Archive for the ‘MiniLD #30’ Category
Second post. Please excuse the art, I am soloing this MiniLD and I am a programmer, not an artist!
So this is my first time creating a tile based game, it is looking like it will be more of an engine than an actual game, but I like how the engine part of it is coming out… All of the map data COULD be procedurally generated, although after the competition I intend to continue working on the game, and have maps generate off of premade files… The combat is sort of Rock – Paper – Scissors style, but with stats involved. Basically, if you attack an enemy, and the enemy defends, the damage is reduced severely, and it has a chance to stun you. The third option is currently named taunt, and it beats defend, but does even less damage. Attack beats taunt, but doesn’t have a chance to stun, as it does the most damage anyway. The game uses adaptation in two ways; the character adapts by leveling according to the way that you played it, and each enemy type favors certain choices, so you adapt your combat choices to which enemy you are fighting.
This is our first Ludum competition. We’re a team of two, and after looking around a bit at what other people are doing, we’ve come to realize that we’re crazy. Here’s why:
- Our concept is sort of simple, though our main mechanic is going to be time consuming to implement. It involves changing the aspects of the player, growing parts, speeding up, etc.
- We lost 12 hours in the beginning due to one of us being busy, thus forcing us to start the morning of the second day (for us).
- We’re not using Flash, Java, or any other SDKs. Our game is written entirely in C++, using the Skookum engine. The reason you’ve never heard of the engine is because we made it. From scratch. Two weeks ago. In 48 hours (well, not really, we never completed it…)
As for mechanics, it’s an evolution style ameba game. You move around as an ameba, eating food. The game progresses in a constant upward motion, the end goal being to reach the surface of the water. As you eat food you gain points towards buying new genes. Genes give you special abilities such as increased speed, ability to use other amebas as food sources, etc. However, radiation — which has adverse effects based on number of genes — stops you for eventually buying all the genes and becoming all powerful. This causes the player to balence new genes to help them survive in the ever more dangerous underwater world and not having so many genes that you become affected by radiation.
The game is complete!!!! There are lots of things that could be made better but im happy with.(Oh yeah if you decide to play it the goal is to get to the cup but there is no win screen(its just cause im lazy)). The controls are simple arrow keys move the cell/blob and space makes you shrink and shift makes you grow. I had fun with this but as i said i got lazy so i left it with one level.
Now I have a Menu Screen.
And an about screen.
AND a simple particle system for when the cyborg knocks over buildings.
OVER 9000 AWESOME.
So far, I’m not sure how long I have spent on this, but maybe all-in-all, about 3-5 hours of coding. I’m pretty happy with how it is turning out, now I just need my friend to draw some textures for the different objects (or I could if I have the time).
The first ever game I have made.
Made especially for Ludum Dare.
I won’t be pasting the source code, but I will eventually (around Janurary/Feb when I get my mac back from school) I will purchase the Corona SDK Subscription, and the Apple Developers pack, and actually test this on a device, make changes, then send to the App Store.
I will be sure to update you guys on the news on this game, because I am sure I will want to finish this game. (I think I might even enter the next LD in December).
And time for a quick pic:
First post, beginning of day 2. I have implemented the map, movement, and enemy spawning. Then next step is to introduce combat!
The graphics are really rough, I am using this mini LD to make a playable prototype, then I intend to take it further when I have more time =D
As I’ve got 2 presentations at school, and I want to show the people some actual stuff.
This is why I wrote this little game: Pilot!
“Punkte” = Score – Feel free to post your score here :p
It’s about dodging asteroids. If you like arcade stuff, you should have some nice fun with it, else you may just jump out of the window. ^_.^
And as a little treat it features the music from my LD #21 Entry – Runner.. and his problems! – because everyone who played it, loved the music :p
YAY! Finally finished day one!
For a first time on Ludum Dare we were pretty good(I think) and we had alot fun!
We managed to build our game far ahead than what we expected.
We have some tweaks ideas for tomorrow but generally our game is pretty finished!
I will sleep good now. Good night! (or maybe good morning?)
I’m afraid I have to skip this mini-LD48.
I already lost a day to my dayjob, have no idea for a game, and need the time to complete this: