Archive for the ‘Uncategorized’ Category

Temmy Wars! Started development yesterday

Posted by
Wednesday, March 22nd, 2017 4:39 am

Some time last year me and a friend came up with the game Temmy wars whilst at summer camp and I was a novice programmer then but I decided to make it now since 1. I have time and 2. I’m a decent programmer right now.

So far the sprites are trash and I’m using plain UT music but it will get better soon. There’s also a lot of bugs which are #1 priority to fix. There are also some very OP things at the moment but those will be fixed aswell. I’ll have a link below so you can play it on now. Due leave any feedback you may have as I really do need it. Thanks!

Hi there!

Have you ever felt being cornered or frustrated because you feel like someone already did what you’re doing? Well, I know that feeling and what I do is I look at other unique games out there and figure out how they did it. Then, maybe, I can look at other things in another perspective just like they did. Here are some of the games that thought outside the box to immerse us with unique and innovative gameplay. Enjoy! :)

Video Games With Unique and Innovative Gameplay Mechanics

Been programming all night? Take a break! :)

Posted by
Friday, March 3rd, 2017 9:06 am

Hi there guys! 😀 It’s been a while since I visited the site and wow, a lot has happened. I’ll be participating in the next jam but in the meantime, here’s an article I wrote. I hope you guys like it! 😀


5 Star-Crossed Lovers in Video Games

Regarding timezones for LD

Posted by (twitter: @adambeedle)
Monday, January 9th, 2017 7:44 pm

Due to the timing being so important in LD, particularly in the submitting hour, I was wondering how timezones worked, and which is the main timezone LD runs on. I myself am in GMT. If anyone knows anything, post in the comments

I’m in

Posted by (twitter: @adambeedle)
Saturday, January 7th, 2017 4:44 am

I’m in. I read something in the FAQ about needing to do a post like this so if you’re a moderator, I’m human. Looking forward to LD38, but as I’ve never touched game dev properly before now I’m trying to learn before the Jam. If anyone could help, particularly with Unreal Engine (I know not the best choice but it’s what I’m used to) or LD in general message me

Streaming Game Dev for Beyond Infinity!

Posted by
Monday, January 2nd, 2017 12:18 am

Hey guys i’m streaming development for the game i’m working on Beyond Infinity. If anyone’s up for some David Bowie and Unity dev  you can watch here:


Stream Link


FUCK YOU ALL!!! Before judging ends, check this

Posted by (twitter: @doppelgunner)
Sunday, January 1st, 2017 10:29 am


just joking!, was trying to get your attention.

A real-time strategy game that I made for my christmas challenge to myself. Play it and rate it so that I know if I improved compared with my ludumdare 37 compo entry. Thanks for the time.

By the way, Try playing the different levels.

Play it here: (html5)

Watch the game demo here:

Watch the process here:

When an entry becomes much more

Friday, December 30th, 2016 9:26 am

Hi everyone!

Last summer I made my first Ludum Dare entry, it was in the #36 and the Compo section indeed. It was a great experience and I was amazed by all the feedback I got. And I didn’t want to waste it.

These months I’ve been dedicating some free time to adapt and improve the game and I’ve just proudly pubished it today for Google Play.

I’ll leave you the link to the game and some related stuff.


Thanks for the support and happy holidays :)

What’s in a theme?

Posted by
Monday, December 26th, 2016 6:06 am

Happy holidays everyone!

Ludum Dare and the awesome games you guys create always gets me inspired; so I put together my thoughts on what can make or break a theme in a game jam. It’s really interesting seeing the reactions people have when the theme is announced and seeing how differently people view different theme ideas in the voting. I would love to hear your guys thoughts too, so feel free to add to the discussion in the comments!

Theme Interpretation

In my mind, a great theme should be able to be interpreted in many different ways. This allows for a ton of creativity and variety in the games that are made. A theme can be too specific, which can restrict creativity and lead to the theme only inspiring a few “obvious” types of games. Alternatively, themes can also be too wide or too general. There is a common saying: “Restriction breeds creativity”, which I really feel captures the spirit of Ludum Dare. For me, the perfect theme is one that is open enough that there isn’t an obvious game to make, but restrictive enough to inspire ideas and make people build their games around the theme rather than tying the theme into their games.

One thing I’ve found is that a lot of good themes can be extended. A good example of this is the theme Guardian (from LD #1): you can add different adjectives to the word to completely change its meaning and evoke different thoughts and ideas. What would a malicious guardian look like? How about a reluctant guardian? What is it a guardian of? The central idea here is that the theme of Guardian immediately gets you thinking and can evoke different responses from different people depending on what kind of guardian comes to mind for them. For me, this is the perfect sweet spot of restrictiveness in a theme.


Unfinished LD37 Entry

Posted by (twitter: @SuperEndeg)
Tuesday, December 13th, 2016 10:42 am

Here’s my unfinished LD37 entry, if anyone curious.

You can explore the room, and have same random encounters in hallway or near the the left wall. Also there’s debug keys ‘e’ and ‘q’ to engage/quit battle mode.

Wash’Em Balls for my practical exam at school

Posted by (twitter: @doppelgunner)
Friday, December 9th, 2016 6:36 pm

I’m in!

Posted by
Friday, December 9th, 2016 4:56 pm

I’m in! 😀

I will be using Phaser/javascript as the engine and Paint .NET for graphics and Bfxr for sound!

I’m in

Posted by
Thursday, December 8th, 2016 6:48 pm

Good luck, everyone~

HowTo dynamic grid in unity, before the ludum dare 37

Posted by (twitter: @doppelgunner)
Thursday, December 8th, 2016 5:34 am

Watch my howto tutorial in making a dynamic grid in unity. The cells are created at run time and the grid is modifiable.

I’m (Hopefully) in

Posted by (twitter: @SuperEndeg)
Tuesday, December 6th, 2016 11:53 am

Hello, everyone.

I was hesitant during previous compos but finally decided to give it a try. I’m still very skeptical about making competent game, I’m not even sure about having free time during this weekend, but it still looks like fun activity.

My tools:

  • Godot – to make a game and maybe even embed it into browser
  • Krita or Gimp – to draw some lovely programmer art
  • LMMS or SunVox – to make some sweet tunes (or maybe I’ll just use some of the music I’ve made like 10 years ago)
  • FreeMind – to free my mind

So yeah, now there’s no going back for me (we’ll see through).

Posted by
Monday, December 5th, 2016 8:09 pm

Hello This is my 7th time, I will be using Linux OS.

Unity 5.4 for the game engine

Blender 2.7 for the 3d modeling

Gimp 2.8 for the art

Mac OS Garage Band / Linux OS lMMS for the Music and sound effects.

Enjoy the Game.

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