Archive for the ‘MiniLD’ Category

Dungeons Of Noudar 486 – raid on the ancient citadel

Posted by
Saturday, February 4th, 2017 5:35 pm

This is how it was supposed to run:

This is how it runs on real hardware:

Still, it was a very instructive experiment and actually not that bad for a week of work. OpenGL with C++14 on a 486DX 50Mhz!

My MiniLD 71 Retro Challenge entry is underway

Posted by
Sunday, January 29th, 2017 7:05 am

It took me a while to notice the challenge was on, but ever since I did it, I could’t help but to hurry and make something cool.

For the last 2 months or so I nurtured the idea of writing a game for a 486 and thus challenge came handy for motivation.

Last friday I bought a ancient (vintage?) 486 laptop. I actually grew up playing in a very similar model (and eventually even had one that was precisely this model, but never got to work well).  Fortunatelly, even after more than 15 years powered off, it came on mostly flawless – just some keys not working, CMOS battery dead and internal LCD blurred beyond regular use. Still, It’s feasible for play testing it.

IMG_20170128_154104

After watching a Retro City Rampage 486 post-mortem, I went looking for more resources and found a video by Bisqwit, a finnish hacker, in which he demonstrastes how to run OpenGL code in DOS.

The game I’m working on actually has a legacy SDL/OpenGL 1.1 renderer because I didn’t bothered with writing a OpenGL 3 renderer (for OSX and Windows)- after all, it already has a OpenGL ES 2.0 renderer for mobile devices, Emscripten and Linux. Adapting it to use Offscreen Mesa software rendering – per Bisqwit example – wasn’t hard at all. The real challenge now is to make it run at playable speeds on a real 486. But so far, I was able to run it on DOSBox and under 8MB of RAM!

Screenshot-DOSBox 0.74, Cpu speed- max 100% cycles, Frameskip 0, Program- NOUDAR-7

And does this look like, when running on OpenGL ES 2:

device-2016-10-16-222156 Screenshot_20170101-175019

One last step would be to change the game itself to fit more nicely into the challenge’s theme. That is significantly easier, considering the game engine is very configurable (even without recompiling it). In fact, it has a simpler, text-based core (that runs VERY well on DOSBox. If I fail on optimizing the 3D version, at least I will have a text-based game to submit), making it more suitable for tweaking the balance and flow.

Screenshot-DOSBox 0.74, Cpu speed- max 100% cycles, Frameskip 0, Program- NOUDAR-8

And why a 486? Why DOS? Well, despite having previously owned a IBM PC clone (8088!), NES and Atari 2600, it is this machine that caught my attention in terms of quality of games. It was the first machine I knew that could properly challenge the almighty SEGA Mega Drive.

I hope that, by the deadline for the challenge, I will have a more fine tuned game to show here! =D

 

Streaming Game Dev for Beyond Infinity!

Posted by
Monday, January 2nd, 2017 12:18 am

Hey guys i’m streaming development for the game i’m working on Beyond Infinity. If anyone’s up for some David Bowie and Unity dev  you can watch here:

sPACEMANsadasd

Stream Link

 

Finding partners to work with

Posted by
Sunday, November 27th, 2016 8:54 am

Hey dudes and dudedinas!

I would like to know, where you find your partners to work with? Is there a special place or website, which is only dedicated for teaming up with people? It looks like a lot of people are searching for partners to join the jam, instead of living the life of a lone wolf. And if there isn’t any place, how about creating one? Like an extra steam group only for this purpose to keep the main group clean? I imagine one with multiple sub-forums like “Looking for a team” and “Team looking for more”. Or would it be possible to add this sub-forums to the main group?
These are just thoughts and ideas and I dont want to mess anything up.

So, how do you think about this thoughts, especially PoV? Or are you even planning such a feature for the new website?

 

Greetings,

~Stahl

No MiniLD this November?

Posted by
Wednesday, November 2nd, 2016 4:30 am

If I understand it correctly, we are going to have a break in November, right?

No miniLD this month?

A regular Ludum Dare will be back in December.

MiniLD Postmortem – Foregunners: The Genesis Saga

Posted by
Wednesday, October 5th, 2016 5:35 am

If the above looks interesting, you can have 30 seconds more (maybe a minute if you read slowly and really savor it) of the same by following this link!

In the past year, my experiences with GameDev and programming in general have been:
1. Intending to enter October Challenge ’15 and failing miserably due to being in maybe one of the darkest periods of my life. Like, didn’t have the electricity or internet to enter, even if I had the motivation.
2. Writing a two-page design brief on how I’d rework the balance and mechanics for my (uncompleted) July ’13 7dRTS earlier this year.
2. Writing a small text-based user survey form in Python for a volunteer organization just this August.

However, at the same time, I’ve been working on my career “five-year plan”, if you wanna call it, as well as stitching together the various stories and plot hooks I’ve dreamed up over the years into one overarching story.

So on Sept. 25… (more…)

Joined Mini LD70 in the last days

Posted by
Tuesday, September 27th, 2016 8:57 pm

Feeling ready for MiniLD70!

Posted by
Wednesday, September 21st, 2016 8:17 am

Greetings, stranger!

My first LD entry was not so good (really, I don’t like it at all), but I’ve got a lot of feedback from people, saying something like “Hey, that’s cool! Just keep doin’ the thing” (thank you, guys! There’s nothing more motivating in the world, than your feedback). So I’ve decided to use every little chance to get better in making games. That’s why I’m in for MiniLD70!

The last LD theme wasn’t inspiring for me at all. I just spent the first day frustrated and trying to get something great from “Ancient Technology”. Now I feel different: MiniLD theme looks interesting. I’ve got an idea to make just a clone of a tabletop game for two persons (yes, multiplayer again), that is absolutely not random-driven (like Go or Chess). But it will not look like a tabletop game. Let’s see how cool can I do!

Wish you enthusiasm and inspiration!

My First MiniLD70

Posted by
Tuesday, September 20th, 2016 8:41 am

Search Treasur In The Cave My Entry For This MiniLD70 ,This Game Is Intended For All People Of Any Age , You Can Play This Game On Windows Or Linux And Also On Android.The Aim Of This Game Is To Discover The Treasure,Follow The Arrows Drawing On the wall To Direct You To The Aim…ENJOY!!! Thanks all.

My Page For Game : http://ludumdare.com/compo/minild-70/?action=preview&uid=111717

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My Page For Game : http://ludumdare.com/compo/minild-70/?action=preview&uid=111717

MiniLD #69 Compilation Video Series & Article

Posted by (twitter: @Jupiter_Hadley)
Friday, September 16th, 2016 7:32 am

I have played all of the games entered in the MiniLD #69 in my video compilation series and wrote an article about my favorites here!

Mini LD #70: Determinism – Sep. 19th ~ 30th, 2016 (Ended)

Posted by
Monday, September 5th, 2016 8:09 am

[ Browse Entries ]

Thank you for participating!

(more…)

Bug Fixed

Posted by
Wednesday, August 31st, 2016 6:47 pm

One Two Three Three

 

My Video Youtube : https://youtu.be/CMtDbBE52i0

In This Video you Find The Link To Download This Game And The Video Gameplay..

 

Thanks All…

Syper Mairo Brutal

Posted by
Monday, August 29th, 2016 1:23 pm

Hi! Here is a game I made with my friend for MiniLD #67:

Syper Mairo Brutal for MiniLD #67

We made it in two days and it was mine and his first entry. If we have started earlier we would be able to implement a lot more features that we planned and were interested in, but we couldn’t in such a short amount of time. We had a lot of fun with this project though and personally I can’t wait for the next Ludum Dare, which will be my first!

Please check out the game here and let us know what you think:
Syper Mairo Brutal

My First Ludum Dare Compo

Posted by
Monday, August 29th, 2016 9:43 am

One Two Three Three

The Game Is Intended For All People . You Can Play This Game On Windows Or Linux Or Android…

For Your Comments And Points : http://feedback.ld.intricati.com/?event=ludum-dare-36&uid=111717

Download Link : http://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=111717

 

Thanks All..

Mini LD 69 Postmortem: Generating a continent

Posted by (twitter: @kfischer_okarin)
Thursday, August 11th, 2016 9:58 pm

For Mini Ludum Dare 69 I wanted to create a simple strategy game about colonizing an unknown continent (inspired by Africa). But in the end I was only able to create a simple continent generator, which would’ve been the first step towards an actual game. At the next Ludum Dare I definitely need to pay attention that I start with actual gameplay and build upon that – but that just as a side-note.

Screenshot 1

In this post I just want to roughly outline how I went about generating the continent – and maybe it’s helpful for you and/or we can discuss about possible improvements or alternative methods :).

Try out the Continent Generator if you like: Try it out.

The article is below the “Read the rest of this entry”.

(more…)

AntAttack!

Posted by
Friday, July 15th, 2016 4:19 am

Well I’ve kinda made a start on miniLD#69…

Rather than humans colonizing something, I thought back to SimAnt…

Here is a Javascript browser-based made-in-an-hour ant colony simulator:

AntAttack

http://williame.github.io/LD/mini/69/

Its based on a quick glance at https://www.practicingruby.com/articles/ant-colony-simulation but its diverged quite a bit from that. Its rendering ‘debug’ info, showing how the sim works underneath.

The red dots are food sources and the blue dot is the ‘nest’.   Ants wander fairly aimlessly.

When they find food they suddenly lay down a ‘food pheromone’ trail (purple). They then try to find the nest again. If they find it, they lay down a ‘nest pheromone’ trail (yellow).

If ants wander across a food pheromone trail when they are seeking food they tend to follow it if its strong enough, and likewise nest pheromones when they are taking food home. After a while they end up with trails between food and nest.

The system can easily support obstacles etc. But right now the only obstacles are the edges of the canvas.

I have almost zero time to make a game in the coming week, so we’ll see if anything happens.

Haven’t quite worked out the gameplay yet. Maybe you have to help the ants, or maybe you have to kill them. Are you on the side of the ants, or are they the enemy? Suggestions welcome ?

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