Hello,
My name is Sebastien, I’m a Programmer based in Geneva willing to use Unity3D for the Ludum Dare 39. I would like to meet people around who are motivated to participate to this event !
Good luck everyone!
Sebastien
Hello,
My name is Sebastien, I’m a Programmer based in Geneva willing to use Unity3D for the Ludum Dare 39. I would like to meet people around who are motivated to participate to this event !
Good luck everyone!
Sebastien
Okay, so we were supposed to arrange a little local jam in which people would gather in one place and we all would have participated in Ludum Dare 39, just to gather people and socialise with fellow game makers, have fun and the same time take part to the LD. The problem is, we were suppose to have it in the end of august, in which we thought the Ludum Dare 39 would be this time, but suddenly we found out its month early, and we just couldn’t cope with that! But we would still want to arrange jam in the end of august. Sooooo…
Is anyone having/going to arrange a mini LD anywhere near the time the real LD was suppose to be? If you are, please let me know, then we could gladly join to it too 😀
If no ones going to already arrange one, then, would there be anyone interested to join mini LD if we arranged it? It would be at the end of august, when i think most of people thought the real LD would be, and it would probably be 48 hours jam like the real LD is. We could come up the theme and all, but before we start anything, we would like to know if people would take part to it if we arranged the thing.
If anyones interested to take part on a mini LD, please comment here so we know how many would be up to it 😀 or if you have any ideas or opinions, let us know.
Hello, developers of miniLD74! We are the beginner’s team and we make the first game for jam.
It is 2d arcade game about rover`s adventure on an unknown planet.
He has a simple purpose: to investigate everything, but weather tries to prevent him (a rain and an earthquake).
Just look at this fine gif
rover, cloud and dark cloud (with a rain)
A day or so ago I’ve finally managed to add a bit more content and fix some of the bugs, and now it’s available for Android devices.
The game is free because it’s always been that way and I don’t think the current amount of content justifies any price tag. If you wish to support it, feel free to buy the soundtrack instead.
And as always, any feedback is welcome.
P.S. During the development of Android version I’ve encountered my fair share of Unity oddities and glitches. If anyone’s interested, I could sum all that up in a blog post to help people avoid those issues (some of which were quite confusing in the beginning).
Not originally made for Mini LD, but was made in 48 hours and in the time so I thought why not submit it 😀
Game Link:-
Game Info:-
*Note – Originally made in 48 hours as a practice for Ludum Dare*
A simple platformer where you have to beat a deceptive AI.
Controls – Arrow Keys, Holding up will result in a higher jump
Pretty much self explanatory, I would have made it better but time restrictions *_*
Enjoy, 3 levels including a boss level. Good luck. It’s not that hard I guess.
It includes a catchy tune so I hope it qualifies for this jam 😀
Screenshots are included 😀
So I’ve finally finished this game I’ve been working on for ~2 days now. It’s not 100% done but still quite close (80-90% maybe?), much closer to completion than is usual for me, which is a nice change from my usual 20-30% completion level.
Having released a music album recently, it was rather exciting to see that the theme for this miniLD is “music”, so in part this is a chance to expand on existing artwork to produce something new. And on the other hand, I found this to be an opportunity to develop a game from A to Z, which I hadn’t done for quite some time.
The concept was initially meant to be a bit more complicated (2+ different waves to use) but I though it would be harder to play as well as harder to adapt this idea for phones. Hopefully that’s where the game will end up in a few days or so.
Among concepts I skipped before starting to make this one was a racing game and physics based downhill game where the player could shape the mountain. For all their promise, it was hard to imagine them working (development time, increasing difficulty, gameplay simplicity) so I chose something much more easy to imagine and thus design – indirect control for obstacle avoidance.
I hope you’ll enjoy the game and have at least as much fun playing it as I had making it.
I’m not sure if I’m allowed to post something like this, but here goes.
I hope the moderation team will allow me to share some words of encouragement.
Hi Ludum Dare community!
I’ve only heard and read about Ludum Dare, and as a gamer, I think it’s fantastic there are communities like this.
I’m Hyun from Qminder, a startup based in Estonia…
This is a bit of a meta post, but I hope I can encourage all of you out there.
I wanted to talk to all the creators, developers, writers, artists, musicians, and even lurkers:
What do you want out of these events?
If there is some financial motivation involved…
Just know that people on the lookout do drop by here.
Looking to work on your own things? Looking to get hired? Partnered up? Network?
Right now, we’re in that situation. I’m looking for a producer to make a ringtone for our queue management system.
It’s hard to imagine, but seeing how many talents are around here, I’m sure we’ll be able to find some people who can work with us!
So those who are working hard, grinding and hustling – keep at it!
You will be seen and you will be recognized :).
(Yeah, we’re not a Game Development company or anything, but just know that your talents can be used in more than just the gaming community!)
Good luck to all the participants!
Tools I will be using include:
UNITY 5
PHOTOSHOP CC
ILLUSTRATOR CC
ANIMATE CC
AUDITION CC
GARAGEBAND
FREESOUND.ORG
DROPBOX.COM
That’s it. I will be sharing my finished game on Dropbox, Facebook, Github, and my personal blog. Wish me luck!
Tools
Bosca coil unity gimp blender audacity.
Here’s some things I’d like to achieve (if I get time!!) before the next LD.
music!!
game framework (katsu)
publish an actual game
I will track progress on Github at https://github.com/berkano/katsu/issues.
Good luck to everybody else taking part in this Mini LD & most importantly have fun!
20 April update: Thanks everyone for your amazing entries! It’s really cool to see (and hear!) what you all came up with.
This miniLD will be closing soon, as LD 38 is just around the corner.
I hope you had a good time!
It was a minor bug in custom collision system, but I laughed my ass off, this lion riding was amazing, we are wondering now if we should implement this as a feature.
Hello, everyone again! We are in for this miniLD, last time, at LD37 we were late, but this was our first LD.
Now, when we have more time and some new tricks up our sleeves, we are participating again!
Get ready for some crimsonland-like slasher!(I hope)
Also, our great graphics designer(?) with us again, so at least there will be amazing art and animations.
Have a great jam everyone!
And a few more animations and “bloopers” under cut.
(more…)
This is my first MiniLD I’ll be doing alone (even though I participated in a LD in team before).
Given that there’s a much more time than a standard LD I’ll try to create something a bit more complex than what I would do for a standard LD, that is, an economic management game. Unfortunately I have never seen many of them in LudumDare competitions….
The objective is to send the biggest amount of resources to Athens before the start of the Olympiads and it should work in a similar way to Settlers 3 economy. There will be various resources and a basic economical chain that will need to be balanced and optimized to obtain enough resources in time.
It will be difficult to create anything good it in this relatively short time, especially because I won’t be able to work on it during weekdays…I am anyway taking this challenge mostly because I want to increase my experience up Unity and, most importantly, have fun, so any outcome it will surely be a success for me
See you soon and best of luck to all other participants!
Have fun!
Hiya! Like many of the other ‘I’m in’ posters, this is definitely my first attempt at a game jam. Please let me know if I’ve misunderstood any of the conventions.
I’ve started work on a basic arcade game for this event, where all the basic mechanics are on the way of being solidified. Hopefully in a little bit I’ll get a post up with actual game descriptions, footage (animated GIFs would be really fun to try and figure out), and maybe a release of one of the early builds.
Thanks for reading the post, hopefully I can offer you something more interesting to read in the next post!
Greetings!
Ludum Dare 38 is getting closer every day. But first, let’s do another MiniLD!
Do you remember arcade games in dodgy cafes, dedicated amusement arcades or, as in my case, the local ferry? Games that were brutally hard and designed to eat your quarters, but they all had one thing in common: a high score leaderboard! Of course, getting your name on that leaderboard would be a sign of awesomeness.
What’s the theme?
For this MiniLD, I wanted to do something with high scores, so I’ve decided to call the theme “elympics” (sorry, but I can’t resist a bad pun). The aim is simply to make a game where you end up with a score that can be submitted to a leaderboard. What kind of score is up to you – the game could be a speedrun, a time-limited trial or simply a “collect the most points” type of challenge.
I have designed a simple API that your game may use to submit scores, and the idea is to show all the high scores of participating games on a single page. Of course, you can skip that part and just have a leaderboard internally in your game, but it would be fun if people would join in and submit scores to the API.
The theme is not meant to be restricting games to Olympic events, but if you want to use that as inspiration, go ahead! Remember that the Olympic games are ancient and that many events have disappeared since the ancient games started around 776 BC. Some examples are tug-of-war, firefighting and running while wearing armour.
When is the deadline?
This is February’s MiniLD, so you have until the end of the month. This post was published Friday 17th, so that’s around 11 days in total. For completeness, the deadline is Tuesday February 28th, 24:00 AoE (UTC-12).
Update: I’ll leave the submission open until there’s a new MiniLD/as long as possible
Are there prizes?
Nope – except fame and improving your gamedev skills!
What do I do?
Make a game, any game! If you want to submit high scores and have your leaderboard on the official page, go to https://dollarone.games/elympics/ to register your game and to find details about the API where you can submit scores.
All the leaderboards from games that utilize the high score API will be displayed at https://dollarone.games/elympics/leaderboards.html.
Good luck and have fun!