Ludum Dare 35
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Ludum Dare 34 Results

Archive for the ‘MiniLD’ Category

Kitty’s Adventure

Posted by (twitter: @GaTechGrad)
Monday, February 1st, 2016 9:00 pm

Here’s a developer commentary video for the game Kitty’s Adventure that I created last week for the Mini LD #64.

Kitty’s Adventure post-mortem download | GameJolt download | MiniLD entry


Bink’s Adventure So far…

Posted by
Wednesday, January 27th, 2016 2:02 pm

Fishing and Archery are working.





You can try it here -> Bink’s Amazing Adventure WIP

So lots more to add but I’m having fun getting this to work in Unity.

Any and all feedback welcome. Thank You.


ScreenShotWIP08 ScreenShotWIP09And dungeon 01, 02 and 03. (Not in current build yet).



Posted by
Monday, January 25th, 2016 6:00 am


My original plan for MiniLD64 was to work with my usual group, but those plans fell through when we ended up having to crunch for an alpha deadline on another project until Sunday evening. Not one to be deterred, I decided to give it a shot anyway.

I started out without much of an idea, so I put some placeholder assets into a scene and spent most of the first two hours brainstorming and playing around with render settings. I eventually settled on rendering the scene at approximately the same dimensions as the N64 (accounting for different aspect ratios) and then upscaling into the full window with nearest-neighbour interpolation.

Early render test

I kind of wanted to make a car controller and learn more about Bullet physics, but decided against it.

Once I was satisfied with the rendering, I put in a bit of interactivity in the form of reeeaaally loose ship controls and added some particle effects. To keep things simple, I relied on UV animation for the tiling plane rather than spend time actually making the ship move forward.

Ship controls

At this point I decided to just have fun pushing the aesthetic as much as I could in the short time I had to work on the game. Most of the visual style comes from a simple screen-space shader, and in total, there are actually only 1024 pixels of textures in the final game:

  • ring – Rings
  • clouds – Environment
  • trail – Particles
  • ship – Ship

What do you mean I’m supposed to hit the rings?

The gameplay ended up being pretty minimal, but I was running out of time and energy, so I threw together a background track with SFXR and one of our procedural audio tools, slapped on a score UI and called it done.

Check out the full game here!

I asked the Unity community what N64 game I should make and…

Posted by
Monday, January 25th, 2016 1:17 am

Of the top 10 games they chose Zelda: Ocarina of Time.

Well I thought it was going great as I quickly managed to make…


Then this


And some of this low ploy level artwork. ScreenShotWIP03

Then I had to start actually making a game, so started with something simple a fishing sub game for the player to earn money to spend in the shop.ScreenShotWIP04

Things have slowed down a bit, but you can actually fish at the moment.

Just got to work on the adventuring bit and a few NPC’s, Enemies, Animation, Sfx ect!

Still it’s progressing slowly.


WebGL test build only fishing and the shop in so far -> Try it here!




It’s here

Posted by (twitter: @Haite)
Sunday, January 24th, 2016 8:51 pm

Follow your dreams

Posted by (twitter: @Haite)
Sunday, January 24th, 2016 5:07 pm

sad unity waypasscool

MiniLD #64 : Dandelion64

Sunday, January 24th, 2016 8:01 am

A game inspired by Iggy’s reckin’ball, and my first entry in a Ludum Dare.

You’re a Dandelion’s seed. You have until the nightfall to reach the ideal place to grow up.

Will you make it on time ?

You can find it here

So we had no Sonic game on N64

Posted by (twitter: @Haite)
Saturday, January 23rd, 2016 8:09 pm


Time to fix that…

A gift for creators, MultiGame for Unity

Posted by (twitter: @whendricso)
Saturday, January 23rd, 2016 5:59 pm

I’ve made something useful, and I want to share it with you :)


Click for the free version!

Unity is powerful, but hard to use for non-programmers. So, a drag-and-drop framework that eliminates the need for coding or visual logic editors, MultiGame is a comprehensive game development framework for Unity.

It’s easy. Want health? Add it. Inventory? Click. Combine objects and components together to control Unity itself directly. Full documentation is built in to the editor! Just click “help” on any MultiGame component, or hover your mouse over field names for a helpful hint. The full version of MultiGame includes over 130 components, and growing every week. Powerful Managed Message functionality lets MultiGame command any script component even if it’s not included with MultiGame! This free evaluation version contains a few dozen of the most useful components in MultiGame. You can even use this in commercial projects, free of charge! But, if you like MultiGame please send feedback!

MultiGame is intuitive. Use it’s robust Interaction system to receive events such as player input, triggers and collisions, broken joints and send Managed Messages using an intuitive and consistent interface.

MultiGame has an ever-expanding feature set and the full version already contains over 150 components including:

-Interaction system
-Robust Message Manager that can send commands to any script
-Motion for transforms and rigidbodies
-General game functionalities and scripts
-Modular AI system
-User created content and construction/destruction systems
-Animation systems
-Combat system including health, damage, projectiles, and melee with combos
-Inventory system
-Save/load preferences
-Save/load entire game to binary
-Multiplayer support with Photon Cloud
-Mecanim state machine behaviors (state machine visual scripting with Mecanim editor)
-Level and prefab generator (beta)

MultiGame is great for adventure, physics, tower defense, RTS, RPG, FPS, MMO, open world, action, racing, arcade, or really any real-time genre or combination of genres you can imagine.

I would appreciate your feedback before I go for the full release so please:

Get the free version now!

Some progress

Posted by (twitter: @JPSMJordan)
Friday, January 22nd, 2016 7:12 pm


I am making some progress on my #MiniLD64 game. I am also livestreaming the whole thing.

MiniLD 64 Announcement

Posted by of Polygon Toys (twitter: @pekuja)
Friday, January 15th, 2016 8:48 am

UPDATE: Hey! I see we’ve received 20 22 entries to the MiniLD! Nice! Not a record-breaking number but I’m happy to see at least some people got inspired. :) The submission is going to remain open until the end of the week in case you need to finish a late entry… I actually ended up not having time to make an entry of my own so I’ll try making a late entry myself. As an aside, Global Game Jam is coming up at the end of the week. I wish everyone participating in that the best of luck!

It’s time for MiniLD 64. It will take place during the weekend of 22nd-24th.

The theme is…
Nintendo 64

Nintendo 64 was released almost 20 years ago in 1996. For MiniLD 64 I want to see some games inspired by the N64 and its games. This could mean for example:

* a game inspired by your favorite N64 game; maybe even a straight up remake.
* a game done to look like an N64 game with low-poly 3D graphics
* a 3D reimagining of a 2D game. Perhaps of one of your earlier LD entries?

I’m definitely hoping to see some 3D platformers a’la Super Mario 64… maybe some flying games a’la Pilotwings 64… perhaps a fighting game a’la Super Smash Bros?

Btw, if your tools of choice can’t do 3D or you’re otherwise unable to make one, don’t worry; it’s not mandatory by any means, though of course it is one of the more obvious things to do.

NOTE: Please avoid using copyrighted material in your games. We don’t want anybody to get in trouble. Get inspired, don’t plagiarize! :)

Super MLG Christmas Game Jam!

Posted by
Wednesday, December 23rd, 2015 11:58 pm

Looking for a holiday game jam to participate in? Look no further than the SUPER MLG CHRISTMAS GAME JAM! It’s a Christmas themed jam on GameJolt that runs until the 27th of December. The winners will be featured on my YouTube channel. This jam should be loads of fun and I hope to see some of you folks there!

~Keep it indie~


VRX.exe The Game

Posted by
Monday, December 21st, 2015 11:37 pm

Cleaning a computer is easy. A button click here, wait a few hours, button click there, wait a few more…. BORING!!

Take cleaning to the next level. No more mbam, no more avast. YOU are the anti-virus. With the new VRX hardware, you can put yourself in the game and fight those nasty viruses in this endless dungeon crawler. But be warned – you are foreign to the computer too, so be careful where you shoot as you might hurt yourself. Trust me, it hurts A LOT.

Still in dev – made this for a game-jam held between my co-workers. Was quite fun! This is my first official game using GameMaker Studio so I hope you like it.

mission accomplished (more or less)

Posted by (twitter: @spiralsxo)
Monday, December 7th, 2015 7:58 am

wooO that ended up being more work than i was expecting… good thing we eschewed the deadline from the start.  now let us explore space together, i have not even had time to play past the early game yet :v


play warpseed worlds!

made by a team of 3 over 7 days – html5 / pixel art

a fusion of starseed pilgrim & civilization

Crystal Gridiron

Posted by (twitter: @GaTechGrad)
Wednesday, December 2nd, 2015 10:18 pm

I developed a simple football game for the Mini Ludum Dare #63.  It is supposed to have a fantasy theme, but I never got around to developing many of the features that I wanted.  Although, I got most of the engine of the football game completed.

Play it here

Development log

Here’s the time lapse from my development.

warpseed worlds

Posted by (twitter: @spiralsxo)
Wednesday, December 2nd, 2015 7:43 pm


hey all!

we’re getting a late start but i wanted to make a game for this amazing theme…

lookout this weekend for the ultimate fusion~

sid meier’s CIVILIZATION × droqen’s STARSEED PILGRIM !



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