Archive for the ‘MiniLD’ Category

I’m in for miniLD #73 and the classic Ludum Dare compo!

Posted by
Friday, March 24th, 2017 1:49 am

Tools I will be using include:

UNITY 5

PHOTOSHOP CC

ILLUSTRATOR CC

ANIMATE CC

AUDITION CC

GARAGEBAND

FREESOUND.ORG

DROPBOX.COM

That’s it. I will be sharing my finished game on Dropbox, Facebook, Github, and my personal blog. Wish me luck!

I am in!

Posted by
Tuesday, March 21st, 2017 8:12 am

Tools

Bosca coil unity gimp blender audacity.

I’m in for MiniLD #73!

Posted by
Sunday, March 19th, 2017 4:52 am

Here’s some things I’d like to achieve (if I get time!!) before the next LD.

music!! Electronic-Music-History

game framework (katsu)Chicken-Katsu

  • upgrade the version of libgdx being used
  • think about / add features that aid rapid development and testing
  • go through the build + publishing steps to see if it all still works!
  • try out java annotations to link game entities to entities in the Tiled map rather than managing a separate mapping of class names -> tile map entity names. For example the Sheep class would be annotated with @Tiled(“sheep”).

publish an actual game :-) space

  • update/port one of my old Ludum Dare entries to use latest framework and fresh music from above
  • I would really like to update my entry for LD28, singleton. I’ve changed so much in the framework that it is already looking like a nightmare to port, so maybe I’ll just re-use the assets and make something simpler. I have started reverse-engineering a spec for the game, so I can reimplement part or all of it (google doc link)

I will track progress on Github at https://github.com/berkano/katsu/issues.

Good luck to everybody else taking part in this Mini LD & most importantly have fun!

MiniLD 73: MUSIC!

Posted by (twitter: @martijnfrazer)
Wednesday, March 15th, 2017 4:22 pm

MiniLD 73: Music!

[ Submit | Browse Entries ]

Hello!

Welcome to miniLD 73. This is the final miniLD before Ludum Dare 38 starts on 21 April, which is LD’s 15th anniversary. So this miniLD is a great opportunity to get all your gamedev stuff in order for the big event next month.

Now, as you’ve guessed from the image above, the theme for this miniLD is: MUSIC!

Music is an important aspect of any game. It plays a big role in setting the tone of your game and it has a major influence on the emotions the player is feeling. However, during the short, hectic and rushed dev time of a game jam, it’s sadly often an overlooked aspect. Many LD entries don’t have any music at all and I feel that’s a real shame.

So, this miniLD is a chance for you to focus on music specifically, do experiments and learn how it influences your game. If you’ve never made music before, this is a great way to get started. I’ll put a list of (free) tools at the bottom of this post, in case you’re looking for things you can use to start composing. If you know of other useful things not listed, please share them in the comments below!

You may interpret the theme in any way you want, for example:

– make a game with an awesome soundtrack!
– create music for a game you had already started!
– make a music game!
– whatever you can think of!

MiniLD 73 starts right now and will run until LD38 starts. Don’t wait too long though, because all sorts of LD38 stuff will happen as the event comes closer (theme voting, the slaughter, the warm-up weekend).

So don’t hesitate, and get rocking!

List of music tools:


* Bosca Ceoil: https://terrycavanagh.itch.io/bosca-ceoil
* Bfxr: https://donkeyspaceman.itch.io/bfxr
* Drumbot: http://www.drumbot.com/
* Sonant Live: http://sonantlive.bitsnbites.eu/
* Audiotool: https://www.audiotool.com/app
* BeepBox: http://www.beepbox.co/
* LMMS: https://lmms.io/
* Audacity: http://audacity.sourceforge.net/
* Ardour: http://ardour.org/
* DarkWave Studio: http://www.experimentalscene.com/software/darkwave-studio/
* orDrumbox: http://www.ordrumbox.com/
* Temper: http://www.angryredplanet.com/temper/
* Mixxx: http://www.mixxx.org/
* Hydrogen: http://www.hydrogen-music.org/hcms/
* Rosegarden: http://www.rosegardenmusic.com/
* Qtractor: https://qtractor.sourceforge.io/
* MusE: http://muse-sequencer.org/
* Open ModPlug: https://openmpt.org/
* MilkyTracker: http://milkytracker.org/
* SunVox: http://www.warmplace.ru/soft/sunvox/
* FamiTracker: http://www.famitracker.com/
* MadTracker: http://www.madtracker.org/
* Many more trackers: https://woolyss.com/tracking-trackers.php
* And even more trackers: https://woolyss.com/chipmusic-chiptrackers.php
* pxtone (thanks euske!): http://www.cavestory.org/pixels-works/pxtone-collage.php
* blipseq (thanks TehVulpez!): https://drive.google.com/
* FL Studio (free demo, thanks freyby!): https://www.image-line.com/flstudio/

Guys! Bugs are sometimes worth it!

Posted by
Tuesday, February 28th, 2017 11:58 am


It was a minor bug in custom collision system, but I laughed my ass off, this lion riding was amazing, we are wondering now if we should implement this as a feature.

We’re in!

Posted by
Monday, February 27th, 2017 8:50 am

Hello, everyone again! We are in for this miniLD, last time, at LD37 we were late, but this was our first LD.
Now, when we have more time and some new tricks up our sleeves, we are participating again!

Get ready for some crimsonland-like slasher!(I hope)

Also, our great graphics designer(?) with us again, so at least there will be amazing art and animations.

lion

Have a great jam everyone!

And a few more animations and “bloopers” under cut.
(more…)

[MiniLD72] Let’s try to do something new

Posted by
Sunday, February 19th, 2017 1:10 pm

This is my first MiniLD I’ll be doing alone (even though I participated in a LD in team before).

Given that there’s a much more time than a standard LD I’ll try to create something a bit more complex than what I would do for a standard LD, that is, an economic management game. Unfortunately I have never seen many of them in LudumDare competitions….

The objective is to send the biggest amount of resources to Athens before the start of the Olympiads and it should work in a similar way to Settlers 3 economy. There will be various resources and a basic economical chain that will need to be balanced and optimized to obtain enough resources in time.

It will be difficult to create anything good it in this relatively short time, especially because I won’t be able to work on it during weekdays…I am anyway taking this challenge mostly because I want to increase my experience up Unity and, most importantly, have fun, so any outcome it will surely be a success for me :)

See you soon and best of luck to all other participants!

Have fun!

I’m in

Posted by
Sunday, February 19th, 2017 12:12 pm

Hiya! Like many of the other ‘I’m in’ posters, this is definitely my first attempt at a game jam. Please let me know if I’ve misunderstood any of the conventions.

I’ve started work on a basic arcade game for this event, where all the basic mechanics are on the way of being solidified. Hopefully in a little bit I’ll get a post up with actual game descriptions, footage (animated GIFs would be really fun to try and figure out), and maybe a release of one of the early builds.

Thanks for reading the post, hopefully I can offer you something more interesting to read in the next post!

MiniLD #72: elympics

Posted by (twitter: @dollarone)
Friday, February 17th, 2017 5:13 am

MiniLD #72: elympics

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Greetings!

Ludum Dare 38 is getting closer every day. But first, let’s do another MiniLD!

Do you remember arcade games in dodgy cafes, dedicated amusement arcades or, as in my case, the local ferry? Games that were brutally hard and designed to eat your quarters, but they all had one thing in common: a high score leaderboard! Of course, getting your name on that leaderboard would be a sign of awesomeness.

What’s the theme?
For this MiniLD, I wanted to do something with high scores, so I’ve decided to call the theme “elympics” (sorry, but I can’t resist a bad pun). The aim is simply to make a game where you end up with a score that can be submitted to a leaderboard. What kind of score is up to you – the game could be a speedrun, a time-limited trial or simply a “collect the most points” type of challenge.

I have designed a simple API that your game may use to submit scores, and the idea is to show all the high scores of participating games on a single page. Of course, you can skip that part and just have a leaderboard internally in your game, but it would be fun if people would join in and submit scores to the API.

The theme is not meant to be restricting games to Olympic events, but if you want to use that as inspiration, go ahead! Remember that the Olympic games are ancient and that many events have disappeared since the ancient games started around 776 BC. Some examples are tug-of-war, firefighting and running while wearing armour.

When is the deadline?
This is February’s MiniLD, so you have until the end of the month. This post was published Friday 17th, so that’s around 11 days in total. For completeness, the deadline is Tuesday February 28th, 24:00 AoE (UTC-12).

Update: I’ll leave the submission open until there’s a new MiniLD/as long as possible :)

Are there prizes?
Nope – except fame and improving your gamedev skills!

What do I do?
Make a game, any game! If you want to submit high scores and have your leaderboard on the official page, go to https://dollarone.games/elympics/ to register your game and to find details about the API where you can submit scores.

All the leaderboards from games that utilize the high score API will be displayed at https://dollarone.games/elympics/leaderboards.html.

Good luck and have fun!

b-Ocracy Beta/LD game!

Posted by
Sunday, February 5th, 2017 5:58 pm

Check out b-Ocracy – The b-Fight-ing game made by The bClick Team!

Click to attack or heal and fight your way through the uprising!

Beta test b-Ocracy at https://groups.google.com/d/forum/b-ocracy-beta-testers and conquer the land of b-Ocracy!

Check it out on Mini LD #71 – http://ludumdare.com/compo/minild-71/?action=preview&uid=91735

*b-Ocracy is currently in beta.

Dungeons Of Noudar 486 – raid on the ancient citadel

Posted by
Saturday, February 4th, 2017 5:35 pm

This is how it was supposed to run:

This is how it runs on real hardware:

Still, it was a very instructive experiment and actually not that bad for a week of work. OpenGL with C++14 on a 486DX 50Mhz!

My MiniLD 71 Retro Challenge entry is underway

Posted by
Sunday, January 29th, 2017 7:05 am

It took me a while to notice the challenge was on, but ever since I did it, I could’t help but to hurry and make something cool.

For the last 2 months or so I nurtured the idea of writing a game for a 486 and thus challenge came handy for motivation.

Last friday I bought a ancient (vintage?) 486 laptop. I actually grew up playing in a very similar model (and eventually even had one that was precisely this model, but never got to work well).  Fortunatelly, even after more than 15 years powered off, it came on mostly flawless – just some keys not working, CMOS battery dead and internal LCD blurred beyond regular use. Still, It’s feasible for play testing it.

IMG_20170128_154104

After watching a Retro City Rampage 486 post-mortem, I went looking for more resources and found a video by Bisqwit, a finnish hacker, in which he demonstrastes how to run OpenGL code in DOS.

The game I’m working on actually has a legacy SDL/OpenGL 1.1 renderer because I didn’t bothered with writing a OpenGL 3 renderer (for OSX and Windows)- after all, it already has a OpenGL ES 2.0 renderer for mobile devices, Emscripten and Linux. Adapting it to use Offscreen Mesa software rendering – per Bisqwit example – wasn’t hard at all. The real challenge now is to make it run at playable speeds on a real 486. But so far, I was able to run it on DOSBox and under 8MB of RAM!

Screenshot-DOSBox 0.74, Cpu speed- max 100% cycles, Frameskip 0, Program- NOUDAR-7

And does this look like, when running on OpenGL ES 2:

device-2016-10-16-222156 Screenshot_20170101-175019

One last step would be to change the game itself to fit more nicely into the challenge’s theme. That is significantly easier, considering the game engine is very configurable (even without recompiling it). In fact, it has a simpler, text-based core (that runs VERY well on DOSBox. If I fail on optimizing the 3D version, at least I will have a text-based game to submit), making it more suitable for tweaking the balance and flow.

Screenshot-DOSBox 0.74, Cpu speed- max 100% cycles, Frameskip 0, Program- NOUDAR-8

And why a 486? Why DOS? Well, despite having previously owned a IBM PC clone (8088!), NES and Atari 2600, it is this machine that caught my attention in terms of quality of games. It was the first machine I knew that could properly challenge the almighty SEGA Mega Drive.

I hope that, by the deadline for the challenge, I will have a more fine tuned game to show here! =D

 

Streaming Game Dev for Beyond Infinity!

Posted by
Monday, January 2nd, 2017 12:18 am

Hey guys i’m streaming development for the game i’m working on Beyond Infinity. If anyone’s up for some David Bowie and Unity dev  you can watch here:

sPACEMANsadasd

Stream Link

 

Finding partners to work with

Posted by
Sunday, November 27th, 2016 8:54 am

Hey dudes and dudedinas!

I would like to know, where you find your partners to work with? Is there a special place or website, which is only dedicated for teaming up with people? It looks like a lot of people are searching for partners to join the jam, instead of living the life of a lone wolf. And if there isn’t any place, how about creating one? Like an extra steam group only for this purpose to keep the main group clean? I imagine one with multiple sub-forums like “Looking for a team” and “Team looking for more”. Or would it be possible to add this sub-forums to the main group?
These are just thoughts and ideas and I dont want to mess anything up.

So, how do you think about this thoughts, especially PoV? Or are you even planning such a feature for the new website?

 

Greetings,

~Stahl

No MiniLD this November?

Posted by
Wednesday, November 2nd, 2016 4:30 am

If I understand it correctly, we are going to have a break in November, right?

No miniLD this month?

A regular Ludum Dare will be back in December.

MiniLD Postmortem – Foregunners: The Genesis Saga

Posted by
Wednesday, October 5th, 2016 5:35 am

If the above looks interesting, you can have 30 seconds more (maybe a minute if you read slowly and really savor it) of the same by following this link!

In the past year, my experiences with GameDev and programming in general have been:
1. Intending to enter October Challenge ’15 and failing miserably due to being in maybe one of the darkest periods of my life. Like, didn’t have the electricity or internet to enter, even if I had the motivation.
2. Writing a two-page design brief on how I’d rework the balance and mechanics for my (uncompleted) July ’13 7dRTS earlier this year.
2. Writing a small text-based user survey form in Python for a volunteer organization just this August.

However, at the same time, I’ve been working on my career “five-year plan”, if you wanna call it, as well as stitching together the various stories and plot hooks I’ve dreamed up over the years into one overarching story.

So on Sept. 25… (more…)

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