Ludum Dare 31
December 5th-8th, 2014

Archive for the ‘MiniLD’ Category

I’m in for MiniLD 55

Posted by
Wednesday, November 26th, 2014 8:25 am

Hello Ludum Dare Community!

This will be my first time entering into a LD. Hoping to use it as preparation for future ones.

My Tools:

  • Language: C++
  • API: SDL 2.0
  • IDE: Visual C++ 2010 Express
  • Graphics: Paint.NET
  • Sound: sfxr
  • Music: LSDJ and Reaper

Happy Devving!

Newb-In!

Posted by
Wednesday, November 26th, 2014 8:25 am

Hey guys! This will be my first time trying out Ludum Dare! I plan on working alone, aiming for LD48, with:

IDE: Visual Studio 2010

Frameworks: Cocos2D-X 2.2 and Artemis-CPP

Graphics: gimp

Audio: Audacity

 

This is exciting!

I’m in! For real this time! Hopefully…

Posted by (twitter: @NPException)
Friday, November 21st, 2014 1:33 pm

Another year, another try.

I will try to participate in this LD, but just like the last 2 years, I will not be able to use the whole 48/72 hours.
If I find some spare time in the next two weeks, I will also try to do some Preparation

My tools:

Language: Lua (either CraftStudio or Löve2D)
IDE:
CraftStudio or ZeroBrane Studio for Löve2D
Sound:
most likely sfxr or bfxr
Music:
still not decided on this one. Maybe GarageBand on the iPad
Graphics:
Paint.NET and maybe Pixelesque on Android

JAM OVERLOAD

Posted by
Tuesday, November 11th, 2014 1:57 pm

We just released version 0.7 of our “Extended October Challenge” game “Hello, Alien!”. It brings new levels, bugfixes and probably other new bugs features.

We would really like to have your feedback to further improve it, and since we figured sending us an e-mail is too much of a hassle, we created a little feedback form, where you can anonymously give us some feedback about our game. So when you try it out, consider giving us a minute of your time and tell us what you thought. (That would really put a smile on our face.)

I would have liked to embed the widget, but wordpress doesn't like iframes.

So many jams

With all those jams coming up, it’s really tough to not get distracted. Next year, October Challenge will NOT be extended into November. The next few weekends will be really busy.

Nov 21st: Indies VS PewDiePie A jam with a real prize: PewDiePie is gonna let’s play the top 10 entries, which will mean fame and honour for those games. So it’s definitely worth checking out, although the lack of a proper theme (“Fun to play, fun to watch” – Duh, sure my game is gonna be fun.) makes it really hard to come up with a game idea. I somehow really miss the restriction of a theme that forces you to think outside the box.

Nov 29st: MiniLD55 I will probably use this MiniLD as an excuse to create a proper code base for LD 31, rather than making a game. Maybe just a small test game, with that feature… and that feature would be nice… oh, and wouldn’t it be cool if… god dammit brain, stop!

Dec 5th: Ludum Dare 31: The event everybody has been waiting for. Not much to say about this actually, I guess you are all familiar with LD.

Artist wanted

Oh, and I don’t know where to ask this, but here it is.

If you are an artist, but don’t know how to code and can’t make any music (optional), live near some european time-zone and know english (sure you do, you are reading this) or german, then we search exactly for YOU!

If you are interested in teaming up for the next jams, write us at accidentlyawesomestudios [at] gmail [dot] com

 

How to prepare for #LDJam

Posted by (twitter: @strong99)
Tuesday, November 11th, 2014 1:56 am

It’s a question many have before a Ludum Dare. How do I prepare for it? What to do? Compete in Mini LDs? Stop right there! You should do something completely different first! Something different? Yes. Have you ever evaluated yourself after the previous Jam?

Why I’m referring to self-evaluation is because it’s a very good process in improving yourself. It’s hard to practice and improve yourself when you’re not exactly sure if it will help you to reach your goal. Just start writing down what you did and what the result was. And start grading how well that went. In my case most seemed to go smoothly but the result wasn’t as perfected as I thought it would be. Where did it go wrong? To find out what I did wrong I reviewed the entire process, half hour by half hour. An important fact I found was that after two hours of work my concentration and motivation dipped. Not because it was annoying and uninteresting work, but because it drains you. I already noticed that same thing in LD29 and had scheduled several small breaks of 10 minutes. The breaks did work but weren’t efficient enough.

Another thing you could find out by self-evaluation is which jobs took you more time than you expected. I do these evaluations a lot and I’ve improved a lot based on the results. But what I noticed is that while my games get better, I tend to forgot to build a nice ending. How often do they finish your game? Seeing my statistics only 16% plays that long. But its effect of a nice ending can be seen throughout the game. The ending of my last three LD games were quite hasted.

From my last self-evaluation on LD30 I wrote down these points to work on:

  • Regular breaks (to freshen up)
  • Ending a story (storytelling)
  • Analyse types of user feedback in games (for better feedback tricks)

So instead of practicing building entire games in the little spare time I have I’ve been working on planning and writing skills. Building a game is one thing, building an immersive world is another.

How do you prepare? And is this article useful for you? Share your story!

Follow my blog, our my special LD31 blog for more.

MiniLD #55 – “Preparation” – 29th/30th November

Posted by (twitter: @thegrieve)
Thursday, November 6th, 2014 7:26 am

It’s me again! After just shy of 3 years, my time has finally arrived once more! I’m hosting the MiniLD! So, without further ado, gather around and let me tell you a story…

http://appirio.com/wp-content/uploads/2013/05/Purple-Squirrel.png

The Purple Squirrel was a happy squirrel, she ran and jumped and played all day; she loved her life and she loved her friends. But one morning, she realised that the days had started getting shorter, and that fewer and fewer of the other squirrels were willing to play with her. Eventually, she found herself alone. Frustrated, she stopped one of her so-called friends and asked, “Why won’t you play with me? I see you running around all day gathering things, but you won’t stop and play with me!”.

Her friend turned and he curtly told her, “We are getting ready for the long nights, we are preparing. You should prepare too.” and with that he bounded back up the tree and vanished in the leaves.

“Hrmph, that sounds like hard work, I don’t need to prepare“, she protested to herself, “Bring on the long nights”.

The Purple Squirrel continued to play all alone, inventing little pastimes as her peers busied themselves. She barely even noticed that December had arrived and it was time for Ludum Dare!

All the other squirrels logged into IRC, started streaming on Twitch and happily worked away, munching on their hoarded Diet Coke and Pizza. They weren’t all happy with the theme, some complained, but damn it, they were all prepared and they were going to do this!

The Purple Squirrel ran back to her little nest and quickly tried to set everything up. She didn’t know how to stream and she had no snacks; her editor was a mess and her Photoshop trial had expired. She spent hours getting everything ready, she gathered together her tools and made a quick trip to the Squirrel-Mart for supplies. She could finally start, but now she was tired…

“Just a little nap”, she said, “a wee half hour”… and she dozed off.

Moral Of The Story? PREPARATION

Which rather conveniently happens to be the theme of my MiniLD! It shall be (officially) held on the 29th and 30th of November, but you are of course welcome to submit any time between now and then (as soon as the submit links are up).

Since it’s so close to the next Big LD™, I felt preparation was a fitting theme. Use this Mini to prepare, but also fit the theme of preparation into your game somehow. Maybe it’s a strategy but all the decisions are made up front, maybe it’s a rogue-like and you have to choose all your equipment at the start, or maybe it’s about running a pizza place. Whatever, PREPARE!

 

What: MiniLD #55
Who: Grieve (and you)
Where: Here (and over there)
When: 29th and 30th November
Why: Preparation
Theme: Preparation
Rules: Preparation (or the normal relaxed Jam rules, whatever)

 

BONUS: For all the Ludum Dare historians out there, it’s worth mentioning that PREPARATION was actually the theme of the 3rd ever LD, over 11 years ago! If you are one of the ever-shrinking demographic of folks who actually had a functioning computer back then, maybe you want to dust off that old zip file of poorly conceived C, give it a lick of paint and use it as preparation for this mini.

 

Good Luck

Grieve

October 2014 Resources and Opportunities

Posted by (twitter: @mikekasprzak)
Monday, September 29th, 2014 3:40 am

If you’d like to share a resource or opportunity, post a comment or send a tweet to @mikekasprzak (or if you prefer e-mail go here).

Opportunities and Contests

  • PC, Mobile, Web – Independent Games Festival – Highly regarded Independent Games event with cash prizes, due October 22nd! ($100 Fee)
  • PC, Mobile, Web – Games 4 Doge – A Game Dev contest looking to raise awareness of Doge Coin. Due October 31st.

Marketplaces (Mobile)

  • Mobile (Apple) – iOS App Store – iPhone, iPod touch, iPad ($99 year)
  • Mobile (Android) – Android Marketplace – Android phones and tablets ($25 Fee)
  • Mobile (Android) – Amazon App Store – Amazon Kindle Fire Tablets (Free?)
  • Mobile (PS Vita, Other) – PlayStation Mobile – Target the PS Vita (and more) with C#
  • Mobile (BlackBerry) – Appworld – PlayBook Tablet and BlackBerry 10 phones (SDK)
  • Mobile (WP8) – Windows Phone 8 – Windows Phone 8 devices ($19 Fee)

Marketplaces (PC)

  • PC (Windows, Mac, Linux) – Steam Greenlight – Community Voted PC Distro ($100 Fee)
  • PC (Windows & Linux) – Desura – PC Game and Mod storefront with a Steam-like client
  • PC (Windows & Mac) – GOG.com – Classic PC Gaming portal and storefront
  • PC (Windows, Mac, Linux) – Itch.io – PC Game Distribution (Free)

Marketplaces (Web)

Portals w/ Ad share

Licensing/Sponsorship

Payments

Hardware Surveys

Resources

Ludum Dare tray timer

Posted by (twitter: @mintarcade)
Saturday, September 27th, 2014 6:56 pm

Ever wanted tray timer to remind you of the next big Ludum Dare event? Now you have it. I’m giving you small utility for Windows users. Program sits in tray and show you reminding time when you hover with the mouse over tray icon. If you click – small window will appear showing you time to till big event, both beginning and end, can be used for Twitch streams too. Easy to setup for your needs. Enjoy.

Download

Uploading Some Music

Posted by (twitter: @_udo)
Saturday, September 27th, 2014 3:44 am

Over the years I made quite a few tracks for Ludum Dare and other projects. I’m putting them online for anyone to use, so if you find anything you like: go ahead! :)

soundcloud

> On SoundCloud

You should always google yourself

Posted by
Friday, September 26th, 2014 1:55 pm

I Googled myself on youtube and found that my game for the previous Ludum Dare had a gameplay video. Funny, the video was published 4 months ago, but I only found out today.

It just goes to show, that EVERY game can get into a gameplay video (but with LD it helps if it’s short and simple)/

Race Against Time – My game

Posted by (twitter: @TosicDev)
Friday, September 26th, 2014 9:24 am

Hello, I am Tosic and I just started sixth grade :3 so I wanted to celebrate that, and no other way to celebrate but to make a game!

So I made a game for Mini LD #54!

Go and check it out, it is called “Race Against Time”!

Some pictures:

Pic

pic2

 

ENJOY!

 

//Tosic is out

MiniLD54 – Gem RPG Race Thing

Posted by (twitter: @Shensetta)
Monday, September 22nd, 2014 10:51 am

Edit: It’s done! Check it out.

I’m slowly slugging along, so I’m glad the rules are relaxed. I’m putting together a gem matching game with RPG elements. The player is on the left side of the room, and the enemy is on the right. The player will shoot using the blue gems that you match. The white gems will be used for skills. The enemy will shoot you back, so you’ll have to match the pink gems for health. Now its a race to match gems as quickly as possible to take out the enemy before they take you out. I hope I got close enough to the race theme. haha

The title so far is Her Nightmare: Gem RPG

Her Nightmare: Gem RPG

My sprite board is all crazy haha.

Her Nightmare: Gem RPG

My setup consists of:
– Game Maker Studio
– MS Paint + Unused mock up art
– SFXR
– FL Studio

I’ll probably use Abundant-Music.com along with FL Studio for music. You can check out my blog for the whole music process. I’ll also slug my way to the end with all the stuff going on my side of the world. Good luck!

Edit: It’s done! Check it out.

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