Archive for the ‘Uncategorized’ Category

My First iOS/Android Game

Posted by
Wednesday, September 21st, 2016 6:22 pm

Hello everyone :)

I decided not too long ago that I would make my first mobile game. It’s an arcade space game that requires the player to travel from planet to planet by stoping the orbit at the correct time. I have a little gameplay video and I would love any feedback about it: https://www.youtube.com/watch?v=LbyEGzWdKNQ

I made it in Unity but the finished version took a little longer than a single weekend:)

Nat

 

IMG_7691Screen Shot 2016-09-13 at 17.25.45

My First MiniLD70

Posted by
Tuesday, September 20th, 2016 8:41 am

Search Treasur In The Cave My Entry For This MiniLD70 ,This Game Is Intended For All People Of Any Age , You Can Play This Game On Windows Or Linux And Also On Android.The Aim Of This Game Is To Discover The Treasure,Follow The Arrows Drawing On the wall To Direct You To The Aim…ENJOY!!! Thanks all.

My Page For Game : http://ludumdare.com/compo/minild-70/?action=preview&uid=111717

1 2 3 4

 

My Page For Game : http://ludumdare.com/compo/minild-70/?action=preview&uid=111717

An open apology to the Ludum Dare community (and other game jam communities)

Posted by (twitter: @ESAdevlog)
Wednesday, September 14th, 2016 6:01 pm

Just a moment ago I finally realized something I should’ve realized years and years ago, and decided that the best way to approach it would be to write an open apology.

Over the years of participating in Ludum Dares and other game jams, I have partly unthinkingly and partly knowingly cheated and otherwise acted maliciously in ways that have made my results look better than they deserve. This has happened in two ways:

  • Using certain bits of MMF2 code I had made earlier to get started with a game project faster, and
  • Using the “submission hour” to add content and polish/tweaks

In earlier LDs I’ve taken part in it’s also possible that I’ve added content after the deadline along with bugfixes, but I’m not certain of the extent of this kind of behaviour and I’m fairly certain it hasn’t happened in recent years (not that that makes it acceptable to have happened before!)

The former category of cheating has mostly concerned certain relatively simple “modules” that I’ve added to my projects upon starting to work on them; it would’ve been quite trivial to re-implement the same features during the actual compo and I doubt I’ve gained much advantage via this abuse of the rules; this of course doesn’t make my behaviour any less wrong, merely a bit dumber.

Using the “submission hour” for polish and features has definitely affected the quality of my entries significantly; I have no excuse for this behaviour.

It makes me angry at myself to have abused the goodwill of the community in such a way and I’m very very sorry that I’ve acted this way. The reason behind this kind of behaviour is probably partially in my own naïvete; when I first participated in LD I was much younger and thus had less of a moral compass, and after that it’s been easier to point at past offences and think “well, I did that before so I don’t have to care now, either”, or just not think about the whole issue in the first place. I’m glad I’ve realized that this way of thinking is actively malicious and morally wrong, but I’m really sad it took me this long to actually decide to acknowledge it and the awful things I’ve done. What makes me feel even more awful is the fact that I’ve manipulated my time lapse videos so that this behaviour couldn’t be seen in them.

So, again, I’m very deeply sorry to have acted in such a malicious manner, and I apologize for having been as dumb and mean as I have. Ludum Dare has been a very important part of my game developer hobby for these past 7 years and I’ve learned a lot and enjoyed all the experiences related to the event; I just wish this kind of attitude hadn’t been a part of it behind the scenes, or at least that I’d have been morally sound enough to stop doing it, feel genuinely sorry and apologize a long time ago.

As a gesture that someone hopefully finds useful, I’ve decided to upload the bits of engine I’ve re-used in many of my LD games; right now I can recall two that I’ve utilized in multiple entries (especially the latter can be found in nearly every entry):

  • A simple platforming engine. The version I’ll include here contains some extra functionality, such as slopes, because I’m not completely certain on whether I’ve used only the simplest form in a cheaty manner or also this more advanced one.
  • A system for quickly resizing the game window to a multiplier of its original size. This is a very simple piece of code, but as a result also very easy to quickly add to a project at the start of development.

Additionally I’ve used Adam “Sketchy” Hawker’s pathfinding tutorial in multiple entries, and while I’m not certain of how much of the tutorial code I’ve copied directly to my entries, I have a memory that suggests that I’ve done so and renamed variables afterwards to make this less apparent. This is really awful behaviour.

I have used these two particular engine pieces in a similarly cheaty way in other game jams, such as No More Sweden and Nordic Game Jam, for similarly dumb and irresponsible reasons, although without the intention to act maliciously (if that matters).

I hope that the fact that I bring this matter up on my own helps prove that I genuinely feel very sorry about it and wish to be a better person in the future. It’ll be somewhat scary to see what’ll come out of this, but in the end whatever possible bad outcomes are deserved and I’m nevertheless sure that this is the right thing to do, right now.

Here are the two pieces of engine mentioned:

Platforming engine (with slopes) – ThePodunkian kindly taught me the basics of this design years ago (in 2008, maybe?)

Screen size multiplier – I’m fairly sure I implemented this myself and refined it over the years.

Seems like Adam’s pathfinding tutorials are no longer available; I feel slightly uncomfortable uploading them as they are, but if anyone wants I can make a tutorial based on the system I’ve used.

In case it helps, I’m fine with my LD entries being removed from the site.

Bug Fixed

Posted by
Wednesday, August 31st, 2016 6:47 pm

One Two Three Three

 

My Video Youtube : https://youtu.be/CMtDbBE52i0

In This Video you Find The Link To Download This Game And The Video Gameplay..

 

Thanks All…

My First Ludum Dare Compo

Posted by
Monday, August 29th, 2016 9:43 am

One Two Three Three

The Game Is Intended For All People . You Can Play This Game On Windows Or Linux Or Android…

For Your Comments And Points : http://feedback.ld.intricati.com/?event=ludum-dare-36&uid=111717

Download Link : http://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=111717

 

Thanks All..

LD36 – We’re IN!

Posted by (twitter: @ToastedGames)
Friday, August 26th, 2016 5:25 pm

Jesse, Justin, and I (Ben) will be participating in this Ludum Dare! You all ready to get pwn’d? (wow, that’s OLD, what am I doing???)

Good luck to you all!

 

Programs:

Gamemaker Studio

Paint.net

Photoshop

Famitracker

Notepad++

The INTERNET

Helo

Posted by
Friday, August 26th, 2016 12:49 am

Unity WEBGL in under 3 Mins.

Posted by
Wednesday, August 24th, 2016 11:00 pm

Every single year we are plagued by poeple who still use unity web player or PC/MAC downloads only, if only you could just export to webGL and your game could be played in a browser…. well you can.

every LD i get frustrated by this and every LD i say to myself “next time you should create a video about using webGL”. but i dont because im usually too busy… well my friends, i may need to get an extension on my uni assignment now but BAM! i did it.

For Anyone thats in…. ill just leave this here:

This is what happens… [map editor debugging]

Posted by
Thursday, August 18th, 2016 3:06 am

Working on SBZBuilder…

I can guarantee the following screenshot is mostly wrong. Somewhere, data isn’t being read properly…at all…

FAIL...

i got some very exciting debugging ahead of me…

Good thing I’m used to getting to sleep at odd hours…

But, I want this feature implemented tonight, and I REFUSE to knowingly push a broken update to github…

I am in! : First time

Posted by
Monday, August 15th, 2016 12:53 pm

Hey guys im so excited ! This is the first time i enter ludum  dare! Ill make a 2D Java Game with MultiPlayer and host a server !!!

Language : Java

Paint.net

Im entering Jam

Ill use LWJGL and Slick (Im a LWJGL addicted)

It will be 3D

Maybe my friend will join too

Python and Game Development

Posted by
Saturday, August 13th, 2016 10:47 am

I’m pretty new to Ludum Dare. I just recently got into game development, but I’ve been programming for years. I’ve been using python 3 with the pygame library for game development. Around the website, I’ve seen a few people using python as well. I’ve heard python isn’t the best for game development, and I’m using it currently because that’s the main language I’ve been coding in. I have a few questions about python and game development:

Is python good for game development? Why or why not?

Are there any tools or libraries you would recommend?

Have you used python for game development in the past, and do you currently?

Right now my impression is that, as python is a high level language, it is slower for memory intensive games. If I continue with game development, I would probably switch to another language. So far I haven’t had any problems with it, because I’ve been programming pretty simplistic 2D games.

Any feedback would be appreciated, thanks in advance.

Friday, August 5th, 2016 10:50 am

Hey, Ludum Dare!

Banner

We create game-ready Art. Over one thousand #developers use our assets now!

We organize specially discounts for LD36 on Cubebrush. All products have a discount of 60%
Check out store on Cubebrush (.unitypackage + source files)

Discount code: Ludum-dare-august

Also, check our Unity AssetStore (Only .unitypackage)

Box scr_01Boxscr_03
Twitter

MusicWeeklies! Make Music With Us Every Week!

Posted by
Thursday, July 28th, 2016 11:53 pm

I have done 9 LDs now, and I LOVE the Ludum Dare Community. So I was wondering if you could help me get this out there…

I’m starting something new on Twitter. It’s called: MusicWeeklies. We make music every week. New themes weekly. Want to have 20 Original Pieces of Music by the end of the year? Then come join us!

So far we have done 4 MWs. Our 5th one, which starts on Friday the 29th, will be a raffle! Like usual, a theme will be announced, and then you make music based on the theme within the week. Although this time at the end of the week, one randomly chosen participant will win a copy of a game on Steam!

If you know anyone that would be interested, tell them to follow @MusicWeeklies on Twitter. Be sure to check out our website for the theme announcement, and other information: musicweeklies.com. Come and join us, and spread the word! 😀

mini_header_glow

Normalbaked: Art for Unity3D

Tuesday, July 26th, 2016 6:03 am

Hey! Check out Normalbaked for game-ready assets by professional artists and designers.

Available on the Unity3D Asset Store!

Need other services? [email protected]

Free Assets:
Low-Poly Nature Pack
Chest
Bowling: Kegel & Ball
Voxel Town Pack
Tube’s Bundle

MORE>>

Official site
Twitter

Are we really sure to give up on the ranking system for this LD?

Posted by
Friday, July 22nd, 2016 4:31 pm

I know there’s been a poll but I don’t think we fully discussed it outside the context of “Let’s make PoV happy/give him a break”.

After all, WE ARE doing a Ludum Dare and it’s also WITHOUT his participation. We are the ones who are going to deal with PoV’s choices and making LD on our own. (nothing mean spirited)

There IS itch.io to consider, there IS the old ranking system, there ARE options.

Yes I know we already voted this thing – but perhaps we rushed on the decision?

* The importance of the voting system *

I mean – what has driven LD and it’s amazing feedback? We are being naive if we think that the voting system has no value here. It’s the voting system that complements the social perception of what is an entry in Ludum Dare, how good is it, and in turn – giving attention to those who stand out. Isn’t it a huge part of this? Why do people even bother to give feedback? Yes, some people are nice and give comments but honestly the rankings are a promising part of the incentive to do so.

The coolness system, the ranking comitment – you have to rank to get ranked, and rank about 20 for the ranking to be vast and informative enough to calculate the final rating of each entry as a “fair” feedback. You have the responsibility and personal interest to do so.

Yes, your prize is your product, but without feedback doing it together as a part of a jam is almost meaningless.

I mean, do it in your free time. It’s the same – you still have your product. There’s no particular reason for doing it while tons of others are doing it as well. It’s actually pretty inconvenient.

I mean – I hear that the system isn’t really working well, and that the new site should be the representitive of Ludum Dare and so on… but if so far people didn’t notice. Perhaps, it wouldn’t be that bad to have it just once more working.

So once again – are we sure we want to make this Ludum Dare without the rankings?

Must we really prevent the use of it in all costs?

(I believe there IS time to change this!)

Eda – demo available!

Posted by (twitter: @alpha_rats)
Tuesday, July 19th, 2016 12:58 pm

banner

Untitled-1

 

After some time spent reworking the prototype made for the LD33, the demo of my bonsai-growing game Eda is out!
I warmly recommend the desktop version, the game not being optimized for web.

 

> Play/Download through GameJolt

> Play/Download through itch.io

 

Thanks again to the Ludum Dare community for all the feedback and advice during the earlier development stages of the game.

I hope you’ll enjoy the experience!

[cache: storing page]