Ludum Dare 36
The Theme is:
Ancient Technology

LD36 has ended!
Well done to everyone who took part.
1912 Amazing Games!

Archive for the ‘MiniLD’ Category

Joined Mini LD70 in the last days

Posted by
Tuesday, September 27th, 2016 8:57 pm

Feeling ready for MiniLD70!

Posted by
Wednesday, September 21st, 2016 8:17 am

Greetings, stranger!

My first LD entry was not so good (really, I don’t like it at all), but I’ve got a lot of feedback from people, saying something like “Hey, that’s cool! Just keep doin’ the thing” (thank you, guys! There’s nothing more motivating in the world, than your feedback). So I’ve decided to use every little chance to get better in making games. That’s why I’m in for MiniLD70!

The last LD theme wasn’t inspiring for me at all. I just spent the first day frustrated and trying to get something great from “Ancient Technology”. Now I feel different: MiniLD theme looks interesting. I’ve got an idea to make just a clone of a tabletop game for two persons (yes, multiplayer again), that is absolutely not random-driven (like Go or Chess). But it will not look like a tabletop game. Let’s see how cool can I do!

Wish you enthusiasm and inspiration!

My First MiniLD70

Posted by
Tuesday, September 20th, 2016 8:41 am

Search Treasur In The Cave My Entry For This MiniLD70 ,This Game Is Intended For All People Of Any Age , You Can Play This Game On Windows Or Linux And Also On Android.The Aim Of This Game Is To Discover The Treasure,Follow The Arrows Drawing On the wall To Direct You To The Aim…ENJOY!!! Thanks all.

My Page For Game : http://ludumdare.com/compo/minild-70/?action=preview&uid=111717

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My Page For Game : http://ludumdare.com/compo/minild-70/?action=preview&uid=111717

MiniLD #69 Compilation Video Series & Article

Posted by (twitter: @Jupiter_Hadley)
Friday, September 16th, 2016 7:32 am

I have played all of the games entered in the MiniLD #69 in my video compilation series and wrote an article about my favorites here!

Kitty’s Adventure now on Steam Greenlight

Posted by (twitter: @GaTechGrad)
Tuesday, September 13th, 2016 4:24 pm

Kitty’s Adventure, the game that I had originally developed for the Mini Ludum Dare #64, is now posted to Steam Greenlight.

The new version contains a shop where you can spend coins from collecting letters to buy new costumes.  Please vote if you would like to see the game added to Steam.

http://steamcommunity.com/sharedfiles/filedetails/?id=762933556

Greenlight trailer

Hello. So, having the usual LD craze ended, we’ll have yet another MiniLD coming this month!

Theme: “Determinism” (i.e. no randomness)

In this MiniLD, we’re going to make a game without using any randomness. A game that feels deterministic. Random number generators (RNGs) are often indispensable parts of video game mechanics, but here’s the challenge: Can we make a fun experience without relying on them? The idea has been long in my mind, but now it’s time for trying out this idea!

Rules!

  • A game with no random element.
  • Team works, using assets are allowed.
  • Choose whatever genre/topic you may please.
    • Here are some ideas: Racing game, Rhythm game, Clairvoyance Gambling (e.g. You know the results in advance), A “detective” game (You find the cause of an event from its consequences), Unconventional strategy game (e.g. a turn-based platformer), Space golf, etc. etc.
  • Submission Date: Sep. 19th ~ Sep. 30th, 2016

[ Submit | Browse Entries ]

Submission ends at Sep. 30th

FAQ:

  • Can’t we use any random number at all? – Well, I don’t mind if you use random numbers for particle effects, etc. But the core game mechanics shouldn’t rely on randomness.
  • How do you define (pseudo-)randomness? – If a player feels something is random, I’d say it’s random. Whether if it’s actually predictable or not doesn’t matter. What matters is the user’s perception.

    Edit: a little clarification: I think the game should encourage a player to exploit its non-randomness. Just using a fixed seed doesn’t qualify as a good deterministic game.

  • This sucks! I hate a mechanics theme! – I’m sorry, but hey, I’m just offering an idea for experiments. Because, after all, we all love experimenting with radical new ideas, right?

That’s it. Have fun~~

Bug Fixed

Posted by
Wednesday, August 31st, 2016 6:47 pm

One Two Three Three

 

My Video Youtube : https://youtu.be/CMtDbBE52i0

In This Video you Find The Link To Download This Game And The Video Gameplay..

 

Thanks All…

Syper Mairo Brutal

Posted by
Monday, August 29th, 2016 1:23 pm

Hi! Here is a game I made with my friend for MiniLD #67:

Syper Mairo Brutal for MiniLD #67

We made it in two days and it was mine and his first entry. If we have started earlier we would be able to implement a lot more features that we planned and were interested in, but we couldn’t in such a short amount of time. We had a lot of fun with this project though and personally I can’t wait for the next Ludum Dare, which will be my first!

Please check out the game here and let us know what you think:
Syper Mairo Brutal

My First Ludum Dare Compo

Posted by
Monday, August 29th, 2016 9:43 am

One Two Three Three

The Game Is Intended For All People . You Can Play This Game On Windows Or Linux Or Android…

For Your Comments And Points : http://feedback.ld.intricati.com/?event=ludum-dare-36&uid=111717

Download Link : http://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=111717

 

Thanks All..

Mini LD 69 Postmortem: Generating a continent

Posted by (twitter: @kfischer_okarin)
Thursday, August 11th, 2016 9:58 pm

For Mini Ludum Dare 69 I wanted to create a simple strategy game about colonizing an unknown continent (inspired by Africa). But in the end I was only able to create a simple continent generator, which would’ve been the first step towards an actual game. At the next Ludum Dare I definitely need to pay attention that I start with actual gameplay and build upon that – but that just as a side-note.

Screenshot 1

In this post I just want to roughly outline how I went about generating the continent – and maybe it’s helpful for you and/or we can discuss about possible improvements or alternative methods :).

Try out the Continent Generator if you like: Try it out.

The article is below the “Read the rest of this entry”.

(more…)

AntAttack!

Posted by
Friday, July 15th, 2016 4:19 am

Well I’ve kinda made a start on miniLD#69…

Rather than humans colonizing something, I thought back to SimAnt…

Here is a Javascript browser-based made-in-an-hour ant colony simulator:

AntAttack

http://williame.github.io/LD/mini/69/

Its based on a quick glance at https://www.practicingruby.com/articles/ant-colony-simulation but its diverged quite a bit from that. Its rendering ‘debug’ info, showing how the sim works underneath.

The red dots are food sources and the blue dot is the ‘nest’.   Ants wander fairly aimlessly.

When they find food they suddenly lay down a ‘food pheromone’ trail (purple). They then try to find the nest again. If they find it, they lay down a ‘nest pheromone’ trail (yellow).

If ants wander across a food pheromone trail when they are seeking food they tend to follow it if its strong enough, and likewise nest pheromones when they are taking food home. After a while they end up with trails between food and nest.

The system can easily support obstacles etc. But right now the only obstacles are the edges of the canvas.

I have almost zero time to make a game in the coming week, so we’ll see if anything happens.

Haven’t quite worked out the gameplay yet. Maybe you have to help the ants, or maybe you have to kill them. Are you on the side of the ants, or are they the enemy? Suggestions welcome 😀

MiniLD #69: Colonization!

Posted by (twitter: @m_kaype)
Sunday, July 10th, 2016 11:00 am

Express Lane developer commentary

Posted by (twitter: @GaTechGrad)
Monday, July 4th, 2016 11:47 am

Last night, I recorded a developer commentary video for the game that I created for the MiniLD #68, called Express Lane.  The game is a supermarket simulation where you can manage checkout lanes and the rate of customers.  Currently, everything is text based, but I hope to update it with more graphics soon.

Express Lane on Itch.io

Express Lane Ludum Dare entry

MiniLD #68 – Supermarket Running(WIP)

Posted by
Saturday, July 2nd, 2016 11:59 am

Supermarket Running is a game based on how I liked to drive a supermarket car on my childhood.

It’s a very simple minigame. Here’s a screenshot of the progress until now.

Retro Dino Hunt v0.2.0

Posted by
Friday, July 1st, 2016 12:24 pm

You might have seen this game on Ludum Dare’s page or in MiniLD entries. I released a new version today, including some new features.

ss3

ss4

Now you can switch between retro or modern graphics with F1. I will keep adding new features; like raptors, health system, musics and Oculus Rift support.

Game is available for Windows right now, I can upload Mac or Linux versions if someone wishes.

Enjoy!

Save The Chickens!

Posted by (twitter: @flipsy)
Friday, July 1st, 2016 1:36 am

I’ve just finished my entry for MiniLD #68:

Ninja Man vs The Green Sticks of Doom IV (Save the Battery Hens) .

Ninja Man vs The Green Sticks of Doom

A light-hearted game about the horrors of factory farming, featuring an impressive array of 16 full colour sprites and 2 sound effects.

Stop browsing and… Play The Game

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