Archive for the ‘October Challenge 2016’ Category

Streaming Game Dev for Beyond Infinity!

Posted by
Monday, January 2nd, 2017 12:18 am

Hey guys i’m streaming development for the game i’m working on Beyond Infinity. If anyone’s up for some David Bowie and Unity dev  you can watch here:


Stream Link


Artifact Hunter 70% Off For October Challenge!

Posted by
Thursday, November 3rd, 2016 4:09 pm

Artifact Hunter is 70% off right now($0.89)! 😀

Artifact Hunter is a bullet hell(but not a shmup) made for Ludum Dare 36 and continued for the October Challenge. You collect artifacts that give you various powers(such as slowing down time or teleportation). You must use artifacts to dodge various types of hazards(you will come across new ones too) while collecting blue orbs to complete the level.

Please note that there are “checkpoints” every 3 levels that you can go to from the title screen.

If you do try the game, make sure you give me some feedback.

Enjoy! Page

Ludum Dare Page


Hello! This is my unusual version of Pong game.

Posted by
Friday, October 28th, 2016 5:43 pm

Here is the title

What is unusual? In this version you have to control you pads through your web cam by choosing a color.

Try this game and you’ll see.

Would be great if you’ll comment and let me know what I can improve.

Here is the link

Issues with coding… ahhh I love these things

Posted by (twitter: @@cbe_cuba)
Sunday, October 23rd, 2016 3:39 pm

So progress with my october challenge entry is going pretty well to be fair. I’ve created my main mechanic which shall be cell division for this project and come up with a whole bunch of graphics and stuff to create a simplistic but comforting art style and considering I started like a day ago that isn’t too bad.

But of course I’ve encountered some coding glitches…

Cells that divide tend to enjoy doing so by which I mean they tend not to want to stop and so within 30 seconds of clicking black circles, the screen becomes full of black circles…

Oh lord give me strength… Only a week left to finish

October Challenge: Graveyard Shift is on Steam!

Posted by
Thursday, October 20th, 2016 1:39 pm


As Aslan Game Studio, we have been working on this FPS with Galavalomka Games for about 13 months. Today, we released Graveyard Shift to Steam! Available for PC and Mac. And it fits into the Halloween spirit of October.

Graveyard Shift is a FPS with unique game mechanics and a mise-en-scène that mixes both toonish and horror elements together! Yes, we did it. It’s made with Galavalomka Games.

You are fighting against restless ghosts and liches. They revolt, because too many graves are dug in the graveyard, whose keeper is you. Your purpose is to re-kill the undead! Your only friends are mushrooms, those you use to make mushroom bombs.

Your ammo is elemental mushrooms, there are 5 different elements of mushrooms those you collect from the ground. You create bombs with those elemental mushrooms (2 Fire, 1 Water, for example) using number keys 1 to 5. Your enemies also have elements; enemy’s element and the elements of your mushroom-bomb determine the damage you deal. For example, you deal more damage to a Fire ghost if you prepare a bomb with Water mushrooms.

There are 2 types of enemies: Normal ghosts and liches. Normal ghosts are melee attackers, they use claws. Whereas, liches throw you stones and they are much stronger than normal ghosts.

We have 2 game modes: Waved and Survival. You fight against 10 waves of enemies in the first. Survival lasts as long as you are alive.


Lights! Camera! Physics! (October Challenge Update 02)

Posted by
Monday, October 17th, 2016 10:33 am

Hello everyone! I’ve been very busy this month, but in the past couple of days I finally managed to implement ramps into my 3d physics engine. This took me far too long, but it’s very important for the map flow. Below is a screenshot of the demo level – the light gray represents a bridge/road; the gray is the ground; the blue, a river; and the the tan, dirt paths running up from the river banks to the road.


Yeah, yeah, it’s ugly! Graphics are on the list, right after weapons. What’s important is that units can now pass over and under that bridge, along with having some nice, smooth, only-slightly-buggy ramps to get them up to it (GIFs after the jump!):


Hey, all! Omiya Games here (or just Taro Omiya). While we’re known for weird experimental games, this month’s challenge submission is Not a Clone. Yes, the new and improved version of Not a Clone, circa 2014. Crazy, no?




What if you were given a backdoor pass to a site filled with the hottest mobile games currently climbing the charts? What if just by playing the games well enough, you were able to earn money to buy even more games? Would you jump at the chance or just let it pass?

Not A Clone is a frantic exercise in quick-thinking and even quicker responding. Featuring over two dozen original and parody micro-games, you must play through them one after another, chaining your successes into the highest score possible for possible fame and prizes. Beat your friends to the top of the leaderboards! Earn Zeni to purchase more games!

You have five seconds to get through each micro-game that is thrown at you by following the instructions that appear on the screen. The further you go, the harder it gets. How long will you last before your device runs out of power? Will you earn enough to unlock your next challenge? Will you know which games are being parodies and which games are not a clone?


appstoreimages01FlappySombreroBig2appstoreimages02MakeMeHappyBig3appstoreimages03Bomb Ninjaappstoreimages04Canabiker3appstoreimages05

Final Notes

Yup, it’s time we take the “marketing” part of October Challenge very seriously. We’re doing everything we can to put our foot into this super-difficult mobile market. If you have any tips or tricks you’d like to share to us, please let us know! And thanks for all the support you’ve given us. Now back to work!

Well well well…

I’ve had a fair few failed attempts at the Ludum Dare for the past couple of years due to timings or being forgetful or having no ideas or whatever but I say no more!

This year, despite it being a late entry, I intend on participating in the LD October Challenge 2016 in order to give me the proper motivation to start off my proper game development career/method of earning a bit of cash doing something I love xD

I’ll be posting updates up to the 1st of November of my game and how it’s looking/working.


Tools I’ll Be Using:

  • Unity 5
  • Paint.Net/GIMP
  • Logic Pro X
  • Audacity


From now I have 17 days to complete a playable and enjoyable build of this game…

Wish me luck 😀


October Challenge 2016

Posted by (twitter: @RatKingsLair)
Tuesday, September 27th, 2016 8:39 am


It’s time for our traditional

October Challenge

Our dear overlord PoV invented the October Challenge in 2010 as a special event here at Ludum Dare. But how is it different? While the usual competitions on this site are about making games, the October Challenge encourages you to sell a game.

  1. Create and finish a game
  2. ???
  3. Profit!

The “???” is what the October Challenge is all about, and usually just means “Take your game to the market”! Of course, it’s much more complicated than that. For instance, exploring all the available options (Steam,, AppStore, etc.) and ultimately deciding for one or more will be part of the Challenge.

When you make your game, disregard all usual Ludum Dare rules (no restrictions). You could create a new game from scratch, but also expand a game you previously made during a jam, or even just continue and release the project you currently work on. Your mission, if you choose to accept it, is to finish the game and do everything necessary to start earning money from it. Other than that there are no specific rules, and you can choose whichever platform you like and fits your game. Reach that goal or at least promise to reach it within a short time after the event.

Beware: don’t underestimate all the stuff that doesn’t go directly into the development! If you never went commercial before you will have to fill out necessary paperwork. In any case you must prepare all the assets (descriptions, manuals, icons, banners), and then publish your game to the respective market or store by November 1st. (Don’t forget that some stores need a few days for approval.)

In the former Challenges participants were asked to earn at least $1, but I find that having a higher goal would benefit the cause. So I Dare you to try to earn at least $48 (or $72, if you submit as a team) 😉 with your game! While the difference might seem small, the idea is to put a serious effort into the hard part of selling a game: marketing, promotions, generally getting the word out. I encourage all participants to discuss their selling strategies and marketing decisions in the comments and the chat.

Once you’ve published your game, let us know about it by submitting it here:

[ Submit | View All ]

Finally, if you successfully earned a bit of cash in the days or weeks that follow, you’ve won the challenge! And if you don’t, you’ve probably still learned something very valuable. :)

So that’s the October Challenge. Good luck! (And don’t forget to have fun!)

PS: You will find a F.A.Q. in the comments section.

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