About pythong (twitter: @pythong)

Programmer. Loves to do stupid things. Like spending a weekend programming a game from scratch instead of hanging out, drinkin' (though both is also possible)
For games, see http://chickyandthecats.blogspot.com/ and http://www.ludumdare.com/compo/author/pythong/


Ludum Dare 37
Ludum Dare 35
Ludum Dare 34
Ludum Dare 33
Ludum Dare 32
October Challenge 2014
Ludum Dare 30
Ludum Dare 29
Ludum Dare 27
Ludum Dare 26
Ludum Dare 25
October Challenge 2012
Ludum Dare 24
Ludum Dare 24 Warmup
MiniLD #34
Ludum Dare 23
Ludum Dare 22
Ludum Dare 21
Ludum Dare 20
Ludum Dare 19
Ludum Dare 17
Ludum Dare 16

pythong's Trophies

You were there *Award* #LD30
Awarded by alvivar
on September 2, 2014



Arowx says ...

I like the Autofire option!

mjau says ...

Is there any reason to not raise the tax? I tried raising it to 100% just to see what would happen, and I just got filthy rich. My reign of terror was unstoppable until the rainbulbs came along and slaugthered everyone. My rockets and soldiers went straight through them =(

The sound disappeared sometimes.

Anyway, it's not amazingly fun, but it's not terrible either. It's ok. =)

Timelapse is a bit long btw.

Endurion says ...

The barriers never didn't seem to do anything. I still had them put up but they also didn't seem to affect the rainbulbs at all.

DrPetter says ...

I don't like level 6... But otherwise it's kind of fun. The soldiers must be there for a laugh, right? Your randomization seems a little broken since most enemies came in along the four orthogonal directions. And yeah... lesson taken away from this: taxes are best served incredibly high :)

Covenant says ...

Agreed with everyone else... A bigger game area would be more fun aswell, I think...

jlnr says ...

Weee liked it! I also beat the rainbulbs...the black dots were way harder (and too hard).
I also had to lower the taxes after I was attacked to get new civilians, so the sliders are useful, at least sometimes.
More usability polish and balancing please :)

5parrowhawk says ...

I played levels 1-5 with taxes set to 5 percent. Seemed to work pretty well. The black dots were annoying.

...I wonder what that last upgrade does?

PsySal says ...

Pretty cool, I put too many walls which slowed things down however. Rainbulb ended up beating me, anyhow hehehe. Good job, fun little defend the fort game. Would have liked to see more sound effects, and maybe a larger playing field. Fun, nonetheless.

nilsf says ...

Kind of fun, but it seemed to have some balancing issues, also you can use walls to block a monster or two at the early levels to get enough time to get a large population and then raise taxes to have pretty much unlimited money for the rest of the game.

erik says ...

It took me a little while to figure out what was going on. I enjoyed it once I got going.

Entar says ...

Cool game for the most part, but when I got to level 6, soldiers wouldn't attack the enemies, and missiles didn't hit them. Also, the explosion sound got pretty repetitive since I shot it a lot, really fast :p

scionkiller says ...

Good stuff, impressive amount of gameplay and behaviour for a 48 hour competition.

agj says ...

Ah, I've always sucked at such games...

Archive for the ‘LD #14 – Advancing Wall of Doom – 2009’ Category

[Final] Defend your castle

Posted by (twitter: @pythong)
Sunday, April 19th, 2009 6:45 pm

This is the final version of my game, ‘Defend your castle’ (I know, not the very best title in the world) against a lot of monsters, which represent the wall of doom. Well, can you manage to survive until the very last level? Use missiles to kill the monsters and walls to repel them. Or use the hammer guys (but those are expensive, at least at the beginning). Don’t forget to upgrade your units, and squeeze the money out of your civilians, providing you have some

Ten levels for you to play. I forgot to make an intro as well as to make credits.

*edit*I should have made at least one picture for explanations. Sorry. So:

Missiles are $100, Walls $500 and Soldiers $1000 (kinda hard to see)

You can raise the tax to get more money, but that cuts down your peoples growth.

You need a few people, should you really get to the last level, since money isn’t everything

The monsters will kill your population if they reach the castle

Soldiers only walk on their path

This game is mouse control only

BTW, the rainbulb can’t be beaten by soldiers or missiles, so you have to go with the last defense that you got; and there are monsters which will just walk over your barriers

Stupid by me: i should have limited the number of walls, since it’s O(n) in calculations

Win version download here

Mac version download here

Timelapse screencast here

Have fun!

getting up again….slowly

Posted by (twitter: @pythong)
Saturday, April 18th, 2009 9:06 pm

that’s how it is: if you decide to code on the last day without sleep and get to bed early the day before, then  it is no wonder if you feel like crap after getting up early if you normally don’t.

I still have to travel, since i’m visiting my parents

I need coffee. now 😛

Monster Wall (or better: wall of monsters) approaching!

Posted by (twitter: @pythong)
Saturday, April 18th, 2009 10:50 am

When I heard about the theme, this was the picture that got in my head (or at least something like lava where you have to escape). Doing good so far (still having to calibrate, as the monsters are still too strong right now :D)

monster wall

Yayyy! Hello folks!

Posted by (twitter: @pythong)
Thursday, April 16th, 2009 3:59 pm

Hey there, and greetings to all of you!

This’ll also be my first time joining LD. Quite a few people I know have been participating in LD, and this time, I’ll see what I can manage to do as well!

What I’ll be using (most probably):

– Eclipse with a Ruby plugin, so I’ll code in Ruby

– Flash, Photoshop and/or Paint + my tablet for graphics

– and Gosu (cause Gosu + Ruby is great!)

Have fun people

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