Ludum Dare 35
Coming April 15th-18th Weekend

Ludum Dare 34 Results

Archive for the ‘Uncategorized’ Category

Memory of a Pshycopath

Posted by (twitter: @gv1351)
Tuesday, September 1st, 2015 7:54 am

Wallpaper1Above is a HD Wallpaper of our game: Memory of a Psychopath. Click Here to download the wallpaper.

Play the game here and see what happens to Robert Garyson.



Right now windows doesn’t support Haxe API. A user contacted a bunch of people at windows as result the best way for Haxe applications to get a export for windows is to have the haxe API accepted as valid. And  the only way for them to consider it is by creating a suggestion vote post. This user would like everyone to upvote this. If we can get to 88 votes, we’ll be on the front page of framework petitions. It looks like 200 votes is when they start really noticing things.

Please vote here :


Quote from the user :

The API issue was the only thing that I couldn’t figure out how to fix when uploading my appx. I can write up a guide on how to manually create your appx to reopen Windows Store as a viable export option once it is possible.





I have an extremely important question

Posted by
Sunday, August 23rd, 2015 8:04 pm

When do we actually get to vote and how do we do it?

How to use Krita for cheap, quick pixel art

Saturday, August 22nd, 2015 1:14 pm

Here is a video tutorial for how to set up Krita for easy pixel art style painting: (HD index painting in krita)

Here is a link to do it in photoshop (original tutorial)

Custom Wallpaper

Posted by
Sunday, August 9th, 2015 3:55 pm

Simple wallpaper featuring a whole bunch of Sierpinski triangles in the background.


There is no “33” in the wallpaper, and the aspect ratio is a little wonky, but I personally still think it looks cool!

My Second Wallpaper

Posted by (twitter: @gv1351)
Wednesday, August 5th, 2015 2:52 am

Hallo I played around a bit and came up with this.

I hope you like it.



Can’t upload image

Posted by
Tuesday, August 4th, 2015 8:53 am

I want to post an image for LD33 wallpapers but I don’t know how…. can you tell me if I can upload images here?

Ludum Dare Wallpaper

Posted by (twitter: @gv1351)
Tuesday, August 4th, 2015 8:20 am

Here is my version  of the Ludum Dare 33 Wallpaper.

I hope you like it.


Feedback for Space survival odyssey [Indies Vs Gamers]

Posted by (twitter: @gillenewnovo)
Wednesday, July 22nd, 2015 4:27 pm
Space survival odyssey Gameplay

This time it was a hard time creating the game.. I started trying to create a multiplayer but I give up, and when left 16 hours to deadline I decided to start another game that was this spaceman game.

Survive in the space, collect itens exploding meteors and explore the vast outer space.

How to play?

Basically you have three status bars and they measure the percentage of: oxygen; plasma (ammunition) and foot jet fuel.

  • Oxygen | Your oxygen will be constantly running out, for get more and to also continue alive you need to explore the pieces of meteors
  • Plasma | Ammunition for your gun, auto reloads when the gun is not being used
  • Foot jet fuel | Fuel of jet boots, auto reloads when on the ground

Currently there are 3 types of items: golden coins; blue jewelry and capsules of oxygen.

The time in space passes very quickly, so the longer you survive, better for your health 😀

Please play and rate it or just leave a feedback :)

link to Game Jolt game > Here!

and also check out this video below to see how it born!

Indies VS Gamers 2084

Tuesday, July 21st, 2015 4:27 pm

Play the game right here!

Put on your 3D-Glasses. Ready? Set. Seizure!

An homage to Robotron 2084. This arcade game will relentlessly try to destroy you. Being the Last Gamer, you’re tasked to save the last 3 Let’s Players (and one pug) from the evil forces of the Independent Super Computers. Plenty enemies, endless amounts of waves and non-stop freakin action will have you in a daze when you finally get that High Score.

And don’t forget to leave a vote! It helps a lot!

Controls: Gamepad or Keyboard, both work like a charm and get explained in-game!

Shoot: Arrow Keys
Move: WASD
Pause: P

Shoot: Right Stick
Move: Left Stick or D-Pad
Pause: Start

Escape quits downloadable versions.

Made for #INDIESVSGAMERS in 72 Hours

My Entry to the IndiesVsGamers Jam!

Posted by
Monday, July 20th, 2015 10:18 pm

I decided to participate in the IndiesVsGamers Jam recently and I was very excited because I missed last years big jam on GameJolt (IndiesVsPewDiePie). One of the requirements was that your game had to use GameJolt scoreboards which was hard for me to implement because I had never used it before but ended up being worth it in the end. I created an endless runner called Rooftops. It was a very enjoyable experience for me and I learned a ton as a result of this jam! I think my game turned out pretty well and i’m excited to see where the community decides to rank it! You can check it out Here if you want to :)

Rooftops Screenshot 1

Rooftops Screenshot 4

Rooftops Screenshot 3  Rooftops Screenshot 2


                   GAMEJOLT PAGE

Pewpew jam.

Posted by
Monday, July 20th, 2015 11:23 am

Hi! I made game for #indiesvsgamers too! And… Here is


Game made for #GM48 and Pew pew pew jam. #indiesvsgamers

Controls :

Mouse left button – PEW PEW PEW
Mouse right buton – KABOOOM (sometimes)
Mouse… Mouse – Turn and aim

You can take parts of your dead enemies!

Try to beat my score 😀


Procedural Maps

Posted by (twitter: @Rubikow)
Saturday, July 18th, 2015 9:15 am


While playing Invisible Inc. I suddenly wanted to build procedural maps like the game does. So I wrote a small procedural map generator capable of doing some pretty cool stuff. At the moment It produces maps like these:

vaults talecraft hexo bunker proc5 proc4 proc1 prmap proc10 rnd1 proc9 proc7

The algorithm producing all of these maps is the same. Hovewer I programmed different “map-renders” to get different visual designs. As you can see it is capable of building simple rogue-like maps as well as more complex maps (like the valuts-and-caverns map you see or the hex-field landscapes). The main feature is: (other than using random maps … ) There is always a way from point A to point B!

You can generate some levels here:


“What does this algorithm do?”

Basically you feed my algo with sets of “rooms”. A “room” in Javascript looks like this:


[new JTile(1),new JTile(1),new JTile(1)],
[new JTile(1),new JTile(1),new JTile(1)],
[new JTile(1),new JTile(1),new JTile(1)],


This room looks like this:


As you can see its a simple 3×3 room. JTile(1) in the code above means “JoinTile” (or more simple: a Tile) of type “1”. As you can see in the image my map-viever interprets a “1” as a field of a vault-room. If I change the center tile to 4:


[new JTile(1),new JTile(1),new JTile(1)],
[new JTile(1),new JTile(4),new JTile(1)],
[new JTile(1),new JTile(1),new JTile(1)],


It looks like this:


As you can see, my map-viewer interprets a 4 as a field of dirt.

Now, here comes the main feature!


Lets change our room to this:


[new JTile(1),new JTile(1),new JTile(1)],
[new JTile(1,(1)),new JTile(4),new JTile(1)],
[new JTile(1),new JTile(1),new JTile(1,(1))],


See? I added a “,(1)” to the fields in the west, and south-east. Now lets generate 3 rooms instead of one and let’s have a look:

simple2 simple3

These are two of many possible combinations the generator may produce now. (Some parts of the rooms are hidden behind walls due to my map-viewer).

What happened?

By adding the “,(1)” I told the tile, that it may join with another tile of type 1 in any direction. You can read:

    new JTile(1,(1))

as: “I am a Tile of type 1 and I will join with other tiles of type 1 in any direction!”.

Using only this, we already have a powerfull tool here. Add some more rooms of different types and shapes and give them different “join-partners” such as: “A toilet room always joins with a corridor” or “a vault entry always joins with a cavern” and you can build maps like this:


I’m working on a detailed tutorial at the moment, so if nothing of the above makes sense to you, just be patient 😉


“How can I use it for my games?!?”

If you want to, just go to my website and copy some of the current code under development. I wrote the generator in javascript for web browsers and in c# as a library for unity. Once I have the import/export part done I will publish it for everyone to use. Stay tuned!






Get ready for Ludum Dare 33

Posted by
Thursday, July 16th, 2015 6:44 pm

Get ready for Ludum Dare 33 !!


Game Jolt’s Indies VS Gamers Jam

Posted by (twitter: @BretHudson)
Tuesday, July 14th, 2015 2:12 am

Hey Ludum Dare-rs! I heard you guys like game jams.

Indies VS Gamers

You might have heard of Game Jolt. In case you haven’t, it’s the largest indie game portal on the web, boasting nearly 900k members and a community that absolutely loves game jams.

Game Jolt is hosting a game jam called Indies VS Gamers, which takes your standard game jam to the next level. First off, they’ve teamed up with some huge YouTubers: PewDiePie, Markiplier, and Jacksepticeye. These three big shots will play the top five games from the game jam. Holy publicity.

Before we get to the next bulletpoint on why you should already be foaming at the mouth, let’s take a moment to clarify one of the rules: all games for this jam must incorporate the Game Jolt scoreboards API. “Ugh, really?” Yes, REALLY! This is because the game jam is going to include the other side of the equation: the gamers!

Players not only get to choose who wins the jam by voting on the Game Jolt website, but can compete against each other (and the YouTubers!) in each of the games, with the top 10 high scores of the five winning games being showcased on the jam page. Hashtag braggingrights, am I right?

It’ll start on July 17, 2015 at midnight Eastern Time EST (US) and end at midnight Eastern Time on July 20, 2015. The theme will be announced at the start of the contest. Voting will end July 27, 2015. More details can be found here.

Nintendo President Satoru Iwata Dies at 55

Posted by (twitter: @atomicvikings)
Monday, July 13th, 2015 9:09 am

Rest in Peace, Satoru Iwata.

Satoru Iwata (December 6, 1959 – July 11, 2015) was a Japanese businessman and programmer who served as the fourth President and chief executing officer (CEO) of Nintendo. He worked as a programmer at HAL Laboritory early in his career before joining Nintendo in 2000, succeeding Hiroshi Yamauchi as the company’s president in May 2002. Iwata directed the company to pursue development of the Nintendo DS and Wii consoles in 2006, helping the company to become financially successful among other game console manufacturers. He served as company president until his death in July 2015.


[cache: storing page]