October Challenge 2014
Ends in:
? DAYS, ??:??:??

Coming Soon:
Ludum Dare 31
December 5th-8th, 2014
? DAYS, ??:??:??

ConstructionPlease excuse the site weirdness. Mike is making and fixing things. Clocks are probably wrong. Colors are place-holder.

Ludum Dare 31:

Ludum Deals




MiniLD #XX

ANNOUNCEMENT BAR! I tell you event things here, but only sometimes.

Archive for the ‘MiniLD #30’ Category

18 hours remain – 2D Tile RPG

Posted by
Sunday, November 6th, 2011 1:58 am

Its a hill.


Second post. Please excuse the art, I am soloing this MiniLD and I am a programmer, not an artist!

So this is my first time creating a tile based game, it is looking like it will be more of an engine than an actual game, but I like how the engine part of it is coming out… All of the map data COULD be procedurally generated, although after the competition I intend to continue working on the game, and have maps generate off of premade files… The combat is sort of Rock – Paper – Scissors style, but with stats involved. Basically, if you attack an enemy, and the enemy defends, the damage is reduced severely, and it has a chance to stun you. The third option is currently named taunt, and it beats defend, but does even less damage. Attack beats taunt, but doesn’t have a chance to stun, as it does the most damage anyway. The game uses adaptation in two ways; the character adapts  by leveling according to the way that you played it, and each enemy type favors certain choices, so you adapt your combat choices to which enemy you are fighting.

We’re insane!

Posted by
Sunday, November 6th, 2011 12:58 am

This is our first Ludum competition. We’re a team of two, and after looking around a bit at what other people are doing, we’ve come to realize that we’re crazy. Here’s why:

  1. Our concept is sort of simple, though our main mechanic is going to be time consuming to implement. It involves changing the aspects of the player, growing parts, speeding up, etc.
  2. We lost 12 hours in the beginning due to one of us being busy, thus forcing us to start the morning of the second day (for us).
  3. We’re not using Flash, Java, or any other SDKs. Our game is written entirely in C++, using the Skookum engine. The reason you’ve never heard of the engine is because we made it. From scratch. Two weeks ago. In 48 hours (well, not really, we never completed it…)

As for mechanics, it’s an evolution style ameba game. You move around as an ameba, eating food. The game progresses in a constant upward motion, the end goal being to reach the surface of the water. As you eat food you gain points towards buying new genes. Genes give you special abilities such as increased speed, ability to use other amebas as food sources, etc. However, radiation — which has adverse effects based on number of genes — stops you for eventually buying all the genes and becoming all powerful. This causes the player to balence new genes to help them survive in the ever more dangerous underwater world and not having so many genes that you become affected by radiation.


Posted by
Saturday, November 5th, 2011 7:09 pm

The game is complete!!!! There are lots of things that could be made better but im happy with.(Oh yeah if you decide to play it the goal is to get to the cup but there is no win screen(its just cause im lazy)). The controls are simple arrow keys move the cell/blob and space makes you shrink and shift makes you grow. I had fun with this but as i said i got lazy so i left it with one level.


Weather Conditions

Posted by
Saturday, November 5th, 2011 6:59 pm

Oh yeah, you kind of need to adapt to some things…

(Don’t mean to screenshot spam :P)


Mini LD 21 Compo, Day 2 starts!

Posted by
Saturday, November 5th, 2011 6:44 pm

I’ve been working a ton since 24 hours and 38 minutes ago, and I’ve been having a lot of fun with this game development, it’s almost done, just need to polish some things, add sounds and music, and well that’s it basically. Here’s some screenies:

MiniLD #30 – Update on Project Cyborg

Posted by
Saturday, November 5th, 2011 5:37 pm

Now I have a Menu Screen.


And an about screen.


AND a simple particle system for when the cyborg knocks over buildings.


So far, I’m not sure how long I have spent on this, but maybe all-in-all, about 3-5 hours of coding. I’m pretty happy with how it is turning out, now I just need my friend to draw some textures for the different objects (or I could if I have the time).

So yeah.

The first ever game I have made.

Made especially for Ludum Dare.

I won’t be pasting the source code, but I will eventually (around Janurary/Feb when I get my mac back from school) I will purchase the Corona SDK Subscription, and the Apple Developers pack, and actually test this on a device, make changes, then send to the App Store.

I will be sure to update you guys on the news on this game, because I am sure I will want to finish this game. (I think I might even enter the next LD in December).

And time for a quick pic:


2D tile RPG thinger

Posted by
Saturday, November 5th, 2011 3:51 pm

First post,  beginning of day 2. I have implemented the map, movement, and enemy spawning. Then next step is to introduce combat!


The graphics are really rough, I am using this mini LD to make a playable prototype, then I intend to take it further when I have more time =D

Giving you guys a game. An arcade game.

Posted by (twitter: @F0lis)
Saturday, November 5th, 2011 3:40 pm

As I’ve got 2 presentations at school, and I want to show the people some actual stuff.

This is why I wrote this little game: Pilot!

“Punkte” = Score – Feel free to post your score here :p

It’s about dodging asteroids. If you like arcade stuff, you should have some nice fun with it, else you may just jump out of the window. ^_.^

And as a little treat it features the music from my LD #21 Entry – Runner.. and his problems! – because everyone who played it, loved the music :p

End Of Day 1!

Posted by (twitter: @galman33)
Saturday, November 5th, 2011 3:18 pm

YAY! Finally finished day one!

For a first time on Ludum Dare we were pretty good(I think) and we had alot fun!

We managed to build our game far ahead than what we expected.

Timelapse of the fisrt day on youtube (-:

We have some tweaks ideas for tomorrow but generally our game is pretty finished!

I will sleep good now. Good night! (or maybe good morning?)


Posted by (twitter: @IcarusTyler)
Saturday, November 5th, 2011 2:08 pm

I’m afraid I have to skip this mini-LD48.

I already lost a day to my dayjob, have no idea for a game, and need the time to complete this:


Yay, online highscore tables!

Posted by
Saturday, November 5th, 2011 1:28 pm

Yep. They work now. Takes some time to update tho.

Groovy command-line looking like main menu.


Almost finished!

Posted by
Saturday, November 5th, 2011 11:51 am

Whew! Almost finished. In only 12 hours!!
The game’s gonna be called Adapt!. Here are some screenies!

Let me know what you think. :>

[cache: storing page]