About scionkiller


scionkiller's Trophies



SethR says ...

I was victorious! too bad you didn't have time to add more stuff, lot of possibilities here

Covenant says ...

Solid entry... Wish it had something more so the gameplay would be more varied... lots of possibilities there...

Arowx says ...

Nice but left wanting more!

X-0ut says ...

Sort of like an upside down space invaders :)
I managed to repel the horde!

PsySal says ...

Liked it! Seems hard to know whether a rock will hit, but a nicely polished game and I think good use of the theme.

rogual says ...

It was a bit . . . short? More waves would have been nice, maybe a few different types of enemies too. To its credit there's nothing really "wrong" with it -- no bugs to speak of -- it just doesn't "do" much. Also your wall doesn't advance.

agj says ...

As a game, it's nothing very special, but I can imagine the wall of soldiers increasing and increasing until the clicking is not enough, and then an epic collapse.

Endurion says ...

Yay, repelled the horde!

Solid, a tad short though.

muku says ...

Fun for what it is. I have yet to try the extended version.
There isn't much tactics involved beyond killing the guys furthest up though, is there? The concept that they climb quicker on other corpses is interesting, but it doesn't seem to be fully exploited yet.

5parrowhawk says ...

Fun while it lasted. It's a good thing you didn't make multiple levels with just this feature set; it might get a bit monotonous without additional gameplay elements.

This could have potential though. As it stands it's kind of average - nothing wrong, but nothing outstanding either. And the wall doesn't do any advancing...

DrPetter says ...

The invaders! They're beaming up! Good thing we have a teleporting lawn to retrieve our humble collection of rocks.
Kind of mindless clicking here, could have been more fun if attackers took less hits, if I had more rocks, and if there was something more to it than showering rocks all over the place.
Games like this needs a few "special elements" that happen from time to time, breaking up the monotony (think bonus saucer in space invaders, or some extra quick/tough enemy, or sending one of your artillerymen off to the stonewerks to get more ammo)

sinoth says ...

The graphics actually fit together pretty well and look nice :) I like that you aren't really 100% sure which guy is gonna throw the rock, so the angle comes out different than you expect sometimes. I would have liked more levels but I suppose the strategy boils down to "how fast can you click!" With different units and upgrades (towers, different weapons) and this could easily be very addicting.

ondrew says ...

I loved that enemies move faster over corpses.

Beat the game, it was fun, but it could have been longer (at least a second wave).

The three rock limit gave it a nice gameplay factor.

Kudos for timelapse with classical music :).

Entar says ...

Reasonably well done, but short and very simple. Would be fun to throw in some items like traps or bombs or something.

Archive for the ‘LD #14 – Advancing Wall of Doom – 2009’ Category

Wall of Corpses expanded edition

Posted by
Thursday, April 23rd, 2009 10:30 pm

I was glad to have finished an entry in my first LD, but I had two main regrets: not having music, and not getting the multiple waves of enemies that I had planned on. I had written most of the code and planned for the waves of enemies, but 45 minutes before the close of the competition, I felt I didn’t quite have enough time to pull it off and make it feel polished.

I have taken an extra 2 hours to work on my game after the competition, and with it I have made several waves of enemies, rock upgrades, wall upgrades, and corpse cleaning. The gameplay is significantly extended, so give it a try!

I didn’t have much time to balance the new waves, so it might be a bit difficult.

Timelapse up on Youtube

Posted by
Monday, April 20th, 2009 11:26 pm

Here’s my timelapse for LD14:

I used Chronolapse, which is a great tool and is very easy to use.

Wall Of Corpses – FINAL

Posted by
Sunday, April 19th, 2009 6:35 pm

Well, I managed to get quite a bit of polish in two hours, I think I’m done with it now. The real game was supposed to be about surviving many waves of enemies, but I just don’t have time to make that happen.

Here’s the game.

For people not judging the game, I have an expanded version here.

Back from basketball

Posted by
Sunday, April 19th, 2009 4:05 pm

I’m back from basketball and I have less than 3 hours left to do any more polishing I can fit in.

Good luck everyone!

Release for testing

Posted by
Sunday, April 19th, 2009 1:15 pm

I want to make sure that this version is playable, so that it can be my backup submission if I don’t have any more time after basketball.

There’s no instructions in the game yet. Left click to throw stones at advancing enemies. You lose if the enemies breach the top of your wall. You win if they all die.

EDIT – Removed old link and old final tag.

At last, some gameplay

Posted by
Sunday, April 19th, 2009 11:40 am

I’ve finally managed to get some gameplay going. You can throw rocks at the approaching enemies, and when they die they turn into bloody corpses.

I don’t think I have enough time to make the game fun, but I’m hoping to at least get the game finished enough for a submission.  I need an instructions screen, win detection and display, and lose detection and display, which is hopefully an attainable goal.

I only have 90 minutes until I have to leave for basketball.

For lunch I made some spaghetti with pesto and pine nuts and cheese, but my camera is dead so I couldn’t take a picture of it.

Finally making progress again

Posted by
Saturday, April 18th, 2009 11:05 pm

Well, I had a demoralizing bug that wasted 4 hours of my time and almost made me give up, but I finally managed to make some progress. Here’s my latest screenshot:

I’ve got guards moving on the wall, and enemies that move faster on land and slower when climbing. Still no actual gameplay though, so I’m not very happy with my progress.

Late lunch

Posted by
Saturday, April 18th, 2009 3:06 pm

Here’s what I decided to whip up for a late lunch, early supper:

It’s a package of cous-cous with some fresh mushrooms and some pine nuts added to it. Took less than 10 minutes to make and tastes great.

Healthy brain food

Posted by
Saturday, April 18th, 2009 1:59 pm

My wife left for a trip this morning, so she helpfully bought me this to snack on for the weekend:

(sorry for the blurry photo)

At least I’ll be snacking healthy for the first half of the competition!

Breakfast of Champions

Posted by
Saturday, April 18th, 2009 9:35 am

Getting back to work…

Posted by
Saturday, April 18th, 2009 9:29 am

Got up a couple of hours ago and made myself breakfast. Here is my food in progress:

Making breakfast

I ended up with enough food for both breakfast and lunch, which is nice. Unfortunately for the competition, I had to leave right afterwards for swimming lessons with my kid, so I’ve only just returned. Here’s hoping for a productive day!

Progress so far

Posted by
Friday, April 17th, 2009 9:33 pm

After awhile shooting blanks, I came up with the idea of defending a wall from an invading horde. As the horde approaches and dies, they build up a wall of corpses. If the wall reaches the top, the invaders pour over and you lose. So you have to reduce the piles of corpses by whatever means necessary… we’ll see what I can do there.

Here’s how far I got in a couple of hours before having to go to bed. Some laughably bad programmer art here, especially since I made a mistake and left a swatch of white in my sky background. Doh!

Tiled wall over a really badly drawn sky background

Now I’m off to bed for a good night’s rest.

Good luck, everyone!

First Ludum Dare meal

Posted by
Friday, April 17th, 2009 6:40 pm

Here’s my first ludum dare meal ready to devour on my desk.

Desk and first meal

In addition, my wonderful wife made me this plate of cookies for the weekend, they’re fantastic.

Home-made cookies

Library for LD14

Posted by
Friday, April 17th, 2009 9:25 am

This is the library I made myself for my first LD. It’s very basic, just a simple menu shell around a stubbed out class that could be turned into a game. It also has an asset loader to make it really easy to add fonts, images, sounds and music to your game and reference them. Finally, it wraps the setup and shutdown of SDL, SDL_ttf, and SDL_mixer. It has a sample game (not really a game at all) that I made to test the library.

Thanks to doches for hosting this for me.


Getting ready for LD14

Posted by
Tuesday, March 31st, 2009 6:30 am

Alright, I’ve never done one of these Ludum Dare’s so I have no idea what I’m doing, but I’ll give it a good try!

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