Ludum Dare 35
The Theme is:
Shapeshift

Judging ends in
Click here to start

PlayRate80Star

Thanks everyone for coming out! For the next 3 weeks, we’ll be Playing and Rating the games you created.
You NEED ratings to get a score at the end. Play and Rate games to help others find your game.
We’ll be announcing Ludum Dare 36’s August date alongside the results.

About LunarCrisis

Entries

LunarCrisis's Trophies

Archive for the ‘LD #15 – Caverns – 2009’ Category

Cavern Greed Timelapse

Posted by
Monday, August 31st, 2009 12:09 am

1 shot every 15 seconds, encoded at 24fps. In HD!

Participation! and Library!

Posted by
Friday, August 28th, 2009 1:13 pm

So, I’ll be participating this weekend, and I’ll be using a new library/framework I’ve been working on during the summer called dokidoki. It’s a collection of lua modules which provide utilities useful for game development, and some native C modules which interface with glfw, opengl, portaudio, etc. The idea is that you have a binary which runs init.lua in the current directory, which implements the game.

Source code for the binary parts

Compiled version for linux x86 (includes the lua parts of dokidoki)

Some examples (copy them into the binary directory and rename any of them to init.lua):

The windows binary isn’t ready to release yet, but I’ll be working on that sometime this weekend (or more likely Monday).

[cache: storing page]