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LD Gift exchange 2011

Posted by (twitter: @thejoekinley)
Monday, November 7th, 2011 12:46 pm

Some of you might still remember the last years Ludum Dare gift exchange 2010. It was awesome. So this year we totally make another gift exchange for you all.

What’s it all about?

Well a couple of ludum darers subscribe to the gift exchange. Then everyone gets one person for match-up to send him or her a gift for christmas. Most likely that will be a person overseas, so it is even more fun because you get a gift from a different continent.

So yeah, it’s pretty easy, gather around 50$, buy a gift and send it out to the person you will be assigned to. Remember that shipping will cost around 25$ so you will have 25$ for buying a nice local present that is typical for your area. 

Of course you could still add more if you like. I for one added a lot of small stuff to the present like local magazines, some local cookies and a free coffee coupon for a local bar.

How to participate?

Just subscribe yourself in this form and follow the instructions in the mail.

Further information will come in the subscription mail. Be prepared to go shopping and be ready to send out a package until 30th November. Oh and needless to say, everyone who participates will get a gift himself by another darer from another continent.

So yeah, subscribe and have fun.

The deed is done

Posted by (twitter: @secret_tomato)
Sunday, November 6th, 2011 7:45 pm

So my graphic novel thing is done. I can’t brain right now but I will say that the method I chose to do my scripting in is horrible. I’ll probably redo it in the next few days.

In case of freezes please let me know.

There will be a more comprehensive post-mortem soon. Meanwhile:

I’m finished

Posted by
Sunday, November 6th, 2011 2:27 pm

Well I made a game for the mini-compo. It’s pretty short but I was able to learn a lot. I now think I’ve finally mastered the coding of a basic platform engine so I rule this attempt a success, though I probably won’t win but y’know, it was a lot of fun! :) Anyway, go play Micro. Thanks :)




Posted by (twitter: @galman33)
Sunday, November 6th, 2011 1:59 pm


Finally, We finished our game and uploaded it to Kongregate!

We are only fourteen years old and for the first time on a programming competition we are pretty proud from our game!(Yay)

Here is our entry:

The Adaptor

Posted by
Sunday, November 6th, 2011 1:14 pm

Finally finished my game and my first mini LD. I thought I’d never finish it after a few retries(due to my noob skills in programming) but here it is:






The Adaptor a platformer in which the player has to adapt with changing controls,wrong step may cost you your life(well not really). Enjoy!


We’re finished!

Posted by
Sunday, November 6th, 2011 9:28 am

And it took us only a day! :D

Go play Adapt!

Here’s a spoilerish trailer for the curious ones:

Tents! :D

 edit: odd, it says the theme is togetherness. wasn’t it adaptation? :S

So it’s come down to this

Posted by (twitter: @secret_tomato)
Sunday, November 6th, 2011 6:33 am

I became unhappy with my work for day one and scrapped it (it was boring). So with a day to spare I’m taking the quick, easy, and dirty way out and doing interactive fiction( isn’t meant as an insult to graphic novel makers).

I’ve had my mind on making a graphic novel engine for a while and so I took the chance to make one now. I doubt sounds will make it in since I still have to think of and make a game using said engine slash framework slash whatever.

Final Tweaks

Posted by (twitter: @galman33)
Sunday, November 6th, 2011 6:18 am

After a good sleep we are going to do some little tweaks to the game and then we will submit it!


– Implement Kongregate API (Highscores)

Add a bakground

– Add some music

– Create instructions page

Create an about page (dont forget me on the credits)

– Eat something

FInally submit the game!

An update- Art!

Posted by
Sunday, November 6th, 2011 4:08 am

The artist on my team came today and helped with the art for the game, so now I have something interesting to show! Here’s a few screens of the game-

Versipellis Day 2 – 14h to go

Posted by
Sunday, November 6th, 2011 3:39 am

Versipellis gameplay

For our (we are essentially two people) first MiniLD we are trying something simple.

You are a kind of flexible Tetris piece. That means you can change your form and your colors. Killing enemies is simple, just look excatly like them (color and form) and touch them. Triggering the switches for the doors works the same way. Touch all the switches with the corresponding color. Sounds easy but it can be extremely difficult.

Gameplay is almost done now. We are now working on map loading, titlescreen, sounds and we need to make some levels.

Going back to work now. Greetings,


18 hours remain – 2D Tile RPG

Posted by
Sunday, November 6th, 2011 1:58 am

Its a hill.


Second post. Please excuse the art, I am soloing this MiniLD and I am a programmer, not an artist!

So this is my first time creating a tile based game, it is looking like it will be more of an engine than an actual game, but I like how the engine part of it is coming out… All of the map data COULD be procedurally generated, although after the competition I intend to continue working on the game, and have maps generate off of premade files… The combat is sort of Rock – Paper – Scissors style, but with stats involved. Basically, if you attack an enemy, and the enemy defends, the damage is reduced severely, and it has a chance to stun you. The third option is currently named taunt, and it beats defend, but does even less damage. Attack beats taunt, but doesn’t have a chance to stun, as it does the most damage anyway. The game uses adaptation in two ways; the character adapts  by leveling according to the way that you played it, and each enemy type favors certain choices, so you adapt your combat choices to which enemy you are fighting.

We’re insane!

Posted by
Sunday, November 6th, 2011 12:58 am

This is our first Ludum competition. We’re a team of two, and after looking around a bit at what other people are doing, we’ve come to realize that we’re crazy. Here’s why:

  1. Our concept is sort of simple, though our main mechanic is going to be time consuming to implement. It involves changing the aspects of the player, growing parts, speeding up, etc.
  2. We lost 12 hours in the beginning due to one of us being busy, thus forcing us to start the morning of the second day (for us).
  3. We’re not using Flash, Java, or any other SDKs. Our game is written entirely in C++, using the Skookum engine. The reason you’ve never heard of the engine is because we made it. From scratch. Two weeks ago. In 48 hours (well, not really, we never completed it…)

As for mechanics, it’s an evolution style ameba game. You move around as an ameba, eating food. The game progresses in a constant upward motion, the end goal being to reach the surface of the water. As you eat food you gain points towards buying new genes. Genes give you special abilities such as increased speed, ability to use other amebas as food sources, etc. However, radiation — which has adverse effects based on number of genes — stops you for eventually buying all the genes and becoming all powerful. This causes the player to balence new genes to help them survive in the ever more dangerous underwater world and not having so many genes that you become affected by radiation.

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