About Radix

Entries

Radix's Trophies

Transracialsexualism award for becoming an asian girl (and shaving)
Awarded by Sos
on April 28, 2011
The Black Obelisk of Exploration
Awarded by Morre
on April 25, 2009

Ratings

OveFunInnThePolGraAudHumTecFooJouTim
553555544
4434445434
43345442434
5432454434
3332445244
3241355321
32323322313
441255534
55555
32324434
5534555455
544544545
4434524412
43354544
55435441413
323424435
44455555
323224324
4.003.413.123.394.114.284.292.433.762.503.67-

X-0ut says ...

This has a nice atmosphere to it, feels very polished.. but I have no idea what I'm supposed to do. I managed to get to some airlock, and ended up in some very dark place where I got hopelessly lost.

Arowx says ...

Very nicely done, just I need a map or radar to help me find stuff!

Endurion says ...

Lovely! Really good atmosphere. The dark stage is annoying though. I somehow found the way onwards and activated the wall.
But then it looks like i got caught.
Really well done, esp. for 48h only!

Entar says ...

Cool game, though a little too hard to tell what to do or where, especially in the dark area.

LunarCrisis says ...

This was great! I started off curious, but by the end it was really terrifying :O. The manipulating and looking mechanics worked out really well, especially with the sound effects signaling when you couldn't do anything.

I think the dark parts could use a little tweaking, if only just to make it a little easier to tell where the walls were. It made things scarier, but at the same time I got a little frustrated trying to figure out where I could go.

Just a controls issue, I think it would have helped a lot to let people look up and down slightly, because the way it's constrained the mouse-look feels a little awkward.

Also, from reading your post-mortem I see what the 'feature' you added was for, and it definitely accomplished its purpose for me, but it makes it hard to let other people try the game.

Covenant says ...

Wonderfull... Really loved it... :) Sound was great, gameplay was interesting... really was wondering what was going on...
Top notch polish aswell...

0rel says ...

looks fairly intriguing! i would really like to try your game... too bad i'm getting always the following errors:
"failed to load plugin C:...Tempcap6B.tmp4.csx (126)", when i start the game.
and
"failed to load plugin XAudio2.csx" when i try to run the game out of Construct.
:/

agj says ...

Oh my, this was surprisingly engaging! Very effective atmosphere. Loved the dark part... and what happens afterwards.

ondrew says ...

Loved the Wolfenstein graphics.

dessgeega says ...

this is really good. it becomes really stressful towards the end - speeding up the player's breathing sounds is really effective. high resolution textures on blocky landscapes always produce a very alien-feeling environment. it reminds me of marathon, which might explain why i was so prepared to like it.

is the face at the end yours? if so, that's a pretty appropriate way for the player to die - you're the architect of the player's death, after all. i liked signing the waiver, and seeing what had become of it when i opened the construct file.

Morre says ...

I was very impressed by this game. I admit that I wouldn't have enjoyed it nearly as much if I hadn't seen and used the map, so maybe I'm biased by stuff from after the judging... but I loved it. And at the end... well, I didn't see that coming. Took me by surprise! :)

Great atmosphere, intriguing gameplay and plenty of polish - well done!

muku says ...

This is excellent, and also technically quite impressive considering the short timeframe you made it in. I really enjoyed the atmosphere, and the breathing noises add to it a lot.

I only figured out that you could right-click stuff to examine it a while in, so it would have been nice to be told that.

Unfortunately I also got stuck in the dark area after the airlock; my laptop screen is usually way too bright, but even with it I couldn't make out much more than a few lit walls amongst a sea of darkness. Which is a shame, because I really wanted to see the rest, but after wandering around aimlessly for a couple of minutes and getting the feeling that I was moving in circles I got annoyed and quit.

But still, one of my favorites of the entries I've played so far! Maybe I'll retry it later.

sinoth says ...

Great stuff! The dark area was a bit annoying, but other than that I enjoyed it. Those statues are intimidating. The wall at the end was perfect. I kept wanting to left click things and hoping they would react or something would happen, but you really can only interact with doors. The audio kept the tension level high. Good job, sir :)

SethR says ...

I get "failed to load plugin C:...Tempcap6B.tmp4.csx (126)" under vista64 with the latest DX/Net/XNA/Yourmom installed. I really want to try this, any ideas?

Doches says ...

Really nice atmosphere (breathing! perfect...) and graphics. Controls are fine, everything -- I was a little confused about what to do, but really I feel like that added to the effect. It definitely got tenser as things went on; perfect job of building up excitement and sucking me into the world. Creepy, somehow. Surprisingly so.

Archive for the ‘LD #14 – Advancing Wall of Doom – 2009’ Category

Standard Waiver postmortem

Posted by
Friday, April 24th, 2009 4:13 am

Standard Waiver, a short atmospheric first-person exploration game, was my first Ludum Dare entry. Here’s what went into it.


The foreground obelisk obscures the background one. It’s a mystery!

(more…)

Stuck?

Posted by
Monday, April 20th, 2009 9:57 am

Standard Waiver

Posted by
Sunday, April 19th, 2009 7:14 am

Yeah, I know it’s not the catchiest title. But it’s done! Explory first-person thing. I won’t spoil it with a description.

Thanks to my unstable connection tonight getting this thing online felt like more effort than actually making it. Three cheers for Morre for helping me finally get it uploaded.

Download (win + source)

As well as being my first LD entry this is also my first game made in Construct. I’m fairly happy with how it turned out. There’s still one odd problem with sprites sometimes obscuring each other and I could probably dress up the level transitions a bit, but I’m totally out of steam for tonight. I might get to it before the deadline in the morning but I think I’d probably rather sleep.

Tools: Construct, Goldwave, Paint Shop Pro 7, and a bottle of knockoff Lifesavers (they make terrific crunching and ambient wind noises).
Total number of Construct fatal errors: 16.

(If you get errors trying to run the game, please try updating DirectX. It seems to help.)

Goodnight.

Posted by
Saturday, April 18th, 2009 6:25 am


I’ve got a good idea now of how the game will play when it’s finished. I’ll keep the gimmick a surprise since it’s really only got one (hint: it involves walls and doom).
The first level (of a planned three) is done sans an exit, and there’s a strange bug that causes the invisible portion of sprites to obscure background sprites–but only sometimes. But I suspect it’s a weirdness belonging to Construct’s 3D boxes so trying to fix it might have to be my very last priority.
Everything else is coming along so well that I’m gonna take a break to wind down before bed. End of day one for me.

I like it, I can’t help it.

Posted by
Saturday, April 18th, 2009 3:23 am

Woo, the toys store downstairs is having a relocation sale.

Earlier on I was thinking how fun it might be to ‘digitise’ myself for the weapons in my game. I’m no longer planning on adding guns, but I still felt like macing Mao.

Purple stuff.

Posted by
Saturday, April 18th, 2009 1:31 am

The basics are in, plus squishy purple plants, but I think I’ll add a space suit to protect the player from the total lack of atmosphere.

I’ve got some students over watching The Fifth Element now. I think I’ll take a break and sit down with them for a bit. I’m hoping to get the engine and graphics finished tonight so the only thing I’ll need to worry about tomorrow is adding the couple of small levels I have planned.

Advancing Wall of Wolfenstein

Posted by
Friday, April 17th, 2009 10:23 pm


First snacks. Some kind of savoury pancake thingies and some french fries. The fast food store’s name apparently translates roughly to “The Chicken of Low Morals”.


I have some boxes. Note that their positioning does not correlate in any way to the layout of the minimap. That is because maths is hard.

GIMME AN L/GIMME A D

Posted by
Friday, April 17th, 2009 6:44 pm

Workspace.

Posted by
Friday, April 17th, 2009 6:05 pm

Preparations.

Posted by
Friday, April 17th, 2009 7:36 am

Today started off pretty well. I got a phone call to say that my students are all having exams next week, meaning I have the next nine days off. Great: I can be more flexible with my sleep.

Then something horrible happened. I got paid. I bought ten Wii games last weekend, and I’m not sure I’d have the willpower to avoid getting distracted if I can play them, so as I mentioned in #tigirc I am totally not going to buy a new TV until Monday.

This will be my first LD. I’m planning on using Construct, since I’ve been screwing with it for a few weeks and haven’t finished a game yet. Audio’s my voice (advance apologies for disgusting saliva sounds) with Goldwave, and graphics will be my ancient copy of Paint Shop Pro 7.

Good luck, all.

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