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Archive for the ‘MiniLD #04’ Category


Posted by of Platymuus (twitter: @SpaceManiacX)
Tuesday, October 21st, 2008 5:18 am

Some thing that auto-generates word bubbles!


Posted by of Platymuus (twitter: @SpaceManiacX)
Monday, October 6th, 2008 6:03 pm

I need help with collision code. I want to keep the player from falling through floors, pretty much. Help?

EDIT: Okay, I’ve got some good collision detection, but there’s something wrong with my moving code.

bool checkCollision(SDL_Rect &movable, double &vx, double &vy, SDL_Rect solid, bool move) {
int moveLeft = movable.x;
int moveTop = movable.y;
int moveRight = moveLeft + movable.w;
int moveBottom = moveTop + movable.h;

int solidLeft = solid.x;
int solidTop = solid.y;
int solidRight = solidLeft + solid.w;
int solidBottom = solidTop + solid.h;

int clipLeft = max(moveLeft, solidLeft);
int clipTop = max(moveTop, solidTop);
int clipRight = min(moveRight, solidRight);
int clipBottom = min(moveBottom, solidBottom);

if(clipLeft == clipRight || clipTop == clipBottom)
return false;

return true;

int clipWidth = clipRight – clipLeft;
int clipHeight = clipBottom – clipTop;

if(clipWidth solidX) {
// moving to right
movable.x += solidRight – moveLeft;
} else {
// moving to left
movable.x -= moveRight – solidLeft;
} else {
// moving along y axis
vy = 0;
int moveY = moveTop + movable.h / 2;
int solidY = solidLeft + solid.h / 2;
if(moveY > solidY) {
// moving to bottom
movable.y += solidBottom – moveTop;
} else {
// moving to top
movable.y -= moveBottom – solidTop;

return true;

Please help! If you’re interested in seeing what’s happening, here’s the program:

Ninja Kitty Vs. The Nukebots (final)

Posted by
Sunday, October 5th, 2008 7:45 pm

It’s done! It took longer than the alloted time by quite a bit, not to mention I massively cheated (about half the final code is from existing work, not new). But it’s fun, in a weird and weird, weird way. It’s a goofy game. But it’s got skills and leveling up, so that makes it good. it’s also very hard with most of the maps I found, but they all seem winnable if you got ninja skillz.

Enjoy Ninja Kitty’s neverending battle against the horrid Nukebots.

Download: Windows EXE (660kb)

Calling it a weekend

Posted by of Platymuus (twitter: @SpaceManiacX)
Sunday, October 5th, 2008 4:02 pm

It’s not completely finished, but PaintWorld is as finished as it’s going to be within the deadline, which will happen in about 30 seconds.

Warning: the files are directly in this zip and not in a subfolder. If you want them in a subfolder, like Bleck does (stares at Bleck), the new zip is at

Go on, play it! I want to make the deadline, and so will edit in explanations. If anything doesn’t work, please tell me. I will begin working on the postcompo version now.

Well, there’s level selection/preview, view moving, a functional world, a you win screen, a you lose screen even though you can’t lose just yet, and that kind of stuff. Arrow keys to move, escape to exit.

It’s almost over!

Posted by
Sunday, October 5th, 2008 2:16 pm

It’ll be done in less than 2 hours. Unfortunately I have to go eat , so congratulations to everyone in advance. The third level was updated earlier today.

Micro Racers

Posted by
Sunday, October 5th, 2008 1:53 pm


My server is a complete mess, owing largely to the fact that I have no idea what I’m doing — when I tested the download in Firefox on XP, it came out with a weird name, but everything seemed to be working properly when I renamed/unzipped it.

Still have a couple hours to go, but I’m burnt out. Time to play something :P.

Holy Chainsaw Massacre

Posted by
Sunday, October 5th, 2008 1:39 pm

My entry for miniLD 4. Find Jesus. Apply Chainsaw. Yes, it’s terribly offensive.

Timelapse :

Still working on my game

Posted by of Platymuus (twitter: @SpaceManiacX)
Sunday, October 5th, 2008 10:43 am

I’m still working on my game, but in the meantime here’s my level, which I have finished.

A small cave-type thing. You start in the top-midsection, and have to get under the lava by going through the water. Something like that.

I think I want my game to work a little like Hamumu’s. There will be black for walls, white for open space, start/end goals, and some other things, but if the color doesn’t match those, the properties of the open space are modified, such as slowing you down or speeding you up, that kind of thing.

A couple of levels for your enjoyment

Posted by of Polygon Toys (twitter: @pekuja)
Sunday, October 5th, 2008 10:38 am

General laziness prevented me from making an actual game, but here are a couple of levels I made, inspired by some games I’ve been playing lately. See if you can guess which ones:

Ludum Man\'s stageConstruction Yard

Micro Racers — First screens

Posted by
Sunday, October 5th, 2008 9:30 am

Well, my game is approaching what might be called completion. The only thing left for it to be playable are sound effects/music. To be totally honest, I didn’t start 100% from scratch — I used the example from the pygame 1.8 documentation as a starting place. I’ve never done this before, and didn’t feel like mucking around for hours to get the most basic things working. Later, I also grabbed pymike’s ezmenu to build my menus, though I made a few changes, and I’m considering rewriting with my own menu to add a nice background and stuff.

Sadly, my game doesn’t really work well with any of the included levels from eugman, but I’ve built three levels myself in the meantime. Here’s some screenies:

Eugman\'s level1




First Screen

Posted by
Sunday, October 5th, 2008 1:00 am

Yay, i actually have something working. Next task, add a hero.


Everything but the gameplay

Posted by of Platymuus (twitter: @SpaceManiacX)
Saturday, October 4th, 2008 6:00 pm

I’ve randomly titled my entry PaintWorld! So far everything but the gameplay works.

The level selection screen, my first-ever real GUI!

Gameplay at the moment – nothing really.

The winnerdom screen is to remain a secret!

And you may or may not be playing as a robot/kitty/both.

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