Due to the timing being so important in LD, particularly in the submitting hour, I was wondering how timezones worked, and which is the main timezone LD runs on. I myself am in GMT. If anyone knows anything, post in the comments
Archive for the ‘Uncategorized’ Category
I’m in. I read something in the FAQ about needing to do a post like this so if you’re a moderator, I’m human. Looking forward to LD38, but as I’ve never touched game dev properly before now I’m trying to learn before the Jam. If anyone could help, particularly with Unreal Engine (I know not the best choice but it’s what I’m used to) or LD in general message me
Hey guys i’m streaming development for the game i’m working on Beyond Infinity. If anyone’s up for some David Bowie and Unity dev you can watch here:
FUCK YOU ALL!!!
just joking!, was trying to get your attention.
A real-time strategy game that I made for my christmas challenge to myself. Play it and rate it so that I know if I improved compared with my ludumdare 37 compo entry. Thanks for the time.
By the way, Try playing the different levels.
Play it here: https://doppelgunner.itch.io/zpeed-wrapping (html5)
Watch the game demo here:
Watch the process here:
Last summer I made my first Ludum Dare entry, it was in the #36 and the Compo section indeed. It was a great experience and I was amazed by all the feedback I got. And I didn’t want to waste it.
These months I’ve been dedicating some free time to adapt and improve the game and I’ve just proudly pubished it today for Google Play.
I’ll leave you the link to the game and some related stuff.
Thanks for the support and happy holidays
Happy holidays everyone!
Ludum Dare and the awesome games you guys create always gets me inspired; so I put together my thoughts on what can make or break a theme in a game jam. It’s really interesting seeing the reactions people have when the theme is announced and seeing how differently people view different theme ideas in the voting. I would love to hear your guys thoughts too, so feel free to add to the discussion in the comments!
In my mind, a great theme should be able to be interpreted in many different ways. This allows for a ton of creativity and variety in the games that are made. A theme can be too specific, which can restrict creativity and lead to the theme only inspiring a few “obvious” types of games. Alternatively, themes can also be too wide or too general. There is a common saying: “Restriction breeds creativity”, which I really feel captures the spirit of Ludum Dare. For me, the perfect theme is one that is open enough that there isn’t an obvious game to make, but restrictive enough to inspire ideas and make people build their games around the theme rather than tying the theme into their games.
One thing I’ve found is that a lot of good themes can be extended. A good example of this is the theme Guardian (from LD #1): you can add different adjectives to the word to completely change its meaning and evoke different thoughts and ideas. What would a malicious guardian look like? How about a reluctant guardian? What is it a guardian of? The central idea here is that the theme of Guardian immediately gets you thinking and can evoke different responses from different people depending on what kind of guardian comes to mind for them. For me, this is the perfect sweet spot of restrictiveness in a theme.
You can explore the room, and have same random encounters in hallway or near the the left wall. Also there’s debug keys ‘e’ and ‘q’ to engage/quit battle mode.
I’m in! 😀
Watch my howto tutorial in making a dynamic grid in unity. The cells are created at run time and the grid is modifiable.
I was hesitant during previous compos but finally decided to give it a try. I’m still very skeptical about making competent game, I’m not even sure about having free time during this weekend, but it still looks like fun activity.
- Godot – to make a game and maybe even embed it into browser
- Krita or Gimp – to draw some lovely programmer art
- LMMS or SunVox – to make some sweet tunes (or maybe I’ll just use some of the music I’ve made like 10 years ago)
- FreeMind – to free my mind
So yeah, now there’s no going back for me (we’ll see through).
Hello This is my 7th time, I will be using Linux OS.
Unity 5.4 for the game engine
Blender 2.7 for the 3d modeling
Gimp 2.8 for the art
Mac OS Garage Band / Linux OS lMMS for the Music and sound effects.
Enjoy the Game.
Hi, finally I took some time to remake my Ludum Dare entry ” Yogo Path”.
The game was made for LD28, and It was a platformer with procedurally generated levels. Ludum Dare entry
Now the game has only one procedural endless level (like an endless runner), and the backgrounds are procedurally generated too… and I made a new gameplay music.
I didn’t test this fully yet(only on Chrome and on my overpowered PC), so I don’t know if it runs well with all the procedural stuff going on.
I’m still working on this game, and I’ll include a lot of graphic and gameplay features.
If you have the time to play it, go for it.
I hope this time i can finish a game!
I’ll be using Java as always, and this time i’ll probably try to make some textures and sounds.
Hey dudes and dudedinas!
I would like to know, where you find your partners to work with? Is there a special place or website, which is only dedicated for teaming up with people? It looks like a lot of people are searching for partners to join the jam, instead of living the life of a lone wolf. And if there isn’t any place, how about creating one? Like an extra steam group only for this purpose to keep the main group clean? I imagine one with multiple sub-forums like “Looking for a team” and “Team looking for more”. Or would it be possible to add this sub-forums to the main group?
These are just thoughts and ideas and I dont want to mess anything up.
So, how do you think about this thoughts, especially PoV? Or are you even planning such a feature for the new website?