About Super-Dot


Super-Dot's Trophies



Covenant says ...

Lots of collision detection problems (dying without touching anything)... This could actually be a fun game (I wanted to succeed), but with those issues, it was just frustrating and let me down to a matter of luck...

X-0ut says ...

Have to chime in with the collision detection problems. Couldnt make it around the first bend no matter how many times I tried.

mjau says ...

Same problem here.. kept dying for no apparent reason. Nice idea though.

Radix says ...

I like the control method, surprisingly I don't think I've seen that one before (there was a Donkey Kong thing along the same lines, but this is simpler).

Tenoch says ...

Mmm interesting controls, but seemed impossible to beat. And well, could be more polished, but...

lucasshrew says ...

Sames as all, interesting controls but it is impossible to beat.

badlydrawnrod says ...

Couldn't get past the first bend. Interesting controls though.

Morre says ...

I like the idea, but the implementation is a bit rushed. No surprise there, it's Ludum Dare after all :>

Having the first (and only?) level be impossible detracts a bit from the gameplay.

I think this could turn into an interesting game with some more work :)

Arowx says ...

Well I just mastered the AWOD shuffle when I realiased I was too big to fit round the level! What about a AWOD fitness/diet minigame?

Endurion says ...

Hmm, so far I'm using more time to fight the controls than the game. It's kinda annoying that you also cannot move outside the screen.
I never managed to get onto the first grey dot.

With an easier start level this could be a lot more attractive.

TimS says ...

Yeah.... not being able to touch the edge of the window without dying killed it for me. :(

jsb says ...

Okay, the controls are effectively the enemy in this game. Even after I figured out the rules (don't touch black pixels, always touch dark grey pixels, at least that's what I believe), I didn't manage to get past the first corner. Pity, because the idea of controlling an inertial AWOD as the player has quite some potential.

noonat says ...

Controls were an interesting idea but I found them frustrating since I couldn't slide along collisions.

HybridMind says ...

damn.. wish this was actually working and possible because I like other it seems have never played where main character is a strange turning wall of doom before and the thought is intriguing. :)

Archive for the ‘LD #14 – Advancing Wall of Doom – 2009’ Category

Your House is Wet

Posted by
Sunday, September 20th, 2009 3:16 pm

I participated in yesterday’s Glorious Trainwreck. My self-imposed theme? RAIN.

Play it! (Windows)

By Touching It With Your Spikes

Posted by
Sunday, April 19th, 2009 7:16 pm

It’s completely horrible and it’s not actually possible to beat it, but at least I got something made! I finished it before the deadline, as the members of #ludumdare (or their chat logs) will attest. Left and right to move, up to swap left and right (I probably should have left that one out), down to go into reverse.

Download for Windows

Edit: It’s a lot easier if you use F5 to save and F6 to load! It’s possible to make it to the tip of the black/grey line, but not to get onto the second set of dots. But you can win if you press O!

Clarification edit: The dark grey lines are the floor and the light grey background is an infinite void hole. As long as some part of you is touching the dark grey, you won’t fall into the hole. Unfortunately, I made the level in the very last two minutes of the compo, so I didn’t have time to test it; the result is that the level is impossible, and most of it is extremely hard. If you want to find some enjoyment in the game, try getting onto the first dot; that’s actually a reasonable challenge. As it is, this game mostly functions as a demo of the controls.

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