Archive for the ‘MiniLD #05’ Category
I will just apologize in advance, as the next level may shock and dismay..
Cannon Hearts Tower is my entry for miniLD6, the secondary theme is ‘LD12: The Tower’ and the tertiary theme is ‘miniLD5: Cover someone else’s game’. This is a cover of Sivart13’s game for LD12: “Cannon Hates Tower”.
Use up and down to aim your cannon and hold space before releasing space.
This mini game will be used in the LDCollab framework as a single level, with the other miniLD6 entries.
This first version does not use score files.
The Max Score is 1000. Post your best score in the comments. I’ve gotten 650.
Source and Win32 binary, in one convenient package (unzip with PKUNZIP.EXE for best effect)
This is RoadZ. It is a tribute to less troubled times; I could have seen myself being totally stoked when I downloaded this off the neighborhood BBS. Read README.TXT for ill ASCII. Check out all the directories for bonus stuff.
I didn’t get to do the sine scroller though
EDIT: I forgot to mention that -f runs the game in fullscreen. I meant to make a .bat file, actually included it in my readme, then forgot. Just know that you CAN run fullscreen, use the -f command line switch to make it happen. I recommend it.
EDIT2: Timelapse is here.
- UP – Accellerate
- DOWN – Brake
- LEFT/RIGHT – Steer
- SPACE – Jump (velocity sensitive)
- L ALT – Turbo
Two Roads is my entry for LD13 – Roads. It’s extremely simple to play, and you’d have to be sick in the head to not have the most fun ever in your whole life enjoying its extremely innovative and immersive gameplay.
POST COMPO UPDATE! This is not cheating! You can go ahead and download the 17mb compo edition below, or you can be smart and download the 5.4mb post-compo edition instead! It’s the exact same in every way, except all the sounds are changed to OGG files, and all the images have been converted to 256 color. The only code change was to change “wav” to “ogg” in the sound loading code.
Win32 download: http://hamumu.com/goods/ludum/tworoads.zip (17mb! It must be good!)
Obviously I slacked off a lot this weekend, since this is only my second log entry… oh well. I hope you enjoy my game! It was a unique experience creating it.
So, its my first ludum dare ever! In front I was not quite sure if I should participate or not, and with the theme I hesitated even more. Guess I am in at last.
Started coding with OpenGL with no real idea in my head, but got a easy-to-make one in between. Scrapped a few hours of opengl-code because GL_SELECTION was giving me a headache – switched to gosu instead and till now I havent looked back!
My idea is a little puzzle game – you have to make a way for taxis that want to go from A to B, clicking on a tile rotates it. Taxis must not crash into each other, but the drivers are smart enough to do a 180 if they hit a dead end. No gameplay implemented, yet, but here is a early screen:
I have three scenes
- the stage to build objects and test them
- the game where everything is assembled
- the menu
Currently I am working on the stage. You see the road sections built by extruding the standard cube. The sixth is a spare part I am experimenting with the SCA (Sensor- Actuator-Controller) setup. At the moment you can rotate a section with the mouse wheel.
Odd: you have to enter 45 degrees to get a 90 degree rotation.
I made some important bug fixes to PyGL2D, one of which was a serious memory leakage problem. I also added a couple nice (but minor) features. The doc was updated too.
I wrote a quick postmortem for Anathema RL. Read it here, on the game’s stunning iWeb-made page.
I apparently managed to set up cross compilation on my Ubuntu machine, so now comes my mini LD 5 entry, for you Windows users.
Grab it here.
Double click “run.bat” to play the game.
See my previous post for more information about the game.
(Note: this is my first experience with cross compilation and pretty much with Windows binaries in general. I may not have done it right or optimaly, but it seems to work. If anyone comes up with a better way to do it, please let me know.)
Finally, it’s (not) finished!
I never entered the real Ludum Dare (yet), but this is my first entry ever to Mini-LD:
A simple juggling game/sim/playground/whatever, although it’s more a
simulation as there is no ‘game over’ yet. Also, the physics are a bit buggy.
I don’t if this game is accepted as the cover of Tower Construction Kit. The only thing the game has to do with that game’s cover is:
- The shapes of the objects – Bricks (Tower Construction Kit) & Balls and Paddle (Juggle Paddle)
I haven’t much time though – with all the school stuff, tired, getting out of town, etc.
Made within 4 to 8 hours.
Here’s the link for my half-finished entry for this Mini-LD #5
To run the source code, you need Python installed.
Pyglet, Rabbyt and Pymunk are included.
Anyway, it’s a “user created content adventure game” of epic proportions. It even includes an exclusive ultra-awesome flash pixel art editor! So you are guaranteed to have a great time!
P.S. here’s a picture from within the game (not just the editor):
Quick instructions: You are the “@”, use the nethack keys to move (hjkl and yubn for diagonal movement), t to toggle your light. Run into a wall to dig a tunnel with your pickaxe, make your way to the surface (“<” are the up stairs) collecting valuable gems on the way.
I didn’t get enough balancing in so chances are it’s too easy / hard. I wish I’d added an in game help thing (as it is pressing F1 will just tell go to go rtmf). I feel I did capture some of the original game’s essence (run away from the guards and don’t let your flashlight’s battery run out) so I’m pretty happy as far as that is concerned. Hopefully the learning curve won’t be too hard, which is a risk with roguelikes I think.
Codewise, feel free to look but it’s probably worthless except as an example of how not to make good software. One part I feel could have used more time was the cavern generator, it runs quite slowly (but not enough for me to take time to fix it) and I don’t fix the results for connectedness which is why I included the digging feature. I’m not too happy with that. :S
Anathema RL Python + Pygame
For this competition I decided to cover Py Mike’s ‘Pixelman 3′ game which I remember finding quite fun we when I played it for scoring. It’s basically the same game but with less minimal graphics and a few extra fiddles. You should note that I stole erm… copied erm… paid homage to the original levels by including them as levels 5 to 9, but I did write 4 new ones at the beginning so hopefully nobody will consider that cheating. (If you do then delete map5.txt, map6.txt, map7.txt, map8.txt and map9.txt from the maps directory and pretend I didn’t include them)
Requirement : python (2.4) + pygame (1.8 but it should work with 1.7)
Should run on all platforms
Edited: Small change to fix an issue that caused it to crash on some versions of pygame
This is a cover of BenW’s Chain reaction:
Since I met Ludum Dare only at the last compo, I don’t really have a “favorite entry” yet, so I picked one that seemed nice, and changed the gameplay, added personal things, etc.
Here is the thing: revenge.zip
EDIT: see here about a Windows version
The goal is to blow the tiles marked by the pulsating squares. If there is only one, fine, but later there will be more, and the tiles marked have to be blown at the same time! To do this you take advantage of the chain reactions provoqued by the terrible Invisible Walker!
It just runs around the world, on the outside tiles, clockwise, and starts explosions as it goes.
To bring these explosions to the marked tiles, you can first move yourself, with arrow keys. You can also move some tiles: with X and V you rotate the 8 tiles around you. And with arrow keys while pressing C, you shift whole rows or columns. Beware: rows, columns and “ring around you” have to be full before they can be moved! No holes!
About holes… Just don’t walk in them, or your life counter (right side of the screen) will decrease.
The similar counter on the left is the level counter. Of course, difficulty increases with levels…
The game is written in Lua and uses a personal lib that itself uses SDL and co. I included a compiled version of the library, made on Ubuntu. I have no idea if it’s going to work on another Linux machine, or even another Ubuntu, so be sure to read the README if you need to compile it yourself.
I unfortunately have no Windows machine available, nor Mac OS X, so no binaries for those. However, it is supposed to be portable, so if anyone manages to make it work, don’t hesitate to send me your binaries, so I can share them.
More details about the compo later.