Ludum Dare 32
April 17th, 2015 @ 6:00 PM PDT/9:00 PM EDT (01:00 UTC)

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Archive for the ‘MiniLD’ Category

Nearly a week later, P.O.N.G is done

Posted by (twitter: @HeIsRobKing)
Friday, March 27th, 2015 12:21 pm

Hello!

I’ve had a great near week working away for my first MiniLD and around 14 (ish) working hours later my first (sort of) complete game, P.O.N.G is done!

LD Page

Feedback would be greatly appreciated!

New Super Pong: Complete

Posted by (twitter: @tayl1r)
Friday, March 27th, 2015 12:01 pm

asd

I’ve finished my entry for this MLD. It’s a single button platformer where your character automatically runs and bounces off surfaces. More features are introduced as you go such as wall jumping, toggle blocks, pong paddles, etc. It can get a bit tricky near the end but I believe in you.

End of Day 4: Music and nothing else

Thursday, March 26th, 2015 11:07 am

This is the end of the fourth day in the development of SurvivorPong, my MiniLD #58 entry. My plans for today included me to make some powerups for the game, but today, I violated my plans. Instead, I focused on composing some music.

The music is an OGG file and is just my try at making my own music. You can hear that online from my site: http://goharsha.com/downloads/minild58/music.ogg. To compose the music, I used beepbox.co service to make this music.

I have also changed my code a bit so the tempo of the song increases along with the game speed. I spent the whole day trying to make the audio and this is the result I have got now. It is 11:36 PM now here, so I have to get some sleep. I’ll have to see what I can do tomorrow with the powerup system.

Insane seizure effects with pong?!

Posted by
Thursday, March 26th, 2015 7:51 am

Yeah I made he great seizure game in 2days!:D With 3 different modes!

Check it out:http://ludumdare.com/compo/minild-58/?action=preview&uid=49721

Or too scared?:|

 The bullet hell.One of the mainmodes

SkyPong Update v0.96a

Posted by
Wednesday, March 25th, 2015 11:48 pm

A great amount of updates since last post!

Hiscore saving.

New and higher multihit bonuses.

Bosses every 35 waves.
Killing a boss gives every rank upgrade.
Rebalanced Shield intertia upgrade.
Sounds for upgrade pick and explosion.

Added new upgrade system.
rebalanced difficulty.
Other various tweaks.

http://lmao.rotfl.at/upload/Strobe/SkyPongAlpha98a.zip

Development Build?

Posted by (twitter: @tayl1r)
Wednesday, March 25th, 2015 3:44 pm

My game for the Mini-Ludum Dare is pretty much done now and I just uploaded it to itch.io. However, in the Unity 5 web player I’m getting “Development Build” scrawled along the bottom right of the screen despite this clearly being unchecked in the build settings.

devbuild

Also, ticking it deliberately and re-exporting it increases the file size, which would suggest Unity knows this is unchecked but doesn’t much care. Some people are mentioning it on the Internets, but the solutions of delete your editor preferences or rebuild in release do not actually work for me. This is a shame because it makes everything look really low-rent.

The Windows build is fine, but I don’t want to just release a binary…

image1

Any ideas?

Pixel Pong, ready to be played

Posted by
Wednesday, March 25th, 2015 1:43 pm

After some effort today I managed to do the final touches to my game.

Pixel Pong is a one touch game similar as the classic Ping Pong where you the player have to control the ball. Survive as long as you can bouncing the little pixel back and forth! Avoid the spikes and don’t die! Bounce against the paddles to turn back. It seems simple enough, but this little pixel will quickly find things getting tricky!

Here is a link to my entry page with all available downloads:
Entry page to Mini LD#58

And here is a new gameplay video:

SurvivorPong – End of Day 3

Wednesday, March 25th, 2015 10:12 am

Hello guys, this is the end of the third day in the development of SurvivorPong, my MiniLD #58 entry. I had redone the graphics today, as well as I added some music to the game. Tomorrow I will be adding some powerups.

The Title screen

The Play Screen

The game over screen

These are what I had did today. The leopards are now hidden behind leaves, I did a new background in GIMP and also the paddle is changed to a stick. I also increased a bit of game speed, and it increases from 2 pixels per frame to very high speed of 15 pixels per frame. Also now the game adapts to different aspect ratios.

I also added anti-aliasing to the fonts. Tomorrow, I have some plans to implement some powerups, like, increase/decrease the paddle size, slow down/speed up the deer, and add some extra time to the timer.

Will see you soon again guys!

#MiniLD58 – Pong Island – Update 2

Posted by (twitter: @bennywage)
Wednesday, March 25th, 2015 2:44 am

Hi everyone,

Haven’t had much time over the past couple of evenings. Didn’t get to do anything Monday night, but had a good few hours at it yesterday.

Got a playable version online now. Still needs tweaking but I’m pretty happy with it at the mo.

SFX are using bfxr and Music is courtesy of Kevin MacLeod/Incompetech. It’s all just textured primitives… Cubes, Spheres, Cylinders etc. And using a tree model from SA. Using mixture of Textures from Unity Standard assets, a free metal textures pack, the name escapes me right now, and a couple I threw together.

So I’ve been thinking about playing around with the game mechanics a little more. I wanted to have some levels in there but that’s not gonna be happening. And I’ve been toying with changing the scoring system so it’s not just about goals, although I haven’t come up with anything that feels right yet.

I’m hoping to get a chance to polish it up a little more, add some more audio, tweak the game play a little more etc. Also, I’m thinking about starting the game in 3rd Person view instead of Top Down, and maybe auto change views at set intervals, not sure about that though.

Anyway, here’s a link to play:

http://flatcatlabs.com/games/LudumDare/MiniLD58/play/

Survivor Pong – Update

Tuesday, March 24th, 2015 9:20 pm

Hello guys, since my last post, I changed my game by adding the new sprites in the place of the placeholder art. Here is how it looks now.

I added some leopards in the left and added a deer instead of the ball. Please don’t tell me that the art is crap, I have spent an entire day to draw these leopard and deer sprites. Now the game is nearing completion, I still have to make intro, story and the game over screens. See you soon after I made that.

What goes on behind the scenes?

Posted by
Tuesday, March 24th, 2015 4:58 pm

So what actually happens behind the scenes of a game of pong?

Where do the balls go when they go off screen?

BehindTheScenes1

Maybe they go into a giant crusher, waiting to be recycled?

 

 

BehindTheScenes2

Maybe there’s a game of Arkanoid in there too?

 

BehindTheScenes3

Or Super Mario Brothers?

http://canazza.co.uk/Files/LudumDare/MiniLD58/ is still incomplete, but it’s getting there. I’d say I’ve got 80% of the screens done.

It’s completable, but I just need to add a few more screens of obstacles in your way >:)

 

I’ve also put the music I made for it on soundcloud: https://soundcloud.com/canazza/sets/robots-playing-pong

Sizzle

Tuesday, March 24th, 2015 3:03 pm

I’m working away at my first MiniLD entry, hopefully I’ll manage to finish in time. I decided to opt for one of the stranger ideas I came up with, a Pong clone where the paddles are frying pans, the ball is an egg and you have to hit it back and forth to cook it. I’m making it in Scratch, which I’ve used a little before, but this is the most involved project I’ve attempted so far. I’ve pretty much finished up the artwork for it so I should probably get on to the hard part now!

 

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