Ludum Dare 31 was an awesome event for me, the Precise Shot compo entry came out great! Not only did the game come out great, by running the RescueTime application, I was able to breakdown how much time went into development. The reports clearly show what went well and what could be done better for Ludum Dare 32 and beyond.
- Sleeping was the single most time consuming activity: 15 hours 29 minutes.
- Most comfortable with programming, and it shows taking more than 50% development time.
- Future events I should aim to spread this time on content creation, arts and sounds.
- Six hours of development efforts on the second day didn’t make it into the final game.
- 76 minutes spent on twitter, composing 41 tweets.
- The final hour was spent on the art, sounds and counting effects for the results screen.
Check out the results in more detail below: (click the image to make it larger)
I do work at RescueTime but I know there will be people interested in the data above, and maybe some will be interested in using RescueTime to learn about their own productivity and habits. You can sign up for an account at: https://www.rescuetime.com/ or ask any questions you may have about it.
More post-mortem details about Precise Shot can be found here.