this is Sentendo team from Barcelona, Spain.
Our game is inspired by a book called “Confessions of an Economic Hitman” (more: http://en.wikipedia.org/wiki/Confessions_of_an_Economic_Hit_Man):
“Economic hit men (EHMs) are highly paid professionals who cheat countries around the globe out of trillions of dollars. They funnel money from the World Bank, the U.S. Agency for International Development (USAID), and other foreign “aid” organizations into the coffers of huge corporations and the pockets of a few wealthy families who control the planet’s natural resources.”
The player controls a Company which can use its money to hit Competitors. The unconventional weapon is the cash you throw (maybe not that unconventional, according to the book :P).
Destroy your competitors buying their companies (attacking them with cash bullets) to get more economic power for your company.
The player controls a company against a growing list of competitors to shoot at. Each company (both the player and the competitors) has 2 elements:
- Budget: is the company health and it is useful to attack others
- Growth factor: is a % which can be influenced with attacks and determine the increase/decrease of the Budget
The money will grow automatically with time if you have a good growth, otherwise you will start to lose it. Since Growth factor is a percentage, the more money you have the more you will earn with time.
You can attack the competitors clicking on them and fire them with cash bullets (not in the image) to damage their Growth factor. This will be your “unconventional weapon”, and it uses your Budget pool as ammunition. The more attacks the more damages you make to the competitor’s Growth factor, up to its destruction (their Budget reaches zero).
Also competitors attack you influencing your growth factor each X seconds.
- lose condition: your budget reaches zero.
- win condition: no one, there is no any Nirvana in the cruel capitalist world, so the game is potentially infinite.
The game will be in HTML5, we are 2 people working at this project right now:
Kostas Karachalios – game design and programming with Phaser framework: http://phaser.io/
Paolo Gambardella – game design and art (search on Internet for free resources and adapt them)
send us a “good luck” if you read this!