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Archive for the ‘MiniLD’ Category

Dimension Drifter (MiniLD#59 entry) first view

Posted by
Thursday, May 28th, 2015 1:10 am

Here is a very first view of the game I am doing for MiniLD #59.
I wanted to go 2D and make a plat-former adventure/puzzle game.

Release 1:
The idea behind this game is that you the player are in this multi dimensional universe.
You can travel to a different dimension by going into the exit portal.
Each exit portal has a entrance portal into another dimension/universe.
The only way you can get to the exit portal is to navigate successfully through each level.

Release 2:
For the second release of the game I want to give the player the option to edit or create his own level in a specific dimension.
Then all levels created by players around the world will be linked together and so give the player the change to play other peoples levels.
This can open endless opportunities.

For now here is a preview of my game so far:

Posted by
Tuesday, May 26th, 2015 7:17 pm

progress0

Now all I have to do is make it fun

Game making

Posted by
Tuesday, May 26th, 2015 4:20 pm

It’s fun, but hard work.
(this post is only so I can easily find my past submissions)

Something you can try to break!

Posted by
Tuesday, May 26th, 2015 2:47 pm

Here is the prototype of the game i am making for the miniLD. Ill start building levels after some time. So please give it a try and tell if you can find bugs. The only control key is space(or mouse) which swaps your character between 2 layers. Animals will stay on their own layer and so colored blocks. R for restart. There is an end door you can reach but it just restarts the map for now.

And what are your ideas about the problem “when you swap while colliding with a block on the other layer”. Should i complately disable swapping while colling with other world?

My final MiniLD59 spritesheet

Posted by (twitter: @David_Stuller)
Tuesday, May 26th, 2015 10:35 am

MiniLDv2velke
So, this is my final MiniLD submission notice the FSM and the thing next to it (it’s a bare pizza Crust me 😀 ) those are two main cahracters and i won’t even use the guys at the start 😀
It’s gonna be soo fun

RJD is Happy Burrito Action

Posted by (twitter: @PlaySilhouette)
Tuesday, May 26th, 2015 3:11 am

Still workin’ on my LD32 game! Got some new effects in this weekend.

TFPS Online!

Monday, May 25th, 2015 3:41 pm

IndieGoGo Project: https://www.indiegogo.com/projects/tfps-online–2#/story

TFPS Online is an immersive free-for-all tactical FPS. Your actions depict the end result. With tactical equipment and weapons, you can create your plan to win it all. With a variety of equipment. Smoke Grenades, Flashbangs, Regular Grenades, The “Seflie – Stick”, Claymores, and Laser C4. All this equipment will help you plan your strategy to kill every other hit man in the building. With one map(In Development), and a load of enemies. Also included is a Vent System in which the player can use to travel, hide, or plan out traps. Gamemodes are Last Team Standing, and FFA.

With time and Concentration we can get all of this done. I hope you guys look into this as we are deleting the demos to non playable and are only going to show images.

We need $500 USD. The reason is we need to get better equipment so the game can look more defined and atmospheric. We also are planning to port over to CryEngine, and we need money to buy a commercial license. This money will also help for assets we can buy and use scripts to put into our game! If you support you will get premium inside the game and on the forums! You will also get a tag that glows green and looks like [GoGoSup+].

The Impact will just be a nice community driven Tactical FPS game! There are no risks or challenges we are planning to proceed upon currently! But we will update if there is one!

IndieGoGo Project: https://www.indiegogo.com/projects/tfps-online–2#/story

My miniLD59 entry

Posted by
Sunday, May 24th, 2015 10:44 am

So, the game i’m planning to post on mini-LD59 is almost ready… EXCEPT IT ISNT, it’s my first LD entry, so i want to make a really nice game, with all my love and passion, but bugs keep appearing, and the more i fix, more show up, like an Hidra. I’m developing in Java with LibGDX and Box2D, but the major problem is that the screen keeps flickering after a certain time, and its really annoying to play the game with that flick, well, it only starts after 2 our 3 days in-game (wich is a couple minutes). i tried to implement lighting too with box2dlights, but it only gave me headaches, i’m really newbie in game developing, but my dream is work at Blizzard, so i have to keep practicing and never give up. Here are some screenshots of the game. its all done. i just have to figure out how to end with these flickering.
Also: english is not my native language, so i apologize for grammar mistakes

View post on imgur.com


Yeah, the menu is crap, i’m not good at art

View post on imgur.com


There is this “no-enemy” area where you can buy upgrades to your character

View post on imgur.com

I’ve only made some minor changes on the spritesheet, only made a fireball, and a ice flake, and improved the tiles a bit with TileStudio.

View post on imgur.com

Need Some Feedback

Posted by
Friday, May 22nd, 2015 6:08 pm

OK the game is Simple Squares, a game where you dodge squares and get the highest score as possible. Below is a link to the download page. Please leave meaningful comments and suggestions, meaning leave harsh comments if need to be. Also if you come across any bugs please mention them in full detail. Thanks.

LINK: http://rd124p77.itch.io/simple-squares/download/nBSQLl4JEl7HvceZJ4t8j2MDB5Y1MjxS5HlX3bc8

 

Glorch is now on Greenlight

Posted by (twitter: @wg_phancock)
Friday, May 22nd, 2015 2:20 pm

Our entry to Ludum Dare 32, Glorch’s Great Escape: Walking is for Chumps, has been refined with improved controls, more levels, updated art/sound, and we are continuing general polish now. We’ve submitted to Greenlight, so if you liked the game from LD32 and would like to see a finished version available on Steam, lend us your votes!

Vote for us on Greenlight here!

Here are some gratuitous screenshots:

Screen Shot 2015-05-09 at 2.24.47 PM

Screen Shot 2015-05-09 at 1.49.38 PM

Screen Shot 2015-05-09 at 3.20.00 PM

Thanks for your support fellow jammers! Shameless self-promotion over.

LD32 vs MiniLD59

Posted by (twitter: @TheShadowBrain)
Friday, May 22nd, 2015 4:16 am

So I was looking at my stats for my MiniLD game and comparing them to my regular LD game, something felt weird about this:

MiniLD59:

ss (2015-05-22 at 11.10.33)

Click to go to itch.io page! (This was posted early in the day so the views/downloads for today are comparatively low.)

LD32:

ss (2015-05-22 at 11.10.56)

Click to go to itch.io page!

 

My miniLD game has way less time put into it overall, I spent 24-ish hours on it, while my LD32 game had around 30-36 hours put into it, and I won’t even get voting results for my MiniLD game. :(

Is there any way the MiniLDs could get some form of voting on them too? I feel like I’m missing out on stats…

Posted by
Thursday, May 21st, 2015 10:20 pm

SUCCESS

WIP flow algorithm

WIP flow algorithm


Or a great deal of progress, anyway.

(Those confused may refer to my earlier post.)

96h Jam with rules

Posted by
Thursday, May 21st, 2015 9:39 am

So 29th May 96h Jam with rules starts. I hope somebody from LD will participate.

Yes I know it’s takes time to participate in Jam (and you aren’t ready). So you may suggest Theme/Rule or play and rate games in Jam.
But you should hurry for suggestion because tomorrow after 10:00 (BSD) suggestion won’t be possible and theme/rules voting will begin.

Please, write you thoughts here (make comment on this post) – I’m open to new ideas.

Posted by
Wednesday, May 20th, 2015 6:23 am

I’m trying to create a “flow” algorithm, like how water and magma flow in Dwarf Fortress.

I’m having a surprisingly(?) difficult time of it…

Mini LD 59 Spritesheet

Posted by (twitter: @jezzamonn)
Tuesday, May 19th, 2015 5:36 pm

Here’s my spritesheet! And suddenly, your game is a roguelike!
roguelike-scaled
… or a roguelike-like, or whatever.

I gave each letter a walk cycle, and made them a little different when they’re not facing forward so that you can still tell what direction the character is facing. Just in case that’s needed for someone’s game.

I can’t make a game this time round, but I’m looking forward to playing some games!

Mini LD – Swap shop PYXEL template

Posted by
Tuesday, May 19th, 2015 5:19 pm

Hi… If somebody planning to use PYXEL EDIT , here is swap file in .pyxel format

DOWNLOAD

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