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A minimal tool to create text adventures

Posted by (twitter: @johnnyaboh)
Thursday, March 5th, 2015 11:55 am

Yesterday I published the very first version of a minimal tool to create and publish text adventures.
It’s called gist-txt and you can find the source code at

The inspiration for this project came from two pieces of software:

  1. Twine (, an open-source tool for telling interactive, nonlinear stories
  2. (, a simple viewer for code examples hosted on GitHub Gist

Tool’s features are very limited. What it does is basically reading GitHub public gists and handle links to browse between files of the gist (scenes in gist-txt’s vocabulary). The cool part is that you can create your text adventure simply by creating a new gist. This lets you easily share and track updates of your work (gists are git repositories). Another cool part of this tool is that the hosting is as simple as a specially crafted url: just share an URL in the form<your-gist-id> to let people play your game.

I made simple example gist at, this can be shared as a text adventure with the link

I’m going to use it to prototype text adventures, but I’d like to know what do you think about it and I’m looking forward to see what people could achieve with this minimal set of features.

We’re Here

Posted by (twitter: @BaconNeckGames)
Thursday, February 5th, 2015 11:23 am

And I never have time to mak teh gamz. But I’d really like to :) Holler at me cuz I have a TON of Unity Assets that I don’t have time to use and I want to make some cool shit!

MiniLD #56 – Pick ‘n’ Mix 2!

Posted by (twitter: @S0phieH)
Wednesday, January 7th, 2015 11:45 am

It’s been 4 years since the last pick ‘n’ mix miniLD, so I think it’s about time for a sequel!

This time I have prepared a list of goals, challenges, and themes. Pick whatever you like from the lists and make a game!


Make a game that makes the player;

  • Laugh
  • Scared
  • Go ‘Awwwww ^__^’
  • Go ‘Awwwww :(‘
  • Dizzy
  • Hungry
  • Want to rage quit



Push yourself this jam;

  • Use only 4 colours (no more, no less!)
  • Make a game that uses all/most keyboard keys
  • Make a game that uses just 2 keyboard keys
  • Make a game with only one mechanic
  • Make a game with as many mechanics as you can
  • Swap 2D/3D – If you normally work with 3D, try 2D (or vice versa)
  • Swap solo/team – If you normally work solo, try collaborating (or vice versa)



Want some themes? pick;

  • Back to the Future (welcome to 2015!)
  • Film Noir
  • B-movie: the game
  • Dancing
  • Chill
  • Fishing

Pick whatever you want from the list (one thing, lots of things, nothing – Just do what you want to do really)


  • I don’t care. Do what you want. So long as you’re trying to be a decent person you and me are cool.


  • Weekend of 31st January/1st February
  • but you can start whenever you want
  • Submissions will close on Monday 9th, aim for Sunday to be safe!

If you have any questions, ask below – but the answer is probably going to be “Yes you can do that if you want” :)


[ Browse 82 Entries ]


MiniLD #55 – “Preparation” – 29th/30th November

Posted by (twitter: @thegrieve)
Thursday, November 6th, 2014 7:26 am

MiniLD 54 – The Race to October

Posted by (twitter: @edibletoaster)
Tuesday, September 16th, 2014 5:00 pm

It’s beautiful isn’t it? Admire it. Yes… the excellent craftsmanship, love, care, and attention you put into every detail of the game you just made.

Oh, I’m getting a bit ahead of myself am I? I’m rushing ahead to the good part. Trying to pass all the motivational stuff and get right to…

The Theme of MiniLD 54:


What Kind of Race?


Any kind! Racing games can come in many forms.

They can be traditional racing of Vrooom! Vroooooom! around a track and beat your opponents.

You can race to eat as many guavas as you can before the world runs out of them.

Or who knows, what if you make a game that’s made entirely of race conditions and have to hopefully win the game before the game crashes?

Interpret this however you’d like

What Are the Rules?


Rules are pretty relaxed.  Work with whomever you choose, and whenever you want. Try to only spend 48 hours on it though, but if you really want to spend more, just let everyone know that  in your submission.

Also note: no restrictions on assets and such other than you must have the right to use them.

The Mini has begun and will end on September 29th – 23:59 GMT


That should give you a day to rest before the October Challenge starts and some time for me to learn color coordination.

So start your Game Engines and get ready to make some great stuff!

[ Browse | Submit ]


Little Rainbow Story

Posted by
Friday, August 22nd, 2014 7:39 pm


#SpeccyJam (the ZX Spectrum Game Jam) is back!

Posted by (twitter: @speccyjam)
Thursday, August 7th, 2014 1:05 pm

Hi all,

Just to let you know that the second annual #SpeccyJam is this month, and starts on 29th August 2014

Dev’s have 1 week (29th August – 5th September) to create a ZX Spectrum flavoured game.
It can be for any platform (Browser, HTML5, Flash, Mobile, iOS, Android, PC .. anything), and you can use any game dev tools to create it (doesn’t need to be programmed in machine code and load on a cassette tape or anything like that.)

Just as long as it looks / feels / plays like a ZX Spectrum game, then it is fine!

You must use only the ZX Spectrum colours and resolution, and you can use the “attribute clash” rules if you want to make it look more authentic (but not a strict rule).

For more details about rules and registration (by way of forum), check out

Thanks for reading, and hope to see you there!


Flaming Horse Games

Monday, June 9th, 2014 1:39 pm


I like to introduce you my indie video game company: Link at Google Play

Hope you like our games!



To make a post compo, or not to make a post compo

Posted by
Saturday, May 31st, 2014 4:50 pm

That is the question.


I got some good comments on my game but feels I need a bunch of suggestions to help. I also feel I should change my graphics style, I think minimalistic could be better

Any way go mad! Critisize. I dont care. JUST GOPHER IT

(Yes I am a fan of puns) – This is just because I opened a blog up! Yay! – the game

Steampunk clocktower binding of isaac for mobiles?

Posted by
Tuesday, December 17th, 2013 1:43 am

Really was starting to doubt my team would finish in time, but at 3am on tuesday morning we did it!

after a lot of team reshuffling we eventually got started saturday, coming up with a huge amount of ideas before settling on one that annoyed the least people, Something similar to binding of Isaac with you only get one chance/one gun/one bullet at a time/one weapon at a time etc.

I started coding it up in unity, others started on music and assets

By sunday night we were able to run about the clocktower, but had no enemies, UI or shooting. Although thanks to unity2D (which im new to) i was able to add particles, bloom, lighting effects etc within a few hours, from my previous experience(xna) that would of been at least a whole day by itself

Monday we went non stop, coding from 6am until 3am, and artists creating assets until the very last minute!

We ran into issues with the main player asset not looking 1armed, so we had to adapt the theme to meet the story instead. you only get one lord of the clocktower… when you win, you take over. This made a lot more sense when we thought the theme was “you can only HAVE one” as we read it wrong sometime on saturday :P


Really happy with what we made, and I’m going to spend all week polishing it up, so that i can deploy it on iphone/itunes/android/google play this weekend.

play the game here;



Charity Button Challenge

Posted by (twitter: @McFunkypants)
Thursday, November 14th, 2013 3:31 pm

Mini Ludum Dare #42 Announcement

Posted by (twitter: @legacycrono)
Saturday, May 18th, 2013 9:30 pm

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