Ludum Dare 31
December 5th-8th, 2014

Archive for the ‘Announcements’ Category

MiniLD #55 – “Preparation” – 29th/30th November

Posted by (twitter: @thegrieve)
Thursday, November 6th, 2014 7:26 am

It’s me again! After just shy of 3 years, my time has finally arrived once more! I’m hosting the MiniLD! So, without further ado, gather around and let me tell you a story…

http://appirio.com/wp-content/uploads/2013/05/Purple-Squirrel.png

The Purple Squirrel was a happy squirrel, she ran and jumped and played all day; she loved her life and she loved her friends. But one morning, she realised that the days had started getting shorter, and that fewer and fewer of the other squirrels were willing to play with her. Eventually, she found herself alone. Frustrated, she stopped one of her so-called friends and asked, “Why won’t you play with me? I see you running around all day gathering things, but you won’t stop and play with me!”.

Her friend turned and he curtly told her, “We are getting ready for the long nights, we are preparing. You should prepare too.” and with that he bounded back up the tree and vanished in the leaves.

“Hrmph, that sounds like hard work, I don’t need to prepare“, she protested to herself, “Bring on the long nights”.

The Purple Squirrel continued to play all alone, inventing little pastimes as her peers busied themselves. She barely even noticed that December had arrived and it was time for Ludum Dare!

All the other squirrels logged into IRC, started streaming on Twitch and happily worked away, munching on their hoarded Diet Coke and Pizza. They weren’t all happy with the theme, some complained, but damn it, they were all prepared and they were going to do this!

The Purple Squirrel ran back to her little nest and quickly tried to set everything up. She didn’t know how to stream and she had no snacks; her editor was a mess and her Photoshop trial had expired. She spent hours getting everything ready, she gathered together her tools and made a quick trip to the Squirrel-Mart for supplies. She could finally start, but now she was tired…

“Just a little nap”, she said, “a wee half hour”… and she dozed off.

Moral Of The Story? PREPARATION

Which rather conveniently happens to be the theme of my MiniLD! It shall be (officially) held on the 29th and 30th of November, but you are of course welcome to submit any time between now and then (as soon as the submit links are up).

Since it’s so close to the next Big LD™, I felt preparation was a fitting theme. Use this Mini to prepare, but also fit the theme of preparation into your game somehow. Maybe it’s a strategy but all the decisions are made up front, maybe it’s a rogue-like and you have to choose all your equipment at the start, or maybe it’s about running a pizza place. Whatever, PREPARE!

 

What: MiniLD #55
Who: Grieve (and you)
Where: Here (and over there)
When: 29th and 30th November
Why: Preparation
Theme: Preparation
Rules: Preparation (or the normal relaxed Jam rules, whatever)

 

BONUS: For all the Ludum Dare historians out there, it’s worth mentioning that PREPARATION was actually the theme of the 3rd ever LD, over 11 years ago! If you are one of the ever-shrinking demographic of folks who actually had a functioning computer back then, maybe you want to dust off that old zip file of poorly conceived C, give it a lick of paint and use it as preparation for this mini.

 

Good Luck

Grieve

MiniLD 54 – The Race to October

Posted by (twitter: @edibletoaster)
Tuesday, September 16th, 2014 5:00 pm

It’s beautiful isn’t it? Admire it. Yes… the excellent craftsmanship, love, care, and attention you put into every detail of the game you just made.

Oh, I’m getting a bit ahead of myself am I? I’m rushing ahead to the good part. Trying to pass all the motivational stuff and get right to…

The Theme of MiniLD 54:


IT’S A RACE!


What Kind of Race?

 ============================================================

Any kind! Racing games can come in many forms.

They can be traditional racing of Vrooom! Vroooooom! around a track and beat your opponents.

You can race to eat as many guavas as you can before the world runs out of them.

Or who knows, what if you make a game that’s made entirely of race conditions and have to hopefully win the game before the game crashes?

Interpret this however you’d like

What Are the Rules?

 ============================================================

Rules are pretty relaxed.  Work with whomever you choose, and whenever you want. Try to only spend 48 hours on it though, but if you really want to spend more, just let everyone know that  in your submission.

Also note: no restrictions on assets and such other than you must have the right to use them.

The Mini has begun and will end on September 29th – 23:59 GMT

 ============================================================

That should give you a day to rest before the October Challenge starts and some time for me to learn color coordination.

So start your Game Engines and get ready to make some great stuff!

[ Browse | Submit ]

 

Little Rainbow Story

Posted by
Friday, August 22nd, 2014 7:39 pm

Concept-Art

#SpeccyJam (the ZX Spectrum Game Jam) is back!

Posted by (twitter: @speccyjam)
Thursday, August 7th, 2014 1:05 pm

Hi all,

Just to let you know that the second annual #SpeccyJam is this month, and starts on 29th August 2014

Dev’s have 1 week (29th August – 5th September) to create a ZX Spectrum flavoured game.
It can be for any platform (Browser, HTML5, Flash, Mobile, iOS, Android, PC .. anything), and you can use any game dev tools to create it (doesn’t need to be programmed in machine code and load on a cassette tape or anything like that.)

Just as long as it looks / feels / plays like a ZX Spectrum game, then it is fine!

You must use only the ZX Spectrum colours and resolution, and you can use the “attribute clash” rules if you want to make it look more authentic (but not a strict rule).

For more details about rules and registration (by way of forum), check out http://www.speccyjam.com

Thanks for reading, and hope to see you there!
Cheers
Dave

 

Flaming Horse Games

Monday, June 9th, 2014 1:39 pm

Hi!

I like to introduce you my indie video game company: Link at Google Play

Hope you like our games!

Bye

 

To make a post compo, or not to make a post compo

Posted by
Saturday, May 31st, 2014 4:50 pm

That is the question.

 

I got some good comments on my game but feels I need a bunch of suggestions to help. I also feel I should change my graphics style, I think minimalistic could be better

Any way go mad! Critisize. I dont care. JUST GOPHER IT

(Yes I am a fan of puns)

oranebeast.co.vu – This is just because I opened a blog up! Yay!

http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=33501 – the game

Steampunk clocktower binding of isaac for mobiles?

Posted by
Tuesday, December 17th, 2013 1:43 am

Really was starting to doubt my team would finish in time, but at 3am on tuesday morning we did it!

after a lot of team reshuffling we eventually got started saturday, coming up with a huge amount of ideas before settling on one that annoyed the least people, Something similar to binding of Isaac with you only get one chance/one gun/one bullet at a time/one weapon at a time etc.

I started coding it up in unity, others started on music and assets

By sunday night we were able to run about the clocktower, but had no enemies, UI or shooting. Although thanks to unity2D (which im new to) i was able to add particles, bloom, lighting effects etc within a few hours, from my previous experience(xna) that would of been at least a whole day by itself

Monday we went non stop, coding from 6am until 3am, and artists creating assets until the very last minute!

We ran into issues with the main player asset not looking 1armed, so we had to adapt the theme to meet the story instead. you only get one lord of the clocktower… when you win, you take over. This made a lot more sense when we thought the theme was “you can only HAVE one” as we read it wrong sometime on saturday :P

 

Really happy with what we made, and I’m going to spend all week polishing it up, so that i can deploy it on iphone/itunes/android/google play this weekend.

play the game here;

http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=14588

 

screenshot6

Charity Button Challenge

Posted by (twitter: @McFunkypants)
Thursday, November 14th, 2013 3:31 pm

Mini Ludum Dare #42 Announcement

Posted by (twitter: @legacycrono)
Saturday, May 18th, 2013 9:30 pm

Johannesburg, South Africa. Real World Gathering

Posted by (twitter: @@Ben_Myres)
Monday, April 22nd, 2013 5:14 am

Hey all,

I’m happy to announce that we’ll be hosting a Ludum Dare Gathering at the University of the Witwatersrand Digital Arts building.

There is parking and it is safe to leave your belongings at the venue overnight. Due to it being a university venue we can only keep the building open from 9AM till roughly 12PM on both Saturday and Sunday. Staying over is not supported, but we will keep the venue open for those who want to work till early/late. If you’re entering the competition we will keep the venue open till you upload at Monday 4AM Joburg time (the competition deadline).

Unfortunately, we cannot use the venue on the Monday due to university classes, so jammers will have to work remotely till the Tuesday 4AM cut off time.

For more info and a forum full of fellow South African game developers click here: http://makegamessa.com/discussion/558

Otherwise, email me:    [email protected]

Hope to see you there!

Hack-a-Jam Tonight!

Posted by
Friday, April 19th, 2013 2:26 pm

Starting April 19, the 5th Hack-a-Jam Game Development Competition will begin!

This competition is held every 2-4 months, and this is the approximate 1-year birthday. Because of this, I am offering a prize to the winning entry. This prize is free advertising (one month), on both of my main websites, which have decent traffic.

What is the Hack-a-Jam?

The Hack-a-Jam is a game development event/competition where you must create a game within a set amount of time. The time given in each competition varies, as it could take two days, four days, or even just 30 minutes. Different from other game jam events, the Hack-a-Jam uses a multiple-award system, meaning there is no “Overall Best Game”. This allows for us to give awards to the best games, and not make a decision between two games which are equally amazing. The theme will be a suggestion voted on from the community through many different voting sessions. Another thing you could do to win certain categories is make things such as dev logs, timelapses, etc. You can them post them or links to them in the Posting section of the Forums.

What are some possible winning categories?

Most Psychedelic Visuals
Most Deaf People After Hearing The Game
Most extra items (dev logs, etc.)
Most Rage-free
Most rage-induced
Most Suggestive Content Without Crossing The Line
Shortest Game
Best themed
Most Things On Screen Without Lag or Crash

What are the rules?

Since we are a laid back community, you could probably get away with most of these rules (except major ones, like turning in your entry a whole 24 hours late…). Here are what I would like the community to follow, however:

1. All game content must be created within the set time. Note: You can use other music, placeholder graphics, etc. as long as you are allowed to!
2. Your game is not required to follow the theme, but would greatly improve your chances of winning. Unless almost every other game is not following the theme, it is almost guaranteed that your game won’t win anything.
3. You must work alone, and you must create everything included in the game.
4. All game creation tools are permitted, such as Unity, GameMaker, Photoshop, Flash, Paint, etc.
5. All external game extensions/DLLs are permitted. If you want to make it multiplayer (if you are using GameMaker), go ahead and use 39dll.

You can visit our website at http://www.hack-a-jam.com/. From there, you will want to head over to the Posting section, and sign up for an account (you can use Google, Facebook, etc.). Good luck to everyone!

5th Hack-a-Jam Is Tomorrow!

Posted by
Thursday, April 18th, 2013 7:38 pm

Starting April 19, the 5th Hack-a-Jam Game Development Competition will begin!

This competition is held every 2-4 months, and this is the approximate 1-year birthday. Because of this, I am offering a prize to the winning entry. This prize is free advertising (one month), on both of my main websites, which have decent traffic.

What is the Hack-a-Jam?

The Hack-a-Jam is a game development event/competition where you must create a game within a set amount of time. The time given in each competition varies, as it could take two days, four days, or even just 30 minutes. Different from other game jam events, the Hack-a-Jam uses a multiple-award system, meaning there is no “Overall Best Game”. This allows for us to give awards to the best games, and not make a decision between two games which are equally amazing. The theme will be a suggestion voted on from the community through many different voting sessions. Another thing you could do to win certain categories is make things such as dev logs, timelapses, etc. You can them post them or links to them in the Posting section of the Forums.

What are some possible winning categories?

Most Psychedelic Visuals
Most Deaf People After Hearing The Game
Most extra items (dev logs, etc.)
Most Rage-free
Most rage-induced
Most Suggestive Content Without Crossing The Line
Shortest Game
Best themed
Most Things On Screen Without Lag or Crash

What are the rules?

Since we are a laid back community, you could probably get away with most of these rules (except major ones, like turning in your entry a whole 24 hours late…). Here are what I would like the community to follow, however:

1. All game content must be created within the set time. Note: You can use other music, placeholder graphics, etc. as long as you are allowed to!
2. Your game is not required to follow the theme, but would greatly improve your chances of winning. Unless almost every other game is not following the theme, it is almost guaranteed that your game won’t win anything.
3. You must work alone, and you must create everything included in the game.
4. All game creation tools are permitted, such as Unity, GameMaker, Photoshop, Flash, Paint, etc.
5. All external game extensions/DLLs are permitted. If you want to make it multiplayer (if you are using GameMaker), go ahead and use 39dll.

You can visit our website at http://www.hack-a-jam.com/. From there, you will want to head over to the Posting section, and sign up for an account (you can use Google, Facebook, etc.). Good luck to everyone!

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