Archive for the ‘CRAJam’ Category

My First MiniLD70

Posted by
Tuesday, September 20th, 2016 8:41 am

Search Treasur In The Cave My Entry For This MiniLD70 ,This Game Is Intended For All People Of Any Age , You Can Play This Game On Windows Or Linux And Also On Android.The Aim Of This Game Is To Discover The Treasure,Follow The Arrows Drawing On the wall To Direct You To The Aim…ENJOY!!! Thanks all.

My Page For Game :

1 2 3 4


My Page For Game :

Bug Fixed

Posted by
Wednesday, August 31st, 2016 6:47 pm

One Two Three Three


My Video Youtube :

In This Video you Find The Link To Download This Game And The Video Gameplay..


Thanks All…

My First Ludum Dare Compo

Posted by
Monday, August 29th, 2016 9:43 am

One Two Three Three

The Game Is Intended For All People . You Can Play This Game On Windows Or Linux Or Android…

For Your Comments And Points :

Download Link :


Thanks All..

A gift for creators, MultiGame for Unity

Posted by (twitter: @whendricso)
Saturday, January 23rd, 2016 5:59 pm

I’ve made something useful, and I want to share it with you :)


Click for the free version!

Unity is powerful, but hard to use for non-programmers. So, a drag-and-drop framework that eliminates the need for coding or visual logic editors, MultiGame is a comprehensive game development framework for Unity.

It’s easy. Want health? Add it. Inventory? Click. Combine objects and components together to control Unity itself directly. Full documentation is built in to the editor! Just click “help” on any MultiGame component, or hover your mouse over field names for a helpful hint. The full version of MultiGame includes over 130 components, and growing every week. Powerful Managed Message functionality lets MultiGame command any script component even if it’s not included with MultiGame! This free evaluation version contains a few dozen of the most useful components in MultiGame. You can even use this in commercial projects, free of charge! But, if you like MultiGame please send feedback!

MultiGame is intuitive. Use it’s robust Interaction system to receive events such as player input, triggers and collisions, broken joints and send Managed Messages using an intuitive and consistent interface.

MultiGame has an ever-expanding feature set and the full version already contains over 150 components including:

-Interaction system
-Robust Message Manager that can send commands to any script
-Motion for transforms and rigidbodies
-General game functionalities and scripts
-Modular AI system
-User created content and construction/destruction systems
-Animation systems
-Combat system including health, damage, projectiles, and melee with combos
-Inventory system
-Save/load preferences
-Save/load entire game to binary
-Multiplayer support with Photon Cloud
-Mecanim state machine behaviors (state machine visual scripting with Mecanim editor)
-Level and prefab generator (beta)

MultiGame is great for adventure, physics, tower defense, RTS, RPG, FPS, MMO, open world, action, racing, arcade, or really any real-time genre or combination of genres you can imagine.

I would appreciate your feedback before I go for the full release so please:

Get the free version now!

Super MLG Christmas Game Jam!

Posted by
Wednesday, December 23rd, 2015 11:58 pm

Looking for a holiday game jam to participate in? Look no further than the SUPER MLG CHRISTMAS GAME JAM! It’s a Christmas themed jam on GameJolt that runs until the 27th of December. The winners will be featured on my YouTube channel. This jam should be loads of fun and I hope to see some of you folks there!

~Keep it indie~


My new free game for android : Gerard !

Posted by (twitter: @alchymi)
Saturday, February 16th, 2013 1:56 am

Here is my new Free android game powered by / starlingFramework / 


and adobe air … aka FLASH !




A small video preview

This game is sponsored by


Indie Games SA

Wednesday, February 13th, 2013 5:34 am

After realizing what we felt was a serious shortcoming on the South African Indie Games scene, we created Indie Games SA. So if you’re from South-Africa and are interested in Indie Dev (Of course you are, what am I saying?) then hop onto the site!

Money Makes People Evil

Posted by (twitter: @tinyruin)
Monday, February 11th, 2013 10:15 am

I want to ask you on your experiences and opinions on a problem I recently experienced:

       Games              +                Money            =                War!


About 3 weeks ago, I made with 2 other guys a game for Global Game Jam. The work was flawless and we had a lot of fun. We were very proud of the first prototype and decided to sell an improved and extended version.

Sounds good, doesn’t it?

But it isn’t. The guy, who is sort of the team master, offered me 5%  and our graphics designer 20%.
This is in fact ridiculous. I created the sounds of the game, translated the game to English and did take a major part in Game Design. Also our graphics designer would be under-payed.

Currently I’m trying to team up with him to get more money – 50% for the coder and team master, 30% for the graphics designer and 20% for me would be fair.

Did you experience similar problems? Have you any suggestion how to deal with them?

EDIT: Things have mostly cleared. Thank you all for you answers.
Also keep in mind, that this post only reflects my point of view.

Jam Idea: Online Multiplayer — Discuss

Posted by
Saturday, February 9th, 2013 9:55 pm

When I was new to game making, I have been dreamed of making a massive multiplayer online role-playing game! And seriously, who didn’t at some point? So lets help to make that dream a reality!

We should have a mini ludum dare at some point called the Online Multiplayer Game Challenge, People would be able to make anything from a open world multiplayer game to some online app. anything that uses some server-side (or peer-to-peer) connection. The point of this jam would be to learn how to make something with computer networking — just that. To experience something new in a supportive community.

Since people would be learning something new, this jam should be longer than usual, 3 to 5 weeks with the last week for submitting the game, and 1 to 2 intense playing weekends afterwards.

This is just a proposition, and it would be good to know what you think about it. It would be also good to know what the Admins think about this. 

Additionally, since probably people would host their game on their own computer, to prevent having their computer running all the time, we should plan when to play wich game. We could have some kind of up-to-the-hour calendar (Google calendar?) where people would mark their disponibility during the submission week. That way, they wouldn’t need to host their game for much more than 12 (?) hours (to pass through all the time belts). Even if the game would be hosted on a server, this would be a great thing, to have as much players as possible at a certain moment in time.

My website.

Posted by
Saturday, February 9th, 2013 4:59 pm

Hello people of the blagosphere, I have this website on to which I shall probably put my games what I make, and probably some thoughts on game design and coding should I have any of note. I started it about a year ago but it quickly failed as my co-conspirator walked away. But yet, here I am, back to put some more games up there.

As for the quality of these games: Expect very little. I’m not really putting myself under any obligation to make games here, so it will just be whatever ideas capture my fancy. Also the art will be forever bad unless I can find someone to do it for me, which is unlikely since pretty much everything I post on there will be free and open source. No cash incentive, you see.

With that said, thanks for listening to my nigh-incoherent rambling.

CRA Agent Postmortem

Thursday, February 7th, 2013 7:51 pm

Finished writing my postmortem for the CRA Agent game that I created for the CRAJam. The full text of the postmortem is located at . For those who don’t want to read the full text, here is a quick summary:

What went right:

– Having a clear and realistic vision of the game I wanted to develop.

– Multiple endings.

What went wrong:

– Politics. Though CRA kind of requires that.

– Having unique art for 10 characters.

Had fun with the jam despite how few people participated. Still haven’t decided if this will be my 1GAM entry for this month.


Jam Over!

Posted by
Tuesday, February 5th, 2013 11:53 pm

And that’s a wrap folks!

Honestly that’s the most fun I’ve had in a jam in a while. Even if I had a few problems and unforseen hiccups along the way. I was able to finish a jam game on time! (the universe must be getting ready to collapse in on itself, prepare your souls)

And to top it off, at least 11 (not counting myself) of you submitted a game! I only expected 1 or 2, not 11! Especially since, due to circumstances, the original jam starter guy couldn’t finish. But I’m surprised that we got so many games! This has really been a pleasure!

You may check out all the submissions here:



Lianne Booton







Sgt Squirrelly


Myself: xhunterko

Special  Thanks to:



David S. Gallant

Don’t forget to play and rate the games! Careful, some might be NSFW! And don’t forget to help the guy who made the game that started this all out by buying it here: And don’t forget to vote yes on Greenlight here:

Great jobs everyone and thank you again!

New Udacity course HTML5 Game Development

Posted by (twitter: @tristan_lasty)
Tuesday, February 5th, 2013 7:32 pm

A new Udacity course has just begun, which may be of interest to (future) HTML5 game programmers.

(Or Watch the short intro video: )

The course has only just begun so there is not much content yet, just Unit 0 and Unit 1.

Free to sign up and participate.

There are other courses too, ranging from beginners to advanced (python mostly, and even non-computery courses like physics, statistics, algebra)


CRA Auditor Released

Sunday, February 3rd, 2013 9:00 pm

My entry for the CRAJam has been released. the entry page is . The game has you playing an auditor who has to decide the fate of the people you audit. There are three different endings to the game based on your performance. I still have sound to add to the game so might slip in an update on monday or tuesday.



Posted by
Sunday, February 3rd, 2013 5:55 pm

Since it’s a little vague as to when the deadline is, let’s try to address that.

Since a few of the entry’s started early, and a few people might start late, I think it’s only fair to allow for at least 2 days to work and on it and one day of polish. Since that’s pretty much what everyone else got. So, the proposed deadline is Wednesday!

I’ll leave the final word to Pov. But let’s use that as a guideline shall we?

Good luck to the remaining jammers everyone!

First Release Ever :)

Posted by (twitter: @solokix)
Saturday, February 2nd, 2013 10:15 pm

So After a month or so of pretty relaxed programming I’ve finally finished my first game. For me this is a big thing, I’ve finally stuck with an idea through good and bad and got a finished product. Basically I’d really appreciate it if some of you amazing people on this site could play and tell me what you think.  It’s uploaded here at staticvoidgames(This website is great)


ScreenHunter_38 Feb. 03 15.59 ScreenHunter_35 Feb. 03 15.59

[cache: storing page]