About TenjouUtena (twitter: @TenjouUtena)


TenjouUtena's Trophies

Excellence in Blowing Up Your Own Damn Base
Awarded by SteelGolem
on December 18, 2007



scionkiller says ...

Wasn't able to play game even though I had python and pygame installed.

Endurion says ...

Please provide a Windows executable.

Mike_W says ...

I was able to get it to run - the first time I clicked move it crashed and went away

Covenant says ...

I started playing, then I choose one city, selected the number of units to move and then clicked on the destination, and it crashed...
No idea what I was supposed to do, though...

PsySal says ...

Hmn, this game needs instructions! It looks like it's headed somewhere interesting but I couldn't figure it out. It didn't crash or anything though, despite lots of clicking...

5parrowhawk says ...

Runs on my machine. It didn't crash.

But I was able to send units over walls. Odd.

Oh well.

mjau says ...

Hmm.. The directory in the zip is called LD13, and the game screen seems to feature roads prominently. Meanwhile, no advancing wall of doom is in sight. Sure you're in the right compo here? =)

Anyway, the game ran here, but I didn't figure out how to actually do anything. I could click on points and get some info, but that's it. Tried clicking other places, dragging between points, pressing keys, nothing seemed to have any effect. I'd guess you didn't have time to implement any actual gameplay, but your journal and 5parrowhawk's comment implies otherwise.. so I guess I'm just dense. Some instructions would've helped perhaps.

nilsf says ...

I had no idea what I was supposed to do, and when I clicked on a destination after the move dialogue it crashed. I suppose you're using features new in Python 2.6. I should upgrade one of these days.

muku says ...

I get the exact same crash that Covenant does :(

Deepflame says ...

No windows executable.

agj says ...

Lacks executable, so I can't play it.

noonat says ...

There just isn't enough gameplay here to make it compelling, and I'm not seeing much of the theme in what there is. :(

Archive for the ‘LD #14 – Advancing Wall of Doom – 2009’ Category

Unnamed Entry

Posted by (twitter: @TenjouUtena)
Sunday, April 19th, 2009 9:09 am

So, here’s my entry. I don’t think I’m going to get any work done today, so I’ll upload it here, and mark it final when it’s done.

There’s not really a lot to it. In fact, the fight game play was never implemented, there’s no win condition, etc. Maybe you can see where I was going with this. Here’s the download. All you should need is python + pygame.

What Ludum Dare does to people….

Posted by (twitter: @TenjouUtena)
Saturday, April 18th, 2009 5:29 pm

New Screenshot! Some gameplay.

Posted by (twitter: @TenjouUtena)
Saturday, April 18th, 2009 3:21 pm

So, there’s almost enough gameplay in my game to call it a game.   Almost.   I hope by the end of the night I’ll get finished, but with stuff comign up in a little over an hour, this isn’t looking very likely.

Anyway, you can move people between cities.  The cities have names now.   Lots of background mechanics.   You can’t send units over walls.

I need to clean up the line crossing function.  It’s a bit broken.

My Game No walls?

Posted by (twitter: @TenjouUtena)
Saturday, April 18th, 2009 10:24 am

I’m doing a strategy take on the theme. You use your resources to conquer the cities on the map. Any cities you control builds a wall between themselves, that the other army can’t cross.

I’m afraid I’ve bitten off more then I can chew. With wife, kids, and such, I don’t think I’ll have enough time to complete it. Originally the idea has a little turn based battle happening for control of any give city, but I definitely won’t have time to complete what will turn out to be two games. Of course, I’m only 4 programming hours in, so who knows what will happen.

first screen


Posted by (twitter: @TenjouUtena)
Friday, April 17th, 2009 7:53 am

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