About Wiering


Wiering's Trophies

Most Elaborate Character Art
Awarded by GBGames
on August 11, 2008
Worlds Finest Juice Award
Awarded by PoV
on August 10, 2008



Arowx says ...

Sheep rolling, fun!

X-0ut says ...

This is very difficult. I managed to get to stage 2 by pushing all the sheep to the right, but I had no idea when the lava would flow, or if there was anyway to stop it?
Seemed like a race against the clock.

Endurion says ...

Pretty difficult. You spend a lot of time trapping lava and then fight with the blocked sheep on the right :)

noonat says ...

Little too hard for my liking... I wish the sheep ran on their own once I opened a path. A lot of times I would get a path open then accidentally block it off when pushing a sheep. It could be cool to focus more on just blocking lava and throwing slow sheep around to give them enough time to escape.

SethR says ...

Great idea, the lava partitioning could use a little more visual feedback, for instance, maybe show "where" the lava is going to go in the next phase, and maybe a timer showing when.

I'd suggest the levels should start easier and simpler, perhaps requiring only a percent of sheep to be saved... because, well, it's fracking hard

skalle says ...

Pretty fun, but I think the level and resolution does not need to be so big for it to be challenging, if you only use enough grey blocks. Making the sprites/tiles bigger could also allow for more high-res graphics. The graphics were nice, but a little bland. About the gameplay: I think that both distracting lava and pushing sheep is a little too much. Since pushing sheep resembles sokoban which is already a game, maybe you should make the sheep move automatically and make the player focus on directing the lava for a time.

HybridMind says ...

I must admit that I was way too confused by how the lava worked to find this much fun. It seemed sometimes I could totally block it off by just putting some light blocks around the first dark block on the first lava wall. I enjoyed the weird music and sounds and the look of the game. I just wish it was clearer what to do or how I'm supposed to play. Without that knowledge I just didn't find it very fun yet. At least it was amusing to push sheep into the green and hear them go 'baaaah!' ;)

nilsf says ...

Feels like it could be made into a fun game, but I find it too hard as it is. I only managed to get to level 2 before giving up. Props for recording sheep sounds.

Entar says ...

Interesting idea, but really hard. Generally a solid game otherwise, though. Maybe you should scale it down a little, and have fewer blocks. Or, maybe it's just that I'm not very good at it.

LunarCrisis says ...

The sounds worked really well, it's cool that you could actually go outside and record real sheep =).

Gameplay, though, really really hard =(. I found it kind of confusing how the lava spread instantly over plain ground, it would have been more intuitive to show its spread. The walls were densely packed enough that it was pretty hard even to get the sheep to the end.

LoneStranger says ...

Couldn't figure out what to do when the sheep were up against the top or bottom walls. Also, I couldn't figure out how to control the lava. I think it's cute though, and I love the music in the background.

badlydrawnrod says ...

Keep getting my sheep stuck, but this is an original idea. Good stuff.

Archive for the ‘LD #14 – Advancing Wall of Doom – 2009’ Category

Time lapse video

Posted by
Friday, April 24th, 2009 3:01 am

Here is my time lapse video, the first version had better audio synchronization, but then VirtualDub crashed and I had to start all over again.


Save the Sheep online version

Posted by
Sunday, April 19th, 2009 7:56 pm

My game can now be played online here:


I’ll probably also add a post-compo version with Mochi highscores.

This is how the game works: you are the yellow circle and you must save the sheep from getting caught by the lava. You can move around with the arrow keys (or wasd) and push blocks and kick sheep. The sheep need to go to the dark green zone all the way at the right. You’ll need to divert the lava to have enough time to get the sheep in safety. To do that, make walls to hold the lava for a while. The darker blocks will decay first, so you know where the lava will be coming out next. Be sure to use at least one of those. If you don’t, all blocks will break simultanously and you won’t have a chance!

All sounds and music were recorded during the competition. The background music is from an orchestra rehearsal yesterday (I’m not completely sure if that’s allowed).

Save the Sheep (final)

Posted by
Sunday, April 19th, 2009 7:00 pm

Here is my entry, at least the source code. I’ll put a playable version online in a moment.


Save the Sheep

Posted by
Sunday, April 19th, 2009 2:06 pm

I went to the park and recorded some sheep sounds with my ZOOM H2, and decided to change my game into “Save the Sheep”.

Now the game will be about getting enough sheep to the exit before they are swallowed up by the wall of lava. I still need to make the sheep and the lava, but pushing blocks and building walls works now.

Working too slowly

Posted by
Sunday, April 19th, 2009 4:48 am

Last night I spent way too long on making the ground for my game. I’m using a Perlin noise function and wanted to modify it so it the edges would fit together, but couldn’t get that to work that way. Anyway, this is my first screen shot:

This morning there was the yearly fair here (just like during LD12) and I went to take pictures for a local newsletter. Now I really need to work hard and get something finished!

And here is some more food I ate:

I’m back!

Posted by
Saturday, April 18th, 2009 6:39 am

I just came home from an orchestra rehearsal (which was fortunately finished a little earlier than planned), so now I can finally get started with LD14!

I’ve been thinking about the theme all day and even have an idea what to make: in my game you are running away from some kind of dangerous liquid (something like lava) that turns into a solid mass after a while (seen from above). There are blocks lying around and you can build little walls to hold the liquid back for a while, so it advances slower and you have more time to find your way, get past all kinds of obstacles, and build more walls, and so on.

At the rehearsal we had soup during the break (tomato vegetable soup).

I recorded the music we played, in case I can use something, but it’s not really the kind of music that fits with a game like this (mostly Bruch).


Posted by
Friday, April 17th, 2009 7:15 am

I’m also planning to join LD14, and I hope to actually finish something this time! Depending on the theme I might use the haXe base code I posted last time (see http://www.wieringsoftware.eu/).

On Saturday, I also have an orchestra rehearsal day (again!), so I can only start in the evening. But I’ll check the theme before I leave and try to come up with an idea.

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