Ludum Dare 36
The Theme is:
Ancient Technology

The Compo ends in
Solo, from scratch, with source, in 48 hours.

The Jam ends in
Solo and Teams, relaxed, 72 hours.

Archive for the ‘MiniLD’ Category

Mini LD 69 Postmortem: Generating a continent

Posted by (twitter: @kfischer_okarin)
Thursday, August 11th, 2016 9:58 pm

For Mini Ludum Dare 69 I wanted to create a simple strategy game about colonizing an unknown continent (inspired by Africa). But in the end I was only able to create a simple continent generator, which would’ve been the first step towards an actual game. At the next Ludum Dare I definitely need to pay attention that I start with actual gameplay and build upon that – but that just as a side-note.

Screenshot 1

In this post I just want to roughly outline how I went about generating the continent – and maybe it’s helpful for you and/or we can discuss about possible improvements or alternative methods :).

Try out the Continent Generator if you like: Try it out.

The article is below the “Read the rest of this entry”.



Posted by
Friday, July 15th, 2016 4:19 am

Well I’ve kinda made a start on miniLD#69…

Rather than humans colonizing something, I thought back to SimAnt…

Here is a Javascript browser-based made-in-an-hour ant colony simulator:


Its based on a quick glance at but its diverged quite a bit from that. Its rendering ‘debug’ info, showing how the sim works underneath.

The red dots are food sources and the blue dot is the ‘nest’.   Ants wander fairly aimlessly.

When they find food they suddenly lay down a ‘food pheromone’ trail (purple). They then try to find the nest again. If they find it, they lay down a ‘nest pheromone’ trail (yellow).

If ants wander across a food pheromone trail when they are seeking food they tend to follow it if its strong enough, and likewise nest pheromones when they are taking food home. After a while they end up with trails between food and nest.

The system can easily support obstacles etc. But right now the only obstacles are the edges of the canvas.

I have almost zero time to make a game in the coming week, so we’ll see if anything happens.

Haven’t quite worked out the gameplay yet. Maybe you have to help the ants, or maybe you have to kill them. Are you on the side of the ants, or are they the enemy? Suggestions welcome 😀

MiniLD #69: Colonization!

Posted by (twitter: @m_kaype)
Sunday, July 10th, 2016 11:00 am

Express Lane developer commentary

Posted by (twitter: @GaTechGrad)
Monday, July 4th, 2016 11:47 am

Last night, I recorded a developer commentary video for the game that I created for the MiniLD #68, called Express Lane.  The game is a supermarket simulation where you can manage checkout lanes and the rate of customers.  Currently, everything is text based, but I hope to update it with more graphics soon.

Express Lane on

Express Lane Ludum Dare entry

MiniLD #68 – Supermarket Running(WIP)

Posted by
Saturday, July 2nd, 2016 11:59 am

Supermarket Running is a game based on how I liked to drive a supermarket car on my childhood.

It’s a very simple minigame. Here’s a screenshot of the progress until now.

Retro Dino Hunt v0.2.0

Posted by
Friday, July 1st, 2016 12:24 pm

You might have seen this game on Ludum Dare’s page or in MiniLD entries. I released a new version today, including some new features.



Now you can switch between retro or modern graphics with F1. I will keep adding new features; like raptors, health system, musics and Oculus Rift support.

Game is available for Windows right now, I can upload Mac or Linux versions if someone wishes.


Save The Chickens!

Posted by (twitter: @flipsy)
Friday, July 1st, 2016 1:36 am

I’ve just finished my entry for MiniLD #68:

Ninja Man vs The Green Sticks of Doom IV (Save the Battery Hens) .

Ninja Man vs The Green Sticks of Doom

A light-hearted game about the horrors of factory farming, featuring an impressive array of 16 full colour sprites and 2 sound effects.

Stop browsing and… Play The Game

I found my idea for MiniLD!

Posted by
Wednesday, June 29th, 2016 1:17 pm

When I was a child, there was an arcade salloon. It had a Jurassic Park game which you shoot dinosaurs. I couldn’t find any better idea for MiniLD. I found a free dinosaur asset on Asset Store.

So what hour is the deadline? And I couldn’t decide whether the game should be retro or modern.

Screenshot 1134x638_0

Commodore 64



256 colors and 320*180 resolution




3 more days for MiniLD 68!

Posted by (twitter: @tinyworlds)
Tuesday, June 28th, 2016 1:10 am

Hello everybody!

There are 3 more days to submit a game to MiniLD 68.
Finish up your entries and give some of the other games a try, which were submitted to the jam.

Click here to browse entries

Of course you can also still join the jam, if you want! :)
I’m gonna wrap up things when the gamejam has ended.
There will be no “big” Ludum Dare rating happening, since this is a Mini Ludum Dare.
I rather want to round up all the games and what I like about each one in an article or little video.
If you have any suggestions for wrapping things up, feel free to let me know :)

MiniLD #68 – Work in Progress

Posted by (twitter: @flipsy)
Tuesday, June 21st, 2016 7:54 pm

Ninja Man vs The Green Sticks of Doom IV (Save the Battery Hens) will be a homage to the games I thought of making, tried to make, and did make during my childhood. With a nod to some of the game I enjoyed playing as well.

Below is a work in progress screenshot. I don’t have a lot of time so I’ll see how far I get but I’ll finish a couple of screens at least.

minLD #68 Work in Progress

The games:

Save the Battery Hens: Although I only ever played the demo and read the reviews I was deeply infatuated with Creatures on the Commodore 64. Save the Battery Hens was going to be my take on the torture screens from the game. 10 PRINT ‘HELLO!’ 20 GOTO 10 wasn’t quite going to get me there though. So drawings and dreams was as far as it got.

Ninja Man vs The Green Sticks of Doom: Was a series of games I attempted to make that had increasingly sophisticated graphics and increasingly nonfunctional game play. The first outing was an ASCII effort in GW Basic. My last attempt (21 years ago) and the third in the series was written in QuickBasic with the help of a VisualBasic utility I wrote to turn .ico files into .txt files that I would then render pixel by pixel in QuickBasic.

Spy: Was an ASCII action puzzle game written in QuickBasic that had six fully playable levels loaded from text files. It most closely resembles the MiniLD #68 entry I’m working on.

Good luck everyone. Looking forward to seeing all your games.




MiniLD#68 – SuperSplasher Tactics

Posted by
Sunday, June 19th, 2016 3:39 am

Well…. my game will be based on water pistol battles on the playground with the neighbourhood kids. :)
I’m quite happy with my current progress since it’s only the second unity game I’m actually working on (and the second MiniLD :D). I hope that it will be close to beeing finished at the end of month since there is quite a lot left to do.

The idea on the game is basically based around the Final Fantasy Tactics snowball fight which was the tutorial to the game. I intend to implement a “morale” or “determination” bar instead of health. (if a kid got hit too often he doesn’t want to fight anymore and leaves the “battlefield”).

What’s left to do? Basically 90% of the game mechanics….

  • turn based combat
  • AI for the enemy team.
  • some sort of cover/obstacles
  • maybe some sort of stats (debuffs on low morale?)
  • waterbombs as grenades
  • a few additions to the UI

What’s done at all? Well a bit of the graphical stuff, and the first basic controls for the units. I think it has quite a good prototype~ish look. :)


First official game

Friday, June 17th, 2016 12:26 pm

This is my first ludum dare game and I didn’t know the correct way to upload the files so if you cant download or play the game please notify me at [email protected] Thanks

MiniLD 68 Announcement

Posted by (twitter: @tinyworlds)
Monday, June 13th, 2016 4:52 pm

Hello everbody and welcome to MiniLD #68! The theme is:


Make a little game about something you connect with your childhood
Do you remember walking on the beach collecting sea shells? Did you build your own treehouse?
Did you build castles out of cardboard?

Whatever it is, show us a little something you loved about your childhood.
Feel free to keep it quick & crappy.


14th of June- 30th of June 2016

A Mini Ludum Dare is like a small, relaxed version of the big Ludum Dare.
No harsh rules on this MiniLD, but if you want, you can create your game in a forest, garden or coffeeshop as an extra challenge and inspiration!
Submissions are up until the end of the month – submit your game anytime you want :)

Oh, and tell everybody in the comments that you are joining! :)

EDIT: The jam is over! Congrats everybody! It’s time to play the other peoples games and leave some comments.

I’ll probably do a roundup blogpost after the weekend! :)

Browse Entries ]

Color Bug – Colorful Bug’s Adventure!

Posted by
Saturday, June 11th, 2016 9:10 am


Color Bug is a variation of color matching game specially design for mobiles! Player just have to tap a button while the spinner pass through the marbles to change the Bug’s color.  Just match the flower with the Bug! Planned to join any miniLD if have but seems not available right now.

 Simple game now available for android platform, feedback is welcome! Happy playing!

Link Color Bug GooglePlay Store Download Link

Snake Eats Ghosts: Post-jam and Android

Posted by
Sunday, June 5th, 2016 12:29 pm


My MiniLD entry, Snake Eats Ghosts, has a new version. You can download the post-jam version on Gamejolt. I made some tricks to make the game even more enjoyable. And now I published it on Google Play, too.


You control the Snake, you eat and grow. There are also ghosts you might remember from a classic game, they catch you. But if you eat fruit, you are able to eat ghosts for a short time. You score by eating ghosts.

Syper Mairo Brutal

Posted by
Thursday, June 2nd, 2016 8:04 pm

Hi! Here is a game I made with my friend for MiniLD #67:

Syper Mairo Brutal for MiniLD #67

We made it in two days and it was mine and his first entry. If we have started earlier we would be able to implement a lot more features that we planned and were interested in, but we couldn’t in such a short amount of time. We had a lot of fun with this project though and personally I can’t wait for the next Ludum Dare, which will be my first!

Please check out the game here and let us know what you think:
Syper Mairo Brutal

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