Ludum Dare 36
The Theme is:
Ancient Technology

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Give and receive feedback on your game
Play and comment!

The Jam ends in
Solo and Teams, relaxed, 72 hours.

Archive for the ‘Uncategorized’ Category

My First Ludum Dare Compo

Posted by
Monday, August 29th, 2016 9:43 am

One Two Three Three

The Game Is Intended For All People . You Can Play This Game On Windows Or Linux Or Android…

For Your Comments And Points :

Download Link :


Thanks All..

LD36 – We’re IN!

Posted by (twitter: @ToastedGames)
Friday, August 26th, 2016 5:25 pm

Jesse, Justin, and I (Ben) will be participating in this Ludum Dare! You all ready to get pwn’d? (wow, that’s OLD, what am I doing???)

Good luck to you all!



Gamemaker Studio






Posted by
Friday, August 26th, 2016 12:49 am

Unity WEBGL in under 3 Mins.

Posted by
Wednesday, August 24th, 2016 11:00 pm

Every single year we are plagued by poeple who still use unity web player or PC/MAC downloads only, if only you could just export to webGL and your game could be played in a browser…. well you can.

every LD i get frustrated by this and every LD i say to myself “next time you should create a video about using webGL”. but i dont because im usually too busy… well my friends, i may need to get an extension on my uni assignment now but BAM! i did it.

For Anyone thats in…. ill just leave this here:

This is what happens… [map editor debugging]

Posted by
Thursday, August 18th, 2016 3:06 am

Working on SBZBuilder…

I can guarantee the following screenshot is mostly wrong. Somewhere, data isn’t being read properly…at all…


i got some very exciting debugging ahead of me…

Good thing I’m used to getting to sleep at odd hours…

But, I want this feature implemented tonight, and I REFUSE to knowingly push a broken update to github…

I am in! : First time

Posted by
Monday, August 15th, 2016 12:53 pm

Hey guys im so excited ! This is the first time i enter ludum  dare! Ill make a 2D Java Game with MultiPlayer and host a server !!!

Language : Java

Im entering Jam

Ill use LWJGL and Slick (Im a LWJGL addicted)

It will be 3D

Maybe my friend will join too

Python and Game Development

Posted by
Saturday, August 13th, 2016 10:47 am

I’m pretty new to Ludum Dare. I just recently got into game development, but I’ve been programming for years. I’ve been using python 3 with the pygame library for game development. Around the website, I’ve seen a few people using python as well. I’ve heard python isn’t the best for game development, and I’m using it currently because that’s the main language I’ve been coding in. I have a few questions about python and game development:

Is python good for game development? Why or why not?

Are there any tools or libraries you would recommend?

Have you used python for game development in the past, and do you currently?

Right now my impression is that, as python is a high level language, it is slower for memory intensive games. If I continue with game development, I would probably switch to another language. So far I haven’t had any problems with it, because I’ve been programming pretty simplistic 2D games.

Any feedback would be appreciated, thanks in advance.

Friday, August 5th, 2016 10:50 am

Hey, Ludum Dare!


We create game-ready Art. Over one thousand #developers use our assets now!

We organize specially discounts for LD36 on Cubebrush. All products have a discount of 60%
Check out store on Cubebrush (.unitypackage + source files)

Discount code: Ludum-dare-august

Also, check our Unity AssetStore (Only .unitypackage)

Box scr_01Boxscr_03

MusicWeeklies! Make Music With Us Every Week!

Posted by
Thursday, July 28th, 2016 11:53 pm

I have done 9 LDs now, and I LOVE the Ludum Dare Community. So I was wondering if you could help me get this out there…

I’m starting something new on Twitter. It’s called: MusicWeeklies. We make music every week. New themes weekly. Want to have 20 Original Pieces of Music by the end of the year? Then come join us!

So far we have done 4 MWs. Our 5th one, which starts on Friday the 29th, will be a raffle! Like usual, a theme will be announced, and then you make music based on the theme within the week. Although this time at the end of the week, one randomly chosen participant will win a copy of a game on Steam!

If you know anyone that would be interested, tell them to follow @MusicWeeklies on Twitter. Be sure to check out our website for the theme announcement, and other information: Come and join us, and spread the word! 😀


Normalbaked: Art for Unity3D

Tuesday, July 26th, 2016 6:03 am

Hey! Check out Normalbaked for game-ready assets by professional artists and designers.

Available on the Unity3D Asset Store!

Need other services? [email protected]

Free Assets:
Low-Poly Nature Pack
Bowling: Kegel & Ball
Voxel Town Pack
Tube’s Bundle


Official site

Are we really sure to give up on the ranking system for this LD?

Posted by
Friday, July 22nd, 2016 4:31 pm

I know there’s been a poll but I don’t think we fully discussed it outside the context of “Let’s make PoV happy/give him a break”.

After all, WE ARE doing a Ludum Dare and it’s also WITHOUT his participation. We are the ones who are going to deal with PoV’s choices and making LD on our own. (nothing mean spirited)

There IS to consider, there IS the old ranking system, there ARE options.

Yes I know we already voted this thing – but perhaps we rushed on the decision?

* The importance of the voting system *

I mean – what has driven LD and it’s amazing feedback? We are being naive if we think that the voting system has no value here. It’s the voting system that complements the social perception of what is an entry in Ludum Dare, how good is it, and in turn – giving attention to those who stand out. Isn’t it a huge part of this? Why do people even bother to give feedback? Yes, some people are nice and give comments but honestly the rankings are a promising part of the incentive to do so.

The coolness system, the ranking comitment – you have to rank to get ranked, and rank about 20 for the ranking to be vast and informative enough to calculate the final rating of each entry as a “fair” feedback. You have the responsibility and personal interest to do so.

Yes, your prize is your product, but without feedback doing it together as a part of a jam is almost meaningless.

I mean, do it in your free time. It’s the same – you still have your product. There’s no particular reason for doing it while tons of others are doing it as well. It’s actually pretty inconvenient.

I mean – I hear that the system isn’t really working well, and that the new site should be the representitive of Ludum Dare and so on… but if so far people didn’t notice. Perhaps, it wouldn’t be that bad to have it just once more working.

So once again – are we sure we want to make this Ludum Dare without the rankings?

Must we really prevent the use of it in all costs?

(I believe there IS time to change this!)

Eda – demo available!

Posted by (twitter: @alpha_rats)
Tuesday, July 19th, 2016 12:58 pm




After some time spent reworking the prototype made for the LD33, the demo of my bonsai-growing game Eda is out!
I warmly recommend the desktop version, the game not being optimized for web.


> Play/Download through GameJolt

> Play/Download through


Thanks again to the Ludum Dare community for all the feedback and advice during the earlier development stages of the game.

I hope you’ll enjoy the experience!

My first attempt at a party game!

Posted by
Wednesday, July 13th, 2016 9:35 pm

I’ve been having trouble finishing projects lately so I decided to do something simple. I made a small two player party game called SmackDown which blends platforming mechanics with competitive play. I would highly recommend grabbing a friend and giving this game a whirl! It’s a really simple concept but I got some good learning out of it so i’m grateful, if you have any advise/criticism I would love to hear it. Cheers!

SMACKDOWN screenshot1

GameJolt Page


Posted by
Saturday, July 2nd, 2016 11:59 am

Well I read the FAQ, and the rules. The only sad part is that the next event is so far away! While I’m here, I might as well introduce myself. Hi, I’m Thomas Davis, beginner game designer and I’M GOING TO WIN THIS COMPETITION! Of course, I still have to learn some more about game creation. It seems I am going to have to amp up my programming knowledge in order to win!

I never know how to start these kinds of posts, so I’m going to skip any kind of “Hi, I’m new” introduction and ask what I’ve been wondering. What programming language should I use for LDs?

I’ve heard that C++’s capabilities are best for 3D games, but say I just wanted to make a simple 2D platformer for my first LD. Does programming language still matter? I’m fairly experienced in both Java and C++. I also know some Python.

Lastly, is there any other kind of general advice you could give for a newcomer? Looking through posts from old LDs, the rules page and the list of tools all give me feelings on how all this works, but if anyone could give me tips on how making an LD game is actually done would be awesome too.

Thanks in advance!

I release a prototype !

Posted by
Tuesday, June 28th, 2016 4:35 pm

Hi guys. I was working with Typescript and Phaser in a prototype. At the beggining I just wanted to create a little thing to train me with Typescript, and I fell in love. So, i prototyped a little game, and I think i’m gonna create a full version of this, bigger, with new features and game modes.
Can you give me your feelings about it ? Is it a good idea ?
Thank you :) !


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