Archive for the ‘October Challenge 2014’ Category

Ludum Deals for LD31 [11]

Posted by (twitter: @mikekasprzak)
Saturday, November 1st, 2014 12:02 am

Deals! Here is this LD’s list of offers, bargains and other things.


  • AGK App Game KitCross Platform Game Development SuiteFREE (reg $59.99) for Ludum Dare! Click this link to add a Free Copy to your shopping cart. Offer valid until January 1st!
  • GameCreatorCross Platform Drag+Drop Web-based Game Creator – Access to Premium Features including More Storage and Full Analytics for Ludum Dare weekend and the 3 weeks of voting. Use promo code Ludumdare31 after registration.
  • PlayCanvas3D Collaborative HTML5 game dev platform – Get a 12 month Pro account, worth $180, for free if you submit a game to Ludum Dare using the PlayCanvas development platform. Email with your username and a link to your finished game.
  • CraftStudioCooperative Game Making Platform – Free Week for Ludum Dare 31! Get access to all the premium features starting Friday November 28th!
  • Unity ProCross Platform 3D Game Creation Suite – Starting Thursday at 1:00 UTC (about 8 PM EST, or roughly 2 days before Ludum Dare), visit this page for a Unity Pro code good until January 4th, 2015.
  • Unreal Engine 4Cross Platform 3D Game Engine – We’ve got Unreal Engine codes good for 90 days of FREE access! Wow! Reg: $19/mo. Go to and create an account (or sign in to your existing one). Then visit this page to request a code. You can redeem the code by logging in to the Unreal Engine website, and going here.

Content Creation

  • Pixexix ProProjection Painting Tool – Get Pixexix Pro for 50% off ($15).
  • Pickle EditorSprite and Animation Editor – 25% off (Reg $24.99) with coupon code LD31. Click here to add to cart.
  • Pixel Maker PROPixel Art Painting Tool for Android – Get Pixel Maker PRO for 50% off ($1.99).

Unity Asset Store

  • cInputUser control customization – 50% off starting November 25th. More Info

Game Maker Asset Store

  • kbinput – Custom Input for GameMaker. Reg $4.99 on for $1.99.
  • Yoyogames Marketplace code assets, graphics, shaders and more for Game maker

If you’d like to submit your own deal, you can post details and a link in the comments below, or send me an e-mail. Keep in mind I don’t have a lot of time, but if you need a confirmation or just to ping me once it’s posted, go ahead and mail me. When I have a chance I’ll add it to the list.

Also it MUST be relevant to what we do here (i.e. make games).

GDC Next Los Angeles Free Expo Pass (Save $99)

Posted by
Friday, October 31st, 2014 3:07 pm

Just in case there are any of you in the LA area strapped for cash but still wanting to attend GDC Next, I wanted to share the following from their Facebook page:

Use code: GDCN14EX to receive a free expo pass to #GDCNext #ADC.

Make sure you select the $99 Expo pass, the price is taken off after you enter the code on the payment screen.  Not sure if this will still work tomorrow.

Blades And Honor – My game for the October Challenge 2014!

Posted by (twitter: @TosicDev)
Friday, October 31st, 2014 2:11 pm

All right – here am I and with a brand new game!

– As the October swinged down, I’ve publised my new game – Blades And Honor!

Here is the entry link:

And there is a youtube trailer, check it out:

…and some amazing photos:





It’s only $1.99 on and gameolith!


I remain, Tosic.


Posted by
Friday, October 31st, 2014 8:26 am

Well, at least the first stadium of the game! 😀

At the beginning of the month, I expected that I’d have my game finished, and that everyone started buying it and I would make Minecraft-money(Okay not that last thing)… But it turned out to be different. I had too little time to work on it.
But instead, my game finished it’s first development stadium! And you can play it, thought it isn’t done. I’d love to get some feedback! Have fun playing it!

(Click the image for more info!)


EDIT: And oh, for the those who are interested… Here’s the timelapse!

Creating a Game – A cautionary tale. pt5

Posted by
Friday, October 31st, 2014 2:22 am

Well its now Oct 29th an only 2 days to go. I now know my Game will not be complete for the October deadline but it doesn’t matter. I was going to wait for the demo to get over 30 users but this competition inspired me to start before that and now I realise how long its taking I’m gratefull I started early.

A big time delay – as mentioned earlier – is testing. Once the levels are finished they will need extensive testing to calculate the scores needed for Spanner awards and progress to next level. More importantly was getting other people to test it without any prompting from me. One tester found it impossible to get off level one because they didnt realise blocks could lean on walls. This meant a rehash of the instructions and background. Another tester reported the loud crashing noise of the building collapse was too loud (it was!) – so that was toned down.

I also keep coming up with new ideas for level obstacles, one of which requires me to research Box2D a little bit more.I would rather the game was late than not as good as it could be.

So I dont think it will be finished until December but I’m hopefull it will be good enough to sell a few units. I hope my blogs have not put anyone off making a game but have given them a small idea about what’s involved and how long it can take.

Please have a look at the Tower Block Builder demo on Chrome Web Store – any feedback is welcome.

The full version will be out soon.

Memory Heroes – (October Challenge 2014)

Friday, October 31st, 2014 12:55 am

Hi guys,
My latest game for the October Challenge 2014 has been live now for a few days and it is looking good.

Entry: Ludumdare entry

Download link:

Screenshot 1

About the game:
Memory Heroes is a refreshing card matching game with many themes and lots of levels to keep you busy.
This memory game is different from others, here you have to earn your keep.
Complete levels and unlock more as you progress through different worlds and themes.
How to play:
1. Easy game for all ages.
2. Try to match 2 cards of the same picture.
3. When cards were matched they will stay open.
4. Try to open all cards in a level to progress to the next level.
5. A level can be free to play, there could be a time limit or a pick limit.
6. Watch the scoreboard to see how well you progress.
Features include:
1. Different themed cards.
2. Unlock able levels.
3. Multiple themes and environments.
4. Kids love this game.
5. Help develop the brain.
6. Good for education and FUN at the same time.

Twitchy Thrones

Posted by
Thursday, October 30th, 2014 3:52 pm

Imagem intercalada 1


Twitchy Thrones, originally a Ludum Dare compo entry, is now available for iPhone:

Right now it’s free, after November 5th it will cost $1.99.

Here’s the release trailer:

The official game website is

Thank you for your time,

Ricardo Moura

Drones for October Challenge

Posted by (twitter: @Blunt_Games)
Thursday, October 30th, 2014 3:37 pm

What a great opportunity and source of motivation, LD October Challenge. I decided Drones, a game I’ve been working on since May would be a prime candidate.


Drones: Blast Arenas, is kind of like my personal love letter to the Robotron series, particularly Robotron X on the PSX. There have been many clones and carbon copies of the infamous twin stick shooter over the years, so I tried to differ in my endeavour. I wanted to recreate the feelings I got as a young boy, the challenge and subsequent self achievement from beating a level, the game feel, the manic fast pace of it all and the up-tempo throbbing music.

So what can you expect from Drones.. ? check out this page to find out more


October Challenge: NEVADO

Posted by (twitter: @OtroraGames)
Thursday, October 30th, 2014 6:34 am

Finally it’s here! A game that I developed as a side project. I had always wanted to make a runner and I thought this was the opportunity to try. If you’re expecting a high innovation in casual games, this is not for you. But if what you want is a fun little game you can play with the kids, then give yourself a chance to try Nevado (Snowy) because. my friend, this is as cute as it can get.


  • 4 worlds, 18 levels each
  • Fast-paced action
  • Original enemies in every world
  • Lovely hand-made graphics
  • Free updates
  • Runaways pigs
  • Complete source code and assets so you can make your own runner*



About me

@OtroraGames | Website | Facebook

October challenge: Acheron Souls released!

Posted by (twitter: @@JajabenGames)
Thursday, October 30th, 2014 5:38 am

I actually wanted to submit this game for last year’s october challenge, but it actually took me a full year of working on it in between other projects to finish it. At least I’m finished in time for this year!

Here is the game’s ludum dare page:


A real world gathring in israel?

Posted by (twitter: @GameDevExtreme)
Thursday, October 30th, 2014 2:14 am

If I were to organize a real world gathering in Israel, how many people will come for Saturday? How many for Sunday or Monday?

If you will, please comment.

Donnie’s Escapade (October Challenge)

Posted by
Wednesday, October 29th, 2014 5:39 pm

Hi, I just submitted a game for the October Challenge. Enjoy.


October Challenge: Change of plans

Posted by
Wednesday, October 29th, 2014 1:34 pm

Today is the day I realize that 2 days isn’t enough to finish my game and sell it. I just had too little time to work on it. It’s mainly because of school, it’s pretty hard sometimes(effort) and it requires much time.

If I am going to sell a game, it must be good. I am not selling a half-finished buggy game that is not fun. I always imagine like my game is going to be reviewed by the AVGN.
The next question is what is good. What I call good is a fun game, that’s designed & progrmmed with care. Like most of the games here.

I am not abandoning my game. No. I want to release it. That’s why I am doing this October Challenge. “Make and release a game!” That’s why I came up with a plan with three phases:

  1. The publish phase (2 october – 31 october)
    This is the phase where the game gets made. This one is free, playable, fun. But not the end product, it’s not good enough to set it for sell.
    This is rougly the current test version with the stupid things removed.
    Halloween will be the release date!
  2. The release phase (1 november – 15 november(?))
    In this phase I’ll add more gameplay to the game, fix bugs, add more stuff, etc. I’ll set it for sale then. Then it’s somewhat finished.
    More “buildings” are added, headquarter is finished, things are finetuned, more enemies…
  3. The finetuning phase (15 november – ???)
    In this phase I’ll just work on the game, while it’s actually released. For example: Planetary Annihilation is finished, but there are still people working on it and adding some features ‘n stuff.
    After this phase, the game is done. It’s finished now.
    So this will be just improving things and add moar stuff! 😀

Of course this is just a plan, my old plan didn’t work either! 😛
So yeah, I’ve lost the October Challenge. But I just don’t want to sell some crappy game just because a challenge is forcing me to it.

Okay. So expect to see me delevering some work the next few weeks! For the one dollar!


(Excuse me for my bad english over here. I am dyslectic and it’s late for my feeling)

From Ludum Dare 26 to Steam \o/

Posted by (twitter: @rezoner)
Wednesday, October 29th, 2014 10:22 am

I have just been approved on a steam store. I’ve started this game on LD26 more than a year ago – and it was enormous journey to take it from there to steam (and many other platforms). It is also my first commercial (and compo) game ever.

Original Ludum Dare

Steam Store

Creating a Game – A cautionary tale. pt4

Posted by
Wednesday, October 29th, 2014 7:48 am

Okay so I’ve done the graphics and the game engine and now just have to create the levels and upload the game to the Chrome web store. Then two major problems accured that held things up:

1. I want to enable players to record their scores so they can unlock the levels as they go. This will create the challenge of getting a full score in the game (ie three spanner symbols for each level). An obvious choice is to use a cookie as I only need to record 20 scores and 20 padlock indicators (ie. 40 numbers). Problem is that I intend for people to download this from the Chrome store which keeps it locally on their machine which Chrome has a problem doing (don’t know why – neither do a lot of people _see The answer was to use the Chome Browser Storage which meant learning all the syntax to go with it and testing it. This took some time – longer than I wanted.

2. Speed. Testing and dveloping it on a quick Apple Mac meant it all ticked along nicely when adding graphics etc. to the Box2D engine. Problems accured when I went back onto a slower PC that had been fine in wireframe mode but now was slowing to a crawl that made the game uplayable. This meant adjusting the refresh time in Box2D to compensate. Of course, problem was that going back to the Mac meant it was too fast. In the end I found a code that tested the clients machine for speed and delivered a typical performance rating. I had to build this into the load screen of the game and ‘throttle’ back the refresh rate to compensate so that the game played at a reasonable speed. This took some time – longer than I wanted.

These two problems meant hours of frustration and even a total abandonment of the whole project. I think most game builders will have met these type of hold-ups at one time or another and the best advice I would give is to put it away for a bit and forget about it. In my case, I had other work to do for a month anyway, but I picked it up again and with a fresh outlook I was able to solve the problems.

Next blog I will explain why I probably won’t hit the October deadline for delivery.

I am new on this website and…

Posted by
Tuesday, October 28th, 2014 8:26 pm

… would like to design and create cool games, so I would like to know a game designing and creating website that is free (if there even is one), also for school I can only play games offline, so if anyone has any suggestions, for my chroombook that does not require downloading, I would be very grateful, Thanks!

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