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Ludum Dare 32
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Archive for the ‘MiniLD #30’ Category


Posted by
Saturday, November 5th, 2011 7:09 pm

The game is complete!!!! There are lots of things that could be made better but im happy with.(Oh yeah if you decide to play it the goal is to get to the cup but there is no win screen(its just cause im lazy)). The controls are simple arrow keys move the cell/blob and space makes you shrink and shift makes you grow. I had fun with this but as i said i got lazy so i left it with one level.


MiniLD #30 – Update on Project Cyborg

Posted by
Saturday, November 5th, 2011 5:37 pm

Now I have a Menu Screen.


And an about screen.


AND a simple particle system for when the cyborg knocks over buildings.


So far, I’m not sure how long I have spent on this, but maybe all-in-all, about 3-5 hours of coding. I’m pretty happy with how it is turning out, now I just need my friend to draw some textures for the different objects (or I could if I have the time).

So yeah.

The first ever game I have made.

Made especially for Ludum Dare.

I won’t be pasting the source code, but I will eventually (around Janurary/Feb when I get my mac back from school) I will purchase the Corona SDK Subscription, and the Apple Developers pack, and actually test this on a device, make changes, then send to the App Store.

I will be sure to update you guys on the news on this game, because I am sure I will want to finish this game. (I think I might even enter the next LD in December).

And time for a quick pic:


2D tile RPG thinger

Posted by
Saturday, November 5th, 2011 3:51 pm

First post,  beginning of day 2. I have implemented the map, movement, and enemy spawning. Then next step is to introduce combat!


The graphics are really rough, I am using this mini LD to make a playable prototype, then I intend to take it further when I have more time =D

Giving you guys a game. An arcade game.

Posted by (twitter: @F0lis)
Saturday, November 5th, 2011 3:40 pm

As I’ve got 2 presentations at school, and I want to show the people some actual stuff.

This is why I wrote this little game: Pilot!

“Punkte” = Score – Feel free to post your score here :p

It’s about dodging asteroids. If you like arcade stuff, you should have some nice fun with it, else you may just jump out of the window. ^_.^

And as a little treat it features the music from my LD #21 Entry – Runner.. and his problems! – because everyone who played it, loved the music :p

End Of Day 1!

Posted by (twitter: @galman33)
Saturday, November 5th, 2011 3:18 pm

YAY! Finally finished day one!

For a first time on Ludum Dare we were pretty good(I think) and we had alot fun!

We managed to build our game far ahead than what we expected.

Timelapse of the fisrt day on youtube (-:

We have some tweaks ideas for tomorrow but generally our game is pretty finished!

I will sleep good now. Good night! (or maybe good morning?)


Posted by (twitter: @IcarusTyler)
Saturday, November 5th, 2011 2:08 pm

I’m afraid I have to skip this mini-LD48.

I already lost a day to my dayjob, have no idea for a game, and need the time to complete this:


Yay, online highscore tables!

Posted by
Saturday, November 5th, 2011 1:28 pm

Yep. They work now. Takes some time to update tho.

Groovy command-line looking like main menu.


Almost finished!

Posted by
Saturday, November 5th, 2011 11:51 am

Whew! Almost finished. In only 12 hours!!
The game’s gonna be called Adapt!. Here are some screenies!

Let me know what you think. :>


Posted by
Saturday, November 5th, 2011 10:23 am

I am playing super metroid,thinking of some ideas for the game,i thought super metroid would be good for thinking about this kind of thing since this style of game is by adapting to the different planets you are on with different upgrades and tools.

Back on track!

Posted by
Saturday, November 5th, 2011 8:40 am

The game’s gonna revolve about score and (barely) real time strategy.


Another screenshot soon. :D

It Is Playable!

Posted by (twitter: @galman33)
Saturday, November 5th, 2011 7:53 am

We are progressing very fast and our game is finally getting his real shape!

Everything works O.K. and the game is pretty stable and playable!

The main idea of the game:

There are many slimes(or maybe microbes/viruses?) at three different colors that are roaming on the screen.

You have to put the blue slimes on the blue area, the red ones on the red area and so on…

While a slime is not on his area he lose some health. If a slime is on the wrong area he lose double health.

When a slime lose all of his health he dies(obviously). When a slime is on his right area he stays there till the end of the game!


+ Add menu screen, help screen etc

+ Add score(high score board?)

+ Add levels

+ Spawn slimes at randomly places, times and amount

+ Add more awesome graphics

+ Think about more cool features!

+ Decide if they are slimes or whatever they are!(Please help us)



Posted by
Saturday, November 5th, 2011 7:30 am

I can’t come up with any good ideas for this theme, it’s annoying imo.

So far our game is extremely linear and challenge-less, we’re clueless on what to do right now.



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