The latest minild was pretty fun and my first jam. Looking forward for other jams and the LD.
Archive for the ‘MiniLD’ Category
OK I’ve been off doing the Game Jolt Indies Vs Gamers Jam and in 3 days managed to make Spearhead the battle for fido.
Give it a whirl, but be warned I’m trying to stay #1 on the scoreboard (well it is Indies Vs Gamers).
Any way back to Take the Beach!
I still have a week to improve it. It has the basic gameplay working. So as well as improving the textures, animations, fx, sound fx, music and performance of the game. What do you think could improve the gameplay?
I decided to participate in the IndiesVsGamers Jam recently and I was very excited because I missed last years big jam on GameJolt (IndiesVsPewDiePie). One of the requirements was that your game had to use GameJolt scoreboards which was hard for me to implement because I had never used it before but ended up being worth it in the end. I created an endless runner called Rooftops. It was a very enjoyable experience for me and I learned a ton as a result of this jam! I think my game turned out pretty well and i’m excited to see where the community decides to rank it! You can check it out Here if you want to
Hey!So LD 33 is coming!
Wow!It past so quickly!Well let’s see what the theme is for the next…This will be my second LD…
For my MiniLD entry, I’ve been working on a simple dungeon generator. Taking a look at the screenshot, you’ll notice the grid. There’s nothing random about that grid, but since the game takes place in a sewer (usually something that is plotted out carefully), it was a nice way to make sure 99.9% of the rooms connect without extra work. The rooms are generated by a simple algorithm found on my GitHub account. Why the random rooms in an orderly sewer? Mysterious bugs have chewed through some of the piping to create nests for their young. I still have a few tweaks to make but everything should be rendering with the correct sprite sheet by the end of the day.
Because you want to play it, right? Click the “Play” link to see some screenshots and more info.
My deadline was Indies VS Gamers jam, and because that jam hasn’t started yet (it starts tomorrow), I succeeded, don’t you think?
I literally have only worked a total of three hours so far, but my game is looking decent. Considering I’m not an artist. I’m rather pleased with my current prototype.
Quick update, I have added troopers and enemy fire so now you start with a platoon of NPC soldiers who help you storm the beach.
But the complexity of having two armies battle is a bit two much for WebGL at least on my PC, so I have built a PC version of the ‘game’.
Needs improved AI for troopers and enemy, animations, sound effects and lots of other fixes and improvements but for about 4 days work it’s OK.
Any and all feedback welcome.
Update – WebGL version ‘trimmed down a bit’ and updated, seems to play a bit better in Firefox than Chrome but still not smooth.
…and another screenshot:
Let’s see if I can finish this before my deadline (before Indies VS Gamers jam begins, still 32 hours left).
Greetings Ludum-goers, I’ve spent the last couple of hours creating this very simple webapp. The app takes every pixel of a given image and creates a palette of colors from them. After getting the colors, it attempts to sort them into groups, which doesn’t always work perfectly. The app can also export an image with each color for ease of access. While it technically can do this with any image, it will produce thousands of colors if the source isn’t pixel art or is overly complicated.
I’ve only tested this in the newest versions of Chrome and Firefox.
Credit to 0creds for the idea ( ͡° ͜ʖ ͡°)
I’m pretty busy this month, so I’m not quite sure if I’ll finish my game. I’m going to try anyways. I’m focusing mainly on graphics. Here’s my main menu so far. I’ve only developed for about two hours so far (most of it has been drawing in Paint.NET since I’m focusing on graphics).
So Mozilla Firefox will no longer support Adobe Flash
Everyone who was making LD games in Flash are a bit toasted, but fear not great guys at Google (don’t be evil) have a solution.
There’s a utility called Swiffy that magically converts you .swf file into HTML5 thus your will be available for everyone.
It’s super simple to use, just upload you file, wait a little bit and “hey presto” your game now work natively in a browser.
For anyone interested here’s a link
Have a nice day jammers!
Sadly yes, this is another one of those pesky “where can I learn to make games” however it’s not exactly like that either, I am beginner in Photoshop, beginner in Unity, and beginner in Blender. I do have about 2 years of messing with python up my sleeve, and about 6 months C#. I would not consider myself great at any of this, but then again the biggest critique in life we have is ourselves. I do have weak spots, a lot of them that include: Sprite Sheets, Making an interactive GUI and HUD, making large projects, importing graphics and sounds, creating my own graphics and sounds. I noticed that there is a ‘Tools’ Page and on there it is equipped with quite a few things that might help, and I am not interested in big Unity games, more of a low-poly platformer (and there are tools to help) however, I guess I just need pointers on where to go from here, how do I begin my first big project, how do I start a small project. Are there any good recommendations for beginners. I have always wanted to be affiliated with game designing ever since I was in middle school, I have had very little opportunity to learn from a proper mentor.
I need help I’m kinda new to using this site. I’m thinking of making a devLog about my game, MobEatMobz/NomNomMobz(Temp name) that I made for miniLD60.
I’ve just read an article about how ludumdare.com/planet is used for devLog, this article. The thing is /planet doesn’t exist anymore? Any alternatives other than wordpress/tumblr? Also how do I activate my Ludumdare profile? The community is awesome by the way.
OK I have just created a trooper and dropped a few into the level (with a very basic ‘run’ animation), but what do they do run past the Spikers and then dance around the objective!
Leaving me trapped in a swarm of Spikers.
I have also worked on the textures of the level and gun.
The troops are a work in progress, need texturing and normal baking as well as improved animations.
No web update yet as I need to get the squad to fight the Spikers and the Spikers to fight them.