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Archive for the ‘MiniLD #06’ Category

MiniLD#7 – Feb 6-8. Get Ready!

Posted by (twitter: @ludumdare)
Friday, January 23rd, 2009 9:36 pm

Not much more to say.  Starts and ends usual times.  The theme is going to be the most totally bzawesome thing you’ve ever heard in your life.  So start preparing yourself for this moment.


MiniLD #6 compilation

Posted by
Friday, January 16th, 2009 9:32 am

This is how it turned out. For anyone who hadn’t played the games from the last miniLD, or if you missed any or just want to play all of them over again, here they are, all bundled together in a neet package. You need python 2.6 and pygame to run on windows, plus wine for running on linux.


Enjoy. :)

PS: It’s still buggy.

MiniLD #6 finished

Posted by
Monday, January 12th, 2009 9:09 am

And with a great success. With 11 finished entries, more than I could hope for. I will pack the games in a package and post a download link around 18.1. The games run on windows, and should also run on linux (some with wine). They mostly make use of python and pygame, so that will probably be a requirement to run the finished bundle.

Thanks for perticipating, finishing an entry or just hanging around. It was great. :D

Cannon Hearts Tower

Posted by
Sunday, January 11th, 2009 10:12 pm

I will just apologize in advance, as the next level may shock and dismay..

Cannon Hearts Tower is my entry for miniLD6, the secondary theme is ‘LD12: The Tower’ and the tertiary theme is ‘miniLD5: Cover someone else’s game’. This is a cover of Sivart13’s game for LD12:  “Cannon Hates Tower”.

Use up and down to aim your cannon and hold space before releasing space.

This mini game will be used in the LDCollab framework as a single level, with the other miniLD6 entries.

This first version does not use score files.

The Max Score is 1000. Post your best score in the comments. I’ve gotten 650.


Balloon Game Update

Posted by of Platymuus (twitter: @SpaceManiacX)
Sunday, January 11th, 2009 3:44 pm

Thanks to pekuja for compiling Balloon Game! It should work for everybody now. I also included SDL.dll in the zip. No changes have been made to the code or graphics. Get the new version here.

See old post at

Retro Roads

Posted by
Sunday, January 11th, 2009 1:50 pm

I’m posting this a bit late because I’ve been out most of the day, but you can consider this my partial entry into minild6.

I didn’t finish any of the gameplay and its missing half the art and all the sound and music I made. I was trying to stick to the limitations of the original gameboy since it went well with the monochrome theme. All you can do right now is walk around with the arrow keys and make a road using the spacebar. I’m pretty sure if you try and make a road offscreen it will crash, but I haven’t tried it. Anyways, let me know what you think and I’ll try and finish it up some time.



Posted by (twitter: @kamjau)
Sunday, January 11th, 2009 12:58 pm

DOWNLOAD TROMMEL! (source + exes)
(updated since compo: only use score if score.txt is already present, remove unused GLSL var, small bugfix, ati ghost image fix, added icon, double pixel bug fix (aesthetic), and ati fix for that fix. yay opengl)

Score file is score.txt in the same dir as the exe. If score.txt is not present the game only counts moves.

Guardian Fish final

Posted by
Sunday, January 11th, 2009 12:40 pm


GNU/Linux version (1.2MB)
Windows version (1.4MB)

It’s very simple, but it has game play. I actually liked the game mechanic, but I wish I had a more interesting level for it.

Monorail Final!

Posted by
Sunday, January 11th, 2009 10:15 am

Here is the final mini-ld #6 version of Monorail for windows.


You are the Hero trying to reach the head of a runaway train to get to the locomotive.  You start at the caboose and work your way along fighting off the bad guys who have taken the train over. You have to be careful not to fall off the train cars or get swept off the left side of the screen with a disconnecting train car.  Also, don’t get shot!  You can get hit 3 times before you die.


Use left/right/up arrow keys to move and jump, spacebar to shoot

Use Gamepad stick and button 1 to jump, button 2 to shoot.


I’d love to hear any bug reports or feedback as I’ll be developing this game for a while longer still.  I listen to all suggestions and do work on these projects long after the compo deadline.  I will likely post an updated version before too long that is post-compo.


This was my 3rd attempt at the 48hr competition format.  I think I am fairly pleased with the results.  I love how these competitions really let you bootstrap a concept in a really short amount of time.  I spent 35hrs of the past 48hrs working on this game!  While some people might not ever get why anyone would want to ‘work’ so hard on their weekend– it is SO worth it!  ;)

Grow little cell, grow! – Final

Posted by (twitter: @johanpeitz)
Sunday, January 11th, 2009 10:12 am

Protect and grow your cell core to reach 1000 points or die!
Click-fest guarenteed!

Post your scores in the comments section! My best is 400 something.


Posted by
Sunday, January 11th, 2009 10:10 am

edit: windows exe released.

monoclimb – windoze .exe and source distribution – python, pygame, pgu required.


it saves its score in score.dat or else it gets the hose again.

Score files

Posted by
Sunday, January 11th, 2009 9:59 am

With you final entry for MiniLD #6 i would like to ask you to also define which file you want to use as the score file. I forgot to mention this in the rules, sorry.

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