18th, 2015 10:42 pm

If you haven’t already played it, try our LD34 entry “My Best (Magical) Friend”, a very japanese visual novel about friendship and cool magic powers.

And since this is always fun, here’s some work-in-progress shots.



STEP 1: Write a bunch of stuff on pieces of paper.



STEP 2: Google docs because nobody else can read handwriting.



STEP 3: Plan out the whole story in MSPaint.



STEP 4: Write a little code.



STEP 5: Write some scripts. A lot of scripts. (This part took the longest!)


And voila, that’s how a visual novel was made!
Some screenshots of the final game:


Give it a shot, and hope you like it! Was very interesting to do something story-based (since I usually do action).

We chose the theme “Growing”

Posted by (twitter: @laxeot)
Saturday, December 12th, 2015 5:00 am

We thought it would be a good idea creatively to not combine the themes, but just pick one. So here it is, our main character, Jasmine!

My new game

Posted by
Sunday, December 6th, 2015 12:28 pm

I have just made a new game, if you would like to buy it you can purchase it at a minimum price of $0.15!

If you have a little money and want a nice experience of puzzle-platformer, be sure to support me and buy it, you will get a cookie! Also be sure to Tweet with the hashtag #adenmansongames or #darkgame. Thanks for reading this, be sure to act and support me!

Profile Issues and Game Links

Posted by (twitter: @dheadshot)
Sunday, November 29th, 2015 8:30 am

Hi all.  I appear to be having issues with my profile.  When people attempt to click on it, it says I’m “Not Found” as a user.  I’m hoping that adding this post will prompt some kind of “refresh” procedure and fix it but I don’t know, it’s just a guess.  If it doesn’t, see below for links to the games I’ve submitted so far.  At the very least, it should make it easier for people to see my submitted games.
[Edit]It appears to have worked! My profile page has come back![/Edit]

Ludum Dare 26
I entered this back in 2013 with PaperFlick – a ball of paper flicking game done as a text adventure, based loosely on those Paper Toss games for mobile.  LD26

Mini Ludum Dare 63
I entered this about a week ago with a text adventure version of Snake.  I’m not actually intending for all my games to be text adventure versions of mobile games, that’s just how it’s turned out so far.  MiniLD63

Game I made in Unity: LED – Laser Evasion Dynamics

Posted by (twitter: @superjustin5000)
Monday, November 16th, 2015 12:11 pm

Available Now!

App Store :

Google Play Store :

Thought I’d share my recent fully finished game.
Email me jfletch1787(at)gmail(dot)com if you want a promo code for iOS or be in the google play group to play it before it comes out.
Let me know what you think, Be sure to rate/leave feedback.

Here’s the trailer I made as well.

Enjoy and have a good guy everyone.

Justin Fletcher

Stay High

Posted by
Friday, November 13th, 2015 1:52 am

Hi everyone,

while we’ve all been looking forward to the next game jam over here, me and 2 other students have been making a little game for a course at our local college (KULeuven) and we finally have a public version so we would like to show it off to you guys and get some feedback.

The game is currently only on android and available in the play store, obviously for free: Play Store link

It is a dexterity game, a tough-as-nails 2D infinite runner and we made it using Unity. (more…)

Emotionshop Promotion

Posted by
Monday, October 19th, 2015 2:34 pm

I started this project in my academic program because of the inspiration of LudumDare. Now I am so proud that the project going well and we will keep working on it. We want to hear feedback from LudumDarers! Thank you everyone.


Emotionshop – a team with an ambition. Every week, we choose an emotion to design games around. Each of us will make one game. Our goal? To explore the role of game mechanics in evoking emotion. This means no story, minimal sound, and art based on abstract shapes.

Challenge: Guess the emotion of the week. We won’t tell you what it is, you just have to play our games. Are you up for the challenge?


I am a hypocrite

Posted by (twitter: @YarharALC)
Friday, October 9th, 2015 12:42 am

I am a huge anti-preorder advocate. You can preorder the sequel to my LD32 game RIGHT NOW. (shameless whoring)

I hate the preorder rewards system. The game is 50 percent cheaper now than it will be from April onward.

I don’t like interactive text. My first two games I’ll publish will have fit that description.


Why the change in heart? I don’t know. You see, making Spudcannon was a last-ditch effort to make the LD32 game that I had promised myself I would make. I haven’t touched it since. I’ve been searching for a purpose lately and after playing The Beginner’s Guide, a game that shows the dark side of game development, I want to get back into game development. I’m not very sane.


Next! Okay, what are you going to make, Yarhar? 

Let’s make poetic emo bullshit! What kind of poetic emo bullshit?

Erm… a 2D sidescroller? Sure. That hasn’t been done.

Okay, then. Let’s just make the Spudcannon sequel. Easier than poetic emo bullshit.


So now, after soul-searching, I’m making the sequel to Spudcannon. It will be $1.50, giving me a reason to finish. It will be available for preorder, forcing me to finish. Among other game developers, I want to be honest about that last bit. Don’t preorder unless you are okay with your two quarters possibly ending up in my wallet forever. Every 75 cents I get, however, will encourage me to keep working on the game. The preorder isn’t there for money, it’s there to guilt-trip myself into finishing a project. Creating this game’s page has possibly permanently changed the way I view indie preorders and early access indie titles.

Made a game for Duplicade!

Posted by (twitter: @TheShadowBrain)
Thursday, September 24th, 2015 6:40 am


We want you to make one (or more) short, player vs. player games, 30 seconds, win or lose, just like last year’s BARFCADE, but this year, we want you to populate the outlaw flea markets of our minds with knockoffs and bootlegs of other games that are just weird enough to not get you sued.

Quote from the jam site on

This jam was for local 2-player-one-keyboard versus games only, with pre-specified controls!

You can probably guess which game I picked!



Try and rate my game here, if you have a buddy around:


It’s also available on Gamejolt if that’s more your thing, here:


And now I think I’ll whip something together for MiniLD #62 while I still have the time! 😀

Stats for Entries

Posted by (twitter: @francoisvn)
Saturday, September 19th, 2015 7:53 am

So I found this awesome tool here:

It shows useful stats on your Ludum Dare entries and trends. Unfortunately you need to have an author page to get a list of your games and compile those stats, so this is my simple attempt to create such a page :)

Looking forward to Ludum Dare 34!

EDIT: Yay, it works! Updated the link :)

User page

Posted by (twitter: @Haite)
Wednesday, September 2nd, 2015 1:37 pm

Just for curiosity, why I can’t see the user page, with previous entries of some people?

[cache: storing page]