Archive for the ‘Obituary’ Category

When an entry becomes much more

Friday, December 30th, 2016 9:26 am

Hi everyone!

Last summer I made my first Ludum Dare entry, it was in the #36 and the Compo section indeed. It was a great experience and I was amazed by all the feedback I got. And I didn’t want to waste it.

These months I’ve been dedicating some free time to adapt and improve the game and I’ve just proudly pubished it today for Google Play.

I’ll leave you the link to the game and some related stuff.


Thanks for the support and happy holidays :)

My First MiniLD70

Posted by
Tuesday, September 20th, 2016 8:41 am

Search Treasur In The Cave My Entry For This MiniLD70 ,This Game Is Intended For All People Of Any Age , You Can Play This Game On Windows Or Linux And Also On Android.The Aim Of This Game Is To Discover The Treasure,Follow The Arrows Drawing On the wall To Direct You To The Aim…ENJOY!!! Thanks all.

My Page For Game :

1 2 3 4


My Page For Game :

Bug Fixed

Posted by
Wednesday, August 31st, 2016 6:47 pm

One Two Three Three


My Video Youtube :

In This Video you Find The Link To Download This Game And The Video Gameplay..


Thanks All…

My First Ludum Dare Compo

Posted by
Monday, August 29th, 2016 9:43 am

One Two Three Three

The Game Is Intended For All People . You Can Play This Game On Windows Or Linux Or Android…

For Your Comments And Points :

Download Link :


Thanks All..


Before I start, PLAY IT HERE





SOUND:  Zoom H3 and a printer

MUSIC: Korg Volca Sample, AUDACITY


I started this Ludum Dare late, with only 30 hours to complete a compo game I had to think quickly. Shape-shifter. Shifting shapes. I came up with the idea of a game where you work an office job coming up with shapes for clients. This seemed like a fun idea and I gauged that the most difficult part would be coming up with this:


The drawing mechanic.

The drawing-shapes mechanic. How wrong I was, I had this done in 4 hours and of course had prematurely patted myself on the back. The tough part was coming up with a way to gamify this mechanic. I wanted the client to be able to specify the number of sides, whether you could cross lines, provide an image for you to copy,


(like one of spider-man, CREDIT)

Unfortunately, my basic knowledge of geometry and trigonometry soon told me that the equations for working out whether 15 lines are crossing each-other were too complicated for my simple mind and computer-vision is particularly difficult to implement in gamemaker in 48-hours. So I settled for two checks, right number of sides for a shape, and distance of the first and last points to check that the shape is joined up. After a brief crisis of realisation, I had to come up with a way to make my mechanic work as a game without having the complicated checking algorithm so I introduced the manager:


He’s a very demanding manager.

He was inspired by JJJ from the spider-man series. I was rather proud of his speaking animation with the moving cigar. He was supposed to give pithy comments on your artwork but once again, I was running out of time with that one so I decided to go a bit left-field after another existential crisis:

Enter the robot:


The manager had a bit of a wild night.

So my game was so buggy it gave out random amounts of cash to you when you handed in a shape (not intentional, just the code was broken), some parts were really sloppily made (like the text and the fa machine sprite) so I decided to run with it. How do you excuse some crappy parts of a game? With a weird story-line involving a social experiment gone wrong, of course! I added in some strange replies from the manager some strange collectibles:


Capitalism? More like crapitalism…

And finally a meeting with a sentient triangle who causes the manager to reveal his true form.


Overall, it was a bit slap-dash. I’d like to think I made a few people chuckle but I ran out of time and copped out a bit in terms of gameplay. Next time I really want to have learned Unity, I tried for this one but exams got the better of me… I’ll try to make time so that I can do the full 48 hours too, that will help.



Thanks for reading my post-mortem. I had so much fin making this and I am really having a great time playing all your entries. As another personal plug, outside LD I’ve just finished a twine adventure called MINUTEMAN where you explore an abandoned nuclear bunker and discover the troubles of lax password security. It would be great if you gave it a play :)

Gracias and see you next time,


Shifty’s Keyboard Ghost Buster

Posted by (twitter: @grayhaze)
Wednesday, April 20th, 2016 5:03 pm

After a bit more tinkering, I’ve uploaded another accessibility bugfix version of my game Shifty’s Shape Escape which allows for switching between a set of different keyboard control layouts. This should hopefully put to rest all the issues people have been having with keyboard ghosting preventing more than three keys being pressed simultaneously, as it includes three different layouts for each of QWERTY, QWERTZ and AZERTY keyboards, a numpad layout, and a “universal” layout which uses Tab, Shift, Backspace and Enter. If you had issues with ghosting before, give one of the alternative layouts a try and let me know how you get on.


Keyboard Ghosting Issues

Posted by (twitter: @grayhaze)
Monday, April 18th, 2016 11:03 am

Despite my best efforts, my entry Shifty’s Shape Escape has presented issues for people using non-English keyboard layouts and keyboards on which certain combinations of simultaneous keypresses don’t register due to ghosting.

See for more information on this.

As a result I changed the controls from “Q”, “W”, “A” and “S” to “Q”, “P”, “A” and “;”, which has at least enabled people using Macs to play the game, but has had the side effect of rendering the controls difficult or broken for those on non-English keyboards.


Obviously a way to solve this with more development would be to support keyboard remapping within the game, but that luxury wouldn’t be considered a bugfix. I’m interested to hear thoughts from anyone else who has tried implementing keyboard controls where more than three keys can be pressed simultaneously, and if there’s any configuration which would work universally for my game. Note the controls need to represent four diagonal corners, so arrow keys or WASD wouldn’t solve the problem and likely would suffer from ghosting issues anyway.

Let me hear your thoughts on the issue, and your experiences with the controls in my game!

My first non-Game

Posted by
Thursday, March 31st, 2016 9:32 am

Hello all,


I am new here and I have a non-game i created this month for an Opera House in France. Yes , you’ve heard..

So I would love to get feedback from you all.


Here is the link for the game and instructions:

(it won’t read on Chrome)


Thank you all



Game Over – Continue ? Yes !

Posted by (twitter: @Yacodo)
Saturday, January 24th, 2015 6:02 pm

Hi everyone,

We lost a player… we lost someone that loved the concept of LD since he knew about it.

We lost Silii, my co-op LD partner, a guy known for his good personnality at anytime, his humour and his happiness. He died in a tragic car accident in the morning of 01/20/2015.

“He was the Guy.”

The Guy that allow me to think we could do LD together, to progress, to experiment, to test our current capabilities and work around them…

I  know he din’t had time to post about his last solo compo, the happiness and satisfaction he got from it. Thanks to you guys, he made it to #20 in fun & #62 in innovation.

I don’t know if I will be there in April’s LD. But I will surely participate again, but before that, I have something to achieve… A promise I have to keep.

He was our Silly Guy. Thanks for everything you made him proud of.

Obituary: Koen van Katwijk (Doctor Broccoli)

Posted by (twitter: @ludumdare)
Saturday, January 3rd, 2015 3:12 pm

Hey everyone, Mike here.

I regret to inform you that Koen van Katwijk, also known a Doctor Broccoli, has passed away. By request of his brother, this page will serve as a memorial of him and his games. I’ve taken the liberty to archive them here on as well (all but his first Ludum Dare game, which I don’t have a working download for).

His brother Tim had this to share:

What was supposed to be a joyous day ended up to be a disaster. in the night of 30 December my little brother died due to an epileptic seizure. We found him in the morning of December 31st. He was 22 years old.

He studied game and media technology at the university of Utrecht in the Netherlands which was his passion and his joy. One of favorite pastimes was participating in the Ludum Dare. His online persona was Doctor Broccoli. His real name was Koen van Katwijk. I’ll fondly remember the moments where he would work day and night to make sure he would be able to submit something to his standards and he was willing to give himself a massive jetlag just for the Ludum Dare (“Silly Americans with their different time”).

He never settled for something that did not reach his desired standards.

His fascinations were with procedurally generated content and fancy looking (though often also quite simplistic) graphics. He didn’t care for sound (“I shouldn’t steal sounds from an open library and I can’t record sounds so somebody else should worry about that” he’d often say). He always strived to be unique and innovative. He never took the easy way out.

We will miss him dearly.


Koen van Katwijk
Doctor Broccoli

2-7-1992 – 31-12-2014

Our dearest sympathies go out to his family during this difficult time.

[cache: storing page]