Ludum Dare 34
Coming December 11th-14th Weekend

Archive for the ‘MiniLD’ Category

I’m in!

Posted by
Wednesday, November 25th, 2015 3:28 pm

first time for me. from Leipzig, Germany. still very much a greenhorn when it comes to game making. can’t program at all.

i do like to have fun tho.

this seems fun. you all seem fun. bis später!


Unity (with playmaker)


Photoshop, Illustrator, crazyBump, Ableton Live, …


Posted by (twitter: @jeromBD)
Tuesday, November 24th, 2015 11:32 pm

Since the MiniLD theme is “Fusion”, I will mix 2 games, more exactly 2 old retro-games from the NES-era that I have always loved : Solstice & Metroid. Basically I hope to add a creepy Sci-Fi atmosphere on an isometric-platformer. I don’t think I will have time to add more metroidvania elements such as a map, weapon upgrades or bosses, that’s why I plan to do only a large maze (with parts locked by keys) filled with aliens.


What I have done these past few days : a basic isometric platformer engine & few enemies.

And since this game is VERY retro, I added an option to switch graphics, from the colorful 8-Bits NES graphics to a monochromatic tint mimicking ZX Spectrum graphics (afterall there are some iso good games on this console: Head Over Heels, Batman, etc. Huge inspirations for this project).

I’m participating in Mini-LD 63.

Posted by
Saturday, November 21st, 2015 5:22 pm

And I’m going to use this post to explain my plans for it. Currently I’m planning to make a turn-based RPG / Puzzle Mini game mashup. When you attack, a mini-puzzle will appear on screen, and you’ll have a few seconds to complete it for a successful attack. Each class / type of attack will have a different puzzle to complete (e.g. magic attacks will have a match 3). In the last Ludum Dare, I designed a turn-based RPG, and I’ll be using the engine from that for the base of this game.


Of the ten games of this Mini-LD, I only have four off from work, so the bulk of the game building will happen then. Hopefully I’ll be able to create something fun. Good luck to everyone participating.

I’m here too

Posted by
Friday, November 20th, 2015 10:52 pm

I’m three hours in to my Scratch project for MiniLD 63, and it’s looking pretty good!

A wonderful picture

Yes, you heard that right. A scratch project that looks good.


I’m in! (First time in forever :3)

Posted by
Friday, November 20th, 2015 6:50 pm

Hello, I’m new here. I made few games before but they were not good enough to share. I’m not native English speaker, forgive me grammar mistakes! I’ll use pure libgdx for coding and ArtRage 4 for gfx. It’s hard to invent something clever and unique, but I am sure I can. We all can. :3

Mini Ludum Dare 63

Posted by (twitter: @jezzamonn)
Thursday, November 5th, 2015 8:57 am


Announcement Video


  • Make a game that’s a fusion of two other games, game genres or game ideas
  • Do it during the 20th – 30th of November
  • Spend 48 hours or 72 hours or however long you want
  • Start whenever’s convenient
  • Work alone or in a team
  • Use any assets/tools you want
  • Tag your games with #MiniLD63 (and also #LDJAM)
  • Disregard any/all of the rules if you want

In case you can’t think of anything, here’s some of ideas for things you could fuse:

  • Platformer
  • Snake
  • Dating Sim
  • Text-based adventure
  • Gritty male protagonist
  • Educational ‘game’
  • Superman 64
  • Live action
  • Box pushing
  • Mike ‘PoV’ Kasprzak

That’s it! If you have any other ideas, feel free to leave them in a comment below.

[ Submit | Browse Entries ]

Happy Jamming!

Taurus submitted and bugfixed!

Posted by (twitter: @alpha_rat)
Friday, October 2nd, 2015 8:05 am

Taurus is up and running!
You can now try out the entry !

After submitting the jam build, I added a bugfixed version on the page to correct the game-breaking bugs, otherwise the game is exactly the same as the one submitted to the LD62.

Thanks a lot to Hasar de Doria who made the music and sfx for Taurus, JupiterHadley for trying out the prototype in their LD62 compilation!

alpha_rat-Taurus-MiniLD62 gamedev

alpha_rat-Taurus-MiniLD62 gamedev2

Fixed Controlls

Posted by
Wednesday, September 30th, 2015 1:26 pm

I fixed scrolling down game’s page on google chrome, thanks to this tread.


MiniLD62 – No Name No Game

Posted by
Wednesday, September 30th, 2015 12:14 pm

Yes, I know I post this 3 days late but I swear we just worked for a week on the game, we just started later 😀

We were  4 (french) people on it, 3 designers and 1 programmer. We used Unity3D to go faster, even if the game is in 2D.

At the moment, the game isn’t what it will look like, actually ; we just added or modified a few things to make the experience funnier, which won’t be in the game later (like doges).

For the third time in a game jam, we were too ambitious and the result does not reflect what we wanted to do, but we are still proud to bring to you : “No Name No Game“.

Yeah, we didn’t even think about giving a name to that… thing. Screens ! :)

The Main Menu :


The Main Scene :


Some stuff we couldn’t add by lack of time (so basically the whole gameplay) :


You can download the game here :

PC | Mac

Note : Gamepad is not supported on the Mac version. One of the features we must add for the next release !

Thanks to you for your support, feedback and comments ! 😀

P.S : Don’t forget to finish the game (~ 5 min., wow) to see the epic boss ! 😉

Controls – Keyboard :

WASD to move – Arrows for the shield

C to recenter the camera (when it becomes weird !)

Space to Dash

Controls – Gamepad :

Left stick to move – Right stick for the shield

LB to recenter the camera (when it becomes weird !)

A to Dash

Giga Guy Update

Posted by (twitter: @GaTechGrad)
Tuesday, September 29th, 2015 4:45 pm

Giga Guy was submitted for the Mini LD #62 last Sunday.  You can view the LD entry or download it at GameJolt.  Due to all the plugin and browser controversy, I’m thinking about making my future games download only.  It is better experienced in full screen at higher resolutions anyway, and I really feel like Unity web build really takes away from the experience.  Anyway, the game currently has five robot bosses, and I’m currently working on a sixth which I hope to release soon.

Here is the latest developer commentary video that I made covering the latest updates to the game.  I talk about finally learning Mecanim for playing the animations and normal mapping for the room textures.  Enjoy!

Puzzling Escape

Posted by
Monday, September 28th, 2015 2:18 pm
"Now how do I get out of here?!?"

“Now how do I get out of here?!?”

Be sure when you get to the spot with the anagram letters, that you guess which words are needed by changing the letters to the correct letter in ABC order according to what the “?” letter would be. After you solve that one, you should be able to walk up to discover which door will lead you to the outerspace challenge.

And, my deepest apologies. The boxes, when put where they belong, still don’t do anything. I forgot to put in the reward. Its not like I had time anyway, but still. Sorry!

Used: VX Ace. File size is 193mb due to Ace.

Thanks for all your feedback!

MiniLD62 Puzzling Escape

Official Download Page – Puzzling Escape

MiniLD62 Game (Prototype) submitted

Posted by
Sunday, September 27th, 2015 7:51 pm

After many desperate attempts at creating a “complete game”, I decided for this MiniLD I’m just gonna do what I’m best at: programmer art, buggy game physics and incomplete games.


The whole gameplay, condensed into one gif

So I ended up with this prototype for a platformer, where you use a giant sawblade to move/attack/shield yourself.

It’s ugly, missing audio, has severe hitbox issues, is nearly unplayable with a keyboard and is only a fraction of what I had planned (the usual feature creep), but it was just so much fun to make and play, that I had to share it.


Here have another choppy gif

Although the initial idea was fighting giant bosses, I quickly found, that platforming/navigating levels was much more fun that fighting. At least something learned through rapid prototyping.

So, if this sounds interesting to you, grab a controller, and enjoy cutting up helpless slimes and giant bosses (well not the planned “multistage epic final bosses” but still, I managed to implement two regular ones).

Imposition – finally finished

Posted by (twitter: @snake5creator)
Sunday, September 27th, 2015 5:53 pm

The game is finally somewhat finished. Didn’t quite get to implement all I wanted but the boss fight seems to be scary enough, and hopefully I’ve improved on my game-player communication skills. But I’ll let you be the judge of that.


MiniLD62 Prototype Submitted!

Posted by
Sunday, September 27th, 2015 1:19 pm

Just submitted «Swords Master Colossus» for MiniLD62! It was a rush developing it!
Go and check it out!

Top of the spire

Top of the spire

Aliens Update

Posted by
Sunday, September 27th, 2015 10:54 am

I added gun sound,music and fixed few bugs.



Posted by (twitter: @Volt_Drift)
Saturday, September 26th, 2015 9:57 pm

I have finished my MiniLD #62 game and I call it Insight. I was not able to join in Ludum Dare 33 so I am happy I got to take part in this MiniLD! If you get a chance please play and give me some feedback. I missed out on the constructive criticism of LD33 so I am hoping to make up for that with this game. :)


Game page

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