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Archive for the ‘MiniLD’ Category

Taurus submitted and bugfixed!

Posted by (twitter: @alpha_rat)
Friday, October 2nd, 2015 8:05 am

Taurus is up and running!
You can now try out the entry !

After submitting the jam build, I added a bugfixed version on the page to correct the game-breaking bugs, otherwise the game is exactly the same as the one submitted to the LD62.

Thanks a lot to Hasar de Doria who made the music and sfx for Taurus, JupiterHadley for trying out the prototype in their LD62 compilation!

alpha_rat-Taurus-MiniLD62 gamedev

alpha_rat-Taurus-MiniLD62 gamedev2

Fixed Controlls

Posted by
Wednesday, September 30th, 2015 1:26 pm

I fixed scrolling down game’s page on google chrome, thanks to this tread.


MiniLD62 – No Name No Game

Posted by
Wednesday, September 30th, 2015 12:14 pm

Yes, I know I post this 3 days late but I swear we just worked for a week on the game, we just started later 😀

We were  4 (french) people on it, 3 designers and 1 programmer. We used Unity3D to go faster, even if the game is in 2D.

At the moment, the game isn’t what it will look like, actually ; we just added or modified a few things to make the experience funnier, which won’t be in the game later (like doges).

For the third time in a game jam, we were too ambitious and the result does not reflect what we wanted to do, but we are still proud to bring to you : “No Name No Game“.

Yeah, we didn’t even think about giving a name to that… thing. Screens ! :)

The Main Menu :


The Main Scene :


Some stuff we couldn’t add by lack of time (so basically the whole gameplay) :


You can download the game here :

PC | Mac

Note : Gamepad is not supported on the Mac version. One of the features we must add for the next release !

Thanks to you for your support, feedback and comments ! 😀

P.S : Don’t forget to finish the game (~ 5 min., wow) to see the epic boss ! 😉

Controls – Keyboard :

WASD to move – Arrows for the shield

C to recenter the camera (when it becomes weird !)

Space to Dash

Controls – Gamepad :

Left stick to move – Right stick for the shield

LB to recenter the camera (when it becomes weird !)

A to Dash

Giga Guy Update

Posted by (twitter: @GaTechGrad)
Tuesday, September 29th, 2015 4:45 pm

Giga Guy was submitted for the Mini LD #62 last Sunday.  You can view the LD entry or download it at GameJolt.  Due to all the plugin and browser controversy, I’m thinking about making my future games download only.  It is better experienced in full screen at higher resolutions anyway, and I really feel like Unity web build really takes away from the experience.  Anyway, the game currently has five robot bosses, and I’m currently working on a sixth which I hope to release soon.

Here is the latest developer commentary video that I made covering the latest updates to the game.  I talk about finally learning Mecanim for playing the animations and normal mapping for the room textures.  Enjoy!

Puzzling Escape

Posted by
Monday, September 28th, 2015 2:18 pm
"Now how do I get out of here?!?"

“Now how do I get out of here?!?”

Be sure when you get to the spot with the anagram letters, that you guess which words are needed by changing the letters to the correct letter in ABC order according to what the “?” letter would be. After you solve that one, you should be able to walk up to discover which door will lead you to the outerspace challenge.

And, my deepest apologies. The boxes, when put where they belong, still don’t do anything. I forgot to put in the reward. Its not like I had time anyway, but still. Sorry!

Used: VX Ace. File size is 193mb due to Ace.

Thanks for all your feedback!

MiniLD62 Puzzling Escape

Official Download Page – Puzzling Escape

MiniLD62 Game (Prototype) submitted

Posted by
Sunday, September 27th, 2015 7:51 pm

After many desperate attempts at creating a “complete game”, I decided for this MiniLD I’m just gonna do what I’m best at: programmer art, buggy game physics and incomplete games.


The whole gameplay, condensed into one gif

So I ended up with this prototype for a platformer, where you use a giant sawblade to move/attack/shield yourself.

It’s ugly, missing audio, has severe hitbox issues, is nearly unplayable with a keyboard and is only a fraction of what I had planned (the usual feature creep), but it was just so much fun to make and play, that I had to share it.


Here have another choppy gif

Although the initial idea was fighting giant bosses, I quickly found, that platforming/navigating levels was much more fun that fighting. At least something learned through rapid prototyping.

So, if this sounds interesting to you, grab a controller, and enjoy cutting up helpless slimes and giant bosses (well not the planned “multistage epic final bosses” but still, I managed to implement two regular ones).

Imposition – finally finished

Posted by (twitter: @snake5creator)
Sunday, September 27th, 2015 5:53 pm

The game is finally somewhat finished. Didn’t quite get to implement all I wanted but the boss fight seems to be scary enough, and hopefully I’ve improved on my game-player communication skills. But I’ll let you be the judge of that.


MiniLD62 Prototype Submitted!

Posted by
Sunday, September 27th, 2015 1:19 pm

Just submitted «Swords Master Colossus» for MiniLD62! It was a rush developing it!
Go and check it out!

Top of the spire

Top of the spire

Aliens Update

Posted by
Sunday, September 27th, 2015 10:54 am

I added gun sound,music and fixed few bugs.



Posted by (twitter: @Volt_Drift)
Saturday, September 26th, 2015 9:57 pm

I have finished my MiniLD #62 game and I call it Insight. I was not able to join in Ludum Dare 33 so I am happy I got to take part in this MiniLD! If you get a chance please play and give me some feedback. I missed out on the constructive criticism of LD33 so I am hoping to make up for that with this game. :)


Game page

Progress update on Taurus!

Posted by (twitter: @alpha_rat)
Saturday, September 26th, 2015 1:22 pm

Now my miniLD entry has a name, the sprites have been  vectorized, and some programming is already done and finished.

Switching from Construct2 to Unity went better than expected! It’s actually very satisfying to have way more control over the whole process.

Here’s a little update in pictures, before the next updates (which should show more of the gameplay, if everything goes fine) :


Screenshot : current look of the game

alpha_rat_miniLD62_graphic assets wip

Background assets : building blocks!

alpha_rat_miniLD62_graphic assets player sprite

Little green guy

MiniLD: OpenFL Game Work in Progress

Posted by
Friday, September 25th, 2015 11:18 am

Recently I started learning haxe and openfl. Here are results.

As you can see engine supports collisions, animation and objects system.

My Web Page

Giga Guy boss battles

Posted by (twitter: @GaTechGrad)
Wednesday, September 23rd, 2015 12:59 pm

Here’s a video I made explaining my progress after finishing the first four boss battles in Giga Guy.

mLD62 – progress report 1

Posted by (twitter: @snake5creator)
Wednesday, September 23rd, 2015 3:10 am

Implemented character controller, weapon basics and 3D-ish HUD, fixed some bugs.

Also I’ve designed one enemy so there should be some basic shooting gameplay implemented soon.


The idea is to create a warm-up/tutorial section and the boss fight would come right after it.

Jumping into the mini LD

Posted by (twitter: @alpha_rat)
Monday, September 21st, 2015 9:43 am

Starting to work on my mini-LD entry!
Here is a first level mockup so far :)

level mockup

miniLD62: started

Posted by (twitter: @snake5creator)
Monday, September 21st, 2015 4:06 am

I’ve started working on level design and intend to work on weapon/enemy design soon enough. Hopefully this time I’ll learn from my mistakes and ignore tech development for the purpose of allocating more art/design time.

Some level design

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