Archive for the ‘October Challenge 2015’ Category

Early Water

Posted by (twitter: @@JacquesYon)
Tuesday, November 10th, 2015 2:22 pm

Screenshot 2015-11-10 19.20.32

Obviously very early, and not at all animated yet. The rocky terrain is generated with Perlin Noise. The water is just a flat plane with a nice texture.

What age is the youngest Ludum Dare participant?

Posted by
Monday, November 9th, 2015 7:05 pm

Just wondering. I’m 14 and started when I was 12.

The Role Hacking Game : first version released

Posted by (twitter: @flojuch)
Monday, November 9th, 2015 5:02 pm

We started to work on Role Hacking Game for the October Challenge, we didn’t succeed in finishing it for the deadline but now we have a first playable version ! (It is not the final update, just a first view to have feedback)

Hope you’ll enjoy it !

PLAY THE ROLE HACKING GAME




Looking for an artist

Posted by
Monday, November 9th, 2015 1:16 am

Hi guys, I’m a Java programmer and I’m looking for a PIXEL (why? I want this game to be something like the old-school games from the 80th, the old 8-bit games) artist for Ludum Dare 34, if you are a pixel artist and you want to help me out, write down your e-mail in the comments 😀 I’ll really appreciate it.

Alien Planet Is Free On Itch.io

Posted by
Monday, November 9th, 2015 12:31 am

hey y’all what’s up, Mridul here and Alien Planet is free on itch.io so Be sure to check it out and if you are a let’s player a video of the game would be a great help

Click Here For Alien Planet

My first game on the Play Store!

Posted by (twitter: @@w7games)
Sunday, November 8th, 2015 12:55 pm

Hi guys!

I finally managed to get my LD33 entry ’76’ onto the play store. It’s a small puzzle game about tactically removing tokens from the board. It’s also free, so why not give it a try?

Comments, reviews, and feedback in general are really appreciated! :)

 

2015-11-07-22-21-56

Practicing my new setup…

Posted by
Saturday, November 7th, 2015 9:37 pm

While we wait on the next Dare, I’m trying out Haaf’s Game Engine with Visual Studio Express 2008 on GameJolt.com’s Asylum competition this weekend. It’s a really nice lightweight framework and it even supports MOD files (Milky Tracker, Pro Tracker, etc.)!

Check out these PNGs 😀

gamegif

The gamejolt page is at http://gamejolt.com/games/depraved-hellbeasts/106728

Let’s build a game together!

Posted by
Saturday, November 7th, 2015 5:05 pm

Come support Extra Life​ and help me raise $ for kids!  Now live on Twitch: http://www.twitch.tv/jeffneet

Using Construct 2 and assets from Kenney everything is free!

HeroAd_02_300x250

Perlin Noise

Posted by (twitter: @@JacquesYon)
Saturday, November 7th, 2015 5:43 am

Perlin Noise is great. Unfortunately, the way I generate my terrain is not…

Screenshot 2015-11-07 10.40.28

October challenge – last post

Posted by
Friday, November 6th, 2015 11:03 am

Bunker

Unfortunately I didn’t earn THE dollar which could be enough so as to validate my participation. More than three hundred views on Itch.io, more than one hundred downloads and nothing has been earned. However I know now that I did a mistake so as to confirm my PayPal account on Itch. I fixed it. So you have the opportunity to make my day. My games are available for free on Itch.io and you can name your own price for it – give me one buck and I pray for the salvation of your soul :)

Escape from the Bunker is a little FPS. You are in the middle of nowhere, trying to escape from this place, fighting against many cute enemies. Find into these randomized bunkers the exit – the blue light. Time plays against you. Your main weapon is able to attract skulls and throw it so as to do some damage on your enemies. The golden skull is the best way to kill them. Try it if you dare. I wish you the best. See you later for the next LudumDare session in december ++

Escape from the Bunker

PS : I did a release for Linux which is available on Itch.io

High quality music and audio design for free!

Posted by
Friday, November 6th, 2015 10:33 am

Hey guys, I’m starting an audio design and music composition studio with some very talented musicians and engineers and we’re looking for a game developer to work with so that we can use the end product on our showreel. It’s a chance to get some really high quality music (of any genre!) as well as some publicity on your game for free.

If your interested just send an email to tommybckly@gmail.com :)

 

Theme Suggestions opening next week!

Posted by (twitter: @mikekasprzak)
Thursday, November 5th, 2015 4:24 pm

Hey folks!

Just a quick update: Theme Suggestions will open a few days later than usual. Was supposed to be Friday, but it will probably be Monday.

The new website isn’t ready, but we are going to start doing Theme Selection on it. That’s the whole process of suggesting, slaughtering, voting, and announcing the theme. I ran in to some server issues earlier in the week, and I wont be ready Friday.

Soon though. Stay tuned! :)

EDIT: Yarg! Lets say Wednesday. 😉

EDIT 2: We’re almost there! Here’s a preview:

microsite2

Going to roll this out properly though. Here’s the plan:

  • Thursday Friday – Theme Selection micro-site Beta Testing Day
  • Friday Night – Theme Selection micro-site LIVE!

On Beta Testing Day, we’re going to try the micro-site out, but do understand I WILL BE WIPING THE DATA during and at the end of the Beta Test.

It’s kind-of a big day once the micro-site goes Live. That means I can’t kill/recreate the database tables on a whim anymore, and backups need to start immediately. Every table included is officially Version 1, and every change herein bumps that version. This is both the first public test of the software and the first public test of the network I’ve set-up to run the new Ludum Dare website (Core: 2 VPS servers in New Jersey. Network: 2 off-site database cluster nodes for backups). Plenty of places to go wrong, so better safe then sorry. :)

I’d like to thank everyone for their patience. We’re almost there! 😀

Tosicsite.tk ( Legatum ) – October challenge!

Posted by (twitter: @TosicDev)
Thursday, November 5th, 2015 12:43 pm

Hello, I have built a project I call “Legatum” for the challenge and made my website to put it, and some other projects of mine in it, and guess what? Everything is free ( absolutely ) !

Of course, to fulfill the chalenge, I accept donations ( every little bit is appreciated ) via paypal, credit card and bitcoin!

Enjoy in all the products and hopefully there will soon be an “Angels” page on the website!

Feel free to visit it right now !

Enjoy everyone 😀 ( and happy upcoming New Year ) !

Screenshot_2015-11-08-20-36-43

Ice Cream Dream now available on itch.io

Posted by
Thursday, November 5th, 2015 8:02 am

The game now available on itch.io. I decided to join October challenge with my colourful puzzle game – Ice Cream Dream!

ice cream dream

This game initially is for android but i have made some modification so it suitable for windows too!

Here is the link : Ice Cream Dream

 

October Challenge: Two Years Later

Posted by (twitter: @tayl1r)
Wednesday, November 4th, 2015 7:02 pm

I’m not entirely sure if I completed the October Challenge, I have made £11 but I also spent about £150 on licenses and music. So I either did it or failed it pretty hard. I’m not sure. But I really enjoyed working on it and releasing something, I learned a lot in the process, and my reaction seems almost comical looking back. I’m not entirely sure why I’ve started writing this, but I guess it would be nice to draw a line under something that made me pretty bitter at the time, but is completely understandable with hindsight.

sales

The game I made was MetritronHF for the 2013 October Challenge, which is an Arena Shmup made of retina burning particle effects and not particularly stylish ones. It was a “full version” of a game I had made previously called Metritron, a mix of Metrics and Robotron. The original was based on a Peter Molyneux quote for the 2013 Molyjam:

“We’ve got tons of graphs and data coming in, and looking at that is the most inspirational thing I have seen as a game designer, ever.”

While you were fighting the original game logged a lot of pointless statistics and collated them in a Peter Molydeux Twitter account kind of way. Being near enemies increased terror, dying increased sadness, confusion was just a random number, boredom increased with time, etc. But none of them were particularly readable. I was particularly fond of the statistic “dog” which was just your x position whenever it snapshot the graph.

pre_metritron

However, MetritronHF dropped all this to be more of a traditional arena shmup, which was probably my first mistake. The stats were stupid, intentionally so, but they were a shtick and made the arena look a lot more interesting. Instead of game acquired lots of levels, enemies, bosses, and bullet patterns (I wonder if anyone has finished it!), but writing “contains lots of enemies” in the bullet list of features is always a bit weak, and wasn’t nearly as intriguing as a screenshot with “Player Indifference” being flashed up as an abstract number.

All in all MetritronHF is fairly… unremarkable. I would say it’s competent mechanically, and with the later levels it does become something unique with its bullet patterns, but there’s nothing special about it at all. The first tens of stages are just blasting skulls or being ran into by the confusing behaviour of the coffins (they switch moveable axis every few seconds and cannot be hurt while non-coffins are alive… but this isn’t explained). Not exactly the most engaging intro.

One of my biggest mistakes was probably making the game pay-what-you-want and I’m sure I would have made more just from inquisitive people if I had set it to a dollar. Part of me just assumed I’d be getting my money back from the goodwill of the universe, or perhaps from the sheer guaranteed buzz of posting something in an insanely fast moving Ludum Dare newsfeed. You might be surprised to hear this was not the case.

9mvMUL

Initially I planned to release the game for Xbox Live Indie Games and this was basically a disaster that cost me $90. I had a problem with my account that is affecting a lot of people, where the website would create a circular loop and crash on any browser or device making it inaccessible. This is a known issue, and I suspect is caused by an inconsistency with my Japanese Xbox and English account, but it meant it was impossible to do anything like submit a game. The issue had existed for years, but the platform was basically no longer supported, and the consensus from the forum was basically that if it happens you’re screwed.

I first tried to fix the issue and then tried to get my fee back but this seemed impossible. Going to the support page asked you if you were using XBLIG or Windows Phone and choosing the former dumped you unceremoniously on the front page as if you had never clicked on the support link, I received no response from their official e-mail after writing to them multiple times, and the Windows Phone live help just told me to use the XBLIG one. The one that doesn’t exist.  

I decided instead to publish on PC. However, this needed a little bit more work because it was basically built for a console. This meant resolution, keyboard/mouse support, a new way to store scores, etc. But that was fine, I ended up making quite a nice framework for this I could drop into any game as well. Of course, I would ever use XNA ever again.

7dr7FX

Finally, armed with lots of videos and articles about talking to the press I sent off special personalised e-mails to specific authors. The text got to the point, provided keys, used Vlambeers presskit site generator, and everything else you’re told to do. And I got no responses, which should not have been a surprise. It was a free, generic arena shmup with no selling angle.

Bionic Update – October Challenge Completed

Posted by (twitter: @mattlawrdev)
Wednesday, November 4th, 2015 11:35 am

My game, Bionic, has completed the October Challenge on itch.io recently, thanks to the generous customer!

Success

Bionic is my FPS game that you can play for free. In other news, Bionic has been updated to Alpha 1.0.1, you can look at patch notes here.

People

Don’t forget to check out Bionic, and update your client to Alpha 1.0.1! Thanks!

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