About tonic (twitter: @jlauha)

Strobotnik is my new company:
http://strobotnik.com/

Entries

 
Ludum Dare 26
 
Ludum Dare 22
 
Ludum Dare 20
 
Ludum Dare 19
 
Ludum Dare 15
 
 

tonic's Trophies

The "Breakfast With Awesome Thing" Award
Awarded by PoV
on January 26, 2010

Ratings

OveFunInnThePolGraAudHumTecFooJouTim
333443423
3243334232
2124445455
2233233
32443341334
3235334444
323323313
3223244334
3323344334
33443342434
222332323
3223444434
321423333
3354544
21232232
32244442
2324243
2.712.182.563.653.003.293.801.833.203.103.89-

SethR says ...

I think the game mechanic of collecting speed pellets works but the controls feel a bit sluggish and slow. That's a hell of a multiplier, btw.

dstrysnd says ...

Yeah, definitely needs a speedup. Nice music.

jhauberg says ...

Cool idea, but the boat needs to feel much faster, and the tsunami of doom needs to be much more threatening :D I had to miss almost every single speedup to ever get hit by it.

The waves and the buoyancy looked pretty good though.

noonat says ...

Interesting idea, but it was way too easy for me.

Hamumu says ...

Wayyyyy too slow feeling! I noticed in the readme that the items are based on the music, which is what I was going to comment - this is Rockbandish, you should really be making the music by collecting the dots. Hearing notes come from getting them would've been more satisfying than blurps that ended up being kind of contrary to the music, and out of time.

Endurion says ...

Playable but a bit slow. I made both stages on the first try. I had some weird color error on the ocean floor (blueish quads).
Love the score multiplier!

0rel says ...

needs more speed, indeed. otherwise nice!
...and what Hamumu said about the music.

muku says ...

Kudos for trying something in 3D, but... it felt extremely easy to just collect all the things? No challenge at all? Strange. Should be much faster, with longer tracks. The bonus multiplier was a definite WTF moment.

agj says ...

Odd way of surfing. :)

DrPetter says ...

Obviously needs more content/stuff, and perhaps a little more action. I kept thinking that it would be a lot more fun if the notes played when the sub hit them, to make it feel like you're playing the melody. I guess you'd have to change the way the movement speed works to get decent rhythm though, and perhaps how the music is played (although if you move at a constant rate you could just sync up the track to match the sub position).
Initial presentation/menu feels very doomy, which is good.

Archive for the ‘LD #14 – Advancing Wall of Doom – 2009’ Category

Tsunami Warrior

Posted by (twitter: @jlauha)
Sunday, April 19th, 2009 5:17 pm

It’s almost playable

Posted by (twitter: @jlauha)
Sunday, April 19th, 2009 2:02 pm

Well well. I was away for a few hours during the day, returned to developing my entry a few hours ago. Did some composing, since tunes are also the level content. It just started to take too much time, so there won’t be much levels.

Along the way the concept has changed again a few times (leading a bit of re-coding due to the iterations)… but for the better, I guess. The game isn’t very special, but at least I should have something to submit by the deadline…

Sleeping is essential

Posted by (twitter: @jlauha)
Sunday, April 19th, 2009 2:44 am

Well, at least I’m saying that to myself when I notice what’s the time after I woke up, went to shower and ate breakfast. Anyway, here’s a screenshot of the latest progress from last night before I went to sleep… too much stuff is still missing, even lots of the essentials. I feel I’m behind the schedule, although I don’t even have one except for the deadline. How typical.

Evening snack

Posted by (twitter: @jlauha)
Saturday, April 18th, 2009 10:54 am

Didn’t take a pic of meal a few hours ago.. but here’s one from evening meal:

Morning coffee leftovers (with fresh milk) heated in microwave.. again a Karelian pie, this time with some tasty meat aspic on top. The tomatoes are there just to fool you again.

Initial tests

Posted by (twitter: @jlauha)
Saturday, April 18th, 2009 10:37 am

Framework working and some initial test code is also in place (the object placement there, rest is just fooling around!). And no, there’s not even the wall yet.

Paper prototyping

Posted by (twitter: @jlauha)
Saturday, April 18th, 2009 6:13 am

Paper, a few coins and a letter from the tax authority to represent the wall of doom = my paper proto

Breakfast at 1 PM

Posted by (twitter: @jlauha)
Saturday, April 18th, 2009 2:32 am

Here’s my LD48#14 starter breakfast…

Some delicious coffee (french roast) and two Karelian pies (Finnish specialty) with salty raw spiced salmon (also Finnish specialty). With some biscuits from the bag on the right which are baked with oil and don’t contain any trans fats. I didn’t eat any of the small tomatoes, at least for now. I just put them in the pic to fool you.

Huh?

Posted by (twitter: @jlauha)
Saturday, April 18th, 2009 1:50 am

I just woke up. Wat is dat!

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