About | Rules and Guide | Sign In/Create Account | Write a Post
Construction1990’s Internet Montage? No!
Please excuse the site weirdness. Mike is fixing and making things.
Ludum Dare 31 — Coming December 5th-8th 2014!

  • ??? Begins: in 7 days, 23 hours, 57 minutes, 39 seconds
  • October Ends: in 9 days, 0 hours, 9 minutes, 39 seconds
  • Ludum Dare 31 begins: in 44 days, 0 hours, 57 minutes, 39 seconds
  • (FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!)

    [ October Challenge 2014 | Resources | Submit/Edit | View All ]


    Archive for the ‘LD #05 – Random – 2004’ Category

    Perfect know how about the Kizi games and addicted games

    Posted by
    Friday, December 14th, 2012 12:53 am

    Children are attracted to toy story games offered by kizi2.com and find it interesting change from school work. All the controls to the games are explained and playing them is very easy. For more active children, Mario games and racing games are available online. The characters and the colors are very interesting and attractive in these games, making a captivating mode of leisure for one and all.

    Instead of watching bad TV children can play good games online. These games are helpful in enriching their lives and have numerous advantages. Kizi 1 games online provide educative entertainment and loads of information to the mind of teenagers. These games are known to activate the grey cells of the brain and improve the reflex action of the individuals. The puzzles and word games are supportive to keep danger of disease like Alzheimer’s at bay.

    Octoplop is a new kizi game released by the team from the kizi2.com. It’s an interesting game without the fear of addiction. Some of the coolest games from kizi2.com are nice and non addictive in nature.  Apolo 69 is a game, which is released some time back and seems very absorbing flash game. Serious researchers have proved that playing online games has visibly good impact on the mind of the player and there is a noticeable improvement in the speech of the children. Puzzles and trivia games are assured to enrich the capability of children’s speech and board games like backgammon and chess can surely aid in the field of thinking skills enhancement.

    If a computer game boosts your child’s analytical skills, mind focus, shape reflexes and teach them to look head on at challenges, obviously they are seen as a great resource for overall development. Recalling of the grey substance of the brains is easier for kids who play online games. Thus, a decent dose of online games can cause more benefit than any harm to the teenagers. Amongst the numerous games online Kizi 3 is a very famous gaming brand. The team at kizi2.com is known to dedicate total focus on providing only the best to its online gamers. They provide daily updates with latest flash yepi games.

    My First Ludum Dare

    Posted by (twitter: @scottrehlander)
    Thursday, July 5th, 2012 6:40 pm

    Hey Guys,

    My name is Scott Rehlander and I will be entering my first Ludum Dare Aug 24.  I have been wanting to do this forever, but the weekends have never worked out right.  I have written a couple games for Windows Phone 7 and dabbled in some game engines/graphics renderers like Axiom, Farseer, Corona and XNA.  I develop C# full time at a robotics company and have been programming my whole life.

    My current project is a back to the roots 2d RPG made for win8/wp8 with a combo attack quirk built into the battle system.  Looking forward to meeting (and competing against) some of you guys.  I know I have some solid competition!!

    I’m in (first time)

    Posted by (twitter: @n00rp)
    Friday, December 16th, 2011 6:17 pm

    I will use SharpDevelop C#, .Net 2.0

    hope, this is not a problem, cause 2.0 is preinstalled in Windows XP Service Pack 3 and newer versions (Vista/7) if I’m not mistaken

    for content creation I will use:

    mspaint for sprites (if there will be any)

    mtpaint (not sure)

    photoshop (not sure)

    cooledit for sounds

    reaper for music (if there will be any)

    Journal #6. Or #7.

    Posted by
    Sunday, April 19th, 2009 11:42 am

    17:46
    Ice drawing is almost complete. The ear-clipping algo had mega bugs. Now optimisation (dropped to 5 fps…)

    18:11
    Ice drawing is *really* done. Or at least I hope, because it’s starting to piss me off.

    19:56
    Bullets have sprite and particules. So cool.

    22:11
    Eating. Have starting producing sprites and arranging the interface of the game. It is taking too long. TOO. LONG.

    Mmm, pizza ham-pineapple, an apple, and some of the best chocolate in the world. I am now ready for the last 7 hours. With Queen as musical background I can win this compo. Definitely.

    Screenshots and tweaked AI

    Posted by
    Sunday, April 20th, 2008 4:13 pm

    1 hours 48 minutes remaining

    Screenshots are in! I’ve tweaked the AI a lot and I really like where it is right now, although its pretty damn hard if you aren’t used to it. Next on the list is making an easy and medium mode :).

    This was taken from inside the game:

    Minimalist - In game screenshot

    Uh, did this thing just start?

    Posted by
    Saturday, December 15th, 2007 12:20 pm

    Uh oh, for some reason I thought the 15th was next week. Finals sure got me mixed up. I can’t believe December is half over already. Anyway, we’ll see if I can even come up with an idea for this, let alone code anything!

    Ok, I should probably come up with something I can actually accomplish, versus the over ambitious ideas I usually do. Some kind of puzzle game should do it. But it has to be somewhat unique or I won’t care enough to finish.

    Hmm, I’ll think about it for a few hours and see if I can come up with anything. If I have any good ideas, then I can begin mad coding time :)

    ButtonLands

    Posted by (twitter: @joeld42)
    Sunday, December 2nd, 2007 12:27 pm

    Buttonlands was for the LD#5 contest, “Random Levels”. This was an RPG style game based on “Buttonmen” from Cheapass Games. My favorite part of this was the random map generator, which generated really nice looking results.

    Random Map for Buttonlands

    I also had a lot of fun with the character and location descriptions for this one.

    Playable Buttonlands is here:

    ButtonLands.zip

    Random Dungeon Exploration

    Posted by
    Thursday, November 29th, 2007 11:29 am

    Random Dungeon Exploration is the result of trying to push the Random theme as far as possible. It got random levels, random enemies, random quests (well, a little bit random!), random items, random player names, and random events. I guess it could have been even more random, but time was a limiting factor.

    As for the actual gameplay, it’s fairly simple step based dungeon crawling. And a ‘town’ screen where you can shop and select dungeons. It felt pretty solid, but there were a lot of balancing issues that you’d notice once you reached some higher levels.

    shot9.png

    The game was well received, placing second in the ‘Fun’ and ‘Production’ categories, and also getting the ‘Best In Show’ UBER prize.

    You can get the slightly improved post compo version, or the compo version. Both are for Windows and OpenGL.

    Sokobomb

    Posted by (twitter: @drZool)
    Monday, November 26th, 2007 1:23 pm

    We cheated! We were two ppl working on SokoBomb me (drZool) and dr Elak. Yes, but we told so up front when we begun. Anyways the compo game is a randomly generated sokoban adventure… minus adventure. And the postcompo game is a puzzle/action adventure, without randomly generated rooms. But with whitty npc’s and melting icecubes :)

    Splash

    The original entry with random levels are here

    The post compo beta/demo of the game with hand made levels can be found here including a video of the gameplay. We did enter Swedish Game Awards with it, but did not place.

    Here are screens from compo entry:

    sokobomb_snap2.jpg

    First random generated level. Note to self: improve difficulty.

    sokobomb_snap3.jpg

    Dr Zoolak in a mean mood. Random-generated level.

    sokobomb_snap4.jpg

    A visit to cubicle hell, random style.

    Here comes post compo screens:

    sokobomb_snap5.jpg

    Soko showcasing the latest in weapon sprite fashion.

    sokobomb_snap6.jpg

    Refraction in action.

    sokobomb_snap7.jpg

    Who farted?

    sokobomb_snap8.jpg

    Better put your shades on, those are real hardshadows.

    sokobomb_snap9.jpg

    No smoke without fire. Creeping features abound!

    sokobomb_snap10.jpg

    Pathfinding up and running, so are the conveyor belts.


    All posts, images, and comments are owned by their creators.

    [cache: storing page]