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pkeod says ...

It's fun! :)

Covenant says ...

Interesting idea... Only problem is that I didn't had enough to do while I waited on cash to build up, really...

agj says ...

There is a sense of inevitability to it.

flashkick says ...

Great game! Took a few tries before I was able to wall the goo in with the towers.

Tenoch says ...

Nice programmer art. But I don't really see the connection to the theme. This goo is not really wally...

Endurion says ...

Everytime i start it up it changes my display mode but still centers the window as if the desktop resolution was active. Does it correct after Alt-Tabbing though.

badlydrawnrod says ...

Nice idea. Tense waiting for the money to build up. New Zealand and Tierra del Fuego became very attractive places. Liked the art style.

5parrowhawk says ...

Fascinating. I really like this. 5 for fun, except I can't seem to win! My best score was only 3100...

Edit: Hmm, it seems like if you're playing for score, the best way to go is to just bomb everything at the start. Shouldn't big goo be worth more? Also, the nanovirus doesn't seem to be scoring properly.

muku says ...

Nice and tense, good theme. In the end I found it frustrating because I spent most time just waiting for money to roll in, but I'm probably just bad at it. Is it possible to win? Best score 5052 on second attempt.

Entar says ...

Fun game and idea, pretty tough. I'm not sure if it needs difficulty tweaking or if I just need to try different strategies. Good job :)

SethR says ...


scionkiller says ...

Good fun, enough that I tried it several times.

Archive for the ‘LD #14 – Advancing Wall of Doom – 2009’ Category

Grey Goo Final

Posted by
Sunday, April 19th, 2009 5:28 pm

Here’s the final version of my attempt at a 48 hour game — Grey Goo!

Link to File

It’s my first successful (ish) Ludum Dare!  Yaaaaaaaay!

edit: updated file to fix framerate issues (before the deadline!)

edit: Yes I know it isn’t very WALL-y… and yes, the nano virus scores incorrectly… sorry about that.

edit: also… 3100?  Come on… you can do better…

edit: There is no win condition… but it’s possible to play indefinitely and score bazillions of points. pkeod did it!


More progress…

Posted by
Saturday, April 18th, 2009 10:27 pm

Advancing wall of gray goo…

screen 2

Truckin’ along slowly.

Posted by
Saturday, April 18th, 2009 1:49 pm

Here’s my food collage:

Food is good for you

And a bit of progress!  MAN that programmer art is looking nice… :(

Screenshot the first

Look out for the advancing wall of… doom?

Some TGB ‘libraries’ that I might use.

Posted by
Friday, April 17th, 2009 3:30 pm

As per compo rules, I thought I’d make available some random functions in torquescript that I might use since I don’t feel like rewriting such nonsense.  They provide stuff like “generic button” behavior, gotoMount, changing the mouse cursor, having a splash screen, and “fade in / out”.  No game code in there, I swear!  Just some nice utility functions that I’ve come to rely on a bit heavily.


OK, let’s rock this beast!

Posted by
Thursday, April 16th, 2009 8:35 pm

I’ll throw my hat in again…

Last time I didn’t finish anything to the point that I could submit, but this time… this time it’ll be different.

48 hours… one game.  One laptop on a table just large enough to support it.  One brand new apartment that’s really frosty most times of night.  It’s on.

Is GB coming?  I haven’t seen his declaration post yet.  I still owe him a prize for guessing the theme to my last (failed) entry-in-the-making.

My tools: Vis Studio 2005, Torque 2D, perhaps my own ‘fade’ behavior for said engine just because it’s ridiculous to re-write a ‘fade’ behavior… Photoshop 6.0, possibly a microphone and a handful of Korg toys, a Harman vocal effects doodad, wikipedia, and Lieutenant Dan.

I look forward to the theme and checking out all the entries.


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